Seraphim, the healing angel
Name: Seraphim, or “Sera” for short
Gender: Female
Age: Unknown, appears to be in her early twenties
Appearance:
Seraphim is very ghost-like or angel-like in Appearance, her skin, hair, and lips all a pale white. Her hair extends about a foot longer than her height of 5’4”, so she tends to keep it in a loose braid with small wavy pieces framing her face. Her features are very soft and delicate, with a small button nose, lips, and smooth white eyebrows. Her eyes are the most colorful thing, bringing a bit of light blue to the pure pale. She has very long limbs and a thin body, making her appear taller than she is. In her hair she has clips with angel wings on them, mimicking the wings she grows when using her powers (seen at top.) These wings are ethereal and not actually physical, glowing a light blue with the core of her body where the soul stone is implanted. Sera also wears a necklace with the spirit stone of her fallen beloved to keep close to her. She often is dressed in a formal maid like outfit with the symbols of the Blood Rose Irregulars.
Does not belong to me, I merely edited it.
Bio: Unlike the others, Sera was not a fighter. In fact, you could barely say she is human. While traveling, the Blood Rose Irregulars stumbled upon a modest home in the woods. Hoping they could stay the night, they knocked but there was no answer. The lights were off, the plants around the home were dead and wilting, and inside there was complete silence. The group assumed it was abandoned, and entered.
The rooms were empty, except for scattered books and scriptures on Black Magic strewn everywhere, thus making them have to pick around to get through. Each one of the papers had to do with recreating a human, some sort of mixture of necromancy upon a homunculus.
In the last room, they stumbled upon Sera, kneeling naked beside a corpse of a man who she stared at with hollow confused eyes. His body was blackened and sucked of life, a common effect of a failed black magic spell.
Sadly enough, Seraphim does not know of her own past. Her memories of her past life were wiped, so the Blood Rose Irregulars only could find out about her through texts found in the home. One, a diary entry of the magician, wrote:
“My [torn name],
I think I have found a way to bring you back! Your ill body will no longer keep your young self imprisoned in a bed, never to see the light. I’ve created a body for you, one of clay and earth. With this spell, I can bring you back to life, and you can live it fully without all the pains of sickness.
I will see you soon, little one
Destry.”
Without knowing her name, the group named her Seraphim, an apt name for her powers they soon would discover, and adopted her into the Blood Rose Irregulars as a helper.
Fighting Style: Seraphim is not a fighter, but rather a healer. She is able to heal all of her allies, as well as put up protective shields to guard her fellows. However, this requires major amounts of concentration, thus she must stay in the back of the onslaught and be protected, because she can not defend herself.
Equipment: Sera only has the clothes on her person and the necklace with the soul stone of her departed lover. She has no weapons, and really could not fight with one anyway.
Skills/Abilities:
- Insight a mental ability which grants the user the ability to “see.” With their eyes closed, the user can see a vague image of everything around them, mostly just body heat signatures. This is mostly useful on the field, where one must keep track of everyone at one time.
- Homunculus Creation is an ability which only homunculi possess. This allows them to be immune to certain status ailments such as poison, confusion, sleep, etc. It also gives them the ability that if say a limb is removed, it can be put back on simply by applying clay and allowing it to dry. When attacked, their skin will crack like a porcelain doll, thus meaning multiple attacks will cause them to shatter.
- Healing can be separated into two sections: group or singular. The more people healed at one time, the more energy it requires. The user cannot revive a fallen ally, or wake one which has fainted.
- A special skill that Sera has developed is named Angel’s Feathers. Ethereal feathers rain from the sky, and bring back allies who are on even the brink of death. It heals all allies immediately and completely, and can even awake fainted ones. However, after using this power, Sera will collapse and can no longer use magic for at least a few hours.
- Shielding is another magical skill which allows the user to put a magical shield up around one or two allies at a time. It is similar to having another layer of armor, increasing defenses against physical but mostly magical attacks. The shield will appear as a translucent coat over existing armor, and will reflect in the light but not weigh anything.
- Her second special skill is Seraph’s Wing, where the ethereal wings on her back grown and create a wall between allies and enemies. The wall cannot be penetrated by either side, and any attacks aimed at it will be reflected back. The wall does not last more than a minute or so, and after Seraphim will actually faint.
Other Information: A homunculus made of clay and earth, her spirit stone is placed in her core. Seraphim is a sort of caretaker of helper of the group and usually stays back.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC