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(Face Claim: Marc Forne)


Name: Kaden “Kade” Ritter

Appearance: Kaden has light skin and faint freckles, with dark brown eyes and even darker, nearly black, hair. He’s a bit on the thin side, though he often wears hoodies or other baggy clothes that make that fact unnoticeable. He also wears hats, almost never seen without one, everything from beanies and pompom tops to bucket hats to baseball caps and flat brims.

Age: 18

Personality: Quiet and thoughtful, Kade is a courteous and kind person, on the outside anyway. He cares about how people think of him, and finds it difficult to be genuine without breaking his kind and stoic mask. He wants to rage and scream and cry, not to be dramatic or draw attention to himself, but to actually feel real for once. He’s vindictive and self indulgent, only barely managing to stuff petty revenge behind his mask, and hiding his weaknesses the same way.

History: In the beginning Kade’s parents were together, but they were never happy. His father was blatantly an alcoholic and abusive, but it took a few years before his mother kicked him out for good. His mother wasn’t much better, not into drugs or booze, but just generally irresponsible, cruel, and ill-suited for anything related to parenthood. She rested on her parents’ money like it was a cure for all her problems and continued living like the spoiled princess her father treated her like as a child.

With less than stellar examples to follow, it wasn’t any wonder their only kid grew up thoroughly messed up. Luckily his friends, while oblivious, cushioned the worst of it. In the beginning at least, by their teenage years not even Kade’s perfect mask protected him from the booze and mary jane craze that swept across his school. Thankfully a penchant for drinking alcohol and smoking marijuana were the only bad habits he maintained, and only sparingly so people wouldn’t think badly of him.

The strange obsession with hats, and the perfect mask he always wore contributing to his outfits, combined nicely to give him a good sense of fashion. He has a part time job at a local clothing store called Outclass, with an opportunity to advance much higher in the company once he graduates. His place on the school swim team came with required volunteer hours at one of several locations, including the San Francisco Marine Wildlife Rescue Center, a veterinary clinic specialized in rescuing dolphins, turtles, and other marine wildlife in and around the San Francisco Bay.

Skills: Observation, deception, swimming, and a fashion sense.





The date is January 12th of 2016, and the place is the city of San Francisco, with a population of over 800,000 people. However, despite the city's color and sunshine, it is not a happy place, or at least not for all. The so-feared alien invasion Americans have been obsessed with for the last century has finally begun, only it isn't little green men in circular UFOs saying 'take me to your leader', instead it's a race of mind controlling worms known as the Yeerks, and the first of their targets is the city of San Francisco. Only the aliens' hosts have any idea of the invasion, and they can't warn anyone. The subtle Yeerk takeover has so far been slow and cautious, but it has paid off in it's flawlessness. Anyone could be controlled, even your best friend or your parent, and no one would know, so good is there act.

All is not without hope however, one of the Yeerks' enemies, an Andalite working alone to bring the parasites down, has come to Earth with a mission. Only the mission failed, and the alien's space ship was shot down. Now the alien has one last hope; Humanity itself. Armed with a cube of advanced technology known as the Escafil device that can grant the ability to morph into animals, the Andalite has come to the conclusion that giving a select group of humans this device, alongside opening their eyes to the secret invasion, may be the only way to protect the planet, and thus prevent the Yeerks from gaining an army of over seven billion humans with which to take over the galaxy.

Few witnessed the crash of the spaceship, the cloaking technology used to hide the ship still managing to function for a time, but those who did were close enough to feel the earth shake beneath their feet. Humans are curious creatures, it is only natural to want to investigate...





Hello! I realize many are not totally familiar with the Animorphs series, I myself have not read any of the books in a long time, and when I did read them I never managed to get my hands on all of them. So this series is going to be a bit AU, we're going to go with an original cast of animorph characters, but many of the major characters will be as they should; the Yeerks, Visser Three, the Hork-Bajir and the Taxxons of course, but others wont be as we remember them. Our allies, or soon to be allies at least, will be entirely original. Ax isn't here, but Elfangor will still be the one to give up the Escafil device, expect new faces from the Chee and Andalites however. The whole 'game' thing between Ellimist and Crayak is a bit sketchy, so we'll drop them as well. The other species in the galaxy, and the Yeerk-aligned defectors, are not well known to me and new things may occur, so expect them to be AU as well, though I'll be using the wiki liberally when needed.




