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    1. CallSignCorsair 9 yrs ago

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In --- 8 yrs ago Forum: Casual Roleplay


So, if you guys are still accepting, I'd love to toss my hat into the ring for potential applicants. I know it was stated that playing a Synthetic required a good amount of detail in regards to history and backstory. Hope I've met those requirements, but if not I'm more than willing to work with y'all to make sure everything is up to your standards.

I would just love to roleplay a Artificial Intelligence's struggles with learning about humanity, becoming both more and less human in the process. It just brings about so much potential for touching, comedic, and tragic moments that gets the writer in me revved and rearing to go. Let me know what you think, or if there is a spot available!
Name: Dorian Thall
Alias: None yet
Age: 16
Gender: Male
Appearance:


Standing at 5'8" and weighing in at a puny 140 lbs, Dorian does not bear the stocky build of his seafaring father. Messy black hair covering teal eyes, he cuts a relatively unimpressive figure among his more developed peers at his high school in the Rise. He dresses himself in a fairly mundane style, jeans and some variation of a t-shirt are his normal fare, but he breaks from status quo by donning his father's sailor jacket. He can constantly be seen in the black and blue material, as wearing it keeps him close to his dad even when he is across the world and under different skies on roiling seas.

Personality: Dorian is a kind-hearted, hardworking sort. Optimistic in the face of overwhelming odds and containing within him the necessary emotional endurance to take a hard moral stance even when it might be easier to sit down and shut up, it is a rare day that one might catch Dorian without a determined smile on his face. He can be a bit of a glory-hound, has far too much ambition for a boy his age, and has a tendency to take other's burdens onto himself, but before anything else Dorian means well.

Biography: For as long as Dorian could remember, his life has been connected to the sea. Raised by a sailor and his wife along the river of the Rise, the boy had spent many a starlit night staring down the river which led out into the open ocean waiting for sign of his father's ship breaking into port. He hoped of growing up to be like his father, a stalwart sailor who laughed as storms tore across his ship and threatened to end his life a night too soon. He lived by his father's stories, tales of far off lands containing mystery and adventure for those brave enough to seek it. His parents promised that as soon as he grew old enough, they would allow him to accompany his dad out onto the dangerous waters which delighted his dreams.

At the age of 13 however, Dorian was laid low by a sickness which racked his young form. The color which filled his cheeks fled from his being, replaced by a pale, melancholic visage. Bright eyes became glassy, and he spent months in bed recovering from what doctors suspected might to be fatal. Though he beat his illness, the disease effectively ruined any chance for Dorian to achieve his dream of sailing alongside his father. Far off goals of seeing new and foreign locales replaced with a disappointed complacency. He satisfied his thirst for discovery with books and learning, showing an adeptness for History and Mythology while attempting to survive the remaining trials of academia. His life had been resigned to that of a normal high school student, and Dorian was beginning to get used to that.

Well, until a voice rang loud in his ear bearing a tone without passion and only mild interest, "There are others like you. They will come for you. Eliminate the competition if you want to survive."

Gifted with strange and fantastic powers, Dorian now juggles his normal teenage life while still learning about his less-than normal abilities. What he'll decide to do with, well Okahame will just have to wait and see.

Super Powers: Liquidation
Dorian possesses that ability to transform his body, in whole or in part, into a homogeneous liquid substance resembling water. He can potentially consciously control every droplet of water in his body, acting akin to an elemental shapeshifter by forming his liquid state into whatever shape is required. Currently, however, Dorian is only capable of turning parts or his whole body into water, unable to take full advantage of his abilities without more intensive practice.

Current Applications:
  • Water Form: Dorian can turn parts or his whole body into a liquid-like state. This allows him to escape the majority of mundane harm, and should a part of his body ever be separated from its whole while in liquid state, Dorian can simply reclaim the limb by touching water. He cannot currently increase or decrease his mass while in his liquid state. Even if completely submerged in water he will retain his original shape and mass.
Name: Akaemos Fain (Darth Eternus)

Age: 27

Gender: Male

Race: Chiss

Appearance:

Athletically built and wrapped in the ice blue skin tone of his people, Akaemos carries his 6’2 form with a cool confidence. His onyx hair hangs shaggily in front of his hungry red eyes, the only thing which seems to obstruct his piercing scarlet gaze. Akaemos prefers to dress himself in dark black clothes trimmed with red, harkening back to the styles of the Sith Lords of Old.

