Paused until player returns. Event in store: Soap and God boon from Tak.
Population: 142 men, 144 women, 85 children. Military: - Roughly 75% of adult population. Food level: - Good Resources: Herbal medicine, lumber, furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Good Morale: Indifferent Savage God Standing: Favored++ [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] Foreign relations: You do not know any other civilizations.
The big project to build an ampitheater proves to be great and will take several turns to complete. Your master builders are perplexed by the imagination put into this project - they simply haven't done ANYTHING like this before. Spirits are high and expectations higher. Once this great monument of man is made, all will see testament to Ventium's power and ingenuity.
However, one day something terrible happens. Scouts report of a great fire in the northern woods, and soon after, the bird-people arrive. They are blackened with dust and coal and they are weak. There are also considerably less of them than you remember. Finch has injured her left wing, but still stands. It is obvious that this once proud people has been brought low.
"It was terrible..." the birdpeople explain as they arrive and your leaders rush to investigate. "They came in the night, with fire and burning eyes. They torched our woods, rampaged through our homes. When they couldn't get up among the treetops to get to us, they chopped the trees down or they set it ablaze!" Your people get worried by such talks of doom. But Voltus doesn't buckle. "Who did this to your people, Finch?"
The Ursa. Strange humanoid-like bearmen who live in the northernmost smaller mountain of the peninsula. Their numbers have recently been growing greatly and they grow aggressive towards their neighbours. No one knows why this once peace-loving race has gone berserk, but the birdfolk has payed the price for it.
Once Finch has explained everything, Voltus stands before a decision. Will he take the birdfolk in and help them get back on their feet, or will he attempt to drive the bear-men out and restore the birdfolk's homeland? Will he simply shut the door to the birdfolk and let them handle their own problems, or will he take them in as official members of Ventium, should they ask for it? Finch begs for help, food, medical treatment of the wounded... When Voltus looks upon the birdfolk that has gathered he estimates they are but 150, and they are mostly women, children and younglings who can't fight. Finch explains that half of her people have been killed or taken captive, and all their warriors have been killed. It is a dark day for them.
What will you do, Voltus?
Population: 180 men, 177 women, 100 children. Animals: 53 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs, lumber. (I feel like I'm missing something from this. What resources do you have again? Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy (Worried) Foreign relations: You do not know any other civilizations.
Paused until player returns. Auto-dropout in 2 turns.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 475 adult goblins, 160 goblin spawnlings. Military: - Roughly 40% of adult population. Food level: - Average Resources: Furs, lumber. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
You send out miners to harvest the stone from the mountains, but transportation proves to be quite an issue. You need large quantities of rock and stone, and you simply cannot carry it all on your own. Sure, your cattle prove to be helpful, but they aren't really trained for heavy lifting yet. During one of your priestess' visits to the ogres (who have started to accept your religion somewhat because it's about food) the ogres notice your troubles. "Why puny creatures have problem carry rocks? Rocks easy carry." one wise Ogre asks. "Here, me show how is done." He then proceeds to carry the weight of stone that 10 men would have to do otherwise. Your miners are overjoyed. "Brilliant!" they say. "You ogres sure are smart! You are much stronger than us, YOU can help us carry the rocks!" they use their charisma to attempt to charm the ogres, who are flattered. "Ohhh..." one of them says while blushing. "Tanks for noticing mine smarts and stronks! Of course we help you carry rocks!" Therefore, transporting the stone to your settlement proved to not be such a big problem that you thought it would be.
However, it doesn't end there. On the same day, the priestess visits the mountainrange with the ogres and finds something rather strange. A very tranquil fragrance is coming from a cave, who is glowing with humid, soft blue colors. Upon investigating with the smartest ogre she could find, Tork the Smart, they venture into the cave to find clear water. Freshwater springs, as clear as glass could be found in five pools in the cave. They were temperate and almost seemed to hum with peaceful chimes when they gently caressed the stone walls of the ponds. But that wasn't all. Around the pools were the greenest most beautiful growth the priestess had ever seen. Flowers she had never dreamed of adorned the edges, and the short grass was so green it almost made her cry from it's beauty. Reaching out to touch the water, her finger broke the stillness of the pool and created a ripple. The tiny ripple made a sound unlike anything she had ever heard, and the glow intensified. It was beautiful. Not only that, but when she touched the waters a shock rippled through her body much like the ripples of the pond. Leaving in it's wake a tranquillity. It is as if the waters had healer her insides. She felt rested, reassured, at peace.
