Name: Dorand'r
Alias: Solfire
Experience: 40 days
Hometown: Gotham
Age: 16
Powers: Dorand'r is gifted superhero abilities due to his Tamaran Physiology. This also provides him with moderately enhanced strength and durability, but nothing beyond what a contemporary exo-suit might provide.
Energy Absorption - The fuel for his powers, Dorand'r passively absorbs ambient ultraviolet radiation to fuel his superhuman abilities.
Flight - Inherited from his mother's altered physiology, Dorand'r is able to will himself into the air and slip free Eath's surly bonds. This ability is far less effective than those originally altered by the Psion's experiments, like his mother and her famous sister, and as such Dorand'r can by no means achieve the feats of which his relatives were capable. Interstellar flight by his power alone is something that Dorand'r is not able to achieve. Like the rest of his family, an illusory trail of flame follows Dextrand'r as he streaks across the sky.
Starbolts - A less powerful version than the one's classically available to the Tamaran royal family, his starbolts still pack a punch comparable to your contemporary energy weapon. The more ultraviolet light he is exposed to, the more powerful his starbolts become.
Linguistic Absorption - As with all Tamaraneans, Dextrom'r is capable of absorbing other languages throw lip-to-lip contact.
Weaknesses: Light Deprivation - As with all solar based extraterrestrials, deprivation of ultraviolet radiation can have serious side-effects to the alien's abilities and psyche. Beyond a few days without exposure to ultraviolet light, Dextrom'r will begin to de-power and experience what is known on Tamaran as "Deprivation Syndrome". This mental disorder can lead to depression, paranoia, and eventually, severe, life-threatening panic attacks.
Claustrophobia - Dorand'r has a severe fear of enclosed spaces. If cooped up for too long or imprisoned, he will become gripped with fear and begin the initial stages of an anxiety attack.
Reason for joining Robin?: Dextrom'r saw in Robin an opportunity to serve Earth as not just an envoy to Tamaran, but also as a protector of his adoptive people. He understood the boy's passion to prove himself worthy, and hoped the two of them would become as great of teammates as he knew the original Starfire and Robin were.
Appearance: Dorand'r, like many of his people, is considered extremely physically attractive by Earth standards. He stands at six feet tall, and bears with him the athletic build deserving of one trained in Tamaranean combat. His skin carries a light orange hue, complimented by the dark red of his hair and the emerald green of his eyes. He has an angular face; high cheekbones and pointed chin marking him as more effeminate looking than one might expect of a alien warrior.
Dorand'r clothes himself in traditional Tamaranean garb, which is to he doesn't wear much at all. Light, lilac colored gauntlets cling to his forearms and hands, and a similarly colored mantle rests easily on his slender shoulders. Each piece of separate armor is set with a brilliant, deep red ruby in its center to remind the warrior of the home he serves while on earth. Dorand'r stands in dark purple boots, and his lower body is clad in skin tight pants as is traditional of a true-born Tamaranean warrior.
Personality: Dorand'r takes much more after his aunt than he does his mother, a fact that Koriand'r loves and Kommand'r loathes. He is a jubilant, sunny soul who wishes nothing more than to dedicate his life to the service of the people. He approaches problems with a relentlessly optimistic attitude, believing that there is no situation that cannot be overcome through cooperation and sheer force of will. Like his aunt, Dorand'r values freedom and friendship above all other things. He is quick to make to a friend, and quick to forgive the transgressions others have committed against him. Unfortunately, Dorand'r also has his mothers temper and her military cunning. Should one get Dorand'r angry, there is little that would stop him from eking out what he classifies as an "equivalent punishment".
Dorand'r feels most alive in the midst of battle, but can lose himself in the midst of violence. He can be excessively bullheaded, and often leap into the thick of combat before thinking about a proper strategy of engagement. He can also be quick to classify who the "good guys" and "bad guys" are before doing any actual observation of the situation, leading him to oversimplify often very complex conflicts into a fight of good versus bad. He is aware logically that the world in which he operates in often does not comply to simple definitions of "right" and "wrong", and more often than not falls somewhere in the middle. However, being raised off the stories of his aunt's, and occasionally his mother's, heroics and having a deep desire to emulate them, Dorand'r's focus narrows in the heat of conflict into the classical definitions he knows by heart.
Being a sort of bridge between Tamaranean and Earth culture, Dorand'r is much more well adapted to modern day living than his predecessors. He still carries his Tamaranean roots with pride, but knows Earth traditions well enough not to be surprised or mystified by them. As Tamaranean culture is sensuous in nature, Dorand'r can come off as excessively flirty, but he sees flirtation as just a more fun form of talking. He rarely holds any qualms about openly discussing sexuality, and though he understands why humans do, he can't help but find it amusing when Earthers act so scandalized by talking about such matters.
