STATUS:
"Gee Sam, this seems like the kinda case that requires the gentle, safe-cracking touch of the sociopathic, sausage-fingered freelance police."
9 yrs ago
Current
"Gee Sam, this seems like the kinda case that requires the gentle, safe-cracking touch of the sociopathic, sausage-fingered freelance police."
1
like
9 yrs ago
Blue in Dallas
Bio
Rain pattered dismally against the office’s windows, made liquid brass by the faint glow of the streetlamps below, and streaked against the glass like tears. Once, the words “Jennofski & Jennofski” had been painted in gold across these jalouises… but now there was only an outline, a ghost that had lingered, long past its time, when the acid rain had taken the rest to its grave. The Octo P.I. could sympathise with that.
But as long as he remained, those names would never be forgotten. Not in this, the office that had been his home, his sanctuary, and his prison. A perfectly preserved memory, kept sealed within the bell jar of personal tragedy. OctoP.I. sighed, deeply. “Of all the octopode's profiles in all the world… you had to read mine.”
Hi all, Jenno here! Or Captain. I'm your resident blues harpist, and part time octopode! (But let's keep that between you and me, eh? Nobody suspects a thing.) If you want to know anything just drop me a line via DMs and I'll get right back to you!
Oh wonderful! Glad to see the topic already up and ready to go. I should most likely have a character sheet up sometime within the next twenty-four hours, hope I can stand up to your expectations.
I'm already excited! I look forwards to the character.
This is an advanced roleplay, so I'm looking for reliable roleplayers who can produce at least two paragraphs a couple of times a week. Please do not apply if your schedule is hectic, or soon will be. This roleplay is definitely part action, but it's also a slice-of-life, so expect lulls in the combat where characters just talk and explore the setting. Hope you enjoy!
JoJo's Bizarre Adventure is an action-oriented series of manga and anime seasons based around the prolific Joestar family, and in the latter part of the series the focus comes to be around them fighting with metaphysical manifestations of their will and fighting spirits, Stands. Chocked full of musical pop culture references and creative over-the-top action, it's fun for a very specific part of the family. This roleplay will follow the basic themes of Part IV, Diamond is Unbreakable, in the sense that it's an action/slice-of-life that rotates around a small, fictional town where everyone knows one another.
"... the body was found at 5pm this morning, crumpled on the kitchen floor, face contorted in horror..."
"... police are considering this an open homicide case..."
"The victim's husband has denied allegations of foul play, and toxicology reports are coming back negative..."
It was plastered all over the news for weeks. Deaths always are, in quiet, idyllic little coastal towns like this one: Pleasant Valley, California. But it started on June 20th, 2000: that was the day the killings started. Havana Reddy had been a perfectly healthy, twenty year old repatriated suburbanite, with a loving husband, a plethora of middle-class friends and a stress-free job as a yoga instructor at her local gym. She ate well, and took care of herself. She turned up dead at 5pm on a warm Tuesday afternoon, sprawled out on her kitchen floor. Her husband had found her clutching a broken makeup mirror, surrounded by the shattered remains of a glass of store-bought "health juice". Her face had been contorted, in abject agony.
Police reported that there wasn't a mark on her, but suspected foul play. They thought her drink had looked suspicious, and took her husband in on suspicion of poisoning: but the toxicology came back negative, and a subsequent autopsy returned no signs of conventional poison. In the end, they concluded that it was a rare, but not unheard of, case of sudden, unexplained death. It wasn't a common occurrence, but it happened: several times a year in the U.S. alone. And with that verdict, most people were happy. It seemed feasible to most of the people of Pleasant Valley, and it put their minds at rest to know there wasn't a killer stalking their happy little town... ... but a small, fringe group of citizens knew better.
To most, Havana Reddy had been a spirited, spritely young woman, but otherwise unremarkable: but to a rare few with which she shared a special power, she was known instead to be the wielder of the remarkable, emotional-manipulating Stand,Midnight Oil. Because Havana Reddy was part of a secret society of less than one hundred, a minority that had come- through the influence of some cursed antiquated arrow, introduced to Pleasant Valley at the turn of the millennium- to possess the awesome power of a Stand, a metaphysical manifestation of her own strength of will, a superhuman power. And whilst to the rest of Pleasant Valley, her death might have seemed an unpleasant coincidence: to them, it was something much, much more. No Stand user could be so easily felled, and in the world of Stands, there was no such thing as coincidence. There was no doubt about it: "this has to be the work of an enemy stand!"
But even knowing this, there was a great hesitation about intervening, throughout the whole Stand User community. There was a resounding fear that, should anyone stand forwards and get involved, they might be next. Maybe Havana Reddy was a one-off? Maybe her death was enough...
22nd of October, 2000. Sunday. Damien Bourke has just been found dead, the sixth victim of this "Stand Killer" in the last four months alone. His stand, Celtic Spring, was one which controlled weather. Now that it's perished, nature struggles to adjust, and the rain makes the sand unto wet clay. Something needs to be done. That's where you come in.