She had found the Wells of the Earth-Mother.
[Morale boost for 3 turns.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
It appears the orcs of Maktor have found you after all. One of your scouts return from the field, saying he spotted their warriors leaving camp recently and they're heading this way. Straight this way.
You must make preparations in order to withstand their assault. Or will you flee to fight another day?
You have three turns to prepare. Each action below takes 1 turn to complete. You must choose wisely which two preparations you want to be made.
A) Set up traps in the mountain pass! No one knows it better than us. Roll boulders over them and crush them when they try to get through! B) Increase the production of weapons and armor! When they come, we will be ready for them and we will beat them despite their numbers! C) Set up ambushes in the pass! With out beastmasters and raptors, we can hit them and retreat back into the safety of the rocks before they notice us, and wear them thin before they arrive. D) Block the mountain pass! It will take time and we can't block all the passes, but it will buy us some time and maybe they'll get lost in the mountains? E) Rally all your orcs to fight the enemy. When they come, every able-bodied man and woman will fight them with all they have, even though they have a limited time to learn how to fight.
[You may control Zendrelax accordingly until he has returned. Not as a CIV but the RP-thing you have going.] Just a day after the search party left to find the missing lumberjacks something horrifying happened. The ice-cold sea was rallied by a fierce storm. The waves crashed against the cliffs, and the wind whipped the settlement. The second day, it became worse, with the rain stinging as if they stabbed at your skin. The roof felt as if it was going to be swept away by the storm and your people feared something had happened. On the third day, it came. With black fins and monstrous claws it slammed into the cliffs and rocked the foundations of which the settlement had been made upon. With a roar so horrifying it sent grown men throwing themselves behind cover, it's massive tail swung and smashed one of the smaller buildings to pieces. And then they saw it. The black beast they had heard of only in legend. Charcoal were it's scales, spears were it's teeth. The black fins strutted outwards like webbed spikes and it gazed into you. Deep, deep into your very being. It stood there, in the ocean, staring at the cliff and at the settlement. It's two eyes weren't natural. They were dirty yellowish-brown with void-purple pupils that seemed like they could swallow a man if he looked into them long enough. It's open mouth took up two thirds of it's head, and all the way up there was a small tendril that leaned outward like a lantern.
The Leviathan.
Had it followed you from across the sea? Had it started hunting you long ago? Had you intruded upon it's territory? Had you invoked it's wrath? None of these questions were answered. The beast merely stared at each and every one of you before it disappeared into the depths with such a massive hurl that it once again shook the cliffs. It left only ruin and horror behind.
Your people screamed and ran around in fear. What do they do?! Will the beast return!? We must escape! But some knew it brought with it an omen. For in the tales, the Leviathan consumed and obliterated anything that crossed it's path. In ages past, it had ravaged coasts and islands in the frozen seas for thousands of years before vanishing, giving birth to the legends and stories that remain of it today. But the legends speak of a sign of the gods - that when the Leviathan comes across something and does not destroy it, a great destiny is in store for that something. A great power lurks here, your elders realized. And it could be just as horrifying as it could be glorious.
[Lost 2 men and 1 woman when one of the houses were smashed and cliffs ravaged] [Tin has been added as a resource, because appearantly I said you found it but didn't add it to your resources.] [The search party will come back next turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 167 men, 163 women, 87 children. Animals: 26 Northern Wolves. Military: - Roughly 50% of adult population. Food level: - Average Resources: Furs, lumber (low quantity), honey, iron, copper, tin. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Progress has been made against the conflict against the trolls. A hunter has spotted them daring to venture outwards into the forests outside their cliffs, and witnessed something incredible. The plantlife ate the troll! Not with mouths and claws, but with growth! As soon as the troll stepped onto the grass, the green seemed to overtake him. He struggled and screamed, but eventually he was turned into a moss-covered wooden statue. This is why they fear the woods! Perhaps it can be used to your advantage?