BRIEF Bio: Dorand'r was born to his mother Kommand'r and his father Dor'ion out of wedlock on the planet of Tammaran. Being not of wholly royal line, Dorand'r was forbidden by law to be raised in his mother's court. Had his father attempted to reveal himself and raise the child, the man would have been stripped of his military rank and forced into civilian life. None of proper rank would attempt to raise the infant as their own, and so Kommand'r, desperate as only a mother could be, she smuggled the child to her long estranged sister Koriand'r. Begging like she had never thought she would be capable of, the Queen of Tamaran left the fate of her firstborn child in the hands of the woman she had exiled personally. Thankfully, Koriand'r was of a nobler stock than her sister, and took the child in on the condition that Kommand'r visit once every few years so that the boy might know his real mother. Kommand'r agreed, and so the child brought about a slow reconciliation between the two Tamaranean sisters.
The child grew happy and healthy for most of its life, Koriand'r taking to raising the child joyfully while Kommand'r grew saddened in how different her son seemed to her. He learned of his homeworld's culture, their fighting styles, and of the traditions which bound him to those who came before him. He delighted in visits to the Tamaranean embassy, glad to show off how much he knew of both Earth and Tamaran to the desk clerk and the rare ambassador who filtered through the doors. He was given the best private tutors his birth mother could buy, and soon he grew to master the various social intricacies that weaved themselves in both Tamaran and Earth society. As he grew, he decided that, while the warrior's life called to him, he would dedicate himself to being an envoy between the world that had raised him and the world that had birthed him. Attaching himself to the embassy in Gotham, Dorand'r served as an interplanetary intern when his studies allowed it.
An attack outside the embassy is what galvanized the start of Dorand'r's career as Solfire. A gang of anarchists had wreaked havoc on the district just a few lanes down from the embassy, but none of the Tamaranean warriors broke ranks in order to aid the civilians trapped in the area. The embassy was worried about infringing on the local city's sovereignty and causing a diplomatic incident, so they ordered their soldiers to hold back and let the police do their job. Dorand'r was only worried about the innocents being hurt. Shooting out of the embassy, Dorand'r launched himself into the fray. It proved a hard-fought battle, but with aid from law-enforcement, Dorand'r helped turn the tide against the gang and force them form the district. When asked the name of the young man who aided them, Dorand'r remembered his aunt's own stories about her adventures in her youth. He told them to call him Solfire, in honor of the greatest hero he had ever known.
Notes: None as of posting
Alias: Solfire
Experience: 40 days
Hometown: Gotham
Age: 16
Powers: Dorand'r is gifted superhero abilities due to his Tamaran Physiology. This also provides him with moderately enhanced strength and durability, but nothing beyond what a contemporary exo-suit might provide.
Energy Absorption - The fuel for his powers, Dorand'r passively absorbs ambient ultraviolet radiation to fuel his superhuman abilities.
Flight - Inherited from his mother's altered physiology, Dorand'r is able to will himself into the air and slip free Eath's surly bonds. This ability is far less effective than those originally altered by the Psion's experiments, like his mother and her famous sister, and as such Dorand'r can by no means achieve the feats of which his relatives were capable. Interstellar flight by his power alone is something that Dorand'r is not able to achieve. Like the rest of his family, an illusory trail of flame follows Dextrand'r as he streaks across the sky.
Starbolts - A less powerful version than the one's classically available to the Tamaran royal family, his starbolts still pack a punch comparable to your contemporary energy weapon. The more ultraviolet light he is exposed to, the more powerful his starbolts become.
Linguistic Absorption - As with all Tamaraneans, Dextrom'r is capable of absorbing other languages throw lip-to-lip contact.
Weaknesses: Light Deprivation - As with all solar based extraterrestrials, deprivation of ultraviolet radiation can have serious side-effects to the alien's abilities and psyche. Beyond a few days without exposure to ultraviolet light, Dextrom'r will begin to de-power and experience what is known on Tamaran as "Deprivation Syndrome". This mental disorder can lead to depression, paranoia, and eventually, severe, life-threatening panic attacks.
Claustrophobia - Dorand'r has a severe fear of enclosed spaces. If cooped up for too long or imprisoned, he will become gripped with fear and begin the initial stages of an anxiety attack.
Reason for joining Robin?: Dextrom'r saw in Robin an opportunity to serve Earth as not just an envoy to Tamaran, but also as a protector of his adoptive people. He understood the boy's passion to prove himself worthy, and hoped the two of them would become as great of teammates as he knew the original Starfire and Robin were.
Appearance: Dorand'r, like many of his people, is considered extremely physically attractive by Earth standards. He stands at six feet tall, and bears with him the athletic build deserving of one trained in Tamaranean combat. His skin carries a light orange hue, complimented by the dark red of his hair and the emerald green of his eyes. He has an angular face; high cheekbones and pointed chin marking him as more effeminate looking than one might expect of a alien warrior.
