Yes. Prisoners are among one of the roles usually always open that is acceptable. Republic soldiers are able to be characters as they are easier to plausibly explain their involvement compared to Imperial ones, and I feel it's reasonable to make you aware that your PC (in a PvP) is at a disadvantage against turned Jedi or turned Sith PCs. While combat isn't an issue with this rp, namely we try to focus more on story than combat, it is a factor that can come up if key conditions are met and during completing your goals of saving the Jedi. As long as you realize and accept that, it will be alright for you to make a Republic soldier.
Ok awesome! As far as the combat for the soldier goes I expected as much and slim completely fine with it. I figured that I'd add it to create some more diversity among the different character types. Plus, I was thinking of making the two brothers and so creating potentially interesting conflict.
@chayden13 Any plans of how to introduce your characters?
I wasn't entirely sure what would be the best introduction. I guess it would depend on what characters there are available to work with. I know you mentioned an alliance with Thraleth. I was thinking of splitting the Twins up, one brokering an alliance with Thraleth while the other attacked anothermilitary target to distract the Concord away from Cawanor.
Hello! I was wondering if it'd be possible to reserve a spot for a Jedi padawan who's been taken prisoner and a republic soldier who's a member of the strike team.
That's an interesting view on mages. Far more enlightened (from a mage's perspective) than that held by a lot of people elsewhere in Formaroth. What do these clans think of how villagers and religious folks elsewhere treat mages?
Have some of their druids in the past been burned at the stake by such people? If so, how did they react?
How do they get along with the Circle (the mage school, effectively)?
For the most part the Clans are indignant to outsiders, if not outright hostile. While they have no ill will towards mages specifically, they look down at all foreigners. Also, no there has been no recorded instances of Druids being burnt at the stake, though if there was, it's safe to say that they'd be pissed. The Druids don't really have any views or interactions with the Circle because the Clans don't interact with outsiders unless in raids.
@TheDuncanMorgan Merry Christmas to you as well! Also, I'm going to add the Clans views on magic, as well as a few characters in the Twins household, but other than that are there any other edits i should make?
I'm curious, mostly for the sake of how my own character will react to the situation, about how the Clans treat mages...
For the most part, the Clans are accepting and kind to mages. In the Forest, they are referred to as Druids are usually the priests of the Forest Clans. As a result they have no ill will to foreign mages, though they will kill them just the same if they get in the Clans way. I'm going to add that into the bio.
Location: Maine, New Hampshire and most of Vermont History:
New England and her people have always had a separate culture from the rest of the United States. Here, as the birthplace of the American Revolution, many of the old democratic values of the birth of the nation still hold strongly. It is a beautiful land, especially during the fall, when the vasts forests covering the land begin turn to all sorts of majestic reds and yellows and oranges. However, it is also a harsh and unforgiving land, especially during the winters. As a result, it has bred a tough and hardy people.
That is why when the Yellowstone erupted and society collapsed, those living in northern New England seemed to do fairly well. There were hundreds of deaths, of course, as food supplies suddenly disappeared and the weather began to change for the worst and neighbors began to fight amongst one another. Yet they still did much better than many of their neighbors. Towns were largely spread out in those northern states, so the sudden vacancy of civilization was not that life-changing of an occurrence. Also, the states’ populations were not as densely populated in metropolitan areas such as New York or Washington D.C., so there was not as much of a demand for the same supplies and thus fighting over them.
In the first years, survivors banded together in small groups. They survived mostly by hunting, as in the furthest reaches from the Yellowstone, there was the least harmful effects on the land, thus allowing there to be a large population of game for the now much smaller amount of humans. These groups of survivors eventually formed small townships all across New Hampshire, Maine and Vermont. They operated independently, like autonomous nations who were the sole rulers over the land surrounding their towns. At first, these city-states worked out well, as they were largely spread out from one another and so there was not much conflict. However, as time went on and the city-states began to expand, claiming more and more land to provide for their growing size, there began to be tension between the townships as areas of land were claimed by different groups. And that was when the wars began.
