@SlimeMixed Bloods don't appear much in Fate, but are more prominent in other TM works like Tsukihime and Kara no Kyoukai. The only one I can remember from Fate is Natalia Kaminski, Kiritsugu's mentor, who was half Succubus. The notable ones in the Nasuverse are the Tohno and Kishima, who possess Oni Blood.
Akiha can 'plunder' the lifeforce of other creatures, and Kouma...well he's just ridiculous strong. Like crush a tree with your bare hands strong.
Aldrych's Faerie blood grants him 'Faerie Speech' allowing him to communicate with nature. It also grants other abilities, like heightened speed and healing, and weaknesses like being unable to touch cold iron or lie. Things typically associated with Faeries.
Name Aldrych Eastaughffe Gender Male Age 51 Personality There are numerous ways one could describe the man known as Aldrych. Some could call him a sadist, a rapist, a murderer, a villian. One could even call him an evil man. But in the same breath, one could call him a saint, a martyr, a loving father, a knight and a honest man. He is a man not defined by any one side of him, but more by the dichotomy of his blood and upbringing. And while one might think that these things could not exist within one being, it could be nothing further from the truth.
Aldrych is the perfect blend of saint and monster, good and evil and everything in between. One can't hope to understand him unless they know that he is equally motivated by lust as he is by pure maiden like love. In fact, it could be argued that no human, alive or dead, could understand him seeing as he acts in a way so dissimilar from humanity that he might as well be alien. For Aldrych it is almost impossible to relate to the mundane going ons of human morality and by extension he has a hard time relating to normal human beings as a matter of course.
He is a pridefully and conceited man, as one would expect of a man who has ruled over others his entire life. He knows without a shadow of a doubt that he is better than anyone found among the endless throngs of humanity. To him, humans and magi alike are nothing more than serfs that deserve nothing more then to serve him and his kind. In some sense, he could be compared to a certain golden king. Appearance
Biography and Family History The Eastaughffe are a Magus clan that reside near Amesbury and possess ownership rights over the spiritual site of Stonehenge. Founded sometime during the 1800's, they were originally a lineage of Druids who possessed a strong bond with nature and eventually managed to mix their bloodline with the faeries of the forests. They would marry into a lesser magus family not long after, adding their abilities with theirs and becoming an established part of British mage society.
Aldrych is the current head of the clan. Born the son of Gerwyn and Nalani, he was an only child. His training started at a young age, spending days at a time in the forests that surrounded his home. His unique heritage meant his childhood was harsh. The fairy blood in his vines meant he unable to interact with the other children of the town, and caused him great pain as it made itself known. At the age of ten he had already lost all color in his hair, and his skin began to darken.
His training progressed well, and eventually he was sent to study at the Clock Tower. He spent several years there, before returning to his family's estate. A valuable experience, though his Origin meant it was difficult to learn 'traditional magecraft'. Time passed and Aldrych's training expanded to include swordsmanship and botany. He built his own greenhouse and started his own garden. His father's conversion reached the third and final state, and at this point Aldrych would inherit the clan's leadership. The Magic Crest passed to him, as well as the forests and vast garden of his clan. Gerwyn would disappear not long after.
An arranged marriaged to a woman of a respected lineage ensured the Eastaughffe bloodline would continue. True be told, it was love at first sight. Aldrych was smitten with the woman Alysandra from the moment he saw her. It was difficult at first, their relationship strained by Aldrych inability to correctly express himself and Alysandra fear of his strangeness. However, they overcame that and a loving couple was born. She bore him too children, Baldur and Gwenna.
