Servant Character Sheet:
Class Name:
Rider
Nicknames:
The Serpent Maiden
Alignment:
Chaotic Neutral
Servant Of:
Brynhilda Zepter Yggdmillennia
Catalyst For Summon:
Through the similar likiness of her Master and Rider herself, the likiness of summoning Medusa as a servant was a high probability... However, through a weak catalyst should increase the odds of her being summon despite having no real artifact dedicated to her.
Weapon(s):
Rider mainly uses her unique but nameless weapon that looks more akin to a nail than a blade which is attached to a long chain. It can be used to restrain and immobilize targets that she pierces but lacks in proficiency in close combat. The weapon itself seems to be best used as a weapon to be thrown from at a distance rather than a sword.
Wish:
Rider herself has no wish upon being summoned into the Grail War, perhaps she will gain a wish of her own or maybe she will never gain one for herself. However, the true question is if the Grails grants a single wish or two?
Abilities
Skills:
- Cybele, Mystic Eyes of Petrification (A+) - Rider possesses a potent pair of Mystic Eyes that are classified as 'Jewel' under the Noble Colors system. Their nature is strong enough of a mystery that people may even mistake its identity as one of Rider's Noble Phantasm with the eyes themselves. These Mystic Eyes affects all targets within the owner’s field of vision, regardless of whether these targets are looking at the Eyes physically, or if they have their eyes closed but continue to view her with their mind's eye, as it is a curse to look upon her in any way.
It affects its target who she looks upon as: Those who possess Rank C or lower in Mana will be immediately petrified, while those with Rank B may or may not be affected depending on the conditions. Those with Rank A or higher won’t be petrified but will sustain "pressure" from the Eyes and receive a one rank-down to all parameters. The entire body of the target will be affected, including clothing and weaponry, "killing them while alive" as they are turned to stone. The ability is viable in petrifying a group of enemies, but it would not be useful against an infinite number.
Having knowledge of the eyes render further attacks from them less potent, but it is not enough to allow Rider to go without sealing them in their presence. Repeating the initial surprise effect would be impossible, making it possible to act without going completely numb and causing the effect of the petrification to go at a slower rate. The effect would then be magnified again should the person's guard be let down and act as normal.
- Monstrous Reversion(B) - Rider is the legendary Gorgon of Legend, however, upon summoning her for the Grail War takes on the appearance of a humanoid with purple hair. She can use this ability to increase her strength and agility in exchange of turning closer into the actual legend of the Gorgon depending on the duration she is influenced by this skill. Treat this skill as Monstrous Strength but for Medusa specifically.
- Summoning of the Pegasus (N/A) - A skill that Rider has unlisted but for the purposes of this will be to explain that she does have this personal skill. It can only be brought forth by slashing her neck with her dagger and to allow her the blood to spray out and form a magic circle. The circle then swells with a large amount of magical energy that makes up the Pegasus, far surpassing Blood Fort Andromeda which makes it a curious ability.
Class Abilities:
- Riding (A+) - Rider herself can ride creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind unfortunately.
- Magic Resistance (B) - Rider's Magic Resistance allows her to cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
- Indepent Action (C) - Rider's ability of Independent Action allows her to stay in the world for one day without a Master and essentially function on less mana from them. It also proves to Rider being able to provide a portion of the cost of her own abilities rather than drawing it all from her master's finite resources.
- Divinity (E-) - Rider's rank in Divinity was reduced when she was turned into a Phantasmal Beast .Should she progress in reversing her nature back into to the legendary Gorgon as of the stories, it is indeed possible to disable and lock this skill permanently as she becomes more Monster than Divine Spirit or even Heroic Spirit.
Base Parameters:
- Strength: (筋力, Kinryoku?): B
- Endurance: (耐久, Taikyū?): D
- Agility: (敏捷, Binshō?): A
- Magical Power: (魔力, Maryoku?): B
- Luck: (幸運, Kōun?): D
- Noble Phantasm: (宝具, Hōgu?): A
Noble Phantasms
Name:
Bellerophon
Rank:
E - A+
Type:
Anti-Army/Unit
Range:
Self
Description:
Bellerophon takes the appearance of a golden bridle and whip that are paired together which allows to fully control beasts even up to those Divine in nature. The power of this Noble Phantasm is great as it provides offensive and defensive enchancments of the highest level to whoever it is mounted on. The creature who it is fastened on have all of their abilities and defensive powers increased multifold if they are not at a rank of Divine Beast. Most often, it is used on her steed Pegasus which is a quite powerful beast already that is enhanced by this Noble Phantasm and allows it to display hostility beyond it normallly hostile nature. The Pegasus' power is empowered by one rank while its defensive abilities are is improved several times due to the protection provided by its massive amount of magical energy and divine protection.
