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    1. Breljorn 11 yrs ago

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I know what the CS lacks. At least that's what I felt missing. A Title/Class type of section. Like, for example at my CS, I would input Thief/Bandit/Assassin or something, and explain a little how it's going to develop. Like, what I aim for. Which at my CS would be "Thief - A silent character that specializes in stealth and agility in combat and out of it."

And about the job/subclas... In my opinion you could add a job for each person or two, because if a person would like to have a unique type of weapon, they could craft it or something. But this is just an idea for you to consider haha. ^^
Me, yeah, I'm going for a bandit/thief type of character, and hopefully there will be a way to, like, make it a reality. For example, stealing from NPC's and stuff. But stealing and raiding would be things that wouldn't get too op. I mean, using the skills to finish a quest in a unique way. Let's say you need to get an item from an NPC, and you can either kill them, talk them into giving the item, or with my case, steal it. And of course, it would be fun if I could use it as an everyday thing. I don't really care if it even yields anything of value, as long as I can steal SOMETHING via RP. Like a trophy or something.
Seems good to me, Wraith. ^^

Btw, Ike... Are we allowed to use different races?
Ah. I see. Stupid me. xD
Blue Demon said snip

One question - How is Faith an equipment item? o.o
Blue Demon said snip


Hooray, a friend, ^^

I've edited my character sheet, hopefully it fits the requirements now. I tried to make it as advancement-friendly as possible. I was thinking of making transformations change with skill upgrades. For example now my character transforms into a Fox with the transform skill, and when I upgrade it, I was thinking of either adding a new transformation, which would be Wolf next, or switching it from Fox to Wolf, so I couldn't use Fox anymore. And I tried making my passive as fair as I could haha. By the way, does technology exist in this game? (Steampunk or whatever?)
Aha, I see your point. And I will look into that, since I've been planning to completely change it. I got a very good idea for a character I'd like to try playing, since no MMO games ever give me the opporitunity to. I'll see what I can do.
My Character Sheet:
Character Name: Breljorn Sunfray
Real Name: Andrew Mullock
Real Age: 16
Appearance and Personality: Medium length blue hair stretched down from his head, covering his forehead and ears, but not touching his shoulders. Dark blue eyes, slim eyebrows, short pointy nose and a quite small mouth, really. Average height of a normal teenage boy. One little face feature made him different from everyone else - a scar. A scar on the left side of his jaw. It came from the real world into the game, and as well as in real world, he doesn't like it shown, so a bandanna usually covers all the way up to his nose. At this point - it's a black linen bandanna. Tied in a knot under his hair behind his neck, it perfectly covers the scar and his face, as well as putting him in character for his class. He wasn't a Kleptomaniac in real life though. He was just a normal teenage boy striving to achieve greatness. But in every game he'd play, he would come out as a rogue silently killing people, if possible. This time, he decided to become something different, so he assigned this personality to himself.



Class: Kleptomaniac(Archtype: Rogue) - A character driven by the soul urge of disobeying law and order. The lust to steal from people overflows his body, and he has to steal, otherwise he goes insane. It's like drugs. Focusing on stealth, swiftness, agility and precision, a Kleptomaniac is a skilled artist in the way of the thieves, but lack defensive attributes, making him quite an easy kill if caught off guard.
Professions:
Mad Alchemist - Has the knowledge of poison brewing. It comes extremely handy when needed to kill someone silently. without any blood.
Herbalist - Has the knowledge of all the poisonous and deadly plants around the world.

Skill List:





Equipment List:
Small Bronze Dagger

Leather Vest

[Stolen] Leather Leggings

x2 Healing Potions
x? Gold (Assigned amount when currency is actually a thing, if it will be needed at all)

[Stolen] x2 healing potions
Hey, Ike, I'd be interested in joining this! I've been playing on another VRMMO roleplay, and am quite familiar with the style. As well as playing, I could make a map for the world if needed (Photoshop wannabe), make up some town/area names, and even quests if needed. :p
The Shadow Pact



A once very powerful and influential thieves guild known as "The Shadows"
raided the lands of Milaheim, pillaging houses, stealing from the rich, and
assassinating those who had debts just for money and fun. Every guild member
was different. Every guild member posessed magic no one else knew of. A unique
set of magical spells, enchantments and curses that defined the way they
performed on various jobs. Those in need for assistance referred to them, be it
an assassination request or a threat. As long as they got gold from it, the missions
were more than worth it. Now,, the population and amount of members in the
guild is decreasing drastically. Some dead, some retired, some missing, everyone
seems to leave the guild, and so it is seeking new adventurers with supernatural
abilities that would help them in their raids. Maybe it's you?


This is an idea for a roleplay for two people to take part in, and is similar to a VRMMO roleplay, just that it's not an MMO, it's an alternative reality in medieval times. We will play as newcomers to the guild The Shadows, do missions around the world we both create, and increase our influence on the land, or even the whole world one day! The idea is similar to a VRMMO - There's a class, and we have skills, but they work differently than in MMO roleplays.

The class system would be quite simple - no preset classes. Your class is the nickname of your character, so to speak. It's more like a title, reflecting your character's traits or skills. For example let's say I play a person who carries a two handed sword around with him, and has the ability to smack the ground with the blade, causing a small earthquake. I'd call his class "Juggernaut". Pretty simple.

And the abilities system also works differently than in MMO's - we don't have levels. There's no curve at which we learn skills. In fact, we learn new abilities by doing missions. Defeating monsters around the world or hardly beatable people would give us these Crystal Shards (Also, we could find them every once in a while), that would let us learn one ability each time we activate one of these shards. The catch is when we arrive at the guild, we only know one BASIC ability. And the abilities are yours to create. Let your imagination run free, but don't go OP, cos I will just stop roleplaying with you. Let's say I have an "Ice Mage" character (I like examples), and I find a shard. I had a spell called Ice ball at first that would shoot a ball of ice at the target, and now upon receiving this shard, I gained a new ability - Olaf the Snowman (Anyone see the refference here?), which allows me to summon a companion to fight for me. And every time a new shard is found, one ability can be learned. (This way of magic will be explained when the RP is made)

Soo, anyone interested? Reply here. :)
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