Personality: Fiercely intelligent and bearing an insatiable appetite for knowledge and the power it provides, in another time Akemos might have been a renowned scholar or humble librarian. However, in this time of resounding conflict, this Chiss has chosen to use his ravenous hunger to heed the call of the Force, the call of the Dark Side. Akaemos bears the burden of being dangerously curious, a trait which has granted as many boons as banes for the would-be Sith Lord. When presented with something new or different, Akaemos’ first reaction is almost always to analyze the phenomena from all angles. While useful, this action can lead the Chiss to error when surprised or ambushed. Akaemos carries himself with a charismatic confidence, preferring to manipulate and inspire others rather than intimidate and degrade. Ever-assured in his learning, the Chiss considers his perspective superior to all others, and delights in poking holes in other philosophies. Especially the Jedi Code. Infuriatingly clever, a relentless opponent, and confident to the point of arrogance, Akaemos strives to institute himself as a true Sith Lord by any means necessary.

Profession: Archaeologist/Dark Jedi

Skills: Due to his devotion to studying the mysteries of the Force, Akaemos has lessened his focus on more physical aspects of combat. He has a solid understanding of Form VI: Niman, but would soon find himself outclassed by a skilled duelist or physical combatant. The Chiss is extremely knowledgeable about a wide swath of subjects, ranging from xenobiology to archaeology, and finds the pursuit of knowledge extremely enticing. He has only begun to dabble in Sith alchemy, but is showing great promise in the field.

Abilities: Akaemos is an extremely talented Force user. He carries within him a raw power for manipulating the Force, capable of such techniques as Force Push, Pull, Throw, Leap, Choke, Lightning, Persuade, and so on. With enough time and study, Akaemos might be able to rival the power of Sith Lords like Darth Plaguis or Darth Bane.

Equipment: Akaemos owns a dark orange lightsaber of ancient, if out-dated, design. It truly is an elegant weapon from a far more civilized age, its hilt bearing an ornate black and silver design. He also owns an old and battered Sith mask he found early in his archaeological career.

Brief Backstory: Born to parents of moderate wealth in the Outer Rim territories, Akaemos knew an easy life growing up. His aptitude for the academic had shown itself earlier in his life, and he breezed through his classes at an alarmingly quick rate. Enrolling in advanced studies at his planet’s premier institute, Akaemos quickly found himself bored by the trite and routine studies that his teachers insisted were necessary to his success. At the age of sixteen, the Chiss decided to abandon the traditional learning routine in favor of more autodidactic methods.

Leaving his home world with nothing but his name and the clothes on his back, Akaemos lent his intellect to whomever would have him.
As it would happen, The Imperial Remnant took especial interest in the young Chiss. Offering their still rather sizable resources and the chance for upward mobility within the Imperial Meritocracy, Akaemos enlisted into the Imperial Reclamation Service as a Xenoarchaelogist. He found great joy in unearthing the ancient artifacts, and by unearthing dark secrets from ages long past Akaemos ascended rapidly through the IRS’ ranks. However, his life would forever be changed on the planet Kesh.

Under what seemed like a whim at the time, Akaemos managed to put pressure on the leaders of IRS to send an expeditionary force to the Takara Mountains on Kesh. Cashing in every favor and dirty trick he had in his arsenal, Akaemos finally received permission to begin a dig in the mountains. After months of searching, the Chiss officer found what he was looking for. A massive temple with towers that seemed to pierce the heavens above sprawled out before him, and he heard the ruins call him forth. Its siren song sang sweetly to him, but only him. His fellows were unwilling to approach the place which rang with Dark Side energy, and so it was Akaemos alone who entered the temple. It was here, among the ruins of and tomes of this temple that the Chiss received the truth of his existence. It was here where he began his initiation into the force. Where he learned of the Sith Lords of old and their shadowy arts. Where Akaemos Fain died, and Darth Eternus was born.
Name: F7-250

Age: 4 months off of the factory line

Gender: N/A (however, often referred to as a male)

Race: Droid

Appearance:

F7’s model is rather strange in comparison to more mundane droids like astromechs or translators. Powerful legs and elongated arms, each bearing three digits at the end, coupled with its streamlined body mark this droid as built for speed and agility. Its large, near seven foot tall silver body is accented with cobalt blue designs which glow palely. F7 moves with a near cat-like grace, every step calculated for its upmost efficiency.