Once fastened, it allows for the mounted beast to use its most powerful charge to physically destroy the target and is only feastible to a truly powerful mount such as Medusa's Pegasus. Other creatures of lesser caliber may use this ability but treat this either as a temporary boost in speed or a weakened version of its true power when used by her Pegasus.
Bellerophon
Rank:
E - A+
Type:
Anti-Army/Unit
Range:
Self
Description:
Bellerophon takes the appearance of a golden bridle and whip that are paired together which allows to fully control beasts even up to those Divine in nature. The power of this Noble Phantasm is great as it provides offensive and defensive enchancments of the highest level to whoever it is mounted on. The creature who it is fastened on have all of their abilities and defensive powers increased multifold if they are not at a rank of Divine Beast. Most often, it is used on her steed Pegasus which is a quite powerful beast already that is enhanced by this Noble Phantasm and allows it to display hostility beyond it normallly hostile nature. The Pegasus' power is empowered by one rank while its defensive abilities are is improved several times due to the protection provided by its massive amount of magical energy and divine protection.
Once fastened, it allows for the mounted beast to use its most powerful charge to physically destroy the target and is only feastible to a truly powerful mount such as Medusa's Pegasus. Other creatures of lesser caliber may use this ability but treat this either as a temporary boost in speed or a weakened version of its true power when used by her Pegasus.
Name:
Blood Fort Andromeda: Outer-Seal, Blood Temple
Rank:
B
Type:
Anti-Defense/Support
Range:
Anti-Army
Description:
Blood Fort Andromeda was the home of Medusa and her sisters which turned into a palace of darkness, dyed crimson from blood. Rider is able to make a perfect replica of her home as a bounded field that she uses in order to collect magical energy by converting live humans into resources for her to use. Using her blood as a material component, she sets up a number of sources around an area to slowly build up energy without leaving a single trace of her existence. The Noble Phantasm can be activated at any time once the foundations are complete, however, it heavily damages the leylines of the area once it is completely set up and so it cannot be reactivated on the same land continuously.
Once activated, it forms an advanced bounded field almost on the level of sorcery. It creates a crimson dome-shaped barricade resembling a gigantic red eye around the area of operation, and tints the area in a crimson red. The barrier acts like a separate plane that completely cuts the affected area from the rest of the world, which makes it impossible to see the barrier from the outside, cuts off all escape routes for fleeing enemies. Those who are victim within the barrier are dissolved as if they were inside a stomach, and their magical energy is given to either Rider or her master. Those with a proper amount of magical energy are able to resist the bounded field, such as a Servant or proper magus, but those without any are instantly drained. If the bounded field is activated without the proper energy, it can take up to a number of minutes to completely dissolve the victims. The Noble Phantasm is completely controlled by Rider, and it will continue to stay active even after she dies. It will only be deactivated through her own will or once her body dissipates.
Blood Fort Andromeda: Outer-Seal, Blood Temple
Rank:
B
Type:
Anti-Defense/Support
Range:
Anti-Army
Description:
Blood Fort Andromeda was the home of Medusa and her sisters which turned into a palace of darkness, dyed crimson from blood. Rider is able to make a perfect replica of her home as a bounded field that she uses in order to collect magical energy by converting live humans into resources for her to use. Using her blood as a material component, she sets up a number of sources around an area to slowly build up energy without leaving a single trace of her existence. The Noble Phantasm can be activated at any time once the foundations are complete, however, it heavily damages the leylines of the area once it is completely set up and so it cannot be reactivated on the same land continuously.
Once activated, it forms an advanced bounded field almost on the level of sorcery. It creates a crimson dome-shaped barricade resembling a gigantic red eye around the area of operation, and tints the area in a crimson red. The barrier acts like a separate plane that completely cuts the affected area from the rest of the world, which makes it impossible to see the barrier from the outside, cuts off all escape routes for fleeing enemies. Those who are victim within the barrier are dissolved as if they were inside a stomach, and their magical energy is given to either Rider or her master. Those with a proper amount of magical energy are able to resist the bounded field, such as a Servant or proper magus, but those without any are instantly drained. If the bounded field is activated without the proper energy, it can take up to a number of minutes to completely dissolve the victims. The Noble Phantasm is completely controlled by Rider, and it will continue to stay active even after she dies. It will only be deactivated through her own will or once her body dissipates.
Name:
Gorgon Breaker
Rank:
C-
Type:
Anti-Unit
Range:
Very Close
Description:
Gorgon Breaker is a powerful bounded field that is contained around Medusa which is comparable to storing another world. The Noble Phantasm can be used to "seal all magical properties" and catches its targets inside this alternate world. Those who are trapped in this world will become trapped within the mind of the user which removes any abilities they possessed in the outside world.
