@Chenzor
I kind of feel like I'm being annoying, but I still need to know how this went:
<Snipped quote>
Mainly because I need a lot of lumber and iron to make boats and find Voltus.
DAMNIT. I am a blind man. I have now edited to include these two things. I'm sorry for missing it several times, you're not annoying at the least!
@ChenzorUm, what? How's it difficult to carry out any of these actions?
Seriously, this smells like a deliberate artifice just to prevent people to work on more things at once.
Fishing? 20 people at best.
Farmwork? 5-20 people
Hunting and gathering? Variable on demand
Scouting? 5-15 people
Developing new springs? 5 people at best
City guard? 15-25 people
The total count won't even approach 100. I have more than 150 able bodied adults to do anything else.
Mining, processing metals, building my city and generally anything else.
I thought this is a roleplaying game based on narrative. This sounds like deliberate gameplay limitations to me.
Oh well, my nation technically just made its roots. So it having null actions for now can make sense.
But next time I'll be listing a similar or even longer list of actions. 300 people may be overall small but nowhere small enough to treat them like they were just a single character. Multi-tasking is a matter of course.
You have a point. It's sort of a gameplay 'limitation' and Kaiser is right in that he mentions this RP works sort of like the Civilization games. They're turn based, and while you -can- do several things at once it's sometimes not possible. Later on in the game, As your civilization has grown, THEN you can probably do several tasks without worrying about it, but this is your FIRST TURN. You shouldn't expect to improve EVERYTHING at the very first turn.
<Snipped quote by KaiserAuto>Yeah, my nation eventually building a city in less tunrs than you can make sense.
My people are part of a well-planned journey to colonize a new world instead of being just plain refugees.
That and as you'll later find out my nation specializes in crafting. They have a pretty good technological aptitude.
<Snipped quote by KaiserAuto>I feel that forcing the RP to play out like a videogame is even more selfish.
This is an actual fluid story which shouldn't be inhibited by gameplay limitations.
That and unlike Civilization, the "turns" don't last for a few minutes but days.
Add up the fact that most roleplays go cold after a few or several months and you have an issue.
Seriously, forcing the mechanics of a whole different kind of game is the worst thing you can ever do.
You won't play Call of Duty according to Dungeons&Dragons rulebooks. You can try but that no longer will be an FPS.
Aye, you will construct your city faster than Kaiser did. Also because you've joined much later.
I completely understand your problem with this, but it is in no way meant to be a "videogame limitation". I feel like if you've had read up a bit on the IC and OOC you probably would've noticed this from the start.
See the quote below by Voltus_Ventus. He just discovered stone axes. We're doing this a few actions at a time. I would've allowed you to make 2-3 actions at the same time if you had a good post to back it up, but normally it's 1 turn, 1 action plus the actions that the last turn may force you to make. For example, the orcs of Spiregull now stand before three choices. While it would make sense that he CAN do them all at the same time, he has to do one of them FIRST.
I hope you get what I mean.
Lastly, the comparison to CoD and DnD is ridiculous and doesn't help to further your point.
We discovered stone axes...
BTW, Food and better houses increase population growth? Man, I read most of the IC but it seems I didn't put sufficient attention to the details. This RP really works closer to something like a turn-based strategy game than I originally gave credit for.
I must say I really hate when arbitrary gameplay limitations are enforced against my creativity. This is my personal view for forum RPs and for this reason I'm now considering to drop out.
No, this isn't a bad game at all. Seriously, I love a lot of things in it. Props to the whole set-up and the GM's efforts in general. But as I said for forum RPs narrative should be the king and I can already see the series of clashes and disappointments I'd experience with my nation here. This doesn't mean the GM does something wrong. This is just my own personal opinion.
So to prevent problems and future frustration I think I'll leave this RP.
Too bad, because as Chenzor can attest from my PMs I have plenty of enthusiasm to NRP with this race.
But I feel I'll never be able to accomplish what I want this way.
This might be a bit quick decision of me so I could reconsider this.
It's sad to see you go, but I would understand if your interest fades after this little 'revelation'. You truly did seem enthusiastic about this RP.
My suggestion is that you either leave now, we all shake hands and meet again someday somewhere else, or you stick with us for a while and you'll notice that after you've reached a few turns, you will be able to do more actions at one turn as your tech, population and so on has advanced.
The choice is yours. Whatever you chose, I respect it.