Avatar of CallSignCorsair
  • Last Seen: 6 yrs ago
  • Joined: 9 yrs ago
  • Posts: 97 (0.03 / day)
  • VMs: 0
  • Username history
    1. CallSignCorsair 9 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Name: Dorand'r
Alias: Solfire
Experience: 40 days
Hometown: Gotham
Age: 16
Powers: Dorand'r is gifted superhero abilities due to his Tamaran Physiology. This also provides him with moderately enhanced strength and durability, but nothing beyond what a contemporary exo-suit might provide.

Energy Absorption - The fuel for his powers, Dorand'r passively absorbs ambient ultraviolet radiation to fuel his superhuman abilities.

Flight - Inherited from his mother's altered physiology, Dorand'r is able to will himself into the air and slip free Eath's surly bonds. This ability is far less effective than those originally altered by the Psion's experiments, like his mother and her famous sister, and as such Dorand'r can by no means achieve the feats of which his relatives were capable. Interstellar flight by his power alone is something that Dorand'r is not able to achieve. Like the rest of his family, an illusory trail of flame follows Dextrand'r as he streaks across the sky.

Starbolts - A less powerful version than the one's classically available to the Tamaran royal family, his starbolts still pack a punch comparable to your contemporary energy weapon. The more ultraviolet light he is exposed to, the more powerful his starbolts become.

Linguistic Absorption - As with all Tamaraneans, Dextrom'r is capable of absorbing other languages throw lip-to-lip contact.

Weaknesses: Light Deprivation - As with all solar based extraterrestrials, deprivation of ultraviolet radiation can have serious side-effects to the alien's abilities and psyche. Beyond a few days without exposure to ultraviolet light, Dextrom'r will begin to de-power and experience what is known on Tamaran as "Deprivation Syndrome". This mental disorder can lead to depression, paranoia, and eventually, severe, life-threatening panic attacks.

Claustrophobia - Dorand'r has a severe fear of enclosed spaces. If cooped up for too long or imprisoned, he will become gripped with fear and begin the initial stages of an anxiety attack.

Reason for joining Robin?: Dextrom'r saw in Robin an opportunity to serve Earth as not just an envoy to Tamaran, but also as a protector of his adoptive people. He understood the boy's passion to prove himself worthy, and hoped the two of them would become as great of teammates as he knew the original Starfire and Robin were.

Appearance: Dorand'r, like many of his people, is considered extremely physically attractive by Earth standards. He stands at six feet tall, and bears with him the athletic build deserving of one trained in Tamaranean combat. His skin carries a light orange hue, complimented by the dark red of his hair and the emerald green of his eyes. He has an angular face; high cheekbones and pointed chin marking him as more effeminate looking than one might expect of a alien warrior.

Dorand'r clothes himself in traditional Tamaranean garb, which is to he doesn't wear much at all. Light, lilac colored gauntlets cling to his forearms and hands, and a similarly colored mantle rests easily on his slender shoulders. Each piece of separate armor is set with a brilliant, deep red ruby in its center to remind the warrior of the home he serves while on earth. Dorand'r stands in dark purple boots, and his lower body is clad in skin tight pants as is traditional of a true-born Tamaranean warrior.



Personality: Dorand'r takes much more after his aunt than he does his mother, a fact that Koriand'r loves and Kommand'r loathes. He is a jubilant, sunny soul who wishes nothing more than to dedicate his life to the service of the people. He approaches problems with a relentlessly optimistic attitude, believing that there is no situation that cannot be overcome through cooperation and sheer force of will. Like his aunt, Dorand'r values freedom and friendship above all other things. He is quick to make to a friend, and quick to forgive the transgressions others have committed against him. Unfortunately, Dorand'r also has his mothers temper and her military cunning. Should one get Dorand'r angry, there is little that would stop him from eking out what he classifies as an "equivalent punishment".

Dorand'r feels most alive in the midst of battle, but can lose himself in the midst of violence. He can be excessively bullheaded, and often leap into the thick of combat before thinking about a proper strategy of engagement. He can also be quick to classify who the "good guys" and "bad guys" are before doing any actual observation of the situation, leading him to oversimplify often very complex conflicts into a fight of good versus bad. He is aware logically that the world in which he operates in often does not comply to simple definitions of "right" and "wrong", and more often than not falls somewhere in the middle. However, being raised off the stories of his aunt's, and occasionally his mother's, heroics and having a deep desire to emulate them, Dorand'r's focus narrows in the heat of conflict into the classical definitions he knows by heart.

Being a sort of bridge between Tamaranean and Earth culture, Dorand'r is much more well adapted to modern day living than his predecessors. He still carries his Tamaranean roots with pride, but knows Earth traditions well enough not to be surprised or mystified by them. As Tamaranean culture is sensuous in nature, Dorand'r can come off as excessively flirty, but he sees flirtation as just a more fun form of talking. He rarely holds any qualms about openly discussing sexuality, and though he understands why humans do, he can't help but find it amusing when Earthers act so scandalized by talking about such matters.

BRIEF Bio: Dorand'r was born to his mother Kommand'r and his father Dor'ion out of wedlock on the planet of Tammaran. Being not of wholly royal line, Dorand'r was forbidden by law to be raised in his mother's court. Had his father attempted to reveal himself and raise the child, the man would have been stripped of his military rank and forced into civilian life. None of proper rank would attempt to raise the infant as their own, and so Kommand'r, desperate as only a mother could be, she smuggled the child to her long estranged sister Koriand'r. Begging like she had never thought she would be capable of, the Queen of Tamaran left the fate of her firstborn child in the hands of the woman she had exiled personally. Thankfully, Koriand'r was of a nobler stock than her sister, and took the child in on the condition that Kommand'r visit once every few years so that the boy might know his real mother. Kommand'r agreed, and so the child brought about a slow reconciliation between the two Tamaranean sisters.

