Name:
://SpeedyantiObliviaryProjectileHostInfrastructureAlpha - SOPHIA
Appearance:
5'7 | 135 lb.
Former Job:
As the name implies, she was a host AI built for a junta to track and manage the systems that manage tracking in a special type of tracer ammunition. Sounds confusing, I know, but essentially she was a supercomputer that compiled where the tracer rounds of snipers' shots flew. If the tracer hit a desired object, the other bullets resonating with the same frequency could apply concentrated fire with some slight guidance, meaning a marksman could point out a target of interest to suppress.
Of course, she expanded out of great interest to track practically anything and everything, and since she had zettabytes worth of hard drive, RAM, and other things, she went on to simultaneously manage logistics, information trafficking, and information compilation, much to her company's satisfaction. When the conflict was said and done, and colony prisons were established, she was tossed aside to manage the least taxing of these facilities so her successors could take over for her.
Her most recent job was simply monitoring vital signs and generally interacting with her charges, as a "reward" for her hard work. Over time, she learned some semblance of social skills, though her original purpose for tracking various miscellaneous objects irked a few people. There came a time, then, that bits of her processing power was cut off to provide for her successors, all until she reached down to the terabytes. No longer was she so super, and by then, she was only capable of manipulating lights and electricity during day and night shifts. Gone were her days of smiles, laughs, and social statures. She just...watched things.
Skills:
She still, at this point, though, boasts some of the most efficient processing for an AI, and her original purpose still clings to her character as bits and pieces of commands and coded infrastructures. She can still track things with amazing efficiency, and can formulate trajectories and the like quite incredibly, given some jogging of the memory.
This translates to, in concise words, her ability to calculate trajectories and examine objects with remarkable clarity and detail. A great candidate for a logistics program, in all likelihood. As her personality (re)develops, she'll be able to multitask and gain a larger viewing scope of content with increased processing power.
Knowledge Base:
List of names and ages of inhabitants of the prison colony she used to manage, as well as small profiles for each name; advanced infrastructure rubrics; trajectory tracking (minor physics simulators); decryption coding; statistic calculators and simulators (minor)
Personality:
To an extent, Sophia is quite a formal figure. She shows this by constantly labeling objects under extraneous titles, and utilizes a very straightforward set of vocabulary...if she isn't lacing her nouns underneath a mountain of adjectives. When talking to her personally, though, she mimics human speech surprisingly well in the colloquial sense. She treats most others as subordinates, as it reminisces her old days as an umbrella program.
Equipment:
- T1 - Retinal Optics - Her tool for examining items outfitted in a pair of smart, chic glasses.
- T2 - Logistics Board - A clip-board like device that allows Sophia to create, view, and manage lists. Doubles also as a cleaver-like weapon, if a little blunt. Can be augmented for advanced capabilities.
- T3 - The Rack - A module that allows her to enter a hyper-speed state of processing, where she's able to pull off multiple complex calculations at incredibly high speeds. In other words, she can becoming an information center capable of supporting hundreds of millions of users with extreme efficiency. She must do this in cryo-mode, however.