You are The Boomtown Rats, a group of students from the graduating class of Pleasant Valley High. You stepped up to the plate when the rest of the Stand community buried its head in the sand: because when injustice arises, one can always invest their faith in the recklessness of students. You all know each other, somewhat. Faces seen passing in the hall, notes exchanged between desks during boring classes. But in many ways, you are perfect strangers. You know only the names of one another's stands, and that when nobody else was willing to bat, you all stepped forwards together. Your mission: to find and stop The Stand Killer, before your own numbers come up.
But beware, because there are powerful forces working against you. Poking around murder investigations won't make you any friends in the Pleasant Valley Police Department, and making ripples in the Stand Community brings with it the risk of upsetting Pleasant Valley's resident gangsters - a troupe of Stand Users whose Stands suggest The Chinese Zodiac: The Zodiac Killers. They are the current known possessors of The Antique Arrow that gave the majority of Pleasant Valley's Stand Users their powers.
You've got a long way to go, Boomtown Rats. Hah. So much for Pleasant Valley Sundays.
A Tourist's Guide to Pleasant Valley - Your wildest questions, answered!
Q. What is a 'Stand?' A. A Stand is a type of spiritual entity that can be summoned in order to fight (or perform other tasks) on their user's behalf. At their most basic, a Stand is the metaphysical representation of its user's soul and strength of will: the form your Stand takes and the ability it possesses say a lot about you and your innermost workings.
(OOC) A Stand can look like anything you want it to, but there are some slight rules your particular stands must obey: they can't be more than a few inches taller than their user, and they can't resemble stands already established in the JoJo canon. Furthermore, whilst your Stand can bestow a power similar to one in the established canon (to an extent), it can't have The World or Star Platinum's powers, or any other 'final boss tier' Stand's for that matter. Remember, your stand must be named after a band or a song - no matter how tenuous the relationship to its ability might be. That's half the fun!
Q. What's the deal with The Zodiac Killers? A. The Zodiac Killers are a name specifically used by the Stand community to refer to a collection of hitmen (and women) in the employ of the local organised crime family, a branch of a Russian crime syndicate called The Bratva. Whilst it might seem easy to assume they're the killers, The Bratva have actually gone on record denying their involvement, which is something they've never done, despite the heinous crimes they're known to have committed. Because of the peculiar nature of their express refusal to be associated with the murders, there's no real reason not to believe them. Although they didn't bring it here, they're also the current owners of The Antique Arrow, the ancient artefact credited with the ability to create Stand users - including, most likely, the killer you're searching for.
Q. What is The Stand Community like? Do they all know one another? A. The Stand Community is a bit of a misnomer, as it implies that Stand Users all know one another personally: this isn't actually the case. Instead it refers to a small population (approximately one hundred of Pleasant Valley's 10,000-person population) of people who, either through exposure to the arrow or else other circumstances (ie intense, prolonged suffering or a heritage of stand users), have developed the power to summon their own stands. The Stand Community are mostly un-associated with one another, but Stand Users (in this canon, anyway) can sense one another's power, so they're all aware that other stand users exist and are in close proximity. Some Stand Users become friends through this, as (it's rumoured) Stand Users are simply drawn to one another. However, there is a golden rule of thumb practiced by most all Stand Users in Pleasant Valley: don't tell your associates what your Stand does until they see it themselves, that element of surprise may well save your life.
The Boomtown Rats have gained a small amount of notoriety within The Stand Community, for being either incredibly brave or incredibly reckless. Perhaps this will make some Stand Users more inclined to help you, or hinder you. Only time will tell.
Q. What are the rules of having a Stand? A. Your Stand cannot be seen by 'normal' people, but it can still influence them, even kill them, if you so desire it. You can sense other stand users, unless they're actively suppressing their power, in which case you wouldn't be able to tell who is and isn't one. This, however, is a skill only 'practicing' stand users (that is, people who are less afraid of using their powers, a minority) possess. An unpracticed Stand User cannot suppress their presence. In terms of combat, Stand Users tend to obey a 'turn-based' rule, just out of common decency. Expect this of a rival with decorum, but an underhanded enemy might use it to their advantage. Cheating this rule yourself is cause for great mistrust in your motives.
Q. What're some of the more well-known areas of Pleasant Valley? Asking for a friend. A. Pleasant Valley has a few hotspots and watering holes that everyone will know about, here's a list:
The Blue Note - Everyone's favourite watering hole, The Blue Note is an old fashioned lounge bar, complete with a resident jazz band and a plethora of guest singers. It's not far from town centre, and you can spot it a mile off at night by the neon blue quarter-note they hang above the door. It serves guests of all ages (only age appropriate drinks, of course!), and it's run by the worldly, middle-aged Stand User William "Billy" Joel, an expatriate of Long Island. His stand is a mystery, but he doesn't try to suppress its presence. His bar is considered the smoothest night out in town. Billy himself is regarded as a man you can put your faith into. After all, everything the bar tender hears is confidential, isn't it?