Dorand'r clothes himself in traditional Tamaranean garb, which is to he doesn't wear much at all. Light, lilac colored gauntlets cling to his forearms and hands, and a similarly colored mantle rests easily on his slender shoulders. Each piece of separate armor is set with a brilliant, deep red ruby in its center to remind the warrior of the home he serves while on earth. Dorand'r stands in dark purple boots, and his lower body is clad in skin tight pants as is traditional of a true-born Tamaranean warrior.
Personality: Dorand'r takes much more after his aunt than he does his mother, a fact that Koriand'r loves and Kommand'r loathes. He is a jubilant, sunny soul who wishes nothing more than to dedicate his life to the service of the people. He approaches problems with a relentlessly optimistic attitude, believing that there is no situation that cannot be overcome through cooperation and sheer force of will. Like his aunt, Dorand'r values freedom and friendship above all other things. He is quick to make to a friend, and quick to forgive the transgressions others have committed against him. Unfortunately, Dorand'r also has his mothers temper and her military cunning. Should one get Dorand'r angry, there is little that would stop him from eking out what he classifies as an "equivalent punishment".
Dorand'r feels most alive in the midst of battle, but can lose himself in the midst of violence. He can be excessively bullheaded, and often leap into the thick of combat before thinking about a proper strategy of engagement. He can also be quick to classify who the "good guys" and "bad guys" are before doing any actual observation of the situation, leading him to oversimplify often very complex conflicts into a fight of good versus bad. He is aware logically that the world in which he operates in often does not comply to simple definitions of "right" and "wrong", and more often than not falls somewhere in the middle. However, being raised off the stories of his aunt's, and occasionally his mother's, heroics and having a deep desire to emulate them, Dorand'r's focus narrows in the heat of conflict into the classical definitions he knows by heart.
Being a sort of bridge between Tamaranean and Earth culture, Dorand'r is much more well adapted to modern day living than his predecessors. He still carries his Tamaranean roots with pride, but knows Earth traditions well enough not to be surprised or mystified by them. As Tamaranean culture is sensuous in nature, Dorand'r can come off as excessively flirty, but he sees flirtation as just a more fun form of talking. He rarely holds any qualms about openly discussing sexuality, and though he understands why humans do, he can't help but find it amusing when Earthers act so scandalized by talking about such matters.
BRIEF Bio: Dorand'r was born to his mother Kommand'r and his father Dor'ion out of wedlock on the planet of Tammaran. Being not of wholly royal line, Dorand'r was forbidden by law to be raised in his mother's court. Had his father attempted to reveal himself and raise the child, the man would have been stripped of his military rank and forced into civilian life. None of proper rank would attempt to raise the infant as their own, and so Kommand'r, desperate as only a mother could be, she smuggled the child to her long estranged sister Koriand'r. Begging like she had never thought she would be capable of, the Queen of Tamaran left the fate of her firstborn child in the hands of the woman she had exiled personally. Thankfully, Koriand'r was of a nobler stock than her sister, and took the child in on the condition that Kommand'r visit once every few years so that the boy might know his real mother. Kommand'r agreed, and so the child brought about a slow reconciliation between the two Tamaranean sisters.
The child grew happy and healthy for most of its life, Koriand'r taking to raising the child joyfully while Kommand'r grew saddened in how different her son seemed to her. He learned of his homeworld's culture, their fighting styles, and of the traditions which bound him to those who came before him. He delighted in visits to the Tamaranean embassy, glad to show off how much he knew of both Earth and Tamaran to the desk clerk and the rare ambassador who filtered through the doors. He was given the best private tutors his birth mother could buy, and soon he grew to master the various social intricacies that weaved themselves in both Tamaran and Earth society. As he grew, he decided that, while the warrior's life called to him, he would dedicate himself to being an envoy between the world that had raised him and the world that had birthed him. Attaching himself to the embassy in Gotham, Dorand'r served as an interplanetary intern when his studies allowed it.
An attack outside the embassy is what galvanized the start of Dorand'r's career as Solfire. A gang of anarchists had wreaked havoc on the district just a few lanes down from the embassy, but none of the Tamaranean warriors broke ranks in order to aid the civilians trapped in the area. The embassy was worried about infringing on the local city's sovereignty and causing a diplomatic incident, so they ordered their soldiers to hold back and let the police do their job. Dorand'r was only worried about the innocents being hurt. Shooting out of the embassy, Dorand'r launched himself into the fray. It proved a hard-fought battle, but with aid from law-enforcement, Dorand'r helped turn the tide against the gang and force them form the district. When asked the name of the young man who aided them, Dorand'r remembered his aunt's own stories about her adventures in her youth. He told them to call him Solfire, in honor of the greatest hero he had ever known.
Notes: None as of posting