The child grew happy and healthy for most of its life, Koriand'r taking to raising the child joyfully while Kommand'r grew saddened in how different her son seemed to her. He learned of his homeworld's culture, their fighting styles, and of the traditions which bound him to those who came before him. He delighted in visits to the Tamaranean embassy, glad to show off how much he knew of both Earth and Tamaran to the desk clerk and the rare ambassador who filtered through the doors. He was given the best private tutors his birth mother could buy, and soon he grew to master the various social intricacies that weaved themselves in both Tamaran and Earth society. As he grew, he decided that, while the warrior's life called to him, he would dedicate himself to being an envoy between the world that had raised him and the world that had birthed him. Attaching himself to the embassy in Gotham, Dorand'r served as an interplanetary intern when his studies allowed it.

An attack outside the embassy is what galvanized the start of Dorand'r's career as Solfire. A gang of anarchists had wreaked havoc on the district just a few lanes down from the embassy, but none of the Tamaranean warriors broke ranks in order to aid the civilians trapped in the area. The embassy was worried about infringing on the local city's sovereignty and causing a diplomatic incident, so they ordered their soldiers to hold back and let the police do their job. Dorand'r was only worried about the innocents being hurt. Shooting out of the embassy, Dorand'r launched himself into the fray. It proved a hard-fought battle, but with aid from law-enforcement, Dorand'r helped turn the tide against the gang and force them form the district. When asked the name of the young man who aided them, Dorand'r remembered his aunt's own stories about her adventures in her youth. He told them to call him Solfire, in honor of the greatest hero he had ever known.
Notes: None as of posting
Every Teen Titans team needs a sexy Tamaranean, right? Jokes aside, here's my submission. I hope you enjoy, and if you have any questions or concerns feel free to ask!


F I V E R ( W. I. P.)

A L A N S T R O U D 1 / 29 / 1999 ( 1 8 ) M A L E M U N D A N E

"Be cunning, and full of tricks, and your people will never be destroyed."

▼ A P P E A R A N C E:

"I'm working on my Doctorate, I really don't have time to care about appearances."
//STATS:
◼ HEIGHT | 5'7"

◼ WEIGHT | 137 lbs.

◼ BUILD | Slim and nonathletic.

◼ HAIR COLOR | Brown.

◼ EYE COLOR | Brown.

◼ 'Fiver' Exo-Suit Adjustments | While inside the 'Fiver' Exo-Suit, Alan stands at roughly 8 feet tall, and jumps to 567 lbs. His voice is modulated heavily to hide his identity, deepening it to an intimidating bass.


//DESCRIPTION:
His brown hair a barely contained mess, brown eyes bearing deep purple bags from too late nights at the lab, and skin pale from lack of exposure to the outdoors; haphazard proves an apt description of how Alan appears on a day to day basis. Appearing skinny and far too overworked for someone of his age, the trials of academic achievement show plainly on his otherwise young face. Alan carries himself with a sort of nervous, jittery energy that keeps him in a constant state of movement. His mind never stops working, never stops racing, and as such neither does Alan. When working, Alan's rapid movements carry with them the quiet intensity of a man who will never let a problem go unsolved.

Alan can be caught wearing whatever is the most comfortable. Sweatshirts, loose pants, torn-up sneakers, and an array of white shirts stained with grease, it proves obvious that Alan has better things to think about than his appearance. However, when it comes to his Exo-Suit, however, the PHD student takes extreme pride in its upkeep and maintenance.

▼ B I O G R A P H Y:


"I'm not a fan of my old life, so I'm building a better one."
This is the story of your character's life, their defining moments nd how they made it from the womb to where they are now. You can include as much other details as you think is necessary but don't go overboard and spell everything out. Sometimes its best to show through the IC than to tell in the CS.

▼ M O T I V A T I O N / O B J E C T I V E:

"Give me some scrap metal and a welder's torch, and I'll build you the impossible."
What is driving your character? What makes them tick? Why do they act the way they do.

▼ A B I L I T I E S / S K I L L S:


"No more prototypes, no more test trials. It's time show them what I can do."
//ABILITIES:
◼ HUMAN | Alan is a human through and through. His skin can't stop bullets, he can't kill people with his mind, and he can't fling fire from his fingertips. If he gets sloppy or stupid, he will die. However, with this mortality, comes the knowledge and perspective necessary to make a mark with the limited time he has.

//SKILLS:
◼ GENIUS | Alan's intelligence, especially within his specialty of computer science, robotics, and engineering, is far above that of anyone his age. He is a pioneer in his field, extremely creative and innovative, and able to puzzle out solutions to complex problems at a rapid pace. An inventor and one of the top thinker's in his generation, Alan's mind is truly his greatest weapon.

◼ ENGINEER | Bearing an innate understanding of how machines work, only bolstered by his years studying, Alan is a master of all things mechanical. Field repairs, gadgeteering, invention, mathematical application, all such fall within the realm of his expertise.

◼ COMPUTER SCIENCE | Coding, and its unpleasant bedfellow hacking, is a subject that Alan is intimately familiar with. Though engineering is his true passion, he is no slouch in this field either, creating advanced programs that push the boundaries of interactive computing programs.

◼ EXO-SUIT PILOT | The inventor and first pilot of his cutting-edge 'Fiver' exo-suit, Alan has spent many hours in simulation and in the field piloting his machine. To him, it is almost an extension of his own body.

//LIMITATIONS:
◼ CHARGE LEVEL | Though its power source is efficient, it is limited. Currently, the 'Fiver' exo-suit can sustain seven hours of operation before a recharge is needed. Dependent on where this power is allocated, the operational time can be lengthened or shortened.

//WEAKNESSES:
◼ HEMOPHILIA | A disease that prevent's his blood from clotting, if Alan sustains an injury there is a serious chance that he might bleed out. The 'Fiver' suit has some redundancies and automated functions to help mitigate this factor, however this still remains a serious issue, especially if Alan engages in combat outside of his suit.

◼ OVERLOAD | A mechanical weakness of the Fiver suit that infuriates Alan, if the suit is over-exposed to an electrical current, it will initiate a manual restart which leaves the suit and its wearer vulnerable for a full minute.

◼ ONLY HUMAN | Alan is human through and through. The number of ways he can be injured or killed are nearly innumerable.

▼ N O T E S:

//SUPPORTING CAST:
▼ ALLIES
H.I.T. | Test

▼ FRIENDS
TBD | Test

▼ ENEMIES
TBD | Test

//STOMPING GROUNDS
◼ Slater University and Institute of Technology | Located in Larissa, this school is where Alan currently resides and works.