Town Centre, The Piazza Del Sol - In the middle of Pleasant Valley is The Piazza Del Sol, a large, open square fashioned in the traditional renaissance style. Large, golden-brown stone tiles make up most of the floor, unevenly tanned to create the illusion of the sun sweeping across the square at all times. In the middle, a large water fountain is carved to look as though it's an unfolding flower, from which water pours throughout the year. In the colder seasons, the square is largely unoccupied except for by the benches flanking its edges, and the spherically tipped lamp posts. But in the Summer, market stalls open up and sell everything from fresh food to electronics. The third victim, Stevie Vito, was found here in August.
Umbrella Beach - So named because in the Summer months, tourists from all across the coast flock to Pleasant Valley and set up their parasols here. Umbrella Beach is a white sand beach on a bright blue coast, and it's famous for good waves and good vibrations. The beach itself was a much favoured vacation spot even before Pleasant Valley sprang up in the early 50s.
The Dock of the Bay/Sugar Bay - Named for the white sand that surrounds it, Sugar Bay is an inlet of sea to the north West of Pleasant Valley and the direct West of Umbrella Beach. It's from here that Pleasant Valley sprang forth, as "The Dock" was the foundation of the fishing village that one day became the town. The Bay is known to be a popular diving spot for lovers of the life aquatic, particularly tourists coming to see the illusive Sugar Ray. But The Dock is less popular, as legal fish numbers have dropped exponentially in the past decade. Now The Dock is associated with the shady dealings of The Bratva: the appearance of the fourth victim, Kristin McGrath (stand: Abracadabra) on The Dock is what motivated The Bratva to discuss their lack of involvement in the murders.
Pleasant Valley High - Otherwise known as 'Boomtown' within The Stand Community for its increasingly high number of stand users, this is the local high school and Pleasant Valley's pride and joy. The school delivers consistently high grades each year, although nobody is quite sure why given the amount of delinquents to attend - The Boomtown Rats included. The building was built in 1993 and is considered state of the art, with five floors full of the latest projectors, PCs and Macintosh computers. Legend has it, the staff room even has a PlayStation 2 in it! The school has a dark side, however: The Head Boy, Dee Snider, has a reputation for being an insufferable egotist and a class A bully, who uses his authority to terrorise the other students. He is Stand-less, but as brave as he is foolish.
Pleasant Valley High is located near the Eastern border of the town, and faces the hills of the East valley. Thus far, no students have been killed.
Rainbow Park - Originally known as 'Rainbow in the Dark Park' before it was re-branded to appear more 'family friendly', is a skate park to the west of The Piazza del Sol. Most of its residents are students (or drop outs) of Pleasant Valley High, but a few are college students clinging to their youth. It's notable that this skate park is fabled to house a sort of 'fight club' for Stand Users, although nobody ever seems to talk about it. Nobody is entirely sure how the rumours started.
The second murder was apparently committed here, the victim was Booker T. Potts and his sense-altering stand Green Onions.
Warehouse - Although it began life in the 60s as Dreaming Tables Ltd's biggest warehouse on the West coast, Warehouse has now been reduced to its function. It's a large, empty, dilapidated building not a mile West from Pleasant Valley high. It's got a reputation for being the place students bunk off to go smoke and drink. Occasionally bloody marks are found here, but thus far it's unrelated to any known murders or assaults: authorities think these incidents might be the fallout of a "rumble" between rival students.
Valley Mall - A touch of suburbia, Valley Mall is a large space for such a small town: it's to the South of town centre, and comprises a good portion of the work economy here in Pleasant Valley. It hosts the usual array of stores, and a few... esoteric ones. For whatever reason, Valley Mall is the host to a quarter dozen occultist stores, which offer wares a bit heavier than the average, new-age peddlers. The food court is a common hangout spot for Pleasant Valley teens outside of school hours.
So that's Pleasant Valley, now what about you?
Stand User Name: (A composition of the names of musicians, preferably associated with your stand's namesake but that isn't mandatory) Age: (17 - 19, you're in the last year of high school.) Gender: Brief description of appearance: Written descriptions are preferred over pictures, since a CS is an example of your quality as a writer. Personality summary: Short biography: How'd you get to Pleasant Valley, and how did you get your Stand? Namesakes:
Stand Name: Please name this after a song, band or memorable lyric. Description of Appearance: If your stand is humanoid can't be much taller than a grown person, or particularly broad, but otherwise may look how you desire. DISCLAIMER: These rules doesn't apply to enemy stands you might face. Power: This is where you'd enter your Stand's ability. It can have any ability, within reason, excluding the 'final boss' tier abilities from the series. Describe it concisely, and then elaborate. i.e; "Teleport - Now I'm over there." If yours is a short term ability (like teleporting), it can't be used in rapid succession, you'll need time to "recharge". Stats: This is where we determine your Stand's effectiveness. Don't worry too much about these letters, I won't penalise you if you do something particularly cool but it doesn't fit a rigid scoring system. These are more just a means of squaring up to other Stands, comparatively. If you're facing a stand two ranks stronger than you, for example, then you know already that you won't win in a straight up punch out, etc etc.