His ancestors had known of the Holy Grail War of the Far East for a while now, though they have never bothered to compete. Aldrych is the first, and he has never disclosed why he want to take part. In truth, it is born of fear and love. The human side of him, what remains of it, dreads reaching the final stage of his conversion. The idea of losing his humanity absolutely terrifies him. For this reason, he desires the grail. To halt the progression of his blood
Origin and Elemental Affinity Faerie Number/Quality of Magic Circuits Aldrych possesses 12 Magic Circuits, each capable of outputting 50 units of prana. The Eastaughffe clan have a below average circuit count but exceptional circuit quality, most likely due to the faerie blood that runs through their veins. Additionally, the Magic Crest of the Eastaughffe possesses 35 Circuits, capable of outputting 25 units of prana. Magic Circuit Switch The mental image of Fairy dashing through the trees.
Sorcery Trait - Faerie Tongue All families with Faerie Blood possess some form of this Sorcery Trait, but the execution of it varies in the form of 'accents'. The Fae Folk are a very isolated people. They see themselves as being superior and have therefore, since the dawn of time, worked to keep their secrets safe from humans that might try to steal and degrade them. The most prominent way they do this is with their language.
The Faerie language can only be spoken by those with Fae Blood. Normal humans and Magi cannot hear the correct sounds, let alone speak them. Even if one lacking Fae Blood were to consciously know how a word was meant to sound, their mouth could never form those sounds.
Because all Faerie Spells and abilities must be activated using Faerie speech, it makes them completely unavailable to outsiders. Even the most powerful magus in the world could not mimic Aldrych's skillset without any Fae Heritage.
The Eastaughffe Clan's unique 'accent' allows for a deep, almost spiritual bond with the creatures and plants that make their homes in the Wyld.
Cud Sidhe Three Spiritual familiars belonging to Eastaughffe, whom serve the current head of the family. Aldrych only has two with him at the moment, as he has left one in England with his wife and children.
The Cud Sidhe are spirits in the shape of large hounds close to the size of bulls, often with shaggy dark green fur. Omens of death and misery in ancient Celtic folklore, they are often associated with the spectral hunting hounds of Welsh mythology. A single of these hounds is said to herald death to all who hear its howl, and as such they make excellent substitutes for practical combat ability to otherwise inexperienced magi. Each of these massive hounds is well above an average hound in physical capability, dwarfing a humans physical capability, although those with reinforcement are capable of keeping up with them. They are unfailingly loyal to Aldrych, and are capable of communicating with him through Faerie Speech.
As spiritual entities, the Cud Sidhe are capable of shifting between the physical and spiritual plane at will, and often utilize this ability to swap between forms at a moments notice during their hunts. However, the most notable aspect of these familiars is their Curse of Impending Doom, applied by listening to the howl they emit. The curse must be applied three times for it's effect to be truly felt, as they first two cries merely inspire a feeling of dread and worry in those who hear it. Those who hear the third howl of the hounds are struck with their curse, applying a conceptual 'doom' upon them. The curse itself is entirely harmless; it does not wound, main or incapacitate those who hear it whatsoever. But the impending 'doom' placed upon them will lower their 'odds of survival' drastically, causing any small chance of suffering misery or harm to drastically increase, effectively causing their luck to plummet. Obviously this does not work on Servant. Escaping the area of the Cud Sidhe allows one to evade the curse, as it will eventually subside on it's own over several hours, and without any other direct threat will be entirely harmless to the victim.
Fae Heritage; Aes Sidhe Inversion Impulse Typically the Faerie Inversion Impulse works slowly. The Faerie blood present within the body slowly infects and converts their human blood, increasing their power while robbing them of their ability to relate to others. At ALdrych's current 'level', he is almost completely out of touch with his human side. Hints of it linger, but for the most part he is unable to connect to it. He expects the conversion will be complete in the next few decades, in which he will be stripped of his humanity and his eyes will glow green.
Fae Tongue; Magic Words A form of self-hypnosis unique to the Fae. ALdrych can place himself into a 'casting state' in which incantations are drastically shortened. In extreme circumstances, it is possible for every spell to become single action. In return for this ability, Fae-Folk are both honest to a fault and weak to iron.