This period of time is known as the Great Land Wars in the Free Republic. It was not one war fought between two sides, but rather a series of skirmishes and battles fought between different towns and cities over food supplies and land. Some of the battle were fought between “good” groups and “bad” groups or “bad” groups against other “bad” groups. Yet mostly it was just fighting between groups who were neither good nor bad, just people trying to provide for their own.
The Land Wars was nearly catastrophic to the land that would eventually become the Free Republic. Many different townships were completely destroyed, their citizens slaughtered, enslaved, or assimilated into other groups. Yet the worst part was that much of the land’s food supplies were being destroyed, either used up to feed armies or burnt to the ground by rival forces. As more and more food began to be consumed and destroyed, the fighting grew even fiercer as people fought desperately for what little food there remained. It seemed as if the survivors within the northern states would tear themselves apart.
That is, until a man named Finn O’Niel appeared. O’Niel was the leader of a small township in New Hampshire, in the middle of the White Mountains. Due to the town’s secluded location, it had not been swept up in the Great Land Wars and so had prospered. However, it had been able to develop a sizable and efficient military, which was known as the Militia. O’Niel and his people enjoyed their peace, protected by the Militia. Yet one day, a messenger from another town came to O’Niel pleading for help. A number of small towns, who had also been peaceful and kept neutral during the Land Wars were facing an invasion from a host of Raiders, a nomadic group of criminals, murderers, and rapists moving north from Western Massachusetts and Conneticutt. A number of other towns who had been jealous of the neutral towns had sided with the Raiders, in return for a sizable amount land.
After much moral battling, O’Niel decided to take his people and aid the towns in need. He knew that it would cost the lives of many of his people, but he also knew that if he did not, then the Raiders would eventually turn on his own people. Thus, this alliance became known as the League. O’Niel and the Militia marched south to fight what became known as the League War. It took three years, but eventually O’Niel was victorious, after routing the Raiders and their allies at the Battle of Kancamagus Pass.
Yet O’Niel could not stop there. During his time fighting, he had seen the chaos that had swept through the land, as everybody seemed to fight each other. He knew that something had to be done, or else one by one they would kill one another. And so O’Niel, along with the rest of the League, who were fiercely loyal to him as their leader, marched off to a new war, one to unite the survivors of the Yellowstone.
The War of Unification, as it would begin to be known as, would last another twenty years, consuming the rest of Finn O”Niel’s lifetime. First, the entirety of New Hampshire was added to the League, either joining of their own free will or conquered by the elite forces of the Militia. Then the League marched on Maine, where there was little resistance. Finally, the League descended upon Vermont. There, the fighting was vicious, as the war was fought between the League, independent cities, remnants of the Raiders, refugees from New York, and the advance forces of the Republic of New York. It was in one of the numerous battles in Vermont that O’Niel’s life was claimed. However, he was succeeded by his son, who proved to be just as capable a leader as his father.
Eventually, the majority of Vermont was conquered, excluding the land claimed by the Republic of New York. With that, the War of Unification was declared over and the Free Republic of Northern New England was created. It was modeled after the original United States of America, as there were still democratic values deeply instilled within the people of New England. There was still Congress, however instead of having two bodies, it had just one, comprised of two representatives from each city-state. The city-state became the foundation upon which the Republic was built. Each state operated with its own autonomy, creating its own laws and forms of government. It’s only condition was that each city-state was required to send two representatives to Congress, who served for life, every male and female were required to serve five years within the Militia upon reaching the age of eighteen, and each city-state was required to pay taxes to the federal government. While each city-state could have its own laws and forms of government, it must still administer to the federal laws of the Free Republic, which was taken from the United States of America’s Bill of Rights. The only difference was that it created a monarchy, with Finn O’Niel the Second as the King. While he has complete control over the New Republic, he is a benevolent dictator, and ensures that his newly created nation follows the laws and freedoms created by his ancestors.