[Not much of an event I guess... Sorry bro. Tell me what kinda stuff you want next turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
As Fish Hook takes control over the tribe, great things begin to happen. The orcs soon become willing to cooperate with their new admiral, and follow his orders to the letter. There's plenty of pine trees around, ideal for timber, and with it the tribe creates (finally) a settlement worthy of living in. At least for now. In the mountains nearby your orcs soon prospect a bunch of iron. It seems the chains are rich with what you need. To survive, you must harness the riches of the land... Surely, no one will stand before you. In time.
As Fish Hook becomes Admiral, he becomes quite attractive to the women of the tribe. Orcs value strength and power above all, but they love to see an orc remove his competition by force and cunning. He usually takes what he wants from them when he feels like it (probably) but they don't impress him. None of the Orc women impress him, probably because they are equally dumb to their male counterparts.
All except for one.
Her name is Salt Bleeder, named so for gutting her enemies and throwing them into the sea, but she isn't exactly what you'd say muscular. While other orc women are strong and thin, Salt Bleeder is rather... slender and doesn't have the same volume of muscle as the others. She is quite unattractive by regular dumb-orc standards, but to the smarter, more cunning orc she stands out as a jewel in the rough. She too is blessed with intellect and she knows Fish Hook has it too. But she keeps her distance. Eyes him from afar. Biding her time. What for? Women are strange...
Something else happens, however. A ship is spotted in the horizon. It's orcish, and it looks badly damaged. Your scouts see no signs of life until it runs aground on the shore. Luckily, the sea was calm for now. When Fish Hook and the scouts came to investigate, they found several dead orcs and a few dead humans. It appears they had been boarded but managed to escape. Maybe they were remnants from your pirate fleet? Once below deck, however, you find supplies and a few orcs still alive. This is a healthy boost to your tribe, with much needed food and tools but also salvage from the ship, and not to talk about a population boost!
-Prep 5 used = Resource prospect successrate 100% plus added mini-event. -10 Orc men and 3 Orc women join your cause. -Supplies found: working tools, food. Small quantities.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 143 men, 132 women, 31 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Lumber, iron. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Somewhat inspired. Foreign relations: You do not know any other civilizations.
With the discovery of smelting (somewhat crude, however) and pottery, your people advance into a new age of craftsmanship. They discover that clay can be molded with water and then heated in a furnace or oven to harden, making sculptures or other ornaments. One of your people has the fantastic idea to shape the clay into a bowl, and with this discovery, you manage to store your food in massive clay urns or smaller pots. Anything seems possible for you. One day, when the sun is at it's highest in the sky, the heat suddenly rises. It is already summer, but this is the warmest day yet that you have ever experienced. Looking up to the sky, you wonder why the sun has decided to besiege you with such heat? Suddenly, a beam of light gleams in the sky, and envelops the village. The heat is more bearable now, but everything is lit up. There is not a shadow. It seems the light of the sun pierces everything and leaves nothing to cast shade. When the light fades, the heat returns and your people are left puzzled. When looking around, they see that the ground seems... Greener than earlier. It was always a dry sort of grassland, but now it seemed lush, and flowers had begun to grow here and there. You yourself feel strengthened. It must be a boon from the Inti!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 143 men, 140 women, 75 children. Military: - Roughly 50% of adult population. Food level: - Good Resources: Stone, clay, lumber (low quantity), iron (low quantity), copper (low quantity). Wealth: - Nonexistant Trade: - Nonexistant Growth: Good Morale: Indifferent Foreign relations: You do not know any other civilizations.
Being dwarves, it may have took you a few hours to agree to salvage the ship, but once the decision was made your craft hands were quickly put to use. The ships were dismantled in just a matter of days, and every thinkable little crook and cranny was used as materials for your new settlement. Rebuilding your former glory will be hard and a long tough road, but you are confident you can restore yourselves to the height you once reached. The scouting party are sent out into the hills, merrily prospecting like the Goldbeards you are. You explore the mountains quickly, scaling them faster and better than the other dwarven breeds usually do, but suddenly the front-most explorer stops in his tracks. He has just finished scaling a cliff, and the others are close behind him. "What do you see, Rhur?" one of the scouts shout at him from below. "I see... Dwarven architecture! he exclaims and turns around, his face equally joy and excitement.
