Appearance: Kaden has light skin and faint freckles, with dark brown eyes and even darker, nearly black, hair. He’s a bit on the thin side, though he often wears hoodies or other baggy clothes that make that fact unnoticeable. He also wears hats, almost never seen without one, everything from beanies and pompom tops to bucket hats to baseball caps and flat brims.
Age: 18
Personality: Quiet and thoughtful, Kade is a courteous and kind person, on the outside anyway. He cares about how people think of him, and finds it difficult to be genuine without breaking his kind and stoic mask. He wants to rage and scream and cry, not to be dramatic or draw attention to himself, but to actually feel real for once. He’s vindictive and self indulgent, only barely managing to stuff petty revenge behind his mask, and hiding his weaknesses the same way.
History: In the beginning Kade’s parents were together, but they were never happy. His father was blatantly an alcoholic and abusive, but it took a few years before his mother kicked him out for good. His mother wasn’t much better, not into drugs or booze, but just generally irresponsible, cruel, and ill-suited for anything related to parenthood. She rested on her parents’ money like it was a cure for all her problems and continued living like the spoiled princess her father treated her like as a child.
With less than stellar examples to follow, it wasn’t any wonder their only kid grew up thoroughly messed up. Luckily his friends, while oblivious, cushioned the worst of it. In the beginning at least, by their teenage years not even Kade’s perfect mask protected him from the booze and mary jane craze that swept across his school. Thankfully a penchant for drinking alcohol and smoking marijuana were the only bad habits he maintained, and only sparingly so people wouldn’t think badly of him.
The strange obsession with hats, and the perfect mask he always wore contributing to his outfits, combined nicely to give him a good sense of fashion. He has a part time job at a local clothing store called Outclass, with an opportunity to advance much higher in the company once he graduates. His place on the school swim team came with required volunteer hours at one of several locations, including the San Francisco Marine Wildlife Rescue Center, a veterinary clinic specialized in rescuing dolphins, turtles, and other marine wildlife in and around the San Francisco Bay.
Skills: Observation, deception, swimming, and a fashion sense.
The date is January 12th of 2016, and the place is the city of San Francisco, with a population of over 800,000 people. However, despite the city's color and sunshine, it is not a happy place, or at least not for all. The so-feared alien invasion Americans have been obsessed with for the last century has finally begun, only it isn't little green men in circular UFOs saying 'take me to your leader', instead it's a race of mind controlling worms known as the Yeerks, and the first of their targets is the city of San Francisco. Only the aliens' hosts have any idea of the invasion, and they can't warn anyone. The subtle Yeerk takeover has so far been slow and cautious, but it has paid off in it's flawlessness. Anyone could be controlled, even your best friend or your parent, and no one would know, so good is there act.
All is not without hope however, one of the Yeerks' enemies, an Andalite working alone to bring the parasites down, has come to Earth with a mission. Only the mission failed, and the alien's space ship was shot down. Now the alien has one last hope; Humanity itself. Armed with a cube of advanced technology known as the Escafil device that can grant the ability to morph into animals, the Andalite has come to the conclusion that giving a select group of humans this device, alongside opening their eyes to the secret invasion, may be the only way to protect the planet, and thus prevent the Yeerks from gaining an army of over seven billion humans with which to take over the galaxy.
Few witnessed the crash of the spaceship, the cloaking technology used to hide the ship still managing to function for a time, but those who did were close enough to feel the earth shake beneath their feet. Humans are curious creatures, it is only natural to want to investigate...
Name:
Appearance:
Age:
Personality:
History:
Skills:
Hello! I realize many are not totally familiar with the Animorphs series, I myself have not read any of the books in a long time, and when I did read them I never managed to get my hands on all of them. So this series is going to be a bit AU, we're going to go with an original cast of animorph characters, but many of the major characters will be as they should; the Yeerks, Visser Three, the Hork-Bajir and the Taxxons of course, but others wont be as we remember them. Our allies, or soon to be allies at least, will be entirely original. Ax isn't here, but Elfangor will still be the one to give up the Escafil device, expect new faces from the Chee and Andalites however. The whole 'game' thing between Ellimist and Crayak is a bit sketchy, so we'll drop them as well. The other species in the galaxy, and the Yeerk-aligned defectors, are not well known to me and new things may occur, so expect them to be AU as well, though I'll be using the wiki liberally when needed.