Thank you guys for the advice. I was working on it late last night so unfortunately some mistakes slipped through the cracks. Thanks for helping edit the sheets. I completely understand the points that you guys are making. First, for the lumber, I was imagining that the Clans' religion was largely focused around the their forests, as the gods or possibly their ancestors embody those trees. As a result, trees are only felled out of extreme necessity, such as to build homes or tools or such. So, because of their religion, they don't export lumber on a large scale. However, if you think this doesn't make much sense and should be changed, then I'd be more than happy to. As for mining, I think I will change, at least a little bit. I meant to deomstrate that they didn't have as large an industry as other nations, especially since they are not as centralized. However, they do have some individual mines, so as to provide the ore for their craftsmanship. As for that craftsmanship, I imagined the tribes as being a combination of the Gaels, the Celts and the Vikings. The Celts, especially during the early Dark Ages, were skilled craftsmen and had fine jewelry, though they weren't nearly as industrialized as the Romans. That's kinda what I was going for, as though they do not have mass foundries and infrastructure, they have the artisan approach and that many of the individual blacksmiths are extremely skilled. However, this is largely based off of Celtic society before the 1000's, so if you don't believe it would fit well into the rest of the Formaroth technology level I'll change it.
As for the character's skills, I would like to apologize. I felt bad using the "master warrior" cliche, especially since it has been used multiple times already in this rp, however I felt it best fit the Clans culture and the characters backstory. With the long sword, again I was imagining Celtic culture during the Dark Ages, when at the time the Celtic "longsword" was much shorter than that of the Middle Ages variety. However, these were made with Iron, before steel, and so does not entirely fit with Formaroth if it is equivalent to 1400's Europe. Again, if you think I should change it than I'd be more than willing to.
Family House Name: Arhmahk Kingdom Location: The Legon Forest Crest: A black bear on a field of green Family Motto: “We rise in fire and blood” Relations with other Kingdoms: The newborn High Clandom of Legon does not have very good relations with the other nations of Formaroth. For centuries, the clans have remained secluded within the Legon Forest, without any interaction with the outside world. What little little interaction there has been is violent, as a clan will occasionally decide to surge forth out of the forest or across the mountains to raid and pillage its neighbors. Family Reputation: There is little known of the Clan Arhmahk. Not even the other clans of the Legon Forest know much about them, as it is a newborn clan. However, what stories that have circulated within the Forest and into the neighboring nations are enough to strike fear into the hearts of the most courageous of men. They are said to be bloodthirsty savages, created for the sole purpose of killing. There are tales that they have slaughtered entire villages, men, women, and children all. It is said that they carry the heads of their enemies at their belts or hanging from their spear shafts. Whether or not these rumours are true remain to be seen, yet they have managed to make a name for this fledgling clan. Main Export of Goods: The Legon Forest’s main natural resource is timber, as Legon is the single largest forest in all of Formaroth. The entire clandom is completely covered in forest. However, this timber is largely untouched, as the clan’s religion considers the forest holy and that trees should only felled out of utmost necessity and never in wanton excess. The Clandom also has extremely large ore deposits, possibly the largest in the world, due to it being situated between three major mountain ranges. However, the industry level of the Legon clans is relatively low and so much of these stores have not been tapped, especially not on the level of its neighbors, such as Cawanor. What the clans are truly known for is their craftsmanship. They are one of the most skilled smithers in Formaroth. The metalworks that they create are of no equal. From weapons to jewelry, the Legon smithy’s create some of the finest quality goods. The Forest also are known for their furs, as there is are large amounts of game within Legon. Description of Kingdom: The High Clandom is extremely unique from the other nations of Formaroth. It is located in the center of three separate mountain ranges and so is largely secluded from the rest of its neighbors. Not to mention the fact that the entire nation is covered by forest. These natural surroundings has isolated Legon from the rest of Formaroth.
The High Clandom is also unique in the fact that is a nation that has literally just been born. For centuries, the clans of Legon have lived independently. For the most part they have been peaceful, with only occasional clan wars over blood feuds and land disagreements. Yet that all changed in the past three years. Three years before the death of King John Remonnet, two twins by the name of Ciarán and Ciara Arhmahk appeared. Little was known of them and yet they claimed to be the leaders of the Clan Arhmahk, a clan that had never been heard before. Most of the other clans ignored them, thinking nothing of them. Yet before long, the clan had developed a sizable following and had conquered the other clans, one by one. Eventually, enough of the clans were united around the Arhmahk twins where they declared themselves the leader of the newborn nation, the High Clandom of Legon, with themselves as the joint High Chiefs.