Its most common usage from Rider is the ability to seal her powerful Mystic eyes of Petrification within its Bounded Field. The Noble Phantasm completely seals her sight causing her to perceive the world in a completely different way through means such as hearing, touch, smell, and magic-detection that allow her to acquire more precise information than sight.
Gorgon Breaker
Rank:
C-
Type:
Anti-Unit
Range:
Very Close
Description:
Gorgon Breaker is a powerful bounded field that is contained around Medusa which is comparable to storing another world. The Noble Phantasm can be used to "seal all magical properties" and catches its targets inside this alternate world. Those who are trapped in this world will become trapped within the mind of the user which removes any abilities they possessed in the outside world.
Its most common usage from Rider is the ability to seal her powerful Mystic eyes of Petrification within its Bounded Field. The Noble Phantasm completely seals her sight causing her to perceive the world in a completely different way through means such as hearing, touch, smell, and magic-detection that allow her to acquire more precise information than sight.
True Name:
Appearance:
The Master
Name:
Jonathan O'Connor
Nicknames:
None
Age:
37
Gender:
Male
Master Of:
Caster
Command Seal Location:
The top of his back almost visible at the neck
Wish:
To learn even more about Runes and their mysteries that have been lost in time
Origin:
Runes
Appearance:
Jonathan is a man of 5'11 stature with a lithe body that can be noticed from its muscular tone that indicates some sort of extensive athleticism. With a tan on his skin that has tinited his previously pale skin that would indicate some time bathing under the rays of the sun. He possesses black hair that has some kind of gel applied in his hair to make it stand while having relatively dark brown eyes on his angular face. His symbol as a master can easily be noticed on his back should he be unclothed but remains relatively hidden under his clothing. Wearing most of the time casual clothes on himself for the occasion which are easy to replace incase anything happen to them. A particular habit of his is the range of jackets he possesses which he could wear one for each day of the week.
Personality:
Jonathan's most prominent trait is him as an extrovert with an obvious outgoing personality that anyone can see just by looking at him. With the look on his face, knowing he is confident about himself and what he is wearing which conveys much without being said. Having this air of self-confidence about himself that seems unwavering, it also shows when he talks with that cool headed and calm demeanor that wouldn't be embarrassed to ask or reveal anything. As a person with his confidence, he wouldn't be afraid to stand as a rebel against the norm or at the same time take the position as a leader for something that he believes in.
He is a person who would be considered being fun to be around, as he is always looking for something to do whether it be with a group or by himself. Seemingly having an appetite for conversation, he is clearly a people's person who loves to talk to people and get to know them. Combined with the fact that he is a flirtatious person, he can make a person chuckle at how smooth he can pull something off without a second thought. It makes his personality great for taking along to go to any kind of party as he's a polite guest who isn't afraid to join in the fun once it starts rolling. He while may not take anything serious at first, finds competition to be a good motivator for him to get him worked up for it.
Biography:
Born in a small family of mages, they were nobody special but they were able to live off their magical talents quite well than a normal job. His parents gave birth to three children and he was the youngest of them all by two years, Adam and Michelle were his older siblings who he would be raised with. The three of them would be trained in the way of a magus as they all possessed the ability to do so, with sufficient magic circuits to do it. Their close nature together as family turned into a competition to see who could better the other, with his older siblings having a few years ahead of him, Jonathan mostly lost when he was younger. His brother specialized in fire element spells while his sister specialized in creating familiars that would perform a variety of tasks for her. Jonathan himself was interested in his own form of magecraft in the interest of the underused Runes. His parents were initially hesitant on letting him pursue a dying form of magecraft but coped with it when they saw his innate talent for it.
Using their combined knowledge, they taught what they knew about runes and the stories that were passed down to them. It would sustain Jonathan's knowledge for a few years before they had to hire a professional to tutor him in the more advanced areas. Eventually, his tutor would take him as an apprentice for more 'hands on experience' when his skill with that area of magecraft was suitable for being his assistance. George Beckham, was his teacher and would be so for several years as Jonathan learn under him. Traveling all over the world, wherever his teacher's assistance was called for and Jonathon too would tag along. It would be a long six years of traveling the world, as the two expierenced many things on their journey, and Jonathan grew into a full-fledged rune magus. He grew to be even more talented than anyone would have thought, gather more experience and knowledge during his six-year apprenticeship than anyone expected. Even his teacher was amazed yet wary of how fast his student was learning as the two rivaled each other in terms of knowledge and power.
There Jonathan would strike out on his own to learn more on his own, pursuing what interested him and caught his attention. Following this path, it would lead Jonathan to eventually forging his way to what will be his appearance in the Holy Grail Wars.
