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The prelude to the game begins in the first months of the outbreak, with the epidemic breaking out causing chaos across the county, as the opening IC suggests. The next chapter will take us 6 months into the future, with civilization fully collapsed, and survivors emerging from their shelters to rebuild from the ashes.
a toy mogul? love it! Welcome to the game! Feel free to begin your RP, giving an account of your character's journey through the 6 month collapse of civilization. Don't hesitate to ask if you have any questions.
Prelude: The Fall


Infected Reported County Wide
September 3rd, 2015


"Ladies and Gentlement, we now bring you the latest on the ongoing crisis striking the nation and our county.

Reports of civil unrest and chaos continues to be wide spread, with much of the mid-west gone dark, along with the eastern seaboard.

Meanwhile, here at home, strict continuation of martial law has been renewed in light of county wide reports of infected persons across Paradise. The Mayor's Office has issued a statement ordering residents to remain in their homes, to avoid contact with the infected, and obey all commands given by National Guard Personnel, County Sheriff Deputies and PFPD. Evacuation procedures for Paradise Falls have been cancelled until further notice, and Safe Zones have been abandoned. For the safety of yourself and your family, officials advise barricading your home and await rescue. The Safe Zone at Mercy Hospital has been overrun with infected, along with St.Patrick's Elementary School, and Appalia Town Hall. Do not attempt to reach these areas.

In an effort to stop the flow of infected into the county, National Guard troops have blown the Custard Hills Tunnel, passage into the eastern state is now impossible by road, and should not be attempted. Paradise Sheriff's Office has reported infected in and around the area of Wick's Marsh and Sinjeway Badlands. Attempting to escape the county lines through these areas is highly dangerous. Residents are advised that military operations are in progress and any residents in breach of curfew will be shot on sight. Remain indoors and await rescue!

The situation across the county is decaying rapidly Stay in doors... stay safe, and pray for all those touched by this disaster..."
*PssssSshshhhhhhh*

(After signing up, feel free to begin your RP in this turbulent time of the collapse.. This time frame will take us forward through six months in which zombies will reduce Paradise County into a state of severe decay, Your primary concern should be to find shelter as civilization collapses. Good luck, and have fun!)
Region Number: 9
Nation Name: Vanguar
Nation Leader/Name of Nation's Parliament: High Chief Skar Bloodwroth, Lord of the Clans, the Vanguard, and the Shale, Keeper of the Wold's Hammer, Warden of Orc-kind
Nation Banner:


Race: Orcs
- General Traits: Warlike, Strong, Unintelligent

Capital City: Grimhold
Other Major Settlements: Goi'Orka, Veneholm, Fort Bloodwroth
Gross Population: 100 000
Exports: Iron and Spices

The province of Vanguar always posed a problem for the Bohaddon Empire. The native orc population was aggressive and not easily cowed into submission. Finally, after the fall of King Almon, the Orc Clans of Vanguar were able to drive out the provisional government and reclaim the land for Orc-kind. Peace would not be so easily bought, however. A bloody period of civil war followed as the nine clans fought for dominance over the region. After nearly two decades of war, and several of the clans eradicated, the Clan of Grimmbarrow emerged victorious, with their leader, Chief Skar Bloodwroth. Skar proclaimed himself High Chief and forced fealty from the surviving clans, thus uniting Vanguar into a single Cheifdom. As peace has returned to the realm, Orc caravans have begun to travel the old roads to the neighbouring realms, offering gold and intoxicant spices. The rumours and songs that come out of Vanguar seem to suggest a firmly held hatred for those that once oppressed Orc-kind.,

Once we have enough sign ups, I will start the game with the opening IC, and RP can begin :D

Wish to talk to me directly? Find me on IRC, #Dead_County
The game is up here!
Reserved for Stats and Map

Player:
Character:
Trait:
Base Camp(s):
Supplies:
Survivors:

as you can see, stats are kept simple, with lots of room for interpretation in your RP. Supplies are measured in boxes, including food, ammo and building supplies. Let your supplies dwindle, and expect survivors begin to abandon you. Survivors are your minions who will fight for you on combat missions, risking their lives because of their belief in your ability to lead them through the apocalypse. Feel free to create an inner circle of characters that are not included in this count. For example, should your survivors dwindle to 0, do not feel you should lose a character you have been writing about, but think of these as the minor characters of your RP, so you can lose them without sacrificing your ICs.

RPG Gamer


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Lone Wanderer


Dead County
Current Order Deadline is Friday, May 23rd, 15:00 Eastern Time

"When there is no more room in hell, the dead shall walk the earth."