You have five letters to spend: one A, two Bs, and two Cs. Note that these stats aren't necessarily permanent - if your stand changes form, or over the course of the plot becomes more powerful, then enter the new stats under the original, in a hider labelled "augmented stats."
Destructive Power: This is how hard your stand hits. Does your stand punch like a boxer, or hit like a southbound freight train? Speed: This is how quick your stand can be. If you want to be able to mach punch (ORA ORA ORA ORA) then you're going to need at least a B. Range: This is how far your stand can reach. Note: if your Destructive Power stat is high, then this is low. If you have an A in DP, this must be a C. If you have a B in DP, this must be a B. If you have a C in DP, this must also be an A. So on, etc. Durability: How tough your stand is. Can you take as good a punch as you can throw? Precision: How precise are you? A C is just as precise as anyone else, an A is being a Jedi.
For example:
Stand User Name: Bruno Garcia Hays Age: 19 Gender: Male Brief description of appearance: Bruno is a tall, slender figure, 5'11", with narrow shoulders and an overall thin build. His hair is a cobalt blue, and he wears it up in a pompadour (although, to allay concerns, he isn't too defensive about it). His eyes are green, and his skin is lightly tanned, betraying his origins in a hotter climate. He wears a black leather jacket, around the collar of which is a black-and-white checkered pattern. Over his left hand he wears a single, padded leather glove.
Personality summary: Bruno is an Aussie, through and through: hot tempered and fast-mouthed. A reformed teen gangster, Bruno's heart is in the right place, but his execution can sometimes be less so. His playful teasing can seem cruel at times, and his rushing to fix problems with his fists can sometimes make them much, much worse. Still, his loyalty, once earned, is nigh unshakable.
Short biography: Bruno Hays is an Australian immigrant who was moved forcefully from his hometown of Trenchtown, New South Wales, by his parents after he'd been involved in a botched museum robbery, orchestrated by The Wailers. They were a gang of teen anarchists that Bruno had fallen in with at 13. During the robbery, a collection of valuable antiques went missing: Bruno never saw the benefits of any of them. Instead, in the commotion preceding his arrest, Bruno panicked and ran into the road, colliding head-on with a police car and losing his left arm due to a complication in the ensuing surgery. It was un-salvageable, and replaced with an inflexible wooden substitute- all that his family could afford- and such reality motivated Bruno to leave his roguish lifestyle behind at 17. It was well crafted, like the arm of a well made doll, but it was totally inanimate.
Bruno moved to Pleasant Valley with his parents, and his now-estranged, then-girlfriend Maria Shintaro, expecting to spend the rest of his life as "the one armed man". But upon arriving, Bruno suddenly found himself in the possession of a powerful spirit which allowed him to move his wooden arm as though it were made of flesh and bone again: and when he touched things with it, he could emulate the material. His arm could become stone, metal, any solid material. He would later learn that this was the birth of his stand, Matter of Fact!
Over the years he's kept it to himself, and wears a glove over his "stand arm" when he isn't using it. Sometime in the last few years, Maria left Bruno, leaving only a note which declared she was running to L.A., after she'd ransacked his room and stolen some of his most valuable possessions. He recently joined The Boomtown Rats, under the impression that his violent early teens might be put to better use via vigilantism. Namesakes: "Bruno Renzella" of Australian band Fat Lip, "Jerry Garcia", a finger amputee from the American rock band Grateful Dead, and "Colin Hays", a Scottish musician from the Australian band Men at Work.
Stand Name: Matter of Fact (Duran Duran) Description of Appearance: N/A: Bruno has never seen Matter of Fact "in person", as it were. He's only ever seen its arm, which remains even when he removes his wooden prosthetic. Said arm is a translucent sea green, and seems almost to let off a pale blue steam whenever it's outside of Bruno's arm. Although not particularly broad or powerful, the arm is fairly well toned and covered in what look to be small Widmanstätten patterns. In the absence of his prosthetic, Bruno wields this, but can no longer absorb other forms of matter. Power: Matter adoption - When Bruno touches a solid surface with his wooden arm, he can assimilate the materials and change the material his arm consists of, for the duration of the fight. This alters his stats, but the change is only temporary and the ability has a long "recharge" period. Stats: [Default - Wood] Destructive Power: B Speed: A Range: B Durability: C Precision: C
Absolutely beautiful! I have never in my life located a JoJo RP that seemed to hold some weight behind it, and by gods am I a fan of the series. I would simply like to place my immense interest here and now. Immediately I have nothing of concern, all seems well and good, after all, part IV seems like a wonderful thing to base an RP off of. One question I suppose, being a student would be a necessity? Something like a school janitor would be too much then?