Magecraft Section
School of Magecraft:
Rune-based Magecraft
The form of Magecraft that Jonathan uses are known as 'Runes" which originates from the Age of the Gods and are symbols that, once inscribed, automatically realize mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests, they are limited by the amount of runes being combined which consumes more energy for each one being utilized. These spells can usually be negated when cast from afar due to the innate magic resistance of a trained magus and must be applied either directly on them or in their direct vicinity. These runes can be categorized into three kinds: the Primeval Runes created by Odin himself, the Old Runes, and finally Modern Runes. Jonathan has knowledge only Modern Runes from what he has gathered from his journies
Skills/Spells List:
The limitation of Rune-based magecraft is innumerable as it is like building a sentence out of words, with so many phrases to choose from that allows the possibilities to be endless. Its only limitation is the amount of time needed to perform truly large scale magecraft is time and the energy to undertake such a task. While its possible to simply use direct confrontation scenarios, it is a form more panned out to be planned beforehand to set up the battlefield. Jonathan has the ability to use the entire Runic Alphabet but is limited to only using 16 runes per day which will be distributed into the spells he uses them in.
- Ehwaz - Rune of Strength: A common rune capable of being placing onto an object to increase its strength and durability akin to metal if its an inferior material. If placed on a metal, its durability is increased at a reduced amount but still functions as normal. However, if cast on his body (his arms generally), it temporarily gives him strength to do a variety of things and no doubt allow him to easily harm the average human. It adds a good 50 lbs of weight on him when he's benching if that counts for anything. (This spell would consume 1 Rune)
- Kenaz - Rune of Sight: A more uncommon rune which can be applied to ocular devices and used for a variety of purposes. Amplification or extension of sight is simple, while piercing magical abilities may take some time to adjust the magic to see through them. When placed on himself, he can see twice as far in the light and dark than a normal person. (This spell would consume 1 Rune)
- Laguz + Sowilo + Mannaz - Runes of Healing: A common spell among rune casters which escribed on their bodies can heal scrapes and bruises easily. Intended for more serious injuries, it can handle gashes and wounds up to moderate severity before actually requiring real medical attention. In cases of severe or fatal damage, it can stabilize the person in a single burst of energy and slowly continue to knit the body together but they will still be in a terrible condition if not taken to a doctor. (This spell would consume 3 Runes)
- Algiz + Isa - Rune of Shielding: A rune of protection which is used in more magical battles, capable of defending the common spell thrown by a magus. Sufficient for most curses that are cast from afar as well which will be negated by this spell. Using it during battle is usually difficult or impossible but when placed on a object, it will indeed ward away spells and block them when hit. On apparrel, it protects against the magic of negative intent which is useful when placed on them. (This spell would consume 2 Runes)
- Hagalaz + Laguz + Isa + Nauthiz - Protective Runes of Endurance and Retaliation: Another sentence of runes which no true practioneer of runic magic shouldn't know. It protects against both physical and mystical attacks, using their energy to reinforce and fuel the spell itself. Any magic left from the runes after each attack will be transfer into a single point where once passed will unleashed the stored energy as a powerful counterattack. (This spell would consume 4 Runes)
- Sowilo + Thurisaz + Hagalaz - Runes of Fire Cage: The first defensive spell on the list, it is a combination of runes which when cast will cause a powerful cage of fire to trap the victim in. Its naturally weak to elements that would destroy fire but resistant to those that it naturally is. (This spell would consume 3 Runes)
- Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: The first offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself. (This spell would consume 4 Runes)
- Isa + Thurisaz + Hagalaz - Runes of Ice Spears:
Another simple spell which is like a toothpick going through a piece of fruit by this combination of runes which forms the spell. Its sharp enough to pierce through the human body and pieces of metals but is fragile compared to sturdier materials. Strengthened by the Isa rune that turns the projectile sharp enough to make a cut through a mature tree. (This spell would consume 3 Runes)
- Sowilo + Thurisaz + Hagalaz + Fehu - Runes of Consuming Fire: A offensive spell which when cast will create a fireball which have a soft homing effect, angling itself slightly to try and best capture its victim. It will not do instanteous 90 degree turns, but it can curve itself to chase its target if it has the space to do so or be extinguished. At its quick speed, it rarely has the chance to redirect itself but when it hits its target, the flames will rarely extinguish themselves naturally. Similar to a curse which will chase its target if it ever falls away, it can only be smothered naturally or by another spell and if runs out of energy to sustain itself. (This spell would consume 4 Runes)
There are many more combination of spells possible but here are a small portion of them
Amount of Magecraft Mana:
B
Other:
Sources which leads to more sources...