//PARAPHERNALIA
◼ THE 'FIVER' EXO-SUIT |
Named, perhaps ironically, after Alan's favorite character in 'Watership Down', the Fiver exo-suit is a metal epidermis which protects the wearer from harm and enhances the pilot's physical attributes. The augments are as listed:
  • Enhanced Durability- The safety of its pilot its ultimate concern, the power armor contains incredibly thick outer plates which can endure all standard issue pistol, shotgun, assault-rifle, sub-machine gun, and sniper rifle fire. It takes specialized weaponry, ammo, or explosives to actually make a dent in this walking tent.
  • Enhanced Strength- The Fiver armor augments the pilot's strength to an impressive degree. It can crash through walls, bend beams of steel, carry cars, stop trucks, leap tall buildings in a few bounds, and break enemy combatants with ease.
  • Enhanced Speed- Bearing a set of thrusters to boost its speed in order to compensate for its large size, the Fiver suit is capable of impressive speeds when its power is properly allocated.
  • Operational Assistant- An interactive computational program designed by Alan himself, 'Hazel' as he has named it, assists Alan with aiming procedures, data gathering, and numerous other activities required for the suit to operate at peak capacity.
  • Communication array- Located in Fiver's 'ears', the exo-suit has full communication ability and a visual display in order to relay available or necessary information.
  • Anti-Hyperhuman measures- It's creation funded by H.I.T.'s military and scientific interests, the exo-suit has numerous anti-hype measures incorporated into its chassis ranging from tasers, to tranquilizers, to sonic deterrents in order to non-lethally subdue empowered subjects. If lethality is necessary, the power armor comes equipped with the MK. 7 'Elephant Gun'. A heavily modified sniper rifle so heavy that only someone in the Fiver suit could lift it, this weapon can tear through most modern day armor and vehicles with ease. It also comes equipped with a specially built combat knife for close-quarters-encounters, and a number of explosive ordinances if the target proves especially difficult to restrain.
  • Biolock and Bio-metric measures- The only aspect of the Fiver suit that Alan did not design himself, the powered armor is keyed to only power on when Alan's specific bio-signature is recognized. Additionally, should Alan somehow sustain an injury while inside the armor, he can specify the area of injury and the suit will attempt to apply measures to prevent bleed out. This will not fix the issue, simply buy Alan a few more minutes before he has to exit the suit and seek medical aid.
G M A N N O U N C E M E N T:

WEEK 03: Relationships are a very important part of life. Often people are defined by the relationships they make and this is no clearer than in the way we portray relationships in fiction. Spider-Man is known by both his love interests and his rogues. Many of you opted to note that you'll be making friends, allies and enemies within the IC on your character sheets. So on that note, having seen most of the cast in action already and with one secondary plot concluded, who do you want to interact with? Is there anyone on the cast you think would be a great ally for your character? Anyone you think your character would be drawn to romantically? Or is there someone you think would ultimately clash with your character, maybe or a rival or ultimately a bitter enemy?


Not sure if my character will cross paths with anyone soon, but hypotheticals are always fun :D

@Kalas
As they both maneuver for more power and knowledge, albeit of a different sort, I can see our characters eventually crossing over. I think they could reach a mutual respect for each other as they are both people who have dedicated their lives to their respective missions. Colin would definitely understand the Society's feeling that they need to rule, but he would argue its the Draoi not the upper-class who deserve that title. I could even see a potential partnership form between the two (secret society bros 4 lyfe).

@Ferrocerium
As fellow Draoi, there's some base-level courtesy that Colin might extend, but due to Colin's "the strong must prevail" mentality I feel like they'd probably not get along that well. It could make an interesting rivalry, with their two differing philosophies on how the Draoi should work, similar goals but very different means, and even differently focused magic schools they could make very good magical foils for each other. I'd be interested in seeing them both compete for snippets of arcane lore and maybe even duke it out once or twice.

@Utrax
I actually think it's really cool that you've chosen to play an older character, and it presents a really interesting opportunity to challenge the youthful enthusiasm with good old fashioned experience. I'm not sure how it would happen, but I'd love for Colin and Vernon to meet somehow!

@Roman
Have I mentioned how much I love your character? Because dear good gracious lordy I love your character. Just thought you should know.

Honestly, I can't wait to cross paths IC with all of y'all! I think we've got a really interesting and diverse cast of characters that'll provide some great stories. Can't wait to see how our stories play out!


C O L I N C A I L L E
New West Jethrull Mall, West End, Jethrull | 10:00 AM, Friday, April 7th, 2017


A STORM RISES


The winds were raging, seething with anger, and despite the crow's best protests, even its soaring wings could not overcome that natural fury. Rain pelted its tar-black feathers with the type of furious equality that only a storm such as this could be capable of. It proved unrepentant, unrelenting, and no matter what angle the bird attempting to pierce its stormwall, unmoving. A fortress made of wrathful clouds with towering pillars of rain and fracturing bolts of yellow-gold lightening to defend against all intruding eyes, be they beast or man. Or in Colin's case, a ramshackle combination of the two.

"Colin..."

The young Draoi attempted to prod The Morrigan's servant along, forcing his will over the birds own and demanding that it fly further into the storm. It wouldn't do anything life-threatening, but the bird would serve Colin as well as it could. Catching a rouge updraft, Colin let the bird's body drive endlessly upward so to gain better vantage over the area.

He had set the crow deep into the Demon's Teeth earlier this morning, and though the sprawling mountain range was fiercely beautiful, it yielded no information that the man had not already known. Crescent City's sky was bleeding rain like a vein fresh cut, and Colin was desperate to find out why. This land was sick, Colin could feel it, and he doubted any Draoi worth their salt would not feel the same wave of prickling anger that bit at the back of his mind. Rain and thunder, wind and storm, they all sang a song of rage that burned his Vis-laced blood. Something was wrong with this storm, and that something had to do The Demon's Teeth.

"Colin."

Again, Colin ordered his crow to drill itself against the stormwall, but each time it pressed forward, it was rebuked with an equal force. Lightening shrieked down from the sky around the bird, sending it squawking away as its fire-fed fractals that stretched outward towards the creature. Some force was preventing Colin's spell-summoned pet from piercing the veil that hid Old Stone Mountain from his gaze. And even with the Draoi's perspective shoved into that of a bird, it rightly pissed him the hell off.