Rule 1: There is a time limit equal to two Earth hours. If one stays in morph for more than two hours, they are stuck, becoming a Nothlit. A Nothlit can never return to their original form, or morph, ever again.
Rule 2: You cannot 'acquire' a morph directly from another person's morph or acquire a morph while you are in a morph.
Rule 3: You cannot morph directly from one morph to another, you must return to your natural form first.
Rule 4: It is possible to combine the DNA of several samples from the same species, to create a new being for a morph. This is known as the Frolis Maneuver.
Rule 5: 'Morphing-sickness' is a rarely documented case when a morpher is allergic to DNA they have acquired. They become nauseous, and are prone to involuntary bouts of morphing when under stress. After a certain amount of time, between a few days and a week, one 'burps' the DNA so to speak, forcing out the creature in its entirety. Through the cascading cellular regeneration, an entirely new animal is created, and expelled from the morpher's system. They are then faced with the problem of having the animal there in the first place, should this animal prove to be dangerous. This process of expelling the DNA is called hereth Illint, translating from the Andalite tongue as "burping DNA".
Rule 6: When one morphs a being smaller than themselves, the extra mass is extruded into Z-space. In the rare event that a ship would pass by, they would be drawn into it and likely evaporated by the ship's force field (Also, if one was to morph a form larger than one's self, the extra mass would likely be drawn from Z-space).
Rule 7: One can morph any living multicelluar animal whose DNA they have acquired. However, one cannot morph a plant, a dead animal, inanimate objects (like chairs), or bacterium.
Rule 8: Only the body is morphed, though with focus the morphing power can be fooled into morphing some types of skin tight clothing with the morpher.
*Another thing to note is that it takes time to morph, typically two minutes to transition from one's base form to the morph. The time spent morphing counts toward the max amount of time one can spend morphed before the morph becomes permanent.
There are a lot of question marks and inconsistencies in the morphing power, such as can someone who has become stuck in their morph gain the ability to morph again from the Escafil device? And in one part of the story the Escafil device requires a morpher to touch one side of the cube to activate it in order to give the ability to non-morphers, but in another part of the story this isn't required. There's also occasions where the two hour limit is passed and yet characters manage to demorph anyway, and occasions where characters do actually become stuck in their morph. I'm willing to go with majority votes on these issues.
Thought-speech is another sketchy point. Presumably it's based on the Andalites natural telepathic abilities right? So if it's a change associated with the morphing technologies why doesn't it transfer to the natural form as well? *shrug* I'll just hand wave that as advanced alien tech that my mere human brain can't comprehend.
For those who don't know the series, thought-speech is a bit self-explanatory, but I'll explain anyway just so everyone knows for certain. It's basically a telepathic ability a morpher gains access to when morphed, especially useful for forms of creatures that don't do much talking or communicating. Andalites, the blue alien centaurs with scorpion tails that created the Escafil device and the morphing technology, do not have mouths on their faces, instead they have them on their feet (I think) and they do all their communicating with thought-speak instead of lips and vocal cords.
What do you guys think, is four enough to start an OOC?
The date is January 12th of 2016, and the place is the city of San Francisco, with a population of over 800,000 people. However, despite the city's color and sunshine, it is not a happy place, or at least not for all. The so-feared alien invasion Americans have been obsessed with for the last century has finally begun, only it isn't little green men in circular UFOs saying 'take me to your leader', instead it's a race of mind controlling worms known as the Yeerks, and the first of their targets is the city of San Francisco. Only the aliens' hosts have any idea of the invasion, and they can't warn anyone. The subtle Yeerk takeover has so far been slow and cautious, but it has paid off in it's flawlessness. Anyone could be controlled, even your best friend or your parent, and no one would know, so good is there act.
