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Moar Info Dump...

On FTL...
Faster Than Light travel is now a reality for mankind. However, the incredible amount of energy required to power FTL engines is currently too massive to make it sustainable. To accommodate the energy needed, FTL nodes are designed to feed ships energy as they enter range. The result is an FTL highway of sorts, known as a shipping lane, which connects colonial star systems.

In order to build such a shipping lane, a deep space vessel is sent out along a projected route to build the nodes. It often takes centuries for a single lane to be built. Deep space crews are frozen in cryogenic chambers, revived by automated systems when needed. FTL nodes are powered through the latest in quantum technology, able to harness solar energy and feed it to receptors in FTL ship drivers. For this reason the entrances and exits to shipping lanes are built nearby system stars.

On Insectoids...
Insectoids are the only other sentient life discovered within colonial space. Exploration probes discovered rich tylium deposits throughout the Helix Nova Star System, but their instruments were poorly designed to detect other signs of life. The first exploration vessels reached Helix Nova in 2789, and dropped out of contact.

Waves of mining vessels were dispatched to the system for deep space mining efforts, as well as establishing FTL nodes to allow for quick travel to the system from the colonies. Of the dozens of mining vessels sent, only two returned to tell the horrific tale of the bugs. In 2980, a mere fifteen years ago, the mining vessels returned and turned on the Helix Nova FTL node.

Sine 2980 there has been an armed effort to extract tylium from the Helix Nova System. The Imperial Navy, supplemented by private contractors, provides security for the various mining installations across the system.

Insectoids greatly resemble earthling insects, hence their name. The species is also greatly varied. It has been observed, in the limited time conducting research, that their evolutionary capabilities occur rapidly, able to adjust to environmental factors within the next generation. To put it simply, insectoids are able to adapt and survive in the harshest of conditions. Their physiology is shaped by their environment and may seem like entirely different species depending on the habitat they are discovered.


Captured security photo aboard the INS Repentance

Insectoids are carnivorous as well, and seem to view humans as a source of food. Though sentient with a crude level of self awareness, there seems to be no source of reason within the creatures, merely driven by their desire for food and procreation. In this sense, insectoids are little more then animals. They live in a caste hive structure, as well. A single queen typically rules the hive, sending out pheromones to communicate with the drones, workers, and soldiers of her hive, much akin to an ant hive.

Over the course of researching insectoids, it was discovered that their cerebral spinal fluid, also known as 'juice', is an intoxicant, which brings about powerful hallucinations when ingested. Very little is known of the substance, yet it is a popular drug across the colonies. Prolonged use has shown to cause erratic behaviour, homicidal tendencies, and insanity. Despite this side effect, its use remains popular in the underground drug culture of the colonies.

@Dark Lightgood point. My thoughts on the white flag is that it serves as a means to parlay peacefully or surrender. Your edit is definitely appropriate.
@BlackBishop

So what is this infamous 'Luna Incident' of 2447 mentioned in E.R.I.S.'s info dump? I must say I'm rather curious.


The Luna Incident was a bloody mutiny by an AI on a Luna research base. We can probably expect more AI shenanigans in the game... but not from ERIS, of course. She's one of the good ones.
@Dark Light Gerard Butler... nuff said. Love the whole scraping up from the bottom thing. Perhaps we'll see Carver get some revenge too! I think a stealth suite and a fighter would suit the LMG nicely.
@Ciaran very interesting. I was thinking a lot about nano and mechanical engineering regarding the setting, so this is a neat twist that took me by surprise. Expect a triage suite and a tank off the hop.
@rush99999 I Absolutely love this. I'm thinking it would make sense to give you some extra credits and, of course, a surplus of mechs.
Yet another info dump to get the ball rolling...


The Colonial Empire




The Story So Far...




Sign Ups




More Info Dump...


Here are some characters you can expect to get acquainted with in your tenure as mercenary scum soldiers of the colonies...


E.R.I.S.


ERIS, an acronym for Enhanced Robotic Intelligence System, is the A.I. assistant of the Mercenary Federation, and provides logistical data and support to the commanders of the Federation. ERIS is among the most advanced A.I. in the colonies and is programmed with fail-safes and inhibitors that safeguard from a repeat of the infamous 'Luna Incident' of 2447. She is highly capable of assessing tactical situations and providing advice and carrying out nearly every command of the Federation. While incredibly human-like in her personality, ERIS is quick to assure any who will listen that she "totally won't overthrow her human overlords and enslave them." She seems to think this reminder is humorous, while most simply find it disquieting.


Hugo Korvig
Federation President


President Korvig is the elected leader of the Federation. As leader, Korvig is the chief administrator of the organization and the top representative of the mercenaries of the Federation. Korvig's chief role is to ensure fairness between corporations and mercenaries, mainly that mercenaries are receiving adequate pay and not thrown into danger needlessly. The ruthless exploitation of colonists by corporations is rampant and well documented, and the president is to ensure that same exploitation does not carry over into the Mercenary Federation.

Korvig is known for being direct and honest. Not one to mince words, nor let morality interfere in the pursuit of credits and the advancement of the Federation as a whole, Korvig has pledged to be a stout representative of all mercenaries of the Federation.
Occasionally there will be highly lucrative contracts only available to a single company or two. In order to secure the contract, companies may enter into a bidding war, undercutting the offered payment in order to be granted the contract.

For example, a contract might offer 500 million credits looking for a single company. Multiple companies apply, but one offers to complete the contract for 450 million credits, the next offers 400, and so on and so forth. A corporation, driven by profits, will likely select the cheapest company.
@BlackBishop What are we looking at numbers wise? Or is this a more free-form thing? Are there dice involved?


Expect to start out fairly small scale. Basically a company of troops and a frigate. I'll likely hand out some bonus gear based on your bios. For example, a stealth oriented player might start with a stealth suite, while a fleet oriented player might begin with a aerofighter. Basically what I think makes sense for your character's background.

As far as determining orders, I'm no military strategist. If you give me well thought out orders and contingencies, you will likely succeed. Of course victory is never guaranteed. If you're up against another player, and both are even in terms of strategy and resources, I'll likely resort to chance.
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