"Colin!"

Eye's shooting open with alarm, Colin's fist shot outward against whatever person was shaking him. His gaze turned frantic as he shot up from his car seat and steeped outside, hands guarding against any further assault. Some leftover part of his spell urged him to take flight, but this body had no wings and Colin wasn't much one for from running from a fight.

"Jesus-fucking-christ Colin! Ye' punched me!"

Colin blinked, confused. It took a second for his eyes to readjust from the avian perspective they had been in not moments ago and slip back into their normal orientation. In front of him stood Walt O'Connor, not an assailant, but an old friend to the Caille family. He was rubbing his jaw, nursing a bloodied lip and staring at Colin with a mix of annoyance and surprise. Colin's fist throbbed in return, and his face twisted with minor embarrassment as he realized what had happened.

"Uh-Sorry Walt, ye' woke me up from a wee bit of nightmare." Colin took a second to gather himself, purging the last of his avian instincts with a shake of his head. He had cast 'Morrigan's Call' at the start of the car ride, but he hadn't expected to be forced out of the trance that the spell had set him in. Usually, when he transferred his perspective into that of one of The Morrigan's servants and pulled back into his own brain, there was no kickback from the bird. He was also never snapped out of his trance by an irritated Irishmen either, so Colin supposed that Walt had an accidental hand in that.

Walt rolled his eyes as he sucked on his lip, but nodded all the same. He motioned for Colin to close the car door behind him and to follow quickly. The rain, ever-present in recent months, had poured even harder in past days. Even only minutes out in the open, and Colin was already soaked to the bone. He and Walt ran hurriedly from the car-parking lot to the entrance of the sparsely populated mall.

"A nightmare eh? So even the great Colin "Balor" Caille of Caille family fame fears something?" Walt joked as they approached the sliding doors which promised a dry haven from the rain. The younger Draoi snorted lightly, before poking the older man's ribs with a sharp elbow.

"Fuck off, ye' old blighter," Colin chuckled, warming himself as he entered the multi-storied department store. He gave the location an appreciative glance. He hoped he could find the gear he needed to hike Old Stone Mountain here. Without it, it'd be even harder to scale the mountain in hellish weather like this.

Walt laughed loudly to himself at the younger man's annoyance. He thought Colin was a good kid, an even better Draoi, but too damned serious sometimes. He was glad he could get a rise out of the boy, even if he received a bruised lip for his efforts. Walt saw a lot of Ava in Colin, both the good and the bad. If he could help the man avoid the same mistakes his mother had made in her youth, well, all the better for the both of them.

Colin stopped abruptly, causing Walt to send him a curious glance. The young Draoi was glaring intensely at an advertisement featuring a grinning cat and an empty bird cage. Walt smiled in understanding, and gave Colin a light shove from behind.

"Ye' were casting that crow spell I taught ye', weren't cha?"

"Fuck off, Walt."

"Careful now, any more lip an' I might just go and buy a cat."

"FUCK. OFF. WALT," Colin growled at the older man, an effort that lost much of its impact due to Walt's near-hysterics.

New West Jethrull Mall Parking Lot, West End, Jethrull | 12:00 PM, Friday, April 7th, 2017


"Tent?"

"Check."

"Boots and Mountain clothes?"

"Check."

"Loyal manservant willing to lug all this shite to his car and drive me to my luxurious home?"

"Ye're a right arse, ye' knew that Colin?" Walt grunted as he heaved the last of the young Draoi's supplies into his car. It was a tight fit, but through some small miracle they had managed to squeeze all the remaining supplies that Colin had needed for his trek into Walt's rundown hatchback. The older Irishman slammed the car trunk shut with a thud, and turned to see the broad, smug smile of Ava Caille's only son.

"Sorry, get it from me mum," Colin replied without a trace of an apologetic tone. His grin was glib, and it proved hard for Walt to deny that the boy reminded him of Ava. He had that same passion for life, her sense of humor, and even her damnable infuriating nature. Though he must've been the spitting image of his father, a figure unknown even to Walt, his smile was undoubtedly and apologetically his mother's.

"Aye, that you do. Now, before I drop ye' off, ye' sure ye' don't want me to come with ye'? Take it from a local, The Demon's Teeth aren't easy on travelers usually, and in this weather its gonna be far worse. An extra set of hands might ye' well, to catch ye' when ye' fall on yer arse if nothing else," Underneath his teasing, Walt was very much concerned for the boy. It seemed to him that Colin was rushing off into the unknown, head full of youthful fantasies about uncovering some lost bit of knowledge. Many Draoi died that way, chasing rumors. Walt had made a promise to Ava to watch after her boy as if he were his own, and if one of his boys were doing something as brainless as this he'd have half a mind to box their ears in.

Colin raised a suspect eyebrow at his friend, and placed a firm hand on Walt's shoulder. "Listen, I appreciate the concern, but ye' know as well as I do that this is my task not yers. I can't accept yer help, the Order won't allow it, and don't want it. Don't worry about whatever me mum's said, I'll be fine," Colin gave Walt a light pat on the cheek, and while his grin was genuine, so was the stern intensity that lurked behind his smiling, brown eyes. "So stop treating me like a damned child and get yer arse in the car."

Nodding solidly, Walt brushed off Colin's hand and hopped in the driver's seat of the car. Colin followed swiftly after, glad to be out of the chill of the rain and that he and Walt had reached an understanding. He liked the man fine, but he, like everyone else, needed to learn that Colin could handle himself. He didn't need help from his family to figure out what was happening at The Demon's Teeth. This was his journey to take, and no other Draoi's.

The sight of The Old Stone Mountain loomed dangerously in the distance as Walt's car merged out of the mall parking lot and onto the highway. Colin couldn't help but smile at jagged ridges which pierced the sky. He'd had tried to scope out the mountain range by air, and had failed. Now he would try by land, and see if that yielded any better results. The mountain couldn't resist Colin forever.