Perfect Contract Utilizing Faerie Speech, it is possible for Aldrych to create unbreakable contract. Any promise or oath made to him will be carried out - regardless of the victim's will. Those who enter such a contract will receive a vine pattern at the base of their neck, which will fade when it is complete.
Rheoli A spell that utilizes his authority as a King of The Unseelie Court, instantly gaining control of all plants within a 5m radius and converting them into 'psuedo-familars'. Those converted can be manipulated and controlled at will. Usually utilized Bendithia, it is Aldrych's main form of attack.
Bendithia A 'reinforcement' spell utilized alongside Rheoli, allowing him to turn ordinary plants into deadly weapons. Strengthening and combining are a matter of course, but things like bestowing properties and converting them into 'specialty' plants are also possible.
Golwg Allows Aldrych to connect his vision with any plants under his dominion, enabling him to 'see' through them.
Naws Sbôr A spell that releases spores over a targeted area. The actual effect of these spell varies, and is dependent on which spores are released.
- Pink Spores create a sweet spelling cloud that encourages calm and relaxation. The target will be affected in numerous ways, from falling asleep to temporarily forgetting who they are, where they are and what they were doing.
- Violet spores produce a toxic cloud, poisoning those unfortunate enough to inhale it. The target will continue to worsen the more they are exposed to it, eventually leading to death.
- Yellow spores result in a sharp and foul spelling cloud that induces paralysis.
Draenen A spell that wraps the user in magically enhanced thorns. A defensive spell. They thorns themselves are incredibly durable, each comparable to titanium, with spikes as sharp as knifes.
Petalau Storm Eira A Three-Line spell that creates a whirlwind of reinforced razor-sharp petals that slash and shred everything in the targeted area. The storm can be likened to 'flying-knives' that swirl through the air.
Mystic Code/Equipment ALdrych possesses a pure white longsword of intricate design. It is a weapon that has been passed down through his clan for numerous generations. Closer inspection reveals that the entire weapon has been crafted from bone, though of what creature is anyone's guess. It is noted to 'sing' when swung, implying a hollow interior. Despite this, it is strong as steel. Non-Magecraft Related Skills Honesty Aldrych is incapable of telling a lie. It is an inborn compulsion that prevents falsehoods from leaving his lips. It should be noted however, that this only applies if he knows that what he is saying is not true.
Cold Iron Contact with iron can severely weaken him, with prolonged contact preventing him from using his Magecraft and rendering him extremely ill.
Slow Aging A natural trait possessed by those with inhuman blood. Aldrych ages at an exceptionally slow place, compared to normal humans. It is why, despite being in his fifties, he has the body of a twenty year old.
Swordfighting Aldrych is a skilled swordmans, having trained for over forty years.
Class: Berserker Other Classes: Lancer, Rider, Caster
Parameters
- Strength: A - Endurance: A+ - Agility: A - Mana: B - Luck: D
Background:
Once she was the goddess of war, a daughter of Jörð and Odin, seemingly a shieldmaiden, and a Valkyrie as well. She was ordered to decide a fight between two kings, Hjalmgunnar and Agnar, and knew that Odin preferred the older king, Hjalmgunnar, yet she decided the battle for Agnar. Because of that act; she was labelled a traitor and had her divinity stripped off by her father Odin. Then she was tossed aside to be imprisoned on top the summit of Mt. Hindarfjall, an inhuman devil cave, she was enclosed in a “hall of flames” that brought flames that reached the heavens. She was condemned to live the life of a mortal woman. Her armor was enchanted by her father with the pale rune of punishment that placed her into a suspended state which resembled death She sleeps there, waiting for the man who will rescue her and profess his love to her.