For those that are not familiar with Animorphs at all and are still interested here is the wiki: animorphs.wikia.com/wiki/Main_Page

and here is the rules of the morphing power taken from the wiki's page on it: http://animorphs.wikia.com/wiki/Morphing

  • Rule 1: There is a time limit equal to two Earth hours. If one stays in morph for more than two hours, they are stuck, becoming a Nothlit. A Nothlit can never return to their original form, or morph, ever again.
  • Rule 2: You cannot 'acquire' a morph directly from another person's morph or acquire a morph while you are in a morph.
  • Rule 3: You cannot morph directly from one morph to another, you must return to your natural form first.
  • Rule 4: It is possible to combine the DNA of several samples from the same species, to create a new being for a morph. This is known as the Frolis Maneuver.
  • Rule 5: 'Morphing-sickness' is a rarely documented case when a morpher is allergic to DNA they have acquired. They become nauseous, and are prone to involuntary bouts of morphing when under stress. After a certain amount of time, between a few days and a week, one 'burps' the DNA so to speak, forcing out the creature in its entirety. Through the cascading cellular regeneration, an entirely new animal is created, and expelled from the morpher's system. They are then faced with the problem of having the animal there in the first place, should this animal prove to be dangerous. This process of expelling the DNA is called hereth Illint, translating from the Andalite tongue as "burping DNA".
  • Rule 6: When one morphs a being smaller than themselves, the extra mass is extruded into Z-space. In the rare event that a ship would pass by, they would be drawn into it and likely evaporated by the ship's force field (Also, if one was to morph a form larger than one's self, the extra mass would likely be drawn from Z-space).
  • Rule 7: One can morph any living multicelluar animal whose DNA they have acquired. However, one cannot morph a plant, a dead animal, inanimate objects (like chairs), or bacterium.
  • Rule 8: Only the body is morphed, though with focus the morphing power can be fooled into morphing some types of skin tight clothing with the morpher.


*Another thing to note is that it takes time to morph, typically two minutes to transition from one's base form to the morph. The time spent morphing counts toward the max amount of time one can spend morphed before the morph becomes permanent.

There are a lot of question marks and inconsistencies in the morphing power, such as can someone who has become stuck in their morph gain the ability to morph again from the Escafil device? And in one part of the story the Escafil device requires a morpher to touch one side of the cube to activate it in order to give the ability to non-morphers, but in another part of the story this isn't required. There's also occasions where the two hour limit is passed and yet characters manage to demorph anyway, and occasions where characters do actually become stuck in their morph. I'm willing to go with majority votes on these issues.




@TheUnknowable
@FantasyChic
@Letter Bee
@Nallore
@FantasyChic Of course! The more the merrier! I hope you have fun!
Thought-speech is another sketchy point. Presumably it's based on the Andalites natural telepathic abilities right? So if it's a change associated with the morphing technologies why doesn't it transfer to the natural form as well? *shrug* I'll just hand wave that as advanced alien tech that my mere human brain can't comprehend.

For those who don't know the series, thought-speech is a bit self-explanatory, but I'll explain anyway just so everyone knows for certain. It's basically a telepathic ability a morpher gains access to when morphed, especially useful for forms of creatures that don't do much talking or communicating. Andalites, the blue alien centaurs with scorpion tails that created the Escafil device and the morphing technology, do not have mouths on their faces, instead they have them on their feet (I think) and they do all their communicating with thought-speak instead of lips and vocal cords.

What do you guys think, is four enough to start an OOC?
Bump friends. :p
@Nallore Woo! That's two people, potentially four if the ones I spoke to before check in with us.
The date is January 12th of 2016, and the place is the city of San Francisco, with a population of over 800,000 people. However, despite the city's color and sunshine, it is not a happy place, or at least not for all. The so-feared alien invasion Americans have been obsessed with for the last century has finally begun, only it isn't little green men in circular UFOs saying 'take me to your leader', instead it's a race of mind controlling worms known as the Yeerks, and the first of their targets is the city of San Francisco. Only the aliens' hosts have any idea of the invasion, and they can't warn anyone. The subtle Yeerk takeover has so far been slow and cautious, but it has paid off in it's flawlessness. Anyone could be controlled, even your best friend or your parent, and no one would know, so good is there act.