Nothing could.
@Gowioh shit! Hope you're healing quick Gowi!
B A L O R

C O L I N C A I L L E 5 / 2 8 / 1 9 9 2 ( 2 5 ) M A L E D R A O I

"We were gods once. So shall we be again."

▼ A P P E A R A N C E:

"Yes, I am aware that I don't look Irish."
//STATS:
◼ HEIGHT | 5'11"

◼ WEIGHT | 182 lbs.

◼ BUILD | Athletic

◼ HAIR COLOR | Black

◼ EYE COLOR | Brown

◼ ETHNICITY | Korean-Irish

◼ SEXUALITY | Bisexual

//DESCRIPTION:
Colin is a half-Korean, half-Irish man with short black hair, light skin, and dark, brown eyes. He bear an athletic frame gained from years of training, angular facial features, and carries himself with feline grace expected from someone raised with power. Wrapping around his right bicep is a tattoo bearing the name of his Inmate's group selected sacrifice, spelled in traditional Gaelic. He carries himself with the confidence of a man who knows what he wants and has doubt that he will eventually get it. Beneath his smiling eyes and warm grin, there is the faintest hint of a domineering glare that will not be denied what he knows is rightfully his.

In most occasions, Colin can be found wearing an expensive, tailored suit which handsomely shows off the man's cut form. He'll usually couple the suit with an expensive watch from his personal collection, and of course he's never found without his conduit ring. In his rare moments of rest, and when he's absolutely away from prying eyes, the Draoi will shed all pretenses of formality and stick to black v-neck, either a pair of jeans or sweatpants, and comfortable sneakers to finish.

Colin has been fairly westernized, and identifies more with his Irish heritage than his Korean one. His stylistic choices, mannerisms, cultural interests, and even accent reflect as such.

▼ B I O G R A P H Y:

"No one's born a Draoi. They have to be made."
Every family has a black sheep, someone who strikes out against the grain to their ancestor's chagrin. Before Colin became that for his family, his mother Ava Caille had the honor of that title. A fiercely independent soul, Colin's mother decided to travel the world instead of following her family's wishes to expand their influence. She saw unimaginable sights and had unbelievable experiences on her journey, but, by her own admission, all of them paled in comparison to Seoul, Korea. She never revealed to her family what exactly happened in Korea, but when she returned to them she carried with her a baby named Colin and a sort of bittersweet joy that never left her. The baby was hers, and the O'Connor family never discovered who the father was, but it didn't matter to them. They were Cailles, and Cailles took care of their own.

Colin was raised no different than any other child that came through his family. The Cailles were a wealthy family with a storied history, and Colin was required to learn it all. Every tale told, all the way back to their Celtic origins, Colin memorized by heart. He had personal trainers and personal tutors to ensure that his mind and body were worthy of the Caille name, and his family soon learned that the passion and fury which so gripped their daughter Ava had found its way into Colin's blood. Even at his young age, Colin was growing to be every bit the fighter his mother was, and she couldn't have been prouder of him.

At age 11, Colin entered the Initiate process and began his journey to become a Draoi. The process was long and intensive, but, against he recommendation of the Elders, Colin's initiate group had grown close and carried the burden together. Unfortunately, the initiate process required a sacrifice, and as such their group lost a good friend the day their souls were bonded to the Alfar. In remembrance, Colin's initiate group tattooed the girl's name, Aine, in Gaelic across their right arms. The Cailles were overjoyed that Colin had survived to become a full-fledged Draoi, and at the age of 16 Colin's true training began in full.

Much of Colin's life after his Rite of Passage was spent wandering Ireland's more remote locals. There he spent a number of years learning among the locals and other Draoi, piecing together a variety of different spells, skills and lore. It was during this time that Colin had learned of the legend of Balor, an ancient Draoi known for his conquest of the Mundanes in Ireland's early times. Though most considered him a radical who threatened the Draoi's already tenuous relationship with normal humans, Colin saw in his tale a sort of truth. He had been taught his entire life that his kind were superior than the Mundanes, so why should the Draoi not rule. Mundanes were short-lived, inventive yes, but also supremely chaotic. They needed a firm hand to guide them. To lead them. To rule them. Here, in his adopted homeland, Colin realized that if his race wanted to survive, they needed to reclaim their status of godhood. Here, Colin decided that it would be he who led that charge. He who would lead man and Draoi alike. He who would be king. He who would be Balor.

Ambition founded and power sought, Colin dedicated himself to the Order. He served them as a warrior, an enforcer, and an investigator, and they provided him with bits of knowledge that would serve both he and them in the future. Recently, the Order has heard tell of a member of the Alexandria Foundation attempting to find knowledge of the Draoi or the Venuri. Booking him a flight to Crescent City, Colin has been sent to either suss out the lost knowledge before the Foundation, or find a way to establish influence with the Foundation Emissary.

▼ M O T I V A T I O N / O B J E C T I V E:

"Born of the Alfar, forged in blood, and bade by the Tree of Life and Death. I am a Caille, and we shall rule again."
Colin is consumed by a need to become greater than what he is. Despite being brought up the same as any other Caille child, because of where his father is from, Colin has always felt the need to prove himself worthy of his family's name. He feels he needs to make his family name known everywhere as something to respect and fear. He searches for the power to do this, and the only people he's found who can provide that power is the Order of Draoi. He wants power in order to restore the Draoi, and by extension his family, to their former status of conquerors, kings, and gods.

In Crescent City, Colin is determined to figure out why a member of the Alexandria Foundation is interested in the rumored lost Draoi knowledge, and if the rumors prove to be true, obtain that knowledge for himself and the O'Connor family before any other Draoi or Venari does.

▼ A B I L I T I E S / S K I L L S:

"The Vis obeys me. If you're smart, so will you."
//ABILITIES:
◼ Draoi Attraction | Like every Draoi, Colin has a sixth sense regarding the location of other Draoi and is naturally attracted to them.

