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Hidden 7 yrs ago 7 yrs ago Post by BlackBishop
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Star Reach : Mercenaries


Hello and welcome to my game proposal that puts you in command of your very own mercenary outfit. This game will take place in a distant future where corporations have been allowed to run amok, and exert unbridled influence over the lives of the colonists. Warfare is now a privatized endeavor, with private military organizations waging war for profit. As commander of a military company your job will be to bid on contracts, relay strategy and orders to your men, and amass credits in order to upgrade your company and one day retire on an offworld resort as a billionaire... or maybe even carve out your own colonial kingdom and rule mankind. Dream big or go home, greenhorn! This life ain't for the weak of heart!

What will set this game apart from others will be the overall style. While you can IC as you like, the majority of interactions will be in the form of a fictional communication forum, where the Mercenary Federation will provide logistical data, post contracts, and offer overall support to you and the other mercenary commanders. News articles will highlight the goings on of the colonies and report mission outcomes.

Expect regular updates and a fun and ever changing story based on the actions of the player base.
Feel free to ask question and state your interest, greenhorn!

The Skinny...
~ A casually written and easy to follow story as told through news briefs and the merc comms.
~ An evolving sci-fi tale shaped by the players.
~ Frequent updates that advance the story and outline the success and failures of the players.
~ A unique style in the form of a mercenary forum.
~ Build your own private army to and work to bring about your vision for the colonies.
~ Military conflicts where you decide the best strategy and course for victory.

The Setting



How to Play



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Hidden 7 yrs ago Post by BlackBishop
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Here we have a rough draft of our Starmap..

Hidden 7 yrs ago Post by Polybius
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Polybius Rhymer

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I like it. Interested.
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Hidden 7 yrs ago Post by BlackBishop
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Info Dump...

As mentioned above, war operations have been outsourced to private military contractors and professional fleet and armies operate for credits rather then for nations and ideologies. The once proud Imperial Navy, having become redundant, has been re-purposed to serve as a prison fleet. Those who commit major crimes are sentenced to serve in the Navy, fighting a perpetual war against the insectoid horrors that inhabit the Helix Nova Star System.



Here we have the Helix System, likely to be a popular area of operation for your mercenary company, given the crucial mining operations in the system, and the need to support Navy operations against the insectoids. Also, should you be arrested for a capital offense, you can expect to be serving in the Navy against the bugs.
Hidden 7 yrs ago Post by Copperpen
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Interesting. Will there be events that affect the economy of systems/corporations?
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Hidden 7 yrs ago Post by BlackBishop
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Interesting. Will there be events that affect the economy of systems/corporations?


You bet. Depending on the outcome of contracts, the colonies will be effected, either on planetary or system basis, or the colonies on a whole. Help secure corporate operations in one system, you can expect higher paying contracts by the corporation and in that specific system, reflecting the boost in corporate profits and the system's economy. On the other hand, let rebels gain too much ground in a particular system then expect effected corporations to fold, and the system be launched in economic turmoil.

Hidden 7 yrs ago Post by Polybius
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@BlackBishop What are we looking at numbers wise? Or is this a more free-form thing? Are there dice involved?
Hidden 7 yrs ago Post by BlackBishop
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@BlackBishop What are we looking at numbers wise? Or is this a more free-form thing? Are there dice involved?


Expect to start out fairly small scale. Basically a company of troops and a frigate. I'll likely hand out some bonus gear based on your bios. For example, a stealth oriented player might start with a stealth suite, while a fleet oriented player might begin with a aerofighter. Basically what I think makes sense for your character's background.

As far as determining orders, I'm no military strategist. If you give me well thought out orders and contingencies, you will likely succeed. Of course victory is never guaranteed. If you're up against another player, and both are even in terms of strategy and resources, I'll likely resort to chance.
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Hidden 7 yrs ago Post by rush99999
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@BlackBishop

So what's all this about bidding for contracts? Aren't contracts supposed to give you money rather than take it?
Hidden 7 yrs ago Post by BlackBishop
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Occasionally there will be highly lucrative contracts only available to a single company or two. In order to secure the contract, companies may enter into a bidding war, undercutting the offered payment in order to be granted the contract.

For example, a contract might offer 500 million credits looking for a single company. Multiple companies apply, but one offers to complete the contract for 450 million credits, the next offers 400, and so on and so forth. A corporation, driven by profits, will likely select the cheapest company.
Hidden 7 yrs ago Post by Ciaran
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This seems cool. I'm interested.
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Hidden 7 yrs ago Post by BlackBishop
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More Info Dump...


Here are some characters you can expect to get acquainted with in your tenure as mercenary scum soldiers of the colonies...


E.R.I.S.


ERIS, an acronym for Enhanced Robotic Intelligence System, is the A.I. assistant of the Mercenary Federation, and provides logistical data and support to the commanders of the Federation. ERIS is among the most advanced A.I. in the colonies and is programmed with fail-safes and inhibitors that safeguard from a repeat of the infamous 'Luna Incident' of 2447. She is highly capable of assessing tactical situations and providing advice and carrying out nearly every command of the Federation. While incredibly human-like in her personality, ERIS is quick to assure any who will listen that she "totally won't overthrow her human overlords and enslave them." She seems to think this reminder is humorous, while most simply find it disquieting.


Hugo Korvig
Federation President


President Korvig is the elected leader of the Federation. As leader, Korvig is the chief administrator of the organization and the top representative of the mercenaries of the Federation. Korvig's chief role is to ensure fairness between corporations and mercenaries, mainly that mercenaries are receiving adequate pay and not thrown into danger needlessly. The ruthless exploitation of colonists by corporations is rampant and well documented, and the president is to ensure that same exploitation does not carry over into the Mercenary Federation.

Korvig is known for being direct and honest. Not one to mince words, nor let morality interfere in the pursuit of credits and the advancement of the Federation as a whole, Korvig has pledged to be a stout representative of all mercenaries of the Federation.
Hidden 7 yrs ago Post by rush99999
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Is it weird that I think E.R.I.S. is cute?
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Hidden 7 yrs ago 7 yrs ago Post by BlackBishop
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Yet another info dump to get the ball rolling...


The Colonial Empire




The Story So Far...




Sign Ups




Hidden 7 yrs ago 5 yrs ago Post by rush99999
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Here are the 1st drafts of my character and company.


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Hidden 7 yrs ago Post by BlackBishop
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@rush99999 I Absolutely love this. I'm thinking it would make sense to give you some extra credits and, of course, a surplus of mechs.
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I'm glad you like it.
Hidden 7 yrs ago Post by Ciaran
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Hidden 7 yrs ago Post by BlackBishop
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@Ciaran very interesting. I was thinking a lot about nano and mechanical engineering regarding the setting, so this is a neat twist that took me by surprise. Expect a triage suite and a tank off the hop.
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Hidden 7 yrs ago Post by Dark Light
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Hi!

Interested :)
Idea so far.



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