The Technocrats
Summary: The Technocrats are a faction of scientists, generals, and engineers who survived the nuclear attack by hiding in specially made non vault tech government bunkers. When they re-emerged, they gathered together and formed a coalition of the local survivors. Initially dedicated to restoring society to the technological level of pre war America, decades of isolation and exposure to radiation boosted their intelligence and drove many of the people mad. Now, the Technocrats are obsessed with achieving what they call, "Technological perfection" and science is their new god. They have agents wandering the wasteland, searching for new technologies and gathering valuable resources and intel, regardless of who gets in their way. Their current base of operations is just outside the ruins of Albany, surrounding the bunker where the cult originated.
Population: 3000(Only 100 actual Technocrats. Others are local communities that were pressed into service for slave labor)
Military. Every Technocrat is equipped with power armor. Laser weapons are standard, and higher ups have access to plasma weaponry. However, despite being composed almost entirely of nigh-unstoppable badasses, their numbers are few; so open war with the other factions is out of the question and they are reduced to guerrilla actions. They also have several vertibirds and APC's that are slowly being converted to electric engines, as they have an abundance of fusion cores but oil is scarce. They have a militia of non powered conscripts enlisted from the local community. These serfs are armed with a variety of weapons; from pipe guns and basic raider slacks to homemade energy weapons and pre war combat armor. However high quality mint equipment is rare as the Technocrats horde much of the technology they obtain. The conscripts patrol Technocrat territory and act as expendable manpower for the Technocrats.
Government: The primary governing body of the Technocrats is the ruling priesthood, a counsel of the most technically proficient and brilliant individuals in the faction. The highest ranking individual in the organization is the Magos mechanicus, who can override council decisions and determines the direction of the priesthood.