The deaths of 75 men and women was a heavy blow to the population of the tribe. The tribe received no word from their Savage God Tak, but who knows what the suicides were blessed with after their deaths? Life was indeed simple and sweet for the Saurians, but with this sudden tragedy, the tribe began experiencing civil unrest. Some began to doubt the intentions of Tak in secret, and highly disliked the ritual suicides... What future would they have if they all killed themselves?! By each passing day, a few saurians began questioning their leader, the Dragonpriest. Was the way of Tak truly the right way?
None the less, the most adventerous of you journey out into the world to explore. Some will come back next turn, some might come back later.
[+Standing with Tak increased], Dragonpriest is awaiting word from their God. He is sure that Tak will bless them soon. [-40 men and 35 women died during ritual suicide]
Population: 109 men, 115 women, 92 children. Military: - Roughly 75% of adult population. Food level: - Good Resources: Herbal medicine, lumber, furs. Wealth: Nonexistant Trade: - Nonexistant Growth: Good Morale: Indifferent Savage God Standing: Favored+++ [Your standing with your god. As you progress in this religion, your standing with your god will become stronger and you will gain more power. DO NOT attempt to gain power on your own, it is only something you may ask for. As the GM, I will determine what Tak gives you and what he demands in the long-term game. Short-term, you may interact with him as you wish.] Foreign relations: You do not know any other civilizations.
[Prep turn 2] (You need to make a choice from turn 11. Your prep will be used the next time you take a CIV-action)
What will you do, Voltus?
Population: 189 men, 185 women, 102 children. Animals: 55 Horses. Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs, lumber. (I feel like I'm missing something from this. What resources do you have again? Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Happy (Worried) Foreign relations: You do not know any other civilizations.
@solamelike Player automatically dropped out due to inactivity.
[You may roleplay meeting Cyclone's nation as you wish]
Goreu returns to his people to tell them of what he has seen and what he has been told. His people are inspired by his return, and begin making preparations to celebrate the return of their God!
Population: 149 men, 138 women, 71 children. Livestock: 40 Sheep Military: - Roughly 30% of adult population. Food level: - Average Resources: Furs, lumber (low quantity), wool. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Hopefull Foreign relations: You do not know any other civilizations.
Back home, your genial farmers develop what they call the four-field system, to allow the earth to grow crops all year without leaving it barren in the end. With the help of the holy-water from the springs of the Earth Mother, this proves to work to great success!
When your priestess journeys to the ogre chieftain to speak of the waters, they meet him in his hut, sitting on a big rock carved out by his very own bum to fit him perfectly. When he hears that you wish to speak of the springs, he rises up and angrily orders all servants to exit the hut. They scurry out of the hut, afraid of their chieftain's wrath.
"Okey little humies. Let's speak o' da springs. Sumthin' not rite in dere, me says. So me ogres stay away. Yu have problem with dat?!" When your priestess attempts to analyze his personality, she realizes he is very stubborn, dumb and mostly just muscle but she also realizes he is not as narrow-minded as he at first had seemed. How can this be? Ogres are strange.
[Morale boost for 1 more turn.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 228 men, 191 women, 98 children. Livestock: 73 cattle. Military: - Roughly 30% of adult population. Food level: - High Resources: Food, lumber, stone. Wealth: Nonexistant Trade: - Nonexistant Growth: Good Morale: Happy (Bonus from discovering wells!) Foreign relations: -Ogre Camp: Friendly (Accepting) Earth-Mother Standing: Favored+ [Your standing with your god. Levels are Initiate, Favored, Blessed and Chosen. The higher the level, the higher the boons. Plus signs or minus signs show you are increasing or declining.]
A) Set up traps in the mountain pass! No one knows it better than us. Roll boulders over them and crush them when they try to get through! B) Increase the production of weapons and armor! When they come, we will be ready for them and we will beat them despite their numbers! C) Set up ambushes in the pass! With out beastmasters and raptors, we can hit them and retreat back into the safety of the rocks before they notice us, and wear them thin before they arrive. D) Block the mountain pass! It will take time and we can't block all the passes, but it will buy us some time and maybe they'll get lost in the mountains? E) Rally all your orcs to fight the enemy. When they come, every able-bodied man and woman will fight them with all they have, even though they have a limited time to learn how to fight.