◼ Extended Lifespans | Having one's soul bonded to an Alfar has done wonders for the health and vigor of the Draoi. They live well past human lives, rarely get sick, and have the potential to extend their lifespan even further if they absorb an Alfar soul form another Draoi,

◼ Magic | Having survived his Initiation and been judged worthy by the Elders of his Order, Colin has access to Vis and can cast some novice level spells and a couple of more advance spells. He has a particular talent towards the school of Nox.
  • The Blight of Balor II- Tapping into the Nox, Colin can force those whom he locks eyes with to experience brief feelings of dread or terror. These effects last for ten minutes or so, and make the target feel at ill-ease with either their environment and the people which inhabit it. With Colin's increased understanding of this spell, so too do new applications arise. At his discretion, and once a target is hit with the initial spell effect, Colin can incite feelings of extreme panic and inflict temporary blindness for a brief 10 second period. (Nox/Instantaneous/Range: Eye-contact)
  • Morrigan's Call I- Putting his mouth to his conduit, channeling Vis, and chanting a rhyme in honor of the Morrigan in Gaelic, Colin can summon two crows to aid him and his goals. The crows follow his directions to the best of their abilities, and Colin may see through their eyes if so wishes, but have no addition enhancements besides that of their natural form. They last until their duration is up, after which they vanish in a puff of smoke. (Nox/Casting time: 30 seconds/Duration: 30 minutes).
  • Break the Looking Glass I- Colin channels his Vis through his conduit, and the object the conduit is touching breaks in a relatively minor way. This can be anything from a mechanism in a lock, or a firing pin in a gun, but Colin must know what he wants to effect with this spell. (Nox/Instantaneous/Touch)
  • Balefire II- A jet of otherworldly fire jumps to life at the tip of Colin's conduit. The flame is intensely hot, and could easily cause severe burns or set alight flammable objects, and can leap from Colin's conduit and at a target if he so wishes. (Nox/Concentration/Touch and Range: 25 feet).
  • Macha's Blessing I- A spell of the Lux school, Colin's version of the basic protection spell forms in the shape of a clear, medium sized shield. This wall of force proves most effective at defending against enemy spell-casters, but can also protect against small-arms fire. Anything more powerful than a pistol, however, will likely shred through the shield. (Lux/Concentration/Personal)

//SKILLS:
◼ Draoi History and Traditions: | From an old and ancient family of Draoi, Colin was educated about their history and traditions even before he entered the order as an Initiate. He is well-versed in the history and stories of his people, as well as the traditions which connect them to the Tree of Life and Death.

◼ Old Money: | Colin's family has been around for a long, long time, and as such have thousands of years worth of wealth to fall back on. Houses and safe-houses scattered across the world, allies in federal and state government, and a large amount of spending money, life is good for those born of Alfar blood.

◼ Arcane Scrapper: | When one thinks of wizards, old, frail men with wizened faces and white beards spring to mind. Such a description couldn't farther from the truth for the Draoi. The race once considered gods before being hunted to near-extinction by the Venari, the Order ensured that its Initiates were well trained to combat the world around them. Colin in particular practices an old form of Gallic wrestling combined with the modern form of Krav Maga, peppering in spells to supplement his effectiveness as needed.

◼ Blood of the Tyrants: | A dominant presence in any room, Colin doesn't just invite people to think of him as a leader, he demands it. Aggressively assertive, pragmatic, and bearing with him a streak of ruthlessness that ensures he'll get what needs to be done, Colin has all the makings of a conqueror forged in fire. He will protect his people, the costs be damned.

//LIMITATIONS:
◼ Knowledge: | While Colin has a few years of study and application under his belt, the potential of Vis is limitless. Despite his studies, he has a lot to learn about the Vis, the challenges of being a Draoi, and even about the Tree of Life and Death itself. Simply put, his Vis-usage is only as powerful as his understanding of the spell allows it to be. He can't cast something he doesn't know, and he can't will a spell to be more powerful if the theory isn't there.

◼ One Thing at a Time: | Every spell requires it be cast through a conduit, and every conduit can only cast one spell at a time. Colin, like most Draoi, cannot subvert this rule of magic. For example, he could cast Macha's Blessing I, but could not also cast Balefire II at the same time.

◼ Conduit: | Unless he wants to end up a cautionary tale that young initiates whisper among themselves in the dark, Colin requires a conduit in order to cast spells. To do otherwise would invite death.

//WEAKNESSES:
◼ Control Issues | If there are shots to be called, Colin needs to be the one calling them. If he isn't, unless of course the leader in question has earned his respect, one can expect the man to become contrary, rude, and overall uncooperative.

◼ Ruthless | In Colin's eyes, the ends justify the means nearly every time. If his goals are at risk of failure, there are few lines that the Draoi would not be willing to cross to ensure his success

◼ Arrogance | Colin was raised his entire life being taught that his kind were meant to rule, and as such he has a tendency to think that Mundanes are meant to be led by those with the power to do so. He doesn't think this with malicious intent, however, but has simply been taught that the Draoi must lead for the Mundane's own good.

◼ Squishy Bits | As powerful as they might be, the Draoi are still made of flesh and blood. If caught unawares, Colin will go down as easy as the Mundanes he purports to be better than.


▼ N O T E S:

//SUPPORTING CAST:
▼ ALLIES

Ava Caille | Colin's mother and former world traveler. Always willing to lend some advice, listen, or point Colin in the right direction


Walt O'Connor | Caille family friend, on-and-off-again Bruisin' Boyle, hedge mage, and Colin's Order of the Draoi contact. Stubborn, sarcastic, and bearing a delightfully wicked streak for an old man, Walt is determined to look after Colin as a favor to Ava.

TBD | Test

▼ FRIENDS
TBD | Test

▼ ENEMIES
The Venari | A Draoi's worst nightmare, no user of the Vis is truly safe from these hunters

TBD | Test

//STOMPING GROUNDS
◼ North City House | An old but elegant house the Caille family is renting for Colin's stay in Crescent City.

◼ Whispering Woods | An eerie forest which reminds Colin a bit of Ireland. He's gone exploring one or twice, but still has much to uncover from the wild woods.

//PARAPHERNALIA
◼ Caille Family Signet Ring | A silver ring detailing the wearer's blood connection to the Caille family, Colin received this upon his gaining the Initiate title. This ring serves as his conduit and most prized possession.
@icmasticc Sorry to see yah go bud. Hope all your projects go well!
B A L O R

C O L I N C A I L L E 5 / 2 8 / 1 9 9 2 ( 2 5 ) M A L E D R A O I

"We were gods once. So shall we be again."