All is not without hope however, one of the Yeerks' enemies, an Andalite working alone to bring the parasites down, has come to Earth with a mission. Only the mission failed, and the alien's space ship was shot down. Now the alien has one last hope; Humanity itself. Armed with a cube of advanced technology known as the Escafil device that can grant the ability to morph into animals, the Andalite has come to the conclusion that giving a select group of humans this device, alongside opening their eyes to the secret invasion, may be the only way to protect the planet, and thus prevent the Yeerks from gaining an army of over seven billion humans with which to take over the galaxy.
Few witnessed the crash of the spaceship, the cloaking technology used to hide the ship still managing to function for a time, but those who did were close enough to feel the earth shake beneath their feet. Humans are curious creatures, it is only natural to want to investigate...
Name:
Appearance:
Age:
Personality:
History:
Skills:
Hello! I realize many are not totally familiar with the Animorphs series, I myself have not read any of the books in a long time, and when I did read them I never managed to get my hands on all of them. So this series is going to be a bit AU, we're going to go with an original cast of animorph characters, but many of the major characters will be as they should; the Yeerks, Visser Three, the Hork-Bajir and the Taxxons of course, but others wont be as we remember them. Our allies, or soon to be allies at least, will be entirely original. Ax isn't here, but Elfangor will still be the one to give up the Escafil device, expect new faces from the Chee and Andalites however. The whole 'game' thing between Ellimist and Crayak is a bit sketchy, so we'll drop them as well. The other species in the galaxy, and the Yeerk-aligned defectors, are not well known to me and new things may occur, so expect them to be AU as well, though I'll be using the wiki liberally when needed.
Rule 1: There is a time limit equal to two Earth hours. If one stays in morph for more than two hours, they are stuck, becoming a Nothlit. A Nothlit can never return to their original form, or morph, ever again.
Rule 2: You cannot 'acquire' a morph directly from another person's morph or acquire a morph while you are in a morph.
Rule 3: You cannot morph directly from one morph to another, you must return to your natural form first.
Rule 4: It is possible to combine the DNA of several samples from the same species, to create a new being for a morph. This is known as the Frolis Maneuver.
Rule 5: 'Morphing-sickness' is a rarely documented case when a morpher is allergic to DNA they have acquired. They become nauseous, and are prone to involuntary bouts of morphing when under stress. After a certain amount of time, between a few days and a week, one 'burps' the DNA so to speak, forcing out the creature in its entirety. Through the cascading cellular regeneration, an entirely new animal is created, and expelled from the morpher's system. They are then faced with the problem of having the animal there in the first place, should this animal prove to be dangerous. This process of expelling the DNA is called hereth Illint, translating from the Andalite tongue as "burping DNA".
Rule 6: When one morphs a being smaller than themselves, the extra mass is extruded into Z-space. In the rare event that a ship would pass by, they would be drawn into it and likely evaporated by the ship's force field (Also, if one was to morph a form larger than one's self, the extra mass would likely be drawn from Z-space).
Rule 7: One can morph any living multicelluar animal whose DNA they have acquired. However, one cannot morph a plant, a dead animal, inanimate objects (like chairs), or bacterium.
*Another thing to note is that it takes time to morph, typically two minutes to transition from one's base form to the morph. The time spent morphing counts toward the max amount of time one can spend morphed before the morph becomes permanent.
There are a lot of question marks and inconsistencies in the morphing power, such as can someone who has become stuck in their morph gain the ability to morph again from the Escafil device? And in one part of the story the Escafil device requires a morpher to touch one side of the cube to activate it in order to give the ability to non-morphers, but in another part of the story this isn't required. There's also occasions where the two hour limit is passed and yet characters manage to demorph anyway, and occasions where characters do actually become stuck in their morph. I'm willing to go with majority votes on these issues.
