"Motherfucker!!
Isabelle's swear reverberates across the comms as the platform erupts. Almost as quickly, the Emberlight is spinning out of the line of fire, seeking distance as the Aeteline closes in amongst the showering debris.
"Seriously?? You couldn't even let me finish? I learnt an entire language just to be able to get through to you and you still just ignored me?"
[Isabelle takes angry]
Her anger is twofold, directed at you for slapping her offer back so harshly, but also at herself. The drone she'd had in strike position had sat idle - the advantage ceded in the hopes that she could talk out the solution and, in doing so, not repeat the mistake that she'd made with Ksharta.
Y'know what? Fine. If fighting is the only language she understands, it's a good thing I'm multi-lingual.
The kick that comes from the sparking stump of her leg does not connect, but it passes close enough to spray leaking hydraulics across her opponent's optics.
The punch that comes after says, quite clearly: "I did not appreciate that"
[Isabelle inflicts a condition in response]
Maybe she should've restrained herself, but she's only Terenian - it's an instinct to swing back when hurt, and that attack did hurt. Here she is, Solarel, looking for your approval. Looking for your friendship. And yet you're too stuck in your mindset to do anything else other than what you've done all along. Cleave to your creed, unchanging.
No, unchanging is not right - burrowing deeper into it. Seeking your solution in the extreme of a path that you've been walking for some time. Chasing that sunk cost in the idea that maybe, maybe if you commit more, commit harder, the transcendence you're seeking will come.
In an instant of thought, Isabelle sees the parallel yet again - when you're conditioned in one way of thought so strongly, the options are always to either double down, hoping for a future payoff (or just despairing at the lack of any alternative), or to fundamentally reassess a greater part of your life. Whether in boardrooms, politics or on the battlefield the observation applies: that backing off that path is genuinely hard. So hard that many can never bring themselves to admit that they are wrong.
Her mother is one of them.
And in that moment of realisation, the instinct to strike back, to hurt back, fades faster than the residual blast heat.
Okay. Fine. It's like that is it? Well, if so ... let's try that again.
The Emberlight is wounded, true. But while many a mech would've been easy prey for the Aeteline in such a state, while many pilots would've given into despair and the inevitable ... those mechs were not piloted by her. And, for both her sake and yours, she will not yet give up.
The next shot meets an energy shield, deflected enough to pass over her shoulder.
It quite clearly says: "No"
The Emberlight hard burns into the colony ruins. It dodges, but only enough to evade your follow up shots, not enough to be lost amongst what is rapidly becoming ruins.
It says: "Follow me"
She turns, readying herself to meet you when you inevitably disappear. Using the Aeteline's stealth and unparalleled manoeuvrability to strike from the unexpected direction. But somehow, when your blade comes, it finds hers waiting in a ready block.
The sword strikes that follow up are met by a blazing riposte. Parries and blocks that make arcs of black and gold shimmer amongst the sky. But there are no attacks, no attempts by Isabelle to strike back.
Her stance says: "Not like this."
Her boosters fire, taking the fight up through the colony ruins. You can see her wrist launcher stay idle, the pistol that has returned to its holster. She gains distance and waits again. Were it any other pilot, they would be firing back by now, using the distance to employ their ranged weaponry or munitions.
But Isabelle doesn't. In doing so, she says: "I'm not here to hurt you."
The Hellzone Grenade that you launch in response is clinically dismantled by point defences from the swarm of drones that flit out of the colony's ruins like a shimmering school of fish. Isabelle had dispersed them immediately on entering the arena and they'd been multiplying the entire time she'd been speaking.
Together they say: "This is not the way"
The plasma lance that drills through the Emberlight's cockpit is perfectly aligned. But that Emberlight shimmers into nothing more than a smoking drone. The real one fading back into sight a few meters to the side.
It says: "This is not the way"
The Emberlight dives back towards you, but even as you unload your ballistic weaponry on her the colony shifts in response. It's the only way to describe it. Columns detach, just in time to be shredded by autocannon fire. Panels lodge in the ground in just the right places to ablate explosions.
It says: "This is not the way."
The mech hits the ground just as stone walls rise around you. Something has started the arena's nanobots building. But what? Is this part of the fight choreography? Or is something else going on.
It says two things:
"You don't have all the answers"
"Stay with me"
And the way that Isabelle moves, that the Emberlight moves, as it swings around you. The sword lunge less about striking an opponent as looking for a blade to cross. An aching reach. Looking for you to just swing back. Swords like a person's hands, looking for a partner.
It says: "Fight with me. Dance with me."
The strikes are blazing fast, but there is a lively energy in them. Not just technically perfect anymore. She blocks one strike in a bright arc, letting the momentum bring the blades into a lock between you, before winking.
It says: "This should be fun. You used to enjoy this. Why not enjoy it once again? We can be friends, rather than just opponents."
Parry. Parry. Block. Jump. Disengage.
The stone walls crumble. And the two mechs are free to move about once again.
[Isabelle rolls to fight - 4 + 4 + 0: 8 - She takes another string, and a superior position. Spending the string to encourage Solarel to speak with her this time - an XP if she does. She's deliberately not inflicting further conditions.]