Welcome to Paradise County, an idyllic and diverse landscape of rolling meadows, lush forests, beautiful mountains and serene badlands. There is one catch to living in Paradise... It is teeming with the undead. Civilization is on the brink of collapse as the zombie virus spreads across the globe. Paradise County had the advantage of being isolated between Lake Placid in the north, Custard Mountains to the east, and the Sinjeway Badlands to the south-west. Now, despite the natural defences that sheltered the county, the zombie outbreak has struck.

You begin the game as a lone character amidst the chaos of civilization's collapse. As the game progresses your character will become the leader of a faction vying for control of the county. Before you become a leader, however, you must first sign up.



How To Play
Dead County is an RPG survivalist/horror that will feature weekly updates, the county itself will be shaped by your RP. Players will have 2 types of orders, with an additional order for rogues. Survival orders are anything from scrounging for supplies, search and rescue to gain survivors and trade missions targeting other players. Combat orders are issued to target any deemed threats against your group. Whether it be other players, NPCs or zombie hordes. Combat orders are risky, as they will cost the lives of your followers, however they are necessary when seeking to gain new territory, and raiding NPCs and other players for supplies, Rogue Orders are special orders for rogues that yield a 50/50 chance of success. Use this order wisely in conjunction with combat orders to wage sneak attacks or recon to gain an upper hand in battle, or make them stand alone to raid supplies from unknowing players and NPCs.

Orders are PM'd to me, deadline will be posted here in the OOC thread, typically once a week. Orders should be straight forward, but feel free to add details you would like to see in the updates. Include the name of your character and faction in your orders.

Starting Out
As the game begins, civilization is on the verge of collapse. It is this opening turn that will determine your starting stats and location. The first turn will take place over the course of 6 months in game time. In this time frame, your character will emerge as a leader of a group of survivors. You should put some thought into how you spend this time during humanities fall. Will you be uniting your family and finding some place to hunker down? Or perhaps you will spend the time raiding and pillaging throughout the county? What you do is up to you, however, you will need to establish a base camp. All I need for your first order is a brief description of your activities during this 6 month period and your top two choices for your base camp. After this initial phase, the game will truly begin, with factions emerging to survive and dominate throughout the county.

Select your top two territories for your base camp. Each territory is relatively similar in game play terms, each offering NPCs and threats to deal with, the main difference being the setting for your RP. The first update will reveal your success during this period, and where your character ends up.



Surviving the Apocalypse
Once the first turn is over, and players have set up their base camps across the county, the game can truly begin. Your main goal should be to horde enough supplies to rebuild settlements that will draw more survivors to your group, and offer greater protection against the zombies. Supplies are hard to come by, and expect other players and NPCs to attempt to raid your supplies, should they become desperate. Establishing other base camps (combat order) in new territories will further cement your position in the county, and offer greater protection against zombies and other enemies.

Base Camp
a base camp is vulnerable to threats, containing only fires and lookouts to keep survivors safe. Your first priority should be to upgrade your base camp into a thriving settlement. An investment of 50 boxes of supplies is required to upgrade your camp.



Survivors
Your loyal followers, survivors of the apocalypse and supporters of your cause. Your survivors look to your for leadership, but are a precious resource in Dead County. Let your survivors dwindle to 0, then you will be unable to conduct combat operations. Survivors tend to have a will of their own, and will leave your group should things grow dire, or be persuaded to join other groups.

Supplies
Supplies are measured in boxes, including food, building supplies and arms. If you let your supplies grow scarce, survivors could leave your group.

Combat
Combat, like most other things in Dead County, is decided by the luck of the die. A 10 sided die will be cast for each side in every confrontation, with a bonus die given to those with a solider trait. A casualty roll is then thrown for each participant. Natural Leaders have a lesser chance to win battles, however their innate ability to draw more survivors to their cause, typically means they will have greater numbers and more endurance in any prolonged conflict. Rogues will be able to capitalize on their special order to gain a battle bonus leading up to any fight, with a 50/50 chance of success. Should a rogue fail in their order, word will spread across the county. Enemies will become aware of their attempted deceit and may seek vengeance. A successful Rogue strikes from the shadows, and should they succeed, not a whisper will be breathed of their victory.

Zombies and other threats lurk across the county, with a little luck and perseverance, you could emerge as the leader of a new civilization amidst the ashes of the fall. Good luck!
Glad to have some expressed interest in this. I think there is enough to proceed forward with this game, and have the rule set and opening IC posted for the game. I will try and have this up later today.
I'd like to reserve number 9, if that can be arranged. I'll have a detailed nation sheet started tonight.
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