Electroform: Converting to a body made entirely of energy, Josh has the ability to become what is essentially sentient electricity. In this form he can travel through conductive elements like power cables, possess technological devices, and subsist entirely on a diet of energy, as well as becoming immune to the effects of disease and physical injury. On the downside he becomes susceptible to EMPs and unstable once in contact with insulators such as rubber or air.
While Josh cannot be harmed physically as an electroform, he can still be destabilized by energy-based attacks, his own energy expenditure, psychic attacks, and power surges or blackouts. Instead of manifesting as bleeding or bruising however, upon returning to his physical form the damage would present as exhaustion, hypothermia, or overheating, potentially to a fatal degree.
Clothing, carried objects, and sometimes even small creatures can all be carried by Josh into his electroform, becoming encoded software stored in his consciousness, essentially frozen in a sort of stasis before rematerializing when he returns to his physical form. The software cannot be edited, deleted, or added to.
[ G E A R ]
Attire | professional modern style / high quality Armament/Equipment | custom secure tablet / smart watch
Cool, calm, collected, Josh maintains a serious demeanor, coming across as somewhat distant and arrogant, bit it's a cover for his shy insecurities. Clever is the smallest word for what he is, not just in science and technology, but in wit and banter as well- provided he's comfortable enough to allow it.
Occupation/Trade | Criminal Associate / High School Student Skills/Talents |
Family | Damian Diaz / Camilla Monte / Julio Diaz / Joshua Diaz
Joshua never met his grandparents Damian and Camilla, nor did he ever meet his mother. His father, Julio, never spoke of her, and Josh has decided that probably meant he didn't know her either - at least, not beyond her name, which he never deigned to share with him. Like his uncle, Josh has always had his powers, and followed his father's lead of never mentioning them. He used them to hide at first, whenever he was in trouble, or someone was mean to him, he vanished into a computer and read or played on the internet. When his father went away on murder charges, he was lost and unsure of his future, and wondered if he ever would have had one even if his father had stayed. Landing in the lap of his estranged uncle was a blessing, someone with ideals and compassion to help him find his way and achieve his dreams. Not to mention, Roman had powers too.
Background |
Josh grew up in Los Angeles with his father and various temporary step-somethings - whatever the word was for a stepmother without the actual marrying his father bit. He used his powers to avoid getting in trouble, and not for much else. They were not rich, nor poor, but his father was gullible and alcoholic, allowing people to use him for his money until he had little left, and then allowed new people to suck him into less than legal professions. Josh didn't know much about it, and liked it that way, because home had never really felt like home, but now it was an actively uncomfortable and scary place to be.
Josh wasn't the one to turn his father in, but when the police came, he didn't protest in his father's defence, instead clamming up and ever since keeping himself in an icy barrier that would never give anything away. After moving in with his uncle and becoming close, that chill abated slightly, and he knew his father going away was for the better, but his uncle was also a criminal. Roman was involved with a group called Chimera, not drug pushers or gangsters, but criminals all the same. Josh involved himself, forcing his way onto Chimera's radar without Roman's consent, and becoming something of an... intern. Roman and Julio might have both been criminals, but they were very different kinds, and while he didn't miss his father, he would miss Roman. So Josh became an associate, because next time he wouldn't let anyone take his family from him without a fight.
Electroform: Converting to a body made entirely of energy, Roman has the ability to become what is essentially sentient electricity. In this form he can travel through conductive elements like power cables, possess technological devices, and subsist entirely on a diet of energy, as well as becoming immune to the effects of disease and physical injury. On the downside he becomes susceptible to EMPs and unstable once in contact with insulators such as rubber or air.
While Roman cannot be harmed physically as an electroform, he can still be destabilized by energy-based attacks, his own energy expenditure, psychic attacks, and power surges or blackouts. Instead of manifesting as bleeding or bruising however, upon returning to his physical form the damage would present as exhaustion, hypothermia, or overheating, potentially to a fatal degree.