Father Frost is quick to respond to Ragnal's calls and the tribe's offerings. He is pleased, and he speaks quickly. He says that he knows what the Ards want - his blessing in battle - but he asks for patience. His grip in this new land is not yet complete, and wont be until the first cycle of winter has come and gone. Only then can he once again bless the Ards with the powers that was once theirs. After this, a few of the other elders are also able to hear these words, so they too can communicate with their Frozen God.
The scouting/warparties that were sent out in groups of three to the forests of the west will arrive next turn. From there, things will begin to pick up.
In addition, they are equipped with some of the new weapons and armors from the smith and workshop that was set up by the Ards' mining operations at the mountain.
[Morale decrease for 1 turn]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 182 men, 179 women, 94 children. Animals: 30 Northern Wolves. Military: - Roughly 50% of adult population and all wolves. Food level: - Average Resources: Furs, lumber (low quantity), honey, iron, copper, tin. Wealth: Nonexistant Trade: - Nonexistant Growth: Average Morale: Worried (Leviathan decrease) Foreign relations: You do not know any other civilizations. Father Frost standing: Initiate+ [Your standing with your god. Levels are Initiate, Favored, Blessed and Chosen. The higher the level, the higher the boons. Plus signs or minus signs show you are increasing or declining.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 155 men, 142 women, 34 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: Lumber, iron. Wealth: Nonexistant Trade: - Nonexistant Growth: Low Morale: Somewhat inspired. Foreign relations: You do not know any other civilizations.
Your intelligent men and women begin developing writing and further increase the capabilities of your language.
[Morale boost ends]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect further H) Expand military I) Take diplomatic action X) Other
Population: 160 men, 158 women, 81 children. Military: - Roughly 50% of adult population. Food level: - Good Resources: Stone, clay, lumber (low quantity), iron (low quantity), copper (low quantity). Wealth: - Nonexistant Trade: - Nonexistant Growth: Good Morale: Happy Foreign relations: You do not know any other civilizations. Sun-God/Inti standing: Initiate+ [Your standing with your god. Levels are Initiate, Favored, Blessed and Chosen. The higher the level, the higher the boons. Plus signs or minus signs show you are increasing or declining.]
[Prep turn 2, event still under progress] Being dwarves, it may have took you a few hours to agree to salvage the ship, but once the decision was made your craft hands were quickly put to use. The ships were dismantled in just a matter of days, and every thinkable little crook and cranny was used as materials for your new settlement. Rebuilding your former glory will be hard and a long tough road, but you are confident you can restore yourselves to the height you once reached. The scouting party are sent out into the hills, merrily prospecting like the Goldbeards you are. You explore the mountains quickly, scaling them faster and better than the other dwarven breeds usually do, but suddenly the front-most explorer stops in his tracks. He has just finished scaling a cliff, and the others are close behind him. "What do you see, Rhur?" one of the scouts shout at him from below. "I see... Dwarven architecture! he exclaims and turns around, his face equally joy and excitement.
Once the party is up at the cliff, they see that not too far from here (in goldbeard standards) is an entrence into one of the mountainwalls. It is a typical dwarven archway adorned with ancient dwarven runes that you cannot recognize from this far away. The entrence is medium-sized, so it's probably not a city, but maybe a minor settlement? What scares you though is how the doors aren't shut. They're partially open and seem damaged. Probably ruins... What do you do?
[Special event continued next turn.]
Population: 168 men, 113 women, 55 children. Military: - Roughly 50% of adult population. Food level: - Low Resources: - Nonexistant Wealth: - Nonexistant Trade: - Nonexistant Growth: - Very Low Morale: - High spirits Foreign relations: You do not know any other civilizations.
Late summer. The time of year when the island was at it's maximum capacity of attenders every day for several weeks. The time of year when most people took their vacations. The most dangerous kind of year. The resort was throbbing with life, people of all ages having fun on different kind of attractions. The closer to the island center, the safer the attraction. Like baby-dino riding. Further out however, you can ride the spheres into the grazing lands of bigger dinosaurs up-close and personal. Somewhere out there, you could watch the velociraptor show or the tyranosaurus rex eat a goat. Why goats? The easiest lifestock to come by out here.