Personality: F7’s primary directive is the care and protection of sentients during times of crisis. As it is a relatively new droid, it has had little time to develop the characteristic quirks of more time-worn robots and mainly sticks to its main functions. However, among sentients that F7 has spent a long time around, the droid develops a bit of an over-protective streak, seeing danger in even the most benign settings. Among such sentients, it will often rattle off the statistical likelihood of certain actions resulting in a gruesome death in a surprisingly chipper tone, though it seems just happy to help rather than happy about the chance of death. During times where its primary function cannot be fulfilled and it is not deactivated, F7 seems content to attach itself to whichever sentient can stand its presence and follow them until ordered otherwise. F7 is extremely fascinated by organic life, finding wonder in even the simplest of biological functions or organic interactions. As such, the droid has taken a shine to downloading data caches relating to organic functions, at times pestering sentients about what it perceives as biological curiosities.

Profession: Emergency Response Droid

Skills: F7 is programed with thousands of medical and safety protocols, and can sufficiently serve as a first responder of near any-kind. From paramedic to firefighter, F7 has the knowledge necessary to protect and serve its organic progenitors. As a droid, it has the basic knowledge regarding its own maintenance and upkeep, but is not designed as a repair droid. F7 can calculate advance mathematical quandaries and wide streams of statistical data at rapid rate, although for truly complex problems it would have to divert the necessary processing power away from its base subroutines.

Abilities: F7’s model was designed with advanced physical capabilities in mind. As a droid dropped into disaster zones with the intent to rescue individuals of interest, F7 was built to withstand a large amount of punishment and traverse unstable buildings quickly and efficiently. The droid is capable of moving at rapid speeds overland and preforming impressive acrobatic feats in order to perform its primary function. This model contains heighten hydraulic capabilities in all of its appendages, allowing it to lift large loads or leap great distances in order to complete its task. However, F7 is not a combat droid, and as such, has no programming which details how it should attack, or even approach, an aggressor.

Equipment: F7 is equipped with a number of in-built technological innovations which aid in its rescue attempts.
Infrared vision
Night vision
Telescopic vision
TeleSonic audio pickup
Field cauterizer
ECM-598 Medical Backpack
PED-21 distress beacon
Kolto Injectors
Medkit
Comlink
Holoprojector
Datapad/Data Link w/ connection to the Extranet
BX-333 Biorecorder
Foodstuff Ez1 Analyzer
Fire-suppression foam

Brief Backstory:
F7-250 was an experimental droid built with one directive in mind. One, simple, perfect goal to achieve. Prevent the unnecessary loss of organic life. One of the few of its kind ever created, no expense was spared when it came to the invention and outfitting of this droid. It was to be the first in a line of many rescue droids that were to change the scene of medical field in the known galaxy. Equipped with massive databanks which housed thousands of years of medicinal knowledge relating to hundreds of species across the cosmos, the F7-250 model was truly ahead of its time. Its inventor was projected to make millions, and he had a long list of clients lined up for this droid; ranging anywhere from the Hutt cartels of Nar Shaada to the newly vented Galactic Republic.

Unfortunately, the Imperial Remnant caught wind of this robotic wonder. Having no way to steal the plans or outbid their competitors before the inventor was to gift his creation to their enemies, the Imperial Remnant chose to destroy what they could rather than let the Republic seize control of this asset. Launching a series of coordinated bombings against the inventor’s laboratory, F7 was left alone in this galaxy as its brothers and its creator were ripped from existence, the droid itself only escaping destruction by a prodigious collapse of rubble which left it trapped and offline while the bombs continued to rage overhead.

Dug up months later by scavengers, F7 was sold as a simple labor droid to the Jedi Order, using its advanced strength and unique design to help the Jedi construct a new temple. Its true directive would resurge once again when, during construction, a large column of rock would crash down on a group of Force-sensitive younglings. Without even a moment’s hesitation, F7 rushed from its work to place itself between the younglings and the falling rubble, catching the rock as its systems strained to compensate for the added weight. From that moment forth, the Jedi realized F7’s true design. Eventually, the droid would be assigned to accompany a group of Jedi Knights on their new mission.
Name: Adrian Zhao
Age: 16
Gender: Male
Appearance:


Backstory: The first-born son of first-generation immigrant parents, Adrian is not a native of the state of Oregon. He was born in Los Angles, California, where his parents had the unfortunate circumstance of living in a rather poor district within the city. Adrian's parents were no strangers to poverty, having experienced much the same in lower-class China, but life was hard for them all the same. His father working two jobs and his mother working one as well just to keep bread on the table, Adrian has seen the arduous effort that his parents have put into providing for him and is determined to pay them back for their back-breaking labor.

He buried himself into his school work, neglecting social endeavors in favor of increasing his class rank. Adrian soon rose to the top of his class, surpassing his fellow students with ease and out-pacing the provided material weeks in advance. The principle of his school so impressed with Adrian's seeming unconquerable drive to succeed, she understood that this top student had nothing left to learn at her school. Without his knowledge, the principle wrote a recommendation letter to a close friend of hers, a certain headmaster of a prestigious private school in Oregon, and near-begged him to offer Adrian a full-ride to their academic institution.