Clothing, carried objects, and sometimes even small creatures can all be carried by Roman into his electroform, becoming encoded software stored in his consciousness, essentially frozen in a sort of stasis before rematerializing when he returns to his physical form. The software cannot be edited, deleted, or added to.
Electrokinetics: While bound to the limited natural behavior of electricity as an electroform, the same rules do not apply in his physical form. Capable of launching electrical attacks or manipulating electrical fields from a distance, Roman can operate in both an offensive and defensive capacity using everything from sparks, bolts, and shockwaves to overloads, force fields, and flight.
Affiliation | Chimera Alignment | Dynamo Personality/Habits |
Roman is energetic and restless, with a confident decisiveness that holds a certain charisma. Being inquisitive and compassionate, he also holds a certain charm that makes him likeable. However he has a stubborn deviant streak, refusing to conform and reluctant to deal with authority. Apart from his young nephew, he finds it hard to open up and maintain close relationships.
trilingual - english, spanish, italian programming / hacking art - digital, traditional
Family | Damian Diaz / Camilla Monte / Julio Diaz / Joshua Diaz
Roman’s parents, Damian and Camilla, were just rethinking their divorce when they died mysteriously. Neither he nor his elder brother, Julio, were sad to see them go. They were judgemental and shallow people who couldn’t handle their own emotions, and should never have been allowed to let their baggage loose on children. Julio was little better, sleeping around and getting involved in things he shouldn’t, spewing offensive rhetoric that drove the brothers apart. Julio now sits in jail, and in the ensuing debate over the fate of his son, Roman fought for and won custody.
Background |
Neither of his parents had been ultra-rich, but they had been well off. Key word being ‘had.’ Roman and his brother grew up in Uptown with their mother, visiting their father on alternating holidays in Midtown. Camilla Monte did love to spend her money however, and not always in legal ways. Between her expensive tastes and long bouts of emotional and impulsive luxury cruises, by the time she reignited her relationship with their father and they both tumbled over the railing in a drunken stupor, they only had a fraction of what they should have inherited. Julio sold their home and moved to Los Angeles, leaving Roman to take his share and rent an apartment in Midtown.
Now, Roman had always had powers, it was an unacknowledged fact that their family liked to forget. When he was a child the lights would flicker on and off at his will, but he spent so long hiding it, imitating his mother and pretending not to notice it, that it never occurred to him to use them intentionally until his later high school years. He discovered an ability to manipulate certain kinds of technology, interfacing with and commanding computers and phones as well as lamps and various other tech. It became a quality of life thing, not a special skill used for anything but mundane tasks.
Then, a month into his new home in Midtown, he possessed a computer in the library. He was stuck there for nearly two months, flickering in and out of the physical world helplessly, causing the librarians to become convinced they were haunted. Except he hadn’t actually possessed the computer, not really, he’d simply turned himself into an electrical form; he’d finally used his powers so much that he tipped over the threshold, becoming energy himself. When he resurfaced a good six months after his disappearance, it took some time to adjust after having learned how to navigate the various networks of the city, building and creating things that weren’t possible in the material world. He’d only stayed so long because time had flowed differently for him; his body did not need sleep or nutrients, nor did he see the sun rise or night fall or any other thing that marked the passage of time for organic people - in fact he’d only left after nearly dying when a power outage plunged him into darkness and he had to cut off huge chunks of accumulated data and programs he no longer had the power run. It had felt a bit like chopping his brain in half.
Then came Julio’s sentence, and the custody court, and Roman latched onto that new purpose like a lifeline, trying to regain a sense of normalcy after almost forgetting the real world even existed. Josh became more than a distraction however, especially when he developed powers, and while he might’ve been his nephew, it felt more like having a little brother. The two of them became a team, their relationship the foundation of his new bold confidence and driving him right into the arms of Chimera, a group Roman believed could make a brighter, more secure future for himself, Josh, and others like them; those who were trapped in a system that could only harm and never help.