Avatar of BurningDaisies
  • Last Seen: 7 mos ago
  • Joined: 10 yrs ago
  • Posts: 789 (0.21 / day)
  • VMs: 2
  • Username history
    1. BurningDaisies 10 yrs ago

Status

Recent Statuses

4 yrs ago
I'm taking a break from RpG for awhile. Apologies to all my roleplay partners.
6 yrs ago
Never.
7 yrs ago
School starts later this month, so I may randomly not respond for a couple days at a time after that
7 yrs ago
Sorry for the delay mein fruends, I'll be sending out replies this weekend sometime
7 yrs ago
I have a 60 hr week ahead of me. Replies will be sparse~

Bio

Daisy here!

Thanks for stopping by.

Most Recent Posts

@Genkai
Pretty straight forward actually....
We can just say, my character is spearheading a merchant's rebellion across hoshido and nohr, which would be in parallel to our missions. Most royals and nobles loyal to their respective crowned monarchs would despise us. The more shrewd ones would openly hate us, but secretly fund us. Perceptive nobles and merchants follow the cash flow. And if that starts to shift away from the current ruler, they will hedge their bets.
They don't even have to know about the mission to save the world. It could just be their own self-interest. =P

War is good business for some, but not for this merchant and his friends, whom are slowly withering under excessive war taxes. A few nobles who lost much of their levies during the ongoing war might join the cause as well.
@Genkai
Currency is a really a necessity for monetary exchanges. While pure barter works to an extent... how do you haggle around the purchase of a cow, when all you have to barter with is 30 chickens? The existence of magic can't easily fix that kind if dilemma either.
Although, I'm cool with it, if you want go the barter route anyway for funsies. =o

If you're okay with it. I can manage the money aspect through the fastidious merchant (think merlinus from blazing sword) character I'm making. He can act as master of coin/banker for our party.

I'm intimately familiar with to he currency systems of various table top RPG systems. Moreover, I already have a kingdom management spreadsheet leftover from the last D&D Birthright campaign i was in.
I probably need to modify a few formulas though.

In short, I can have something usable put together in a couple hours.

Then I can convert IC actions into purchases/sales accordingly.
@Genkai Cool, cool. I can work with that. Probably going to take an "as canon unless otherwise noted" approach, so I don't foresee a huge number of changes taking place.

Probably the biggest change I see making is having Garon or whoever replaces him being less of a Saturday morning cartoon villain, but I also think expanding on the country's lore would be really cool.

And yeah, it's in one of Siegbert's lines, and it makes perfect sense given all the dragon blood lore.


Yes to all of this~

@BurningDaisies Speaking of history, how many siblings do you think we should have and should we still keep the whole 'concubine wars' backstory for the royals?
Grey


I would like to keep that aspect in play. It gives us significant artistic leeway to make royal/noble/servant characters and hook them into the story​ in some meaningful way.

As for how many...
I'd say one legal wife and 2-6 concubines, since that's reasonable from a historical context. However, I'd imagine quite a few have died just from the internal strife and assassinations alone.

Honestly, its as good a focal point as any to use story-wise
@Grey
Is the focus of your question regarding the romance aspects (e.g. Royalty eloping with commoners) or just relationships in general (e.g. expected behavior and etiquette between people with different social statuses)?
Or am I missing the point of the question?

Regardless of what the question is, I'd like to know the answer. xD
//Placeholder













@Grey
Sorscha can really be whatever we need. I was actually thinking Paladin, but Great Knight could work too.

Even counting her, we're still low on high defense units across all classes mentioned so far.
Bows are less important because we have so many mages.

@Genkai
While trying to simulate actual financial hardship seems cool and immersive, I wouldn't want anyone to feel like its too much of a chore to deal with. And if only one person (probably GM) is responsible for handling it, the management aspect of it gets really tedious.

As you kinda hinted at, it may be better to handle these kinds of expenses as narratively as possible with a rules-light approach. And everyone can update their inventories on an honor system according to their IC interactions with NPC's like tavern owners and merchants.
@Genkai
I like the resource management aspect, but its definitely more work for you, since you have to set the price for every purchase. =P
Speaking from experience though, we should probably have a google doc (or something equivalent) we can all edit for updating group inventory.

But this works out perfectly, since I was wanting to bring in a Merchant-class character! xD

Edit; If you wanted to, you could use the goods and services tables from D&D/Pathfinder as a reference for figuring out how to set prices.
@Grey Probably defenses.
Honestly, I'd suggest another wyvern rider or maybe a cavalier, which would pair well with the existing mobility and by default has decent defense.

Come to think of it, a Kinshi Knight would be pretty useful: lances, bows and mobility.

Here's this
@Genkai
How is the IC coming along btw? =o
© 2007-2024
BBCode Cheatsheet