Ex students, just graduated - but I'd certainly prefer they were all in a similar age range, yes. If that's an issue we can definitely talk compromises, I just wanted everyone to be vaguely associated with one another's natures.
Glad to see so much interest! I have CSs already prepared, so if it's all well and good you can expect an OOC tonight, and an IC when we've gathered everyone's characters.
I've actually tried to run this roleplay before, but for a number of reasons it didn't quite take-off in the way I might have liked. Since then, however, Part IV of JoJo's Bizarre Adventure has been released, so I figured - why not take another swing at it? Pleasant Valley Sunday takes place in the early 2000s, and is much in the same vein as Part IV in the sense that it follows a small group of Stand Users in a tiny town.
JoJo's Bizarre Adventure is an action-oriented series of manga and anime seasons based around the prolific Joestar family, and in the latter part of the series the focus comes to be around them fighting with metaphysical manifestations of their will and fighting spirits, Stands. Chocked full of musical pop culture references and creative over-the-top action, it's fun for a very specific part of the family. This roleplay will follow the basic themes of Part IV, Diamond is Unbreakable, in the sense that it's an action/slice-of-life that rotates around a small, fictional town where everyone knows one another.
"... the body was found at 5pm this morning, crumpled on the kitchen floor, face contorted in horror..."
"... police are considering this an open homicide case..."
"The victim's husband has denied allegations of foul play, and toxicology reports are coming back negative..."
It was plastered all over the news for weeks. Deaths always are, in quiet, idyllic little coastal towns like this one: Pleasant Valley, California. But it started on June 20th, 2000: that was the day the killings started. Havana Reddy had been a perfectly healthy, twenty year old repatriated suburbanite, with a loving husband, a plethora of middle-class friends and a stress-free job as a yoga instructor at her local gym. She ate well, and took care of herself. She turned up dead at 5pm on a warm Tuesday afternoon, sprawled out on her kitchen floor. Her husband had found her clutching a broken makeup mirror, surrounded by the shattered remains of a glass of store-bought "health juice". Her face had been contorted, in abject agony.
Police reported that there wasn't a mark on her, but suspected foul play. They thought her drink had looked suspicious, and took her husband in on suspicion of poisoning: but the toxicology came back negative, and a subsequent autopsy returned no signs of conventional poison. In the end, they concluded that it was a rare, but not unheard of, case of sudden, unexplained death. It wasn't a common occurrence, but it happened: several times a year in the U.S. alone. And with that verdict, most people were happy. It seemed feasible to most of the people of Pleasant Valley, and it put their minds at rest to know there wasn't a killer stalking their happy little town... ... but a small, fringe group of citizens knew better.
To most, Havana Reddy had been a spirited, spritely young woman, but otherwise unremarkable: but to a rare few with which she shared a special power, she was known instead to be the wielder of the remarkable, emotional-manipulating Stand,Midnight Oil. Because Havana Reddy was part of a secret society of less than one hundred, a minority that had come- through the influence of some cursed antiquated arrow, introduced to Pleasant Valley at the turn of the millennium- to possess the awesome power of a Stand, a metaphysical manifestation of her own strength of will, a superhuman power. And whilst to the rest of Pleasant Valley, her death might have seemed an unpleasant coincidence: to them, it was something much, much more. No Stand user could be so easily felled, and in the world of Stands, there was no such thing as coincidence. There was no doubt about it: "this has to be the work of an enemy stand!"
But even knowing this, there was a great hesitation about intervening, throughout the whole Stand User community. There was a resounding fear that, should anyone stand forwards and get involved, they might be next. Maybe Havana Reddy was a one-off? Maybe her death was enough...
22nd of October, 2000. Sunday. Damien Bourke has just been found dead, the sixth victim of this "Stand Killer" in the last four months alone. His stand, Celtic Spring, was one which controlled weather. Now that it's perished, nature struggles to adjust, and the rain makes the sand unto wet clay. Something needs to be done. That's where you come in.
You are The Boomtown Rats, a group of students from the graduating class of Pleasant Valley High. You stepped up to the plate when the rest of the Stand community buried its head in the sand: because when injustice arises, one can always invest their faith in the recklessness of students. You all know each other, somewhat. Faces seen passing in the hall, notes exchanged between desks during boring classes. But in many ways, you are perfect strangers. You know only the names of one another's stands, and that when nobody else was willing to bat, you all stepped forwards together. Your mission: to find and stop The Stand Killer, before your own numbers come up.
But beware, because there are powerful forces working against you. Poking around murder investigations won't make you any friends in the Pleasant Valley Police Department, and making ripples in the Stand Community brings with it the risk of upsetting Pleasant Valley's resident gangsters - a troupe of Stand Users whose Stands suggest The Chinese Zodiac: The Zodiac Killers. They are the current known possessors of The Antique Arrow that gave the majority of Pleasant Valley's Stand Users their powers.