▼ A P P E A R A N C E:

"Yes, I am aware that I don't look Irish."
//STATS:
◼ HEIGHT | 5'11"

◼ WEIGHT | 163 lbs.

◼ BUILD | Athletic

◼ HAIR COLOR | Black

◼ EYE COLOR | Brown

◼ ETHNICITY | Asian-Irish

◼ SEXUALITY | Bisexual

//DESCRIPTION:
Colin is a half-Korean, half-Irish man with short black hair, light skin, and dark, brown eyes. He bear an athletic frame gained from years of training, angular facial features, and carries himself with feline grace expected from someone raised with power. Wrapping around his right bicep is a tattoo bearing the name of his Inmate's group selected sacrifice, spelled in traditional Gaelic. He carries himself with the confidence of a man who knows what he wants and has doubt that he will eventually get it. Beneath his smiling eyes and warm grin, there is the faintest hint of a domineering glare that will not be denied what he knows is rightfully his.

In most occasions, Colin can be found wearing an expensive, tailored suit which handsomely shows off the man's cut form. He'll usually couple the suit with an expensive watch from his personal collection, and of course he's never found without his conduit ring. In his rare moments of rest, and when he's absolutely away from prying eyes, the Draoi will shed all pretenses of formality and stick to black v-neck, either a pair of jeans or sweatpants, and comfortable sneakers to finish.

Colin has been fairly westernized, and identifies more with his Irish heritage than his Korean one. His stylistic choices, mannerisms, and cultural interests reflect as such.

▼ B I O G R A P H Y:

"No one's born a Draoi. They have to be made."
Every family has a black sheep, someone who strikes out against the grain to their ancestor's chagrin. Before Colin became that for his family, his mother Ava Caille had the honor of that title. A fiercely independent soul, Colin's mother decided to travel the world instead of following her family's wishes to expand their influence. She saw unimaginable sights and had unbelievable experiences on her journey, but, by her own admission, all of them paled in comparison to Seoul, Korea. She never revealed to her family what exactly happened in Korea, but when she returned to them she carried with her a baby named Colin and a sort of bittersweet joy that never left her. The baby was hers, and the O'Connor family never discovered who the father was, but it didn't matter to them. They were Cailles, and Cailles took care of their own.

Colin was raised no different than any other child that came through his family. The Cailles were a wealthy family with a storied history, and Colin was required to learn it all. Every tale told, all the way back to their Celtic origins, Colin memorized by heart. He had personal trainers and personal tutors to ensure that his mind and body were worthy of the Caille name, and his family soon learned that the passion and fury which so gripped their daughter Ava had found its way into Colin's blood. Even at his young age, Colin was growing to be every bit the fighter his mother was, and she couldn't have been prouder of him.

At age 11, Colin entered the Initiate process and began his journey to become a Draoi. The process was long and intensive, but, against he recommendation of the Elders, Colin's initiate group had grown close and carried the burden together. Unfortunately, the initiate process required a sacrifice, and as such their group lost a good friend the day their souls were bonded to the Alfar. In remembrance, Colin's initiate group tattooed the girl's name, Aine, in Gaelic across their right arms. The Cailles were overjoyed that Colin had survived to become a full-fledged Draoi, and at the age of 16 Colin's true training began in full.

Much of Colin's life after his Rite of Passage was spent wandering Ireland's more remote locals. There he spent a number of years learning among the locals and other Draoi, piecing together a variety of different spells, skills and lore. It was during this time that Colin had learned of the legend of Balor, an ancient Draoi known for his conquest of the Mundanes in Ireland's early times. Though most considered him a radical who threatened the Draoi's already tenuous relationship with normal humans, Colin saw in his tale a sort of truth. He had been taught his entire life that his kind were superior than the Mundanes, so why should the Draoi not rule. Mundanes were short-lived, inventive yes, but also supremely chaotic. They needed a firm hand to guide them. To lead them. To rule them. Here, in his adopted homeland, Colin realized that if his race wanted to survive, they needed to reclaim their status of godhood. Here, Colin decided that it would be he who led that charge. He who would lead man and Draoi alike. He who would be king. He who would be Balor.

Ambition founded and power sought, Colin dedicated himself to the Order. He served them as a warrior, an enforcer, and an investigator, and they provided him with bits of knowledge that would serve both he and them in the future. Recently, the Order has heard tell of a member of the Alexandria Foundation attempting to find knowledge of the Draoi or the Venuri. Booking him a flight to Crescent City, Colin has been sent to either suss out the lost knowledge before the Foundation, or find a way to establish influence with the Foundation Emissary.

▼ M O T I V A T I O N / O B J E C T I V E:

"Born of the Alfar, forged in blood, and bade by the Tree of Life and Death. I am a Caille, and we shall rule again."
Colin is consumed by a need to become greater than what he is. Despite being brought up the same as any other Caille child, because of where his father is from, Colin has always felt the need to prove himself worthy of his family's name. He feels he needs to make his family name known everywhere as something to respect and fear. He searches for the power to do this, and the only people he's found who can provide that power is the Order of Draoi. He wants power in order to restore the Draoi, and by extension his family, to their former status of conquerors, kings, and gods.

In Crescent City, Colin is determined to figure out why a member of the Alexandria Foundation is interested in the rumored lost Draoi knowledge, and if the rumors prove to be true, obtain that knowledge for himself and the O'Connor family before any other Draoi or Venari does.

▼ A B I L I T I E S / S K I L L S:

"The Vis obeys me. If you're smart, so will you."
//ABILITIES:
◼ Draoi Attraction | Like every Draoi, Colin has a sixth sense regarding the location of other Draoi and is naturally attracted to them.

◼ Extended Lifespans | Having one's soul bonded to an Alfar has done wonders for the health and vigor of the Draoi. They live well past human lives, rarely get sick, and have the potential to extend their lifespan even further if they absorb an Alfar soul form another Draoi,

◼ Magic | Having survived his Initiation and been judged worthy by the Elders of his Order, Colin has access to Vis and can cast some novice level spells and a couple of more advance spells. He has a particular talent towards the school of Nox.