For one reason or another, more or less obvious, you are all attending the T-rex attraction, where visitors stand behind a one-way thick pane of armored glass to watch the t-rex eat it's meal. The giant cannot see you thanks to the one-way glass, and the fact that the tube is disguised as a giant tree log. The t-rex is nowhere to be found, however.
Among the visitors was miss Tatsumi, first name Marie. She wasn't usually out attending attractions, but the park overseer wanted someone experienced from the ACU do a routine inspection of the T-Rex attraction, due to complaints of strange noises from the tube by attraction-visitors. To Marie, however, it was all the same. They did these checks once a week, and with her training she could quickly point everyone to the safest direction while she reported to ACU and overwatch on her communicator. Simple as that.
With her was veteran caretaker and raptor-trainer Eliza Marks, who had also been sent to investigate the attraction while her raptors were taking a break from the constant visitors over at the pens. Marie and Eliza may or may not have met before, it didn't factor in to them both being assigned to this task. The instructions were clear: keep an eye out for anomalies in the containment or other unpredictable events. In other words: look for unseen things. Easier said than done.
At the same attraction, just a few feet apart from one another, stood two ordinary guests. One was Theo James, a very unsuspicious young adult who was just enjoying his vacation and the awesome sights. The other was Jaxon Romilly, a semi-popular youtube celebrity that had managed to avoid most awkward confrontations with fans so far. He was filming the goat patiently, awaiting the arrival of the T-rex. He may or may not even be talking to his "audience" while he waits, but that would surely blow his cover.
-
Among the guests were a few others worth mentioning, but they'll have plenty of time to introduce themselves. For now, most of the visitors stand silently, hugging the glass, vigilantly spying for the arrival of the t-rex. But where was it?
Stands at 5'6 with a lean, athletic build, lightly tanned skin with several moles/large freckles along the arms, and no shortage of small scars. She has blue-grey eyes and does not wear makeup. Generally wears practical working clothes (see Chris Pratt's get-up).
Eliza 'Marks' Marks/F/21
Personality: Liza has a love for the outdoors and the creatures that live in it. She's well-versed in safety and survival, having taken an interest in outdoorsmanship as a child. She knows how to use weapons, but believes that any kind of harmful or lethal force should be used only if absolutely necessary. From youth she felt a connection to the dinosaurs in the park, and some say she acts a bit more like them than the people who work there. Liza is generally friendly and respectful, but it's been frequently proved that sometimes she prefers the presence of the dinosaurs to people.
Role: Dinosaur Handler/Trainer, specializing in raptors and aiding in the care of several of the larger predators on the island. (C'mon, someone had to do it)
- 6-inch hunting knife w/ partially serrated top edge - Short-wave radio (for communicating with other island staff) - Clicker (a small device that clicks when you press a button, used for working with the raptors) - Small flashlight - Small taser gun (non-lethal, used for subduing smaller dinosaurs. Has enough charge for a few bursts) - Standard 9 millimeter handgun with an 8 round clip (for use when human life is in danger)
Background: Liza grew up around dinosaurs. Her parents were both geneticists for the park, and Liza began working hands-on with the animals when she was fourteen. She started by helping with feeding and upkeep of asset containments, and eventually graduated to handling the babies, to handling and training the adolescent raptors on the island. One could say that she grew up with the current generation of raptors and spearheaded the ambitious program of training them.
Other: Eliza has a large scar on her right forearm, a deep slash accompanied by two shallower ones. It spans the length of her outer forearm and is very obvious. He's also missing part of her right leg, amputated below the knee. To cope, she wears a state-of-the-art athletic prosthetic that lets her move naturally, and performs almost as well as a real leg. Accompanying this is a series of long, deep scars on her right thigh. She's gotten the nickname 'Marks' by her co-workers, a name she likes.
@Chenzor Let me know if anything needs fixing! And I hope I'm not too late. Also, I was reading through the OOC, and I was wondering if you were going to make a character? Seems a bit odd to me to GM an RP you're not really a part of :/ Of course, I'm not the GM so it's not my decision, but if I may I would encourage you to join us!
Looks good, you may post in the char-section! Also how old is she?