Once the party is up at the cliff, they see that not too far from here (in goldbeard standards) is an entrence into one of the mountainwalls. It is a typical dwarven archway adorned with ancient dwarven runes that you cannot recognize from this far away. The entrence is medium-sized, so it's probably not a city, but maybe a minor settlement? What scares you though is how the doors aren't shut. They're partially open and seem damaged. Probably ruins... What do you do?
[Special event continued next turn.]
Population: 156 men, 105 women, 51 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Very Low Morale: - High spirits Foreign relations: You do not know any other civilizations.
The lands around you are full of timber and wildlife, and the mountains may be rough but they no doubt hold precious riches! Clan Van Riktupp ventures into the lands to find animals to domesticate or hunt. Boars! Of course! Not long before they start their hunt they come across several boars, deer and even reindeer. Or are they stag? Bah, it's hard to see from this distance. They quickly go to work with domesticating the boars and hunt the deer. After all, boar farms would be an excellent source of food once they were operational. Back home, the farmers have constructed crude terrace-farms and begun planting the seeds of the future, so to speak. Soon, these lands will grow the crops needed to sustain a mighty dwarven realm! Speaking of dwarven realms, your mines begun to yield progress. It gifts you with iron and tin, and smaller amounts of copper. It is a good day to be a dwarf!
Yet... Something new happens. The hunting party come across great lumbering creatures. Ogres! they exclaim and ready themselves, should the ogres attack... But they merely stare dumbly at the dwarves. "Yu gonna eat dat? one of them says to a dwarf carrying a small deer he had killed while hunting. The dwarves look at each other in concern. The ogres seem agitated and hungry, but it seems they aren't aggressive yet. The dwarves know however that an angry ogre is a very dangerous ogre... And these look easily angered.
[Growth and food results from newly constructed farms and hunting comes next turn] [You have met a band of Ogres!]
Population: 154 men, 104 women, 53 children. Military: - Roughly 40% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Low Morale: - Indifferent Foreign relations: You do not know any other civilizations.
@Chenzor Mate, you're a hero. Go get some rest, ye earned it.
Haha, thanks bro.
<Snipped quote by Chenzor>Hope that was only a joke because technically we waited over a month. Delaying it a bit would not hurt.
As for special event...well, shoot me I don't know. Maybe meeting with the Ogres from the camp? I certainly don't wish to meet with my dwarves' god. Yngvi is kinda like the Abrahamic God to them. Their faith depends entirely on belief instead of there existing direct proofs on the actions of gods. You could say that their religion is "fake" in thi sense, an artifice compared to the typical fantasy religion with physical gods doing divine wonders. Albeit if there's direct proof of a god then technically that's no longer a true belief. That's why I don't want my dwarves to meet Yngvi, because in likeiyhood he either doesn't exist or its actions are strictly obscure and subtle.
Alright, I'm also fine with just picking up where we left off. I just wanted to toss the idea out there to see if anybody else was willing.
As in for my special event, I'm not sure. Some sort of sea monsters coming up and attacking the coast by Njor? Or maybe something to do with that god that froze their old homeland (I think I called him Father Frost)?
Aye! Sea monster and ice god both sounds awesome to me. I'll put something together.
Gabriel sighed with relief as Robyn entered the apartment. Although he had no idea what she was doing here, he assumed Vanessa had found them. Or they found her. ''Wow, you look good'' Robyn said, a little sarcastic but then walked up to him. ''You smell like you've had a fight with the other pack, why didn't you call for us?'" Gabriel groaned as he layed back down on the couch. "They outnumbered me. Caught me bare-handed. I didn't want to risk exposing myself to get away, I managed to escape into this building when the police sirens started echoing. Vanessa... Helped me." he had a puzzled expression on his face. "I don't know why she's helping us either but... I'm in her debt. If it wasn't for her I'd lie on the streets with a bad concussion and bad bleedings. And..." he paused. Robyn would raise her brow, waiting for Gabe to continue. "And?" "And... There's something about her, Robyn." he said finally, with concern on his face. "I can't... Recall her but she seems so familiar. I don't know, her scent is different but it reminds me of something. It's like... I know her from somewhere." Gabriel stopped talking when a sting of pain bit his head and forced him to lay his head back down. He groaned. "It's okay if you wont take her up on that offer... But I'll help out around her shop. At least until I feel like I've payed back my debt. Besides, with some pocket-money we wont have to steal as much food to survive."