Later a fearless hero bravely rides through the flame with his steed to reach her. The hero came before her, cutting off her mithril armor with his sword that absorbed the rune as it changed into the last curse of Odin. From that act she awakens from her long sleep, but questions him why is he doing this. He should have already knew of the prophecy from uncle that foretold of the prophecy, which is that if both of them were to meet each other, ruin would await upon both of them in the future. The hero replies that, he knew of it and is doing this act because he's only doing what has to be done. As love and emotion are not necessary for him. The hero's plan was to go against the prophecy only to save her and not love her then. Brynhild felt glad, but at the same time she felt sadness inside as well, the hero said this to her that he intends to do just that. But unfortunately he had fallen in love with her in first sight, the hero gave a smile to her, Brynhild felt her heart go, from the smile the hero gave her as it pierced her very center. That hero was Sigurd. Who proposed to her, taking her as his wife.
After a time they had spent together in their honey moon, she taught him the original runes she had learnt from her father Odin, as time went by he left her to seek more glory and fortune until his return. But soon enough he betrayed her by the one she loved the most in the world. He disguised himself with runes in the guise of his brother-in-law's shape. Sigurd rode forth through the flames with his steed Grani, proposing to her again in the guise of his brother-in-law, however Brynhild knew it was Sigurd. Challenging him into a fight, although this was sophistry as Sigurd was already much stronger than her. As a result, he won the fight from the combat skills she provided to him from their time together, presenting her as his brother-in-law's wife, having lost his memories after drinking a special alcohol. Although she accepted the events as her immutable fate, she later learned he had already regained his memories by that point, eventually, raising her own hand against her beloved one, killing him and his followers through a conspiracy and taking her own life to follow after him to the afterlife.
Although she never stopped loving Sigurd more than anyone else, she came to embrace the flames of killing intent at the end of a cursed tragic fate, eventually ending up killing him and also burning herself to ashes.
Personality:
Having been summoned in the Berserker-Class, Brynhildr is even more calm than usual. She rarely speaks to express her thoughts or opinions while engaging her opponents. She is a silent fighter, one bereft of the usual banter, as she boasts through actions rather than through words. Only suffocated, almost inaudible wailing escapes her lips every so often, broken by coarse words, drifting heavily between sandpaper and silken vice. Rarely, she'll laugh...sadly, yet ecstatically, for no apparent reason. Her words sound drained, exhausted and filled with an emptiness she could not explain even if she wanted to.
She is a person who loathes her very existence, not only for killing Sigurd and his child, but for feeling deep inside that it may have been the right decision. He had broken his oaths and forced her to break her own, yet she knows...she hated him because she loved him. However, her acceptance of these facts have crumbled over time, and now her insecurities, self-loathing and repressed rage dwell deep inside her. She wishes for love, yet believes herself only deserving of scorn and punishment. She hopes for salvation and forgiveness, yet fears she will be denied both. She wishes to forgive Sigurd, despite all of his betrayals, yet fears she may simply repeat what her heart once thought inevitable.
In short, a woman broken by love and betrayal.
Class Skills:
Mad Enhancement: Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills.
EX: Rank-Up for all Parameters, but robs most of reason. In the case of Brynhildr, despite the high rank of this skill, it does not appear to rob her of her ability to talk, reason and express herself in a refined manner, and she remains capable of using Magecraft. However, her delusions regarding her lover Sigurd has been pushed to the utmost, causing her to think of any foe she perceives as Male, in Armor and with a Sword at hand as Sigurd. She is completely insane in this sense, viewing them all as her lover of yore in the moments he betrayed her, coming again and again to shatter her oaths and her life.
Personal Skills:
Divinity: The measure of whether one has Divine Spirit aptitude or not
E: Though originally a Valkyrie, a minor Goddess of War, Brynhildr was stripped of Godhood when she went against Odin's will.
Riding: The expertise to ride animals and vehicles.
A: As a Valkyrie, Brynhildr possesses a natural affinity for Riding. She was destined to ride across battlefields to collect the souls of fallen heroes, or guide the living to victory from horseback. Occasionally, she also participated as a member of the Wild Hunt. All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Not usable under Mad Enhancement.
Primordial Runes: The