You've got a long way to go, Boomtown Rats. Hah. So much for Pleasant Valley Sundays.
A Tourist's Guide to Pleasant Valley - Your wildest questions, answered!
Q. What is a 'Stand?' A. A Stand is a type of spiritual entity that can be summoned in order to fight (or perform other tasks) on their user's behalf. At their most basic, a Stand is the metaphysical representation of its user's soul and strength of will: the form your Stand takes and the ability it possesses say a lot about you and your innermost workings.
(OOC) A Stand can look like anything you want it to, but there are some slight rules your particular stands must obey: they can't be more than a few inches taller than their user, and they can't resemble stands already established in the JoJo canon. Furthermore, whilst your Stand can bestow a power similar to one in the established canon (to an extent), it can't have The World or Star Platinum's powers, or any other 'final boss tier' Stand's for that matter. Remember, your stand must be named after a band or a song - no matter how tenuous the relationship to its ability might be. That's half the fun!
Q. What's the deal with The Zodiac Killers? A. The Zodiac Killers are a name specifically used by the Stand community to refer to a collection of hitmen (and women) in the employ of the local organised crime family, a branch of a Russian crime syndicate called The Bratva. Whilst it might seem easy to assume they're the killers, The Bratva have actually gone on record denying their involvement, which is something they've never done, despite the heinous crimes they're known to have committed. Because of the peculiar nature of their express refusal to be associated with the murders, there's no real reason not to believe them. Although they didn't bring it here, they're also the current owners of The Antique Arrow, the ancient artefact credited with the ability to create Stand users - including, most likely, the killer you're searching for.
Q. What is The Stand Community like? Do they all know one another? A. The Stand Community is a bit of a misnomer, as it implies that Stand Users all know one another personally: this isn't actually the case. Instead it refers to a small population (approximately one hundred of Pleasant Valley's 10,000-person population) of people who, either through exposure to the arrow or else other circumstances (ie intense, prolonged suffering or a heritage of stand users), have developed the power to summon their own stands. The Stand Community are mostly un-associated with one another, but Stand Users (in this canon, anyway) can sense one another's power, so they're all aware that other stand users exist and are in close proximity. Some Stand Users become friends through this, as (it's rumoured) Stand Users are simply drawn to one another. However, there is a golden rule of thumb practiced by most all Stand Users in Pleasant Valley: don't tell your associates what your Stand does until they see it themselves, that element of surprise may well save your life.
The Boomtown Rats have gained a small amount of notoriety within The Stand Community, for being either incredibly brave or incredibly reckless. Perhaps this will make some Stand Users more inclined to help you, or hinder you. Only time will tell.
Q. What are the rules of having a Stand? A. Your Stand cannot be seen by 'normal' people, but it can still influence them, even kill them, if you so desire it. You can sense other stand users, unless they're actively suppressing their power, in which case you wouldn't be able to tell who is and isn't one. This, however, is a skill only 'practicing' stand users (that is, people who are less afraid of using their powers, a minority) possess. An unpracticed Stand User cannot suppress their presence. In terms of combat, Stand Users tend to obey a 'turn-based' rule, just out of common decency. Expect this of a rival with decorum, but an underhanded enemy might use it to their advantage. Cheating this rule yourself is cause for great mistrust in your motives.
Q. What're some of the more well-known areas of Pleasant Valley? Asking for a friend. A. Pleasant Valley has a few hotspots and watering holes that everyone will know about, here's a list:
The Blue Note - Everyone's favourite watering hole, The Blue Note is an old fashioned lounge bar, complete with a resident jazz band and a plethora of guest singers. It's not far from town centre, and you can spot it a mile off at night by the neon blue quarter-note they hang above the door. It serves guests of all ages (only age appropriate drinks, of course!), and it's run by the worldly, middle-aged Stand User William "Billy" Joel, an expatriate of Long Island. His stand is a mystery, but he doesn't try to suppress its presence. His bar is considered the smoothest night out in town. Billy himself is regarded as a man you can put your faith into. After all, everything the bar tender hears is confidential, isn't it?
Town Centre, The Piazza Del Sol - In the middle of Pleasant Valley is The Piazza Del Sol, a large, open square fashioned in the traditional renaissance style. Large, golden-brown stone tiles make up most of the floor, unevenly tanned to create the illusion of the sun sweeping across the square at all times. In the middle, a large water fountain is carved to look as though it's an unfolding flower, from which water pours throughout the year. In the colder seasons, the square is largely unoccupied except for by the benches flanking its edges, and the spherically tipped lamp posts. But in the Summer, market stalls open up and sell everything from fresh food to electronics. The third victim, Stevie Vito, was found here in August.