The High Clandom is a newborn nation, comprised of dozens of different clans. Despite the fact that the clans are used to their independence and have spent generations fighting amongst one another, the twins have been able to maintain control over their subjects surprisingly well. They have united the people of Legon behind the desire to become a major force in Formaroth and even more so by their hate for the surrounding nations, especially Cawanor.
The Clandom is a largely military based people. They are warriors and fighters, well skilled in the ways of killing. They are also huntsmen, as due to the dense forestry of Legon, there is little to no agriculture. As a result, nearly every Legonian is a capable hunter, as that is often the best and only way to provide food. There is no distinct nobility within the clans, however there are a number of clans more powerful than others. The power of a clan is usually demonstrated by the amount, size, and craftsmanship of jewelry borne by members of clans. Family Background: The Clan Arhmahk is a newborn clan, only a few years older than the High Clandom itself. The Clan had never been heard of before, as it was created by the twins Ciarán and Ciara. They had gathered a number of different followers from a number of different clans and so formed their own. Nothing was heard of the twins before the Clan Arhmahk began its conquest of the Legon Forest clans.
The reason why nothing has been heard of Ciarán and Ciara is because they are believed to be dead. Once, when they were children, they were members of the Clan Risen. The Clan Risen were powerful warriors, renown for their size and strength. They were skilled warriors, unlike any others. They were one of the clans that most often raided into the neighboring kingdom of Cawanor. However, the forces of Cawanor began to push back. Cawanese mining operations, owned by the De Remier family, began to spread further into the mountains that marked the border between Cawanor and Legon, exploiting the untapped resources of the mountains. Eventually, they pushed into the land belonging to the Clan Risen. Viscous fighting began as the clansmen ferociously defended their home.
At first, the Legonians seemed to be winning. Their guerilla tactics and advanced knowledge of the land gave them a great advantage, and they inflicted heavy casualties into the Cawanese. Unfortunately, the Clan Risen were betrayed by one of their own. Ulf, the son of the clan’s chief, betrayed them and revealed the location of the clan’s home. Under the cover of nightfall, Ulf, traitors loyal to him, and troops under the banner of the De Remier attacked the Clan Risen’s village. The clansmen were taken by surprised and slaughtered in their homes. The entire village was burnt to the ground and the Clan Risen was wiped off the face of the earth.
There were very few survivors. The only known survivors of the betrayal were the young twin children of the Clan Risen’s chief and their uncle, who smuggled them out of the dying village. The twins, Ciarán and Ciara, were trained and taught by their uncle, who taught them how to fight and how to hunt and the ways of the warrior. Most of all, he inspired a deep hatred for the De Remier and the Cawanese, and for them to seek revenge upon their elder brother for his betrayal upon his own family and people.
As the twins grew older, their prowess as warriors began to grow. They began to develop a following and they raided into Cawanor, along with other nations and even other clans. Eventually, when they had built a large enough following, they declared themselves their own Clan, the Clan Arhmahk, which means revenge in Legonian, and began their conquest of the surrounding clans. Now, they have conquered Legon and declared themselves the joint High Chiefs of the High Clandom of Legon. Claim to the Throne/House Motives: The Arhmahks are driven by the ultimate goal of claiming their revenge for the death of their clan. They wish to descend upon Cawanor and to set it to the torch. They want to see the heads of the De Remier family upon spikes and to keep them as their own personal trophies. Most of all, they want to bring their elder brother Ulf to justice, who is currently the bodyguard for Isabel De Remier. However, the two also have larger goals. They see themselves and the clans of the Legon Forest descending upon the rest of Formaroth, conquering the land in a wave of fire and blood.
Family Members Name: Ciarán Arhmahk Age: 23 Gender: Male Sexual Orientation: Heterosexual Position: High Chief of the High Clandom of Legon, Chief of the Clan Arhmahk Personality: Ciarán is the stereotypical representation of a clansman. He is loud and boisterous, often bellowing his own accomplishments or bawdy jokes. He has a crude sense of humor, that of a soldier. Yet he constantly has a smile on his face and is almost always in a good mood. It is said about him that he always has a smile on his lips, a joke on his tongue, and a laugh in his heart. Ciarán is a wild, carefree spirit. He lives in the moment, thinking of the here and now rather than brooding on the future.