It took until the end of Adrian's sophomore year, but the school finally yielded to the principle's request and sent Adrian an invitation to attend their academy. Though it was a great distance away, Adrian's parents fully supported the idea. With his parent's approval, the teenager packed up his meager possessions and boarded a flight to Oregon on his own. Rooming on location, Adrian is bound and determined to honor his parents faith in him at this new school.

Notes: Adrian has yet to discover his power. However, it will manifest should he put in a dangerous situation.

Power: Organic Exoskeleton Creation and Enhanced Speed
Name: Weston "Wes" Fields
Age: 18
Sex: Male

Appearance: Put simply, Wes is built like an Tauros. Standing at an imposing 6'2 and weighing in at a solid 221 lbs, he carries with him the strong build of a man who has known hard labor. His skin is dark from long days of work under an unrelenting sun and his form is taught with hard muscle gleaned from work on his family's ranch. Wes' face contains an angular, defined structure; jawline and cheekbones sharp against against a field of copper skin. Hair a chestnut brown, Wes endeavors to keep his locks short in a crew-cut style, keeping his forest green eyes clear of any distractions.

For clothes, Wes prefers to keep things simple and practical. His attire usually consists of blue jeans, solid-colored t-shirts, hiking boots, and a sturdy leather belt. Like his clothes, he keeps his accessories limited a pragmatic selection. Wes can usually be seen in a worn, black baseball cap and often wears a blue bandanna tied around his neck. While this scrap of cloth is nondescript in appearance, Wes places an excessive amount of importance upon it as it was his grandfather's before his. He refuses to part from it at anytime, and taking it without his explicit permission is a sure-fire way to earn his ire.

All of his smaller possessions, which range from the expected potions and food to strange little keepsakes he holds onto, he stores in brown backpack slung over his shoulder. Wes keeps his pokeballs holstered in his belt, the brightly colored devices stark against his admittedly drab appearance.

Personality: Despite his rather intimidating figure, at heart Wes is a gentle giant. He cares deeply about both his friends and his pokemon, and once his loyalty it is damned near impossible to lose it. He believes in solving problems with a cool head and steady supply of patience. Wes is a quiet man, but carries himself with a sort of friendly confidence that prevents him from dipping into the realms of solemnity. It's this type of silent assurance that leads both people to take a shine to Wes, and he has often found that pokemon in particular enjoy his calming company. Polite, hard working, and level-headed, Wes is the embodiment of his family's old-fashioned country ideals, and one would be hard-pressed to shake his steady patience beyond the point of breaking.

While a compassionate soul, Wes is not afraid to bloody his hands in the defense of those he loves. With his resounding sense of loyalty, Wes views those he has bonded with as close as family, and he would do anything to protect them. There is no line he would not cross in order safeguard someone he cares about, and while this has often proved to be a noble quality, it lends Wes to easy exploration should anyone target his loved ones.

For all his boons, Wes is not without his faults. He is a reserved man, often perfecting the company of pokemon to people, and that same patience which allows for his calm personality allows for Wes to take too long to make decisions. Prone to hiding his feelings, Wes will often bottle up his emotions until they build to a boil and threaten an explosive reckoning.

Profession: Formerly a rancher, Wes is now a fledgling Trainer.

Talents: Living out in the country for most of his life, Wes has picked up numerous skills which lend themselves to living off the land and surviving in the wilderness. He can successful set up a campsite, start a fire, identify common traits among poisonous plants, forage for food, and preform any number of minor survival activities.

His calm and quiet nature combined with his training as a rancher makes pokemon feel more comfortable in his presence, and he has often been called on by his parents to deal with an angry Tauros or disobedient Growlithe. Wes is fairly good at befriending and calming pokemon, but is by no means a savant in the skill.

Born the youngest of five older brothers, Wes is no stranger to the odd tussle or scrap. He is adept at wrestling and submission holds, utilizing his large size and innate strength to overpower his siblings, but would find himself easily outmatched by anyone with moderate to extensive combat training.

Raised and trained as a rancher, Wes has numerous skills which lend themselves to his family trade. He is able to ride a Rapidash with decent skill, help with the birthing and care of pokemon, perform minor mechanical repairs, and is proficient with the use of a lasso.

