Name: Cynthia (Tegrel MK II Unit 0)
Age: Unknown
Gender: Female
Description:
The Tegrel series are precision killing machines, programmed with stealth and martial arts techniques from around the galaxy. Cynthia is a prototype series model android that has no memory of her former self. Through second hand knowledge, she has learned a little of the corporation which designed her. She was designed by a rogue scientist as a pet project, and built with an emotional processor, as far as she knows, totally unique to her kind. After learning of the chilling fate her counterparts hold, she has dismissed her origins, and taken up a name she found, "Cynthia." She wanders seeking redemption, but part of the journey is learning what that means.
High Concept: Violence is not desirable. However, those that only exist to cause chaos should be removed. I.E. other Tegrel series.
Quirks: Can understand and feel emotions, but is often perplexed by them. Has the best of intentions, but social ineptitude can cause problems.
Skills:
Top Tier: Sneak, Perception, Athletics
Good: - Melee Weapons, Projectile (Thrown) weapons, Pickpocket, Influence (Can be influential because Tegrel are feared)
Bad: - Ballistic Weapons, Energy Weapons ("can use" but refuses) Negotiate (Too socially inept,) First Aid and Surgery (Helps by preventing damage, but being designed to kill, it's hard to help once someone is already hurt)
Age: Unknown
Gender: Female
Description:
The Tegrel series are precision killing machines, programmed with stealth and martial arts techniques from around the galaxy. Cynthia is a prototype series model android that has no memory of her former self. Through second hand knowledge, she has learned a little of the corporation which designed her. She was designed by a rogue scientist as a pet project, and built with an emotional processor, as far as she knows, totally unique to her kind. After learning of the chilling fate her counterparts hold, she has dismissed her origins, and taken up a name she found, "Cynthia." She wanders seeking redemption, but part of the journey is learning what that means.
High Concept: Violence is not desirable. However, those that only exist to cause chaos should be removed. I.E. other Tegrel series.
Quirks: Can understand and feel emotions, but is often perplexed by them. Has the best of intentions, but social ineptitude can cause problems.
Skills:
Top Tier: Sneak, Perception, Athletics
Good: - Melee Weapons, Projectile (Thrown) weapons, Pickpocket, Influence (Can be influential because Tegrel are feared)
Bad: - Ballistic Weapons, Energy Weapons ("can use" but refuses) Negotiate (Too socially inept,) First Aid and Surgery (Helps by preventing damage, but being designed to kill, it's hard to help once someone is already hurt)