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    1. chayden13 8 yrs ago

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<Snipped quote by chayden13>

Yes. Prisoners are among one of the roles usually always open that is acceptable. Republic soldiers are able to be characters as they are easier to plausibly explain their involvement compared to Imperial ones, and I feel it's reasonable to make you aware that your PC (in a PvP) is at a disadvantage against turned Jedi or turned Sith PCs. While combat isn't an issue with this rp, namely we try to focus more on story than combat, it is a factor that can come up if key conditions are met and during completing your goals of saving the Jedi. As long as you realize and accept that, it will be alright for you to make a Republic soldier.


Ok awesome! As far as the combat for the soldier goes I expected as much and slim completely fine with it. I figured that I'd add it to create some more diversity among the different character types. Plus, I was thinking of making the two brothers and so creating potentially interesting conflict.
@chayden13 Any plans of how to introduce your characters?


I wasn't entirely sure what would be the best introduction. I guess it would depend on what characters there are available to work with. I know you mentioned an alliance with Thraleth. I was thinking of splitting the Twins up, one brokering an alliance with Thraleth while the other attacked anothermilitary target to distract the Concord away from Cawanor.
Hello! I was wondering if it'd be possible to reserve a spot for a Jedi padawan who's been taken prisoner and a republic soldier who's a member of the strike team.
Very interested! Is there any room left, or no?
@chayden13

That's an interesting view on mages. Far more enlightened (from a mage's perspective) than that held by a lot of people elsewhere in Formaroth. What do these clans think of how villagers and religious folks elsewhere treat mages?

Have some of their druids in the past been burned at the stake by such people? If so, how did they react?

How do they get along with the Circle (the mage school, effectively)?


For the most part the Clans are indignant to outsiders, if not outright hostile. While they have no ill will towards mages specifically, they look down at all foreigners. Also, no there has been no recorded instances of Druids being burnt at the stake, though if there was, it's safe to say that they'd be pissed. The Druids don't really have any views or interactions with the Circle because the Clans don't interact with outsiders unless in raids.

@TheDuncanMorgan
Merry Christmas to you as well! Also, I'm going to add the Clans views on magic, as well as a few characters in the Twins household, but other than that are there any other edits i should make?
I'm curious, mostly for the sake of how my own character will react to the situation, about how the Clans treat mages...


For the most part, the Clans are accepting and kind to mages. In the Forest, they are referred to as Druids are usually the priests of the Forest Clans. As a result they have no ill will to foreign mages, though they will kill them just the same if they get in the Clans way. I'm going to add that into the bio.
Name: The Free Republic of Northern New England

Location: Maine, New Hampshire and most of Vermont
History:

New England and her people have always had a separate culture from the rest of the United States. Here, as the birthplace of the American Revolution, many of the old democratic values of the birth of the nation still hold strongly. It is a beautiful land, especially during the fall, when the vasts forests covering the land begin turn to all sorts of majestic reds and yellows and oranges. However, it is also a harsh and unforgiving land, especially during the winters. As a result, it has bred a tough and hardy people.

That is why when the Yellowstone erupted and society collapsed, those living in northern New England seemed to do fairly well. There were hundreds of deaths, of course, as food supplies suddenly disappeared and the weather began to change for the worst and neighbors began to fight amongst one another. Yet they still did much better than many of their neighbors. Towns were largely spread out in those northern states, so the sudden vacancy of civilization was not that life-changing of an occurrence. Also, the states’ populations were not as densely populated in metropolitan areas such as New York or Washington D.C., so there was not as much of a demand for the same supplies and thus fighting over them.

In the first years, survivors banded together in small groups. They survived mostly by hunting, as in the furthest reaches from the Yellowstone, there was the least harmful effects on the land, thus allowing there to be a large population of game for the now much smaller amount of humans. These groups of survivors eventually formed small townships all across New Hampshire, Maine and Vermont. They operated independently, like autonomous nations who were the sole rulers over the land surrounding their towns. At first, these city-states worked out well, as they were largely spread out from one another and so there was not much conflict. However, as time went on and the city-states began to expand, claiming more and more land to provide for their growing size, there began to be tension between the townships as areas of land were claimed by different groups. And that was when the wars began.

This period of time is known as the Great Land Wars in the Free Republic. It was not one war fought between two sides, but rather a series of skirmishes and battles fought between different towns and cities over food supplies and land. Some of the battle were fought between “good” groups and “bad” groups or “bad” groups against other “bad” groups. Yet mostly it was just fighting between groups who were neither good nor bad, just people trying to provide for their own.

The Land Wars was nearly catastrophic to the land that would eventually become the Free Republic. Many different townships were completely destroyed, their citizens slaughtered, enslaved, or assimilated into other groups. Yet the worst part was that much of the land’s food supplies were being destroyed, either used up to feed armies or burnt to the ground by rival forces. As more and more food began to be consumed and destroyed, the fighting grew even fiercer as people fought desperately for what little food there remained. It seemed as if the survivors within the northern states would tear themselves apart.

