Loved. Ira had felt love. The love of a father towards her daughter. A parent towards their child. Unconditional and smothering. Her father Alnaeus had left sooner than he even arrived, but Ira did not care. A warm passion burned brightly within her. The words of her father striking deep within her heart. A nature within her that had always been there, deep within her soul. She would become the cure for decay. The chaos necessary for life.
Content, she continued with her creation. Expanding the vast shrublands that burned and boiled until they touched the blistering sea. A land stagnant with death. A land that offended Ira’s very nature. Her brother’s domain. With that she raised vast jagged mountains marking the border between the two domains. No longer would her creation be forced to witness endless decay.
Eventually, she grew bored of the shrublands. They were refined, but they were not perfect. The perfection of order and chaos could not be achieved by fire alone. So to would she need blood. Thus springing forth from the earth itself like an infestation were the Idimmu.
Winged monstrosities that hungered for life. That consumed the flesh of both plant and animal. Descending upon the lands and ravaging them until all that remained were scraps. Retreating only when the time comes for mating season. A lengthy year long period were new Idimmu are born and the old are cannibalized. A grueling barbaric, but effective process.
Idimmu
Size: The creatures are small monstrosities, roughly the size of a beetle Life Cycle: The average Idimmu is born, nests for six months while feasting upon the carcass of their parents, once full grown begins to leave the nest and mass consuming the lands around it for the year to come growing as fat as possible, before entering into the mating phase, where they lay eggs and fertilize them. Dying naturally in the process. Climate preference: Idimmu prefer the heat. Swarming freely in both hot and dry locations. They are incapable of surviving in cold desolate climates. Especially those that remain frozen for more than a season. Notable Characteristics: The creatures often consume in mass swarms when full grown Nests tend to be built underground were possible or in dark crevices. The creatures have an innate fear of fire and will avoid it were possible.
Turn 4
Ira
Action 1: Shape Land - Ira expands the shrubland, with the land bordering the Blistering Sea consisting of a vast mountain range 3 Power
Action 2:.Shape Land- Ira expands the shrubland, with the land bordering the Blistering Sea consisting of a vast mountain range 3 Power
Action 3: Create Creature - Ira creates the Idimmu, small locust like creatures native to the shrublands (as shown below) 11 power
It helps that like 6 people just claimed a domain at once. So Theo has to acknowledge every single one of them, but honestly I wouldn't mind if Theo decided to have them marked as claimed but spread them out through the turns going in order of when people claimed the domain.
Oh boy, I'm kind of excited for next turn. I think I know exactly what I'm going to do and will add an interesting dynamic. In before other people copy me with similar things and I look like I'm bandwagoning
Alright everyone calm down. Let people do as they please with their points. Make fun of them for what they do with them sure as that's all in good fun, but let's not attack each other.
And I also think all the players need to start helping build the world.
The problem is there no incentive in this age to do world landscaping.
Honestly my incentive from a roleplay perspective is you're a pretty shitty god if you literally don't even bother molding the land for your worshipers to walk on and also it is cheaper in this age, so best get it while it is hot before your worshiper's only place to live is great vacations spots like the Blistering Sea or Ice Age 2
If we keep undoing someone else's action we might never get to the next age. Although, maybe in reason?
Honestly, I think any attempt at trying to undo what people until the map is filled is pretty dumb and counter-productive. Once it is filled/the second age then some fighting over territory could be interesting