Umbrella Beach - So named because in the Summer months, tourists from all across the coast flock to Pleasant Valley and set up their parasols here. Umbrella Beach is a white sand beach on a bright blue coast, and it's famous for good waves and good vibrations. The beach itself was a much favoured vacation spot even before Pleasant Valley sprang up in the early 50s.
The Dock of the Bay/Sugar Bay - Named for the white sand that surrounds it, Sugar Bay is an inlet of sea to the north West of Pleasant Valley and the direct West of Umbrella Beach. It's from here that Pleasant Valley sprang forth, as "The Dock" was the foundation of the fishing village that one day became the town. The Bay is known to be a popular diving spot for lovers of the life aquatic, particularly tourists coming to see the illusive Sugar Ray. But The Dock is less popular, as legal fish numbers have dropped exponentially in the past decade. Now The Dock is associated with the shady dealings of The Bratva: the appearance of the fourth victim, Kristin McGrath (stand: Abracadabra) on The Dock is what motivated The Bratva to discuss their lack of involvement in the murders.
Pleasant Valley High - Otherwise known as 'Boomtown' within The Stand Community for its increasingly high number of stand users, this is the local high school and Pleasant Valley's pride and joy. The school delivers consistently high grades each year, although nobody is quite sure why given the amount of delinquents to attend - The Boomtown Rats included. The building was built in 1993 and is considered state of the art, with five floors full of the latest projectors, PCs and Macintosh computers. Legend has it, the staff room even has a PlayStation 2 in it! The school has a dark side, however: The Head Boy, Dee Snider, has a reputation for being an insufferable egotist and a class A bully, who uses his authority to terrorise the other students. He is Stand-less, but as brave as he is foolish.
Pleasant Valley High is located near the Eastern border of the town, and faces the hills of the East valley. Thus far, no students have been killed.
Rainbow Park - Originally known as 'Rainbow in the Dark Park' before it was re-branded to appear more 'family friendly', is a skate park to the west of The Piazza del Sol. Most of its residents are students (or drop outs) of Pleasant Valley High, but a few are college students clinging to their youth. It's notable that this skate park is fabled to house a sort of 'fight club' for Stand Users, although nobody ever seems to talk about it. Nobody is entirely sure how the rumours started.
The second murder was apparently committed here, the victim was Booker T. Potts and his sense-altering stand Green Onions.
Warehouse - Although it began life in the 60s as Dreaming Tables Ltd's biggest warehouse on the West coast, Warehouse has now been reduced to its function. It's a large, empty, dilapidated building not a mile West from Pleasant Valley high. It's got a reputation for being the place students bunk off to go smoke and drink. Occasionally bloody marks are found here, but thus far it's unrelated to any known murders or assaults: authorities think these incidents might be the fallout of a "rumble" between rival students.
Valley Mall - A touch of suburbia, Valley Mall is a large space for such a small town: it's to the South of town centre, and comprises a good portion of the work economy here in Pleasant Valley. It hosts the usual array of stores, and a few... esoteric ones. For whatever reason, Valley Mall is the host to a quarter dozen occultist stores, which offer wares a bit heavier than the average, new-age peddlers. The food court is a common hangout spot for Pleasant Valley teens outside of school hours.
Sorry folks, been a bit of a chaotic few months so I haven't checked the site much. A reboot doesn't seem to be in high probability, but I don't think any of us would object to familiar faces popping up in our own roleplays.
When Brande laid his eyes on the red that coated Zanna's hand, the same shade drained from his face, and he lost his air of wild enthusiasm. "Right, right - Of course. Here." Brande took a sharp glance out through the filth-encrusted windowpane, to assure himself they were now safe, before sheathing his blade with a metallic shhh... and swiping most of the clutter off of the work bench. Then he spoke calmly, but there was a sort of weakness to his voice: Brande felt a painful sympathy for those locked into battles they couldn't overcome with a swift blade and a witty retort. Brande had lost much in his life, but he'd always had his health. "It isn't much, but it should do."
He smiled at her, in a way he at least hoped was comforting. Then he reached into his bag, unfolded his shaving kit and fumbled about until he managed to take out his face cloth. It was a small patch of white, upon the corner of which was his own initials, B. A., written in a red thread. It looked fairly fancy, but its value was largely sentimental. "And here, use this - quit ruining your dress." He handed it over to her, "Will you be alright?"
Zanna sat on the work bench, still coughing. She hesitated before accepting the cloth.
"Thanks," she said, her eyes visibly watering a bit. She took a clear breath and it seemed her coughing fit had passed. Dabbing at the corners of her mouth, she sighed, "I'll be okay now... Sorry you had to see that."
Brande had motioned to say something along the lines of "I'm no stranger to blood," but caught it in his throat, upon realising it was hardly a comforting sentiment. He played it off as a cough of his own, into his balled fist. He settled on simply, "Don't be - I'm sorry you had to go through it. How long have you been unwell?"
