Donovan Vrach
Age:
15
Height:
5'6"
Weight:
135 pounds
Hair Color:
White
Eye Color:
Red
Personality:
Donovan is always bursting with warmth 'n' good vibes, always looking on the brighter sides of things, and his extroverted personality makes his good vibes contagious. Amiable, brave, and kind, his exterior is that of your stereotypical ideal hero with extra adventurousness. Unfortunately the teen, while not stupid, will sometimes do stupid things that inconvenience himself such as risking his own life to save strangers, assist those who are less fortunate than him when he's already in a rut, and et cetera because it is good. He has a moral code that he'll always attempt to stick by.
Among his less than heroically-pure characteristics is a desire for glory, recognition, and riches that the boy doesn't allow to tarnish his current reputation as a goody goody who just wants to help people. In reality Donovan is one of the most ruthless traders in a guild full of ruthless traders. His lust for power and righteousness often clash when making decisions, and the more selfish part of Donovan occasionally rears its ugly head whenever matters of self-gain arise.
Among his less than heroically-pure characteristics is a desire for glory, recognition, and riches that the boy doesn't allow to tarnish his current reputation as a goody goody who just wants to help people. In reality Donovan is one of the most ruthless traders in a guild full of ruthless traders. His lust for power and righteousness often clash when making decisions, and the more selfish part of Donovan occasionally rears its ugly head whenever matters of self-gain arise.
History:
For as long as he could remember Donovan wanted to be a doctor, being raised in a household where his sole provider was a medical practitioner being an obvious cause for this. The boy's childhood was full of tales about legendary heroes accompanied with stories of his father's success as a surgeon and teachings about how important it is to be a good, selfless individual. It is only natural that Donovan aspires to help people and receive power, and the most blatant way to him is to become a doctor like his father. That'd make him so proud! Donovan spends much of his time learning about medicine, first aid, and the like. The problem is, hard work in the real world alone won't guarantee his position as a successful doctor; he'd have to preform well in Deep Ground Online. He personally doesn't like that it works that way, but he can't do anything to change it. With lots of support from his loving father, Donovan managed to get an apartment near Purple Crown before beginning his studies. Now majority of his time goes into helping around at any hospitals in the city, studying, and Deep Ground Online.Avatar Title: Nostradamus
Avatar Class: Healer (Surgeon)
Avatar Level: 3 (36,000 EXP)
Avatar Guild: The Ivory Masks of the White King
Avatar Feats:
- Level 3 – Resurrection: Magic skill that lets you revive a dead ally after a five-second casting time. Has a ten-minute cooldown.
Avatar Abilities:
- Bandage - Lvl 1 - Active
A skill that allows Donovan to heal targets by 10% of their maximum health. Removes bleeding debuff.
Cast time: 8 seconds/5 seconds on self
Cooldown: None - Bloodletting - Level 2 - Active
Friendly-fire results in targets receiving a buff that heals the target by 8% of their health every 30 seconds. Can be applied to multiple targets. 10% risk of causing bleeding debuff to target. Use upon enemy targets causes bleeding debuff which takes away 8% of maximum health every 30 seconds in addition to the appearance of a dozen of leeches all over the body. Bleeding debuff may be removed through painfully removing all of the leeches or any healing effect. The user may use it on themselves as a healing effect with the same 10% chance of causing the bleeding debuff.
Cast time: Instant
Cooldown: 2 rounds/2 minutes
Damage: Physical
Duration: Healing effect lasts 1 round/Bleeding continues till death or removal of debuff - Night Air - Level 3 - Active
User releases black smog which causes bleeding and disease debuffs to those in the cloud, allies included. Cloud can consume up to 10 yards in all directions of the player. Bleeding inflicts 8% physical damage over 30 seconds time and disease debuffs inflict further damage of 2% maximum health every 10 seconds in addition to a 33.33% of causing a damage weakening buff which takes away 20% damage. Exiting the cloud will cause the effects to wear off soon shortly after. Trouble breathing may occur and vision is obscured for all in the area of effect, excluding the user.
Cast time: 9 seconds
Cooldown: 7 rounds/7 minutes
Duration: Smog is emitted at will for one round. Debuffs last as long as a player is within the cloud.
Damage: Physical
- Weapons
- Rod of Asclepius (Snake-wrapped rapier)
- Dual Tranquilizer pistols
- Sawed-off shotgun
- Knife
- Grenades
Armor - Light armor
- Plague mask
Ammunition - Shotgun shells
- Syringes (Adrenaline, Anesthetic, Poison, Medicine)