That is, until a man named Finn O’Niel appeared. O’Niel was the leader of a small township in New Hampshire, in the middle of the White Mountains. Due to the town’s secluded location, it had not been swept up in the Great Land Wars and so had prospered. However, it had been able to develop a sizable and efficient military, which was known as the Militia. O’Niel and his people enjoyed their peace, protected by the Militia. Yet one day, a messenger from another town came to O’Niel pleading for help. A number of small towns, who had also been peaceful and kept neutral during the Land Wars were facing an invasion from a host of Raiders, a nomadic group of criminals, murderers, and rapists moving north from Western Massachusetts and Conneticutt. A number of other towns who had been jealous of the neutral towns had sided with the Raiders, in return for a sizable amount land.

After much moral battling, O’Niel decided to take his people and aid the towns in need. He knew that it would cost the lives of many of his people, but he also knew that if he did not, then the Raiders would eventually turn on his own people. Thus, this alliance became known as the League. O’Niel and the Militia marched south to fight what became known as the League War. It took three years, but eventually O’Niel was victorious, after routing the Raiders and their allies at the Battle of Kancamagus Pass.

Yet O’Niel could not stop there. During his time fighting, he had seen the chaos that had swept through the land, as everybody seemed to fight each other. He knew that something had to be done, or else one by one they would kill one another. And so O’Niel, along with the rest of the League, who were fiercely loyal to him as their leader, marched off to a new war, one to unite the survivors of the Yellowstone.

The War of Unification, as it would begin to be known as, would last another twenty years, consuming the rest of Finn O”Niel’s lifetime. First, the entirety of New Hampshire was added to the League, either joining of their own free will or conquered by the elite forces of the Militia. Then the League marched on Maine, where there was little resistance. Finally, the League descended upon Vermont. There, the fighting was vicious, as the war was fought between the League, independent cities, remnants of the Raiders, refugees from New York, and the advance forces of the Republic of New York. It was in one of the numerous battles in Vermont that O’Niel’s life was claimed. However, he was succeeded by his son, who proved to be just as capable a leader as his father.

Eventually, the majority of Vermont was conquered, excluding the land claimed by the Republic of New York. With that, the War of Unification was declared over and the Free Republic of Northern New England was created. It was modeled after the original United States of America, as there were still democratic values deeply instilled within the people of New England. There was still Congress, however instead of having two bodies, it had just one, comprised of two representatives from each city-state. The city-state became the foundation upon which the Republic was built. Each state operated with its own autonomy, creating its own laws and forms of government. It’s only condition was that each city-state was required to send two representatives to Congress, who served for life, every male and female were required to serve five years within the Militia upon reaching the age of eighteen, and each city-state was required to pay taxes to the federal government. While each city-state could have its own laws and forms of government, it must still administer to the federal laws of the Free Republic, which was taken from the United States of America’s Bill of Rights. The only difference was that it created a monarchy, with Finn O’Niel the Second as the King. While he has complete control over the New Republic, he is a benevolent dictator, and ensures that his newly created nation follows the laws and freedoms created by his ancestors.
@TheDuncanMorgan
@Klomster
@Ellri

Thank you guys for the advice. I was working on it late last night so unfortunately some mistakes slipped through the cracks. Thanks for helping edit the sheets. I completely understand the points that you guys are making. First, for the lumber, I was imagining that the Clans' religion was largely focused around the their forests, as the gods or possibly their ancestors embody those trees. As a result, trees are only felled out of extreme necessity, such as to build homes or tools or such. So, because of their religion, they don't export lumber on a large scale. However, if you think this doesn't make much sense and should be changed, then I'd be more than happy to. As for mining, I think I will change, at least a little bit. I meant to deomstrate that they didn't have as large an industry as other nations, especially since they are not as centralized. However, they do have some individual mines, so as to provide the ore for their craftsmanship. As for that craftsmanship, I imagined the tribes as being a combination of the Gaels, the Celts and the Vikings. The Celts, especially during the early Dark Ages, were skilled craftsmen and had fine jewelry, though they weren't nearly as industrialized as the Romans. That's kinda what I was going for, as though they do not have mass foundries and infrastructure, they have the artisan approach and that many of the individual blacksmiths are extremely skilled. However, this is largely based off of Celtic society before the 1000's, so if you don't believe it would fit well into the rest of the Formaroth technology level I'll change it.

As for the character's skills, I would like to apologize. I felt bad using the "master warrior" cliche, especially since it has been used multiple times already in this rp, however I felt it best fit the Clans culture and the characters backstory. With the long sword, again I was imagining Celtic culture during the Dark Ages, when at the time the Celtic "longsword" was much shorter than that of the Middle Ages variety. However, these were made with Iron, before steel, and so does not entirely fit with Formaroth if it is equivalent to 1400's Europe. Again, if you think I should change it than I'd be more than willing to.
Here's my character sheet:


Here's my nation app


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