Zanna looked down at her hands, twisting Brande's handkerchief around her fingers, "Since I was very young. It's gotten much worse recently. I'm... not actually supposed to be out of bed." She attempted to nervously chuckle, but it broke into small cough.
A pang of guilt ran through him, and it stung like a sword-swipe across the cheek. She wasn't meant to be out of bed, but he had her running through the streets. Then, he supposed, it was better that than in the bed of an orc. That might very well have killed her. "Well then, we'll have to get you home, or at least to a nearby bed." Brande contemplated that for a moment, and then glanced back over his shoulder, to the shack's door, "Is there anywhere near here where you can rest?"
"I'm pretty familiar with back alleys and I don't live too far from here. It shouldn't be too hard to--"
Zanna stood from the bench, absentmindedly patting the surface beside her as she moved. A look of alarm washed over her face and her eyes quickly swept the floor. "Agh... I left it back there," she frowned, running her hand down her cheek.
Brande quirked a brow, "Left what? Is it something important?"
"M-my slingshot...."
Brande stared at her for a moment in silence, as though he'd expected an answer with a bit more gravity behind it, and wasn't quite prepared to react to anything less. "A... sling shot?", he asked, dazedly. Then it hit him, like a tomato to the chest. "Ah - the slingshot you used to hit the orc, right?"
"Yeah...," Zanna's face flushed a deep shade of red, "It's... it's not actually mine. I borrowed it from someone."
He cast a glance over his shoulder, as though he were looking back into their joint past. In the excitement, he must have missed her dropping it. "Well, they're gonna have to find a new one - or wait a couple days, and hope it isn't stolen."
Zanna was silent. Her eyes drifted off to the corner of the room as her mind obviously wandered, concern creasing her forehead. "I guess he's going to find out I borrowed it without asking," she chuckled uneasily, "And that I was out of bed...."
Brande felt himself sigh internally. Why had he thought it would be as easy as saying "too bad"? He cursed quietly at his own quixotic drive to play the swashbuckling hero: "I- Don't look so worried, alright? We'll... figure something out."
Her eyes shifted to Brande and she stared at him. Hard. "Why did you help me out back there?" she said suddenly. Her voice was accompanied by a powerful gust of wind that caused the ivy leaves surrounding the shack to beat softly against the dirty windows.
Startled wasn't the word, nor was bewildered. Brande suddenly felt as though he were in trouble, for doing what he at least believed to be the right thing. "A... A swordsman's code. My father's. Why else, if not to uphold virtue, amica?"
Her eyes softened into a pitying look, though whether it was pity intended for Brande or herself was less clear. "Yes, but... I'm the one that shot the tomato at that orc. You didn't need to cause yourself so much trouble."
Brande turned his head towards the dim light of the window, and for an instant he was silent, introspective. The grim glow of sun on dirt cast lines about his face. Why had he leapt to her defence? "The orcs have taken enough. The tomato was your small act of rebellion - this was one of mine."
"Rebellion...," Zanna pensively bit her lip as she approached the door, waiting for Brande, "You could call it that, I guess..."
[i]Rain pattered dismally against the office’s windows, made liquid brass by the faint glow of the streetlamps below, and streaked against the glass like tears. Once, the words “Jennofski & Jennofski” had been painted in gold across these jalouises… but now there was only an outline, a ghost that had lingered, long past its time, when the acid rain had taken the rest to its grave.
The Octo P.I. could sympathise with that.
But as long as he remained, those names would never be forgotten. Not in this, the office that had been his home, his sanctuary, and his prison.
A perfectly preserved memory, kept sealed within the bell jar of personal tragedy.
OctoP.I. sighed, deeply.
“Of all the octopode's profiles in all the world… you had to read mine.” [/i]
Hi all, Jenno here! Or Captain. I'm your resident blues harpist, and part time octopode! (But let's keep that between you and me, eh? Nobody suspects a thing.)
If you want to know anything just drop me a line via DMs and I'll get right back to you!
<div style="white-space:pre-wrap;"><span class="bb-i">Rain pattered dismally against the office’s windows, made liquid brass by the faint glow of the streetlamps below, and streaked against the glass like tears. Once, the words “Jennofski & Jennofski” had been painted in gold across these jalouises… but now there was only an outline, a ghost that had lingered, long past its time, when the acid rain had taken the rest to its grave. <br>The Octo P.I. could sympathise with that. <br><br>But as long as he remained, those names would never be forgotten. Not in this, the office that had been his home, his sanctuary, and his prison. <br>A perfectly preserved memory, kept sealed within the bell jar of personal tragedy. <br>OctoP.I. sighed, deeply. <br>“Of all the octopode's profiles in all the world… you had to read mine.” </span><br><br>Hi all, Jenno here! Or Captain. I'm your resident blues harpist, and part time octopode! (But let's keep that between you and me, eh? Nobody suspects a thing.)<br>If you want to know anything just drop me a line via DMs and I'll get right back to you!</div>