All is not without hope however, one of the Yeerks' enemies, an Andalite working alone to bring the parasites down, has come to Earth with a mission. Only the mission failed, and the alien's space ship was shot down. Now the alien has one last hope; Humanity itself. Armed with a cube of advanced technology known as the Escafil device that can grant the ability to morph into animals, the Andalite has come to the conclusion that giving a select group of humans this device, alongside opening their eyes to the secret invasion, may be the only way to protect the planet, and thus prevent the Yeerks from gaining an army of over seven billion humans with which to take over the galaxy.

Few witnessed the crash of the spaceship, the cloaking technology used to hide the ship still managing to function for a time, but those who did were close enough to feel the earth shake beneath their feet. Humans are curious creatures, it is only natural to want to investigate...





Hello! I realize many are not totally familiar with the Animorphs series, I myself have not read any of the books in a long time, and when I did read them I never managed to get my hands on all of them. So this series is going to be a bit AU, we're going to go with an original cast of animorph characters, but many of the major characters will be as they should; the Yeerks, Visser Three, the Hork-Bajir and the Taxxons of course, but others wont be as we remember them. Our allies, or soon to be allies at least, will be entirely original. Ax isn't here, but Elfangor will still be the one to give up the Escafil device, expect new faces from the Chee and Andalites however. The whole 'game' thing between Ellimist and Crayak is a bit sketchy, so we'll drop them as well. The other species in the galaxy, and the Yeerk-aligned defectors, are not well known to me and new things may occur, so expect them to be AU as well, though I'll be using the wiki liberally when needed.




For those that are not familiar with Animorphs at all and are still interested here is the wiki: animorphs.wikia.com/wiki/Main_Page

and here is the rules of the morphing power taken from the wiki's page on it: http://animorphs.wikia.com/wiki/Morphing

  • Rule 1: There is a time limit equal to two Earth hours. If one stays in morph for more than two hours, they are stuck, becoming a Nothlit. A Nothlit can never return to their original form, or morph, ever again.
  • Rule 2: You cannot 'acquire' a morph directly from another person's morph or acquire a morph while you are in a morph.
  • Rule 3: You cannot morph directly from one morph to another, you must return to your natural form first.
  • Rule 4: It is possible to combine the DNA of several samples from the same species, to create a new being for a morph. This is known as the Frolis Maneuver.
  • Rule 5: 'Morphing-sickness' is a rarely documented case when a morpher is allergic to DNA they have acquired. They become nauseous, and are prone to involuntary bouts of morphing when under stress. After a certain amount of time, between a few days and a week, one 'burps' the DNA so to speak, forcing out the creature in its entirety. Through the cascading cellular regeneration, an entirely new animal is created, and expelled from the morpher's system. They are then faced with the problem of having the animal there in the first place, should this animal prove to be dangerous. This process of expelling the DNA is called hereth Illint, translating from the Andalite tongue as "burping DNA".
  • Rule 6: When one morphs a being smaller than themselves, the extra mass is extruded into Z-space. In the rare event that a ship would pass by, they would be drawn into it and likely evaporated by the ship's force field (Also, if one was to morph a form larger than one's self, the extra mass would likely be drawn from Z-space).
  • Rule 7: One can morph any living multicelluar animal whose DNA they have acquired. However, one cannot morph a plant, a dead animal, inanimate objects (like chairs), or bacterium.


*Another thing to note is that it takes time to morph, typically two minutes to transition from one's base form to the morph. The time spent morphing counts toward the max amount of time one can spend morphed before the morph becomes permanent.

There are a lot of question marks and inconsistencies in the morphing power, such as can someone who has become stuck in their morph gain the ability to morph again from the Escafil device? And in one part of the story the Escafil device requires a morpher to touch one side of the cube to activate it in order to give the ability to non-morphers, but in another part of the story this isn't required. There's also occasions where the two hour limit is passed and yet characters manage to demorph anyway, and occasions where characters do actually become stuck in their morph. I'm willing to go with majority votes on these issues.

@Letter Bee
@TheUnknowable
Three days later I fix my post. ;)
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