Wes also has a lovely singing voice; a resonant baritone which is filled with a rich, earthy warmth. He rather enjoys singing, the lilting melodies often reminding him of days long past under the loving eye of his mother, and often whispers soft lullabies to Bandit when the Zigzagoon has trouble sleeping in the light hours. It remains a secret pleasure of his, and when his voice crests high into the air it echoes with the warm memories of the ranch in Hoenn. However, due to his quiet nature, Wes would never admit to it or knowingly perform in the presence of others.

Starter Pokémon:
Zigzagoon named Bandit (Born from a Skitty and a Zigzagoon)
Female
Lvl. 5
Naughty Nature
Bio: Wes first encountered Bandit when he found the Zigzagoon attempting to steal food from his family's Mareep pen. Instead of chasing it off or throwing stones at the thieving pokemon, Wes instead brought out a bowl of food for the animal. Enjoying both the food and company Wes offered, Bandit became a more common sight around the ranch, following the youth wherever he went. Eventually, Wes convinced his parents to allow him to capture the pokemon, and the two have been inseparable ever since.
Personality: Though her thieving ways have been somewhat curbed by Wes' friendship, Bandit is still a troublemaker at heart. She loves getting into all sorts of mischief, and often goes out of her way to create discord. In short, the Zigzagoon could not be more different than her trainer, yet the two have an intense bond verging on the familial.
Ability: Pickup
Moves:
Tackle
Growl
Tail Whip
Simple Beam

Inventory:
Trainer Card
P$600 in Cash
$1400 in Bank
Potion x5
Pokeball x10
Map of Hoenn
PokéNav
Antidote x3
Paralyze Heal x3
Camping kit
Lighter
Clothes for a week
Hygiene supplies
Lasso

Hometown: Oldale Town, on a ranch just within the town limits.
Biography: The sixth son of a rancher and his wife, Wes has spent almost the entirety of his life surrounded by pokemon. From training the family Growlithe to herd their flock to helping birth a Ponyta foal, there has not been a moment in memory where Wes hasn't felt the companionship of the strange and wonderful creatures that inhabit his world. For the majority of his youth, Wes was content to simply live out his life on the ranch with his family, tending to the Tauros like so many of his kin had done before him. He was a simple child, with simple needs that were easy met by life in the country. If he wanted adventure, he'd simply tag along with an older brother for a quick camping trip out in the wilderness. If he wanted entertainment, he would compete in Rapidash races or wrestling contests with his siblings. If he wanted peace, he would listen as his mother sang soft lullabies to the baby pokemon as the moon crested high into the night sky, joining in when he felt the rare courage to do so. Life was easy, life was good, and Wes was content with his lot as a common rancher with an average family.

However, as time rolled onward and as his brothers began to embark on journeys both in Hoenn and throughout the other regions of the pokemon world, Wes found himself filled with wanderlust. His brothers would often tell stories of their adventures in far off lands, and such tales inspired Wes to strike out on a journey of his own. Unfortunately, with his brothers gone, Wes' parents needed help running the ranch. Putting aside his thirst for adventure in favor of his responsibility, Wes worked diligently under his parent's employ, all the while wishing for his brothers' swift return. Throughout the whole of his adolescence Wes stayed on that ranch, caught between his need to explore and the duty he owed his parents.

Wes grew strong while his brothers where away, hard muscle replacing the softness of his youth. Though he spent the majority his time tending to his father's pokemon, in his free moments he continued to hike and camp in the rolling hills of the country: able to stay out longer and longer from civilization with every trip into the woods. Wes grew comfortable amidst the wilds of Hoenn, his only companionship his Zigzagoon Bandit and whatever pokemon he could convince to abide his presence.

It was not until his eighteenth birthday that Wes would find his opportunity to heed adventure's call. His eldest brother had returned from his long journey across Kanto with a new wife, and had decided to take on the family business of ranching. His sudden return finally allowed for Wes to begin his pokemon adventure, albeit at an older age than he expected. With his brothers' having already explored the other existing regions of the world, Wes decided he would make his own mark in Sengun. Boarding a ferry in Slateport, Wes set sail for the strange and exciting land of Sengun.
Have a good time looking at my characters! If you see someone that would work for your RP, send me a message.


So, her's my CS. As for powers, I'd prefer something Aquatic, Nautical, or Water themed. Anything from basic water manipulation to aquatic animal attributes to even some Lovecraftian (Cthulhu-esque) or Mythological Sea God based abilities. Let me know what you think @Leechee!
@LeecheeIf you need inspiration for powers to put into the randomization pool, allow me to point you to the Superpower Wiki

http://powerlisting.wikia.com/wiki/Superpower_Wiki.
I'm definitely interested
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