  • The Blight of Balor II- Tapping into the Nox, Colin can force those whom he locks eyes with to experience brief feelings of dread or terror. These effects last for ten minutes or so, and make the target feel at ill-ease with either their environment and the people which inhabit it. With Colin's increased understanding of this spell, so too do new applications arise. At his discretion, and once a target is hit with the initial spell effect, Colin can incite feelings of extreme panic and inflict temporary blindness for a brief 10 second period. (Nox/Instantaneous/Range: Eye-contact)
  • Morrigan's Call I- Putting his mouth to his conduit, channeling Vis, and chanting a rhyme in honor of the Morrigan in Gaelic, Colin can summon two crows to aid him and his goals. The crows follow his directions to the best of their abilities, and Colin may see through their eyes if so wishes, but have no addition enhancements besides that of their natural form. They last until their duration is up, after which they vanish in a puff of smoke. (Nox/Casting time: 30 seconds/Duration: 30 minutes).
  • Break the Looking Glass I- Colin channels his Vis through his conduit, and the object the conduit is touching breaks in a relatively minor way. This can be anything from a mechanism in a lock, or a firing pin in a gun, but Colin must know what he wants to effect with this spell. (Nox/Instantaneous/Touch)
  • Balefire II- A jet of otherworldly fire jumps to life at the tip of Colin's conduit. The flame is intensely hot, and could easily cause severe burns or set alight flammable objects, and can leap from Colin's conduit and at a target if he so wishes. (Nox/Concentration/Touch and Range: 25 feet).
  • Macha's Blessing I- A spell of the Lux school, Colin's version of the basic protection spell forms in the shape of a clear, medium sized shield. This wall of force proves most effective at defending against enemy spell-casters, but can also protect against small-arms fire. Anything more powerful than a pistol, however, will likely shred through the shield. (Lux/Concentration/Personal)

//SKILLS:
◼ Draoi History and Traditions: | From an old and ancient family of Draoi, Colin was educated about their history and traditions even before he entered the order as an Initiate. He is well-versed in the history and stories of his people, as well as the traditions which connect them to the Tree of Life and Death.

◼ Old Money: | Colin's family has been around for a lon, long time, and as such have thousands of years worth of wealth to fall back on. Houses and safe-houses scattered across the world, allies in federal and state government, and a large amount of spending money, life is good for those born of Alfar blood.

◼ Arcane Scrapper: | When one thinks of wizards, old, frail men with wizened faces and white beards spring to mind. Such a description couldn't farther from the truth for the Draoi. The race once considered gods before being hunted to near-extinction by the Venari, the Order ensured that its Initiates were well trained to combat the world around them. Colin in particular practices an old form of Gallic wrestling combined with the modern form of Krav Maga, peppering in spells to supplement his effectiveness as needed.

◼ Blood of the Tyrants: | A dominant presence in any room, Colin doesn't just invite people to think of him as a leader, he demands it. Aggressively assertive, pragmatic, and bearing with him a streak of ruthlessness that ensures he'll get what needs to be done, Colin has all the makings of a conqueror forged in fire. He will protect his people, the costs be damned.

//LIMITATIONS:
◼ Knowledge: | While Colin has a few years of study and application under his belt, the potential of Vis is limitless. Despite his studies, he has a lot to learn about the Vis, the challenges of being a Draoi, and even about the Tree of Life and Death itself. Simply put, his Vis-usage is only as powerful as his understanding of the spell allows it to be. He can't cast something he doesn't know, and he can't will a spell to be more powerful if the theory isn't there.

◼ One Thing at a Time: | Every spell requires it be cast through a conduit, and every conduit can only cast one spell at a time. Colin, like most Draoi, cannot subvert this rule of magic. For example, he could cast Macha's Blessing I, but could not also cast Balefire II at the same time.

◼ Conduit: | Unless he wants to end up a cautionary tale that young initiates whisper among themselves in the dark, Colin requires a conduit in order to cast spells. To do otherwise would invite death.

//WEAKNESSES:
◼ Control Issues | TestIf there are shots to be called, Colin needs to be the one calling them. If he isn't, unless of course the leader in question has earned his respect, one can expect the man to become contrary, rude, and overall uncooperative.

◼ Ruthless | In Colin's eyes, the ends justify the means nearly every time. If his goals are at risk of failure, there are few lines that the Draoi would not be willing to cross to ensure his success

◼ Arrogance | Colin was raised his entire life being taught that his kind were meant to rule, and as such he has a tendency to think that Mundanes are meant to be led by those with the power to do so. He doesn't think this with malicious intent, however, but has simply been taught that the Draoi must lead for the Mundane's own good.

◼ Squishy Bits | As powerful as they might be, the Draoi are still made of flesh and blood. If caught unawares, Colin will go down as easy as the Mundanes he purports to be better than.


▼ N O T E S:

//SUPPORTING CAST:
▼ ALLIES

Ava Caille | Colin's mother and former world traveler. Always willing to lend some advice, listen, or point Colin in the right direction


Walt O'Connor | Caille family friend, on-and-off-again Bruisin' Boyle, hedge mage, and Colin's Order of the Draoi contact. Stubborn, sarcastic, and bearing a delightfully wicked streak for an old man, Walt is determined to look after Colin as a favor to Ava.

TBD | Test

▼ FRIENDS
TBD | Test

▼ ENEMIES
The Venari | A Draoi's worst nightmare, no user of the Vis is truly safe from these hunters

TBD | Test

//STOMPING GROUNDS
◼ North City House | An old but elegant house the Caille family is renting for Colin's stay in Crescent City.

◼ Whispering Woods | An eerie forest which reminds Colin a bit of Ireland. He's gone exploring one or twice, but still has much to uncover from the wild woods.

//PARAPHERNALIA
◼ Caille Family Signet Ring | A silver ring detailing the wearer's blood connection to the Caille family, Colin received this upon his gaining the Initiate title. This ring serves as his conduit and most prized possession.
So, apparently continuing the trend for supernatural characters, here's my attempt at a differnt kind of Draoi. I really love what I've seen from the RP so far (the amount of lore makes my inner nerd do back-flips), and if you guys have room, I'd love to join up! Let me know if anything need tweaking or changing.

© 2007-2024
BBCode Cheatsheet