The two kept talking for an hour or two, until Gabriel was ready to stand up. He was weak, but he could walk. He knew Robyn would object but he wanted to gather the pack. He didn't have to. When the two exited the apartment, the pack was already standing outside, waiting. Most looked relieved but Thomas, the youngling, spoke up. "What the hell, man! You look like shit, what happened to you?" Gabriel raised his brows in surprise as he saw them all gathered. "How did you find me? Ah don't mind me, I got in a fight with the Up-Town-Pack." Gabriel responded. Thomas frowned while Conrad snickered. "Jaze and Robyn met Vanessa, who told them about this place and what happened. Jaze gathered us and we were going to meet outside the flower shop but it's best we pick you up first." Conrad said. Gabe smiled. "To the flower-shop, then. Thanks guys."
-
Once gathered around the flowershop, it was already 11:30. "I dunno maybe she's closed for lunch?" Thomas said. "And why would that matter?" Jaze responded with a smirk. "Hush you." Gabriel said as he peeked around the corner. "I'll go in alone. No buts. You guys stay here in the alley. Try to look natural." he said. The others tried to object but he was already on his way around the corner. He felt the door... Unlocked. He stepped inside and looked around, feeling the different fragrances from all the flowers.
Agreed, a restart wipes a lot of progress. Those who wants to start over will of course be allowed to do so, but for the entirety of the RP I don't think a restart is for the best.
So anyway, anyone have any requests for what they want their special event thing to be?
"Okay, okay, okay... SO... Julius starts going, accepting the pen from James. He looks excited. "At first I thought I would just go nature magic... But that's narrow-minded and I see that now. I have read up on basic magic and I went to class for raw magic, so now I'm beginning to get an understanding of how magic works!" Julius explains as he starts writing on his part of the almanac.
"So the grand plan is to learn the raw and pure elements of magic like Galaxial and Raw magic. I learned about them on basic magic class! Appearantly they're both really hard to use but I'm a nord! I can do anything!" Julius says proudly while he writes. "But I admit I'm not that smart. Smarter than most nords my age I've been told, but not enough for Lauzurus! I need to compete with the other students! Therefore I will learn about Basic Magic and visit the library when I have the time. I borrowed this book from there just today!" Julius shows up his book. "But there's one thing I have that most new students don't: strength. It's my one advantage, and so to keep staying above the others I must keep training. Therefore I'll attend weapon classes and go to P-E class."
Julius takes a step back, triumphantly looking at the almanac with his hands on his hips. His writing might not be pretty, but it's readable.
Monday: 1st class - Galaxial Magic | 2nd class - Weapon Class Tuesday: 1st class - Raw Magic | 2nd class - Basic Magic Wednesday: 1st class - Galaxial Magic | 2nd class - Raw Magic Thursday: 1st class - Basic Magic | 2nd class - Weapon Class Friday: 1st class - Physical Education | 2nd class - Trance Magic
"Finally, to top it off... Trance magic. Because I learned that it's in the same spectrum as Raw and... Well other than that I know nothing about it. I think it sounds cool though."
Obs: During lunch break Julius would try to visit the library as much as possible when not hanging out with friends. When school ends and it's time to go home, Julius will read his book every night after dinner and after other chores are done. He's a tidy nord, however uncommon that may be. During his two weapon classes he will focus on two types of weapons: one-handed swords and shortbows. Physical education is supposed to be 110% for Julius because he likes going all-out when doing physical activities. Basic magic is to learn about the other magics and is a way for Julius to compare himself to other students. He wants to learn about strengths, weaknesses, mana, and so on. With Raw magic and Galaxial magic being his main two for the time being, he seeks to grow a stronger affinity and psyche. Seeing as they are hard, he might be exhausted after every class but I believe it will show results in the end. Julius is a hard worker.