Ciarán is also extremely violent, as he is just as likely to take what he wants through force than to ask for it. However, he is not cruel. He does not take any perverse pleasure in causing harm to others. While he does greatly enjoy the thrills of battle and even that of killing another man, he is not evil and is generally considered a good man.
He is also arrogant and wields himself with an air of confidence and superiority. However, he has the utmost respect and admiration of his men. They see him as one of their own, as a brother, rather than simply a ruler who orders them where to fight. He is extremely loyal to those who fight for him and is willing to lay down his life for them, as they are for him. He is extremely courageous as well, and is considered to have the heart of a lion.
Despite Ciarán’s harsh and crude nature, he is not an idiot. In fact, he is an extremely smart man. While he prefers to live in the moment, he is skilled in planning his next step of action. He is a master strategist and tactician and he is able to hold his own in a duel of wits and intelligence with any man. Appearance: Ciarán is of an immense size. He towers above any other man, standing at nearly 6’8. He is well-built, with muscles rippling all across his body. He is as strong as an ox and it is said that he once wrestled with a bear with his own bare hands. His strength and stature is due to his being born of the Clan Risen, who were known for their size and prowess.
Ciarán is also devilishly handsome. His hair is a bright red, the color of the sky on fire at dawn or sunset. His golden-red locks fall in wild curls from his head. His skin is extremely fair, as is most of the clansmen of Legon. His face is dotted with a number of freckles, which makes him appear even younger than he already is, which deeply contrasts his intimidating size. A surprisingly well-trimmed beard lines Ciarán’s face, the same fire color as his hair. However, the most striking part of Ciarán’s appearance, even despite his height, is his eyes. His eyes are an icy blue, the color of a mountain spring. They glitter with intelligence and laughter, yet what is truly stunning is that they have a sharpness to them, as if they are capable of piercing into the very souls of any of those they gaze upon. Skills: Expert warrior (skilled with all weapons, yet primarily uses hatchets, battle axes, spears, and occasionally swords), Master Strategist, Master Leader, Weaknesses: Poor Politician: Ciarán is not a politician. He is a warrior, well versed in the ways of fighting and battle. He cares not for the intrigue and political backstabbing that makes up the ways of the court.
Poor Ruler: While Ciarán is an excellent leader, capable of inspiring men to commit acts of heroism and bravery on the battlefield, he is a pitiful ruler. He does not understand the logistics it takes to rule a kingdom and has little patience for the trivialities and micromanagement it takes to be a king, or in his case, a High King.
Lustful: Ciarán is unfortunately afflicted with the illness of often thinking with his loins than with his head. If he finds a woman that he finds attractive, he will stop at nothing to have her for himself. While these flings do not often last very long, they consume much of his thinking and his efforts and has often led him into a tough situation or two. Background: Ciarán is the son of the man who had once been the Chief of the Clan Risen, before he was betrayed by his own son and slaughtered by Cawanese forces. Ciarán and his twin sister, Ciara, along with their uncle, were the only two survivors of the massacre of their people. Ciarán and his sister were only eight at the time of the attack. From that point on, he and his sister were taught how to fight and how to hate. Eventually, the two set out into the world as warriors, gaining a following of other warriors. Eventually, the two declared themselves the Chiefs of their own clan, Clan Arhmahk, and began to conquer other clans within Legon. Now, he is the co-ruler of the High Clandom of Legon and is poised to descend upon the rest of Formaroth, with hate heavy in his heart and revenge blinding his vision.
Name: Ciara Arhmahk Age: 23 Gender: Female Sexual Orientation: Bisexual Position: High Chief of the High Clandom of Legon, Chief of Clan Arhmahk Personality: Ciara is extremely similar to her brother in personality. She too, is a free and wild spirit. She is as loud and confident as any other man. She often makes it a point to drive home the fact that she is equal to other men, if not superior. She is strong-willed and stubborn and used to getting her own way. This is not due to others spoiling her so, but her making thing happen as she wishes them to.
While Ciara is also wild and carefree, she is not as amiable as her brother. She is oftentimes more withdrawn and serious. Rather than adopt her brother’s “live-in-the-moment” ideology, she is oftentimes obsessing over plans and strategies for the future. Ciara is also a lot more cruel than her brother. While not necessarily evil, she is much more willing to do something...unsatisfactory in order to accomplish her goals than Ciarán would be willing to do.
Ciara is unwilling to let many people grow close to her. The only people she truly cares for is Ciarán, her uncle, and a small number of loyal and steadfast friends who have proved themselves through years of combat and camaraderie. Appearance: Ciara is the female version of Ciarán. Her body is taller than average women and even the majority of men, standing at roughly 6’2. Her physique is slender and curvaceous, ripe with the desirable assets of women. However, this appearance should not fool one. She is as strong as any man and has never been defeated in an arm-wrestling match. While her brother is stronger than her, she is not far behind him and has never found an equal opponent.
Ciara’s hair is just as red as her brothers, falling in crimson waves down her back. She grows her hair out long, as it ends at the small of her back. Her skin is even fairer than Ciarán’s and covered in even more freckles. She shares the same piercing blue eyes, capable of tearing into a man’s very soul. Skills: Expert warrior (Primarily wields a longbow, shield, and a longsword, though is more than capable with any other weapon), Adept strategist, Master leader Weaknesses:
Fear-Inspiring: While Ciarán leads his men through adoration and loyalty, Ciara leads through fear. Not that her men do not care for her as a leader or that they wouldn’t follow her to the ends of the earth, but she is an effective leader due to the fear she strikes in her men rather than the brotherhood her own brother forms with his own followers.
Fierce Temper: Ciara has a fierce temper. She is very quick to anger and she is not someone who should be taken lightly. Once angered, she enters into a berserker mode of sorts, turning on anyone in her path. Her anger is something that gives men nightmares.
Alcoholic: Ciara has a specific taste for alcohol. She loves for the most fiery of spirits, enjoying the deep, burning sensation as it slides down her throat. While she is not to the point of being incapacitated by the drink, it is an affection that could eventually develop into something worrisome.
Background: Ciara is the daughter of the man who had once been the Chief of the Clan Risen, before he was betrayed by his own son and slaughtered by Cawanese forces. Ciara and her twin brother, Ciarán, along with their uncle, were the only two survivors of the massacre of their people. Ciara and her brother were only eight at the time of the attack. From that point on, she and her brother were taught how to fight and how to hate. Eventually, the two set out into the world as warriors, gaining a following of other warriors. Eventually, the two declared themselves the Chiefs of their own clan, Clan Arhmahk, and began to conquer other clans within Legon. Now, she is the co-ruler of the High Clandom of Legon and is poised to descend upon the rest of Formaroth, with hate heavy in her heart and revenge blinding her vision.
Location: Maine, New Hampshire and most of Vermont History:
New England and her people have always had a separate culture from the rest of the United States. Here, as the birthplace of the American Revolution, many of the old democratic values of the birth of the nation still hold strongly. It is a beautiful land, especially during the fall, when the vasts forests covering the land begin turn to all sorts of majestic reds and yellows and oranges. However, it is also a harsh and unforgiving land, especially during the winters. As a result, it has bred a tough and hardy people.
That is why when the Yellowstone erupted and society collapsed, those living in northern New England seemed to do fairly well. There were hundreds of deaths, of course, as food supplies suddenly disappeared and the weather began to change for the worst and neighbors began to fight amongst one another. Yet they still did much better than many of their neighbors. Towns were largely spread out in those northern states, so the sudden vacancy of civilization was not that life-changing of an occurrence. Also, the states’ populations were not as densely populated in metropolitan areas such as New York or Washington D.C., so there was not as much of a demand for the same supplies and thus fighting over them.
In the first years, survivors banded together in small groups. They survived mostly by hunting, as in the furthest reaches from the Yellowstone, there was the least harmful effects on the land, thus allowing there to be a large population of game for the now much smaller amount of humans. These groups of survivors eventually formed small townships all across New Hampshire, Maine and Vermont. They operated independently, like autonomous nations who were the sole rulers over the land surrounding their towns. At first, these city-states worked out well, as they were largely spread out from one another and so there was not much conflict. However, as time went on and the city-states began to expand, claiming more and more land to provide for their growing size, there began to be tension between the townships as areas of land were claimed by different groups. And that was when the wars began.
This period of time is known as the Great Land Wars in the Free Republic. It was not one war fought between two sides, but rather a series of skirmishes and battles fought between different towns and cities over food supplies and land. Some of the battle were fought between “good” groups and “bad” groups or “bad” groups against other “bad” groups. Yet mostly it was just fighting between groups who were neither good nor bad, just people trying to provide for their own.
The Land Wars was nearly catastrophic to the land that would eventually become the Free Republic. Many different townships were completely destroyed, their citizens slaughtered, enslaved, or assimilated into other groups. Yet the worst part was that much of the land’s food supplies were being destroyed, either used up to feed armies or burnt to the ground by rival forces. As more and more food began to be consumed and destroyed, the fighting grew even fiercer as people fought desperately for what little food there remained. It seemed as if the survivors within the northern states would tear themselves apart.
That is, until a man named Finn O’Niel appeared. O’Niel was the leader of a small township in New Hampshire, in the middle of the White Mountains. Due to the town’s secluded location, it had not been swept up in the Great Land Wars and so had prospered. However, it had been able to develop a sizable and efficient military, which was known as the Militia. O’Niel and his people enjoyed their peace, protected by the Militia. Yet one day, a messenger from another town came to O’Niel pleading for help. A number of small towns, who had also been peaceful and kept neutral during the Land Wars were facing an invasion from a host of Raiders, a nomadic group of criminals, murderers, and rapists moving north from Western Massachusetts and Conneticutt. A number of other towns who had been jealous of the neutral towns had sided with the Raiders, in return for a sizable amount land.
After much moral battling, O’Niel decided to take his people and aid the towns in need. He knew that it would cost the lives of many of his people, but he also knew that if he did not, then the Raiders would eventually turn on his own people. Thus, this alliance became known as the League. O’Niel and the Militia marched south to fight what became known as the League War. It took three years, but eventually O’Niel was victorious, after routing the Raiders and their allies at the Battle of Kancamagus Pass.
Yet O’Niel could not stop there. During his time fighting, he had seen the chaos that had swept through the land, as everybody seemed to fight each other. He knew that something had to be done, or else one by one they would kill one another. And so O’Niel, along with the rest of the League, who were fiercely loyal to him as their leader, marched off to a new war, one to unite the survivors of the Yellowstone.
The War of Unification, as it would begin to be known as, would last another twenty years, consuming the rest of Finn O”Niel’s lifetime. First, the entirety of New Hampshire was added to the League, either joining of their own free will or conquered by the elite forces of the Militia. Then the League marched on Maine, where there was little resistance. Finally, the League descended upon Vermont. There, the fighting was vicious, as the war was fought between the League, independent cities, remnants of the Raiders, refugees from New York, and the advance forces of the Republic of New York. It was in one of the numerous battles in Vermont that O’Niel’s life was claimed. However, he was succeeded by his son, who proved to be just as capable a leader as his father.
Eventually, the majority of Vermont was conquered, excluding the land claimed by the Republic of New York. With that, the War of Unification was declared over and the Free Republic of Northern New England was created. It was modeled after the original United States of America, as there were still democratic values deeply instilled within the people of New England. There was still Congress, however instead of having two bodies, it had just one, comprised of two representatives from each city-state. The city-state became the foundation upon which the Republic was built. Each state operated with its own autonomy, creating its own laws and forms of government. It’s only condition was that each city-state was required to send two representatives to Congress, who served for life, every male and female were required to serve five years within the Militia upon reaching the age of eighteen, and each city-state was required to pay taxes to the federal government. While each city-state could have its own laws and forms of government, it must still administer to the federal laws of the Free Republic, which was taken from the United States of America’s Bill of Rights. The only difference was that it created a monarchy, with Finn O’Niel the Second as the King. While he has complete control over the New Republic, he is a benevolent dictator, and ensures that his newly created nation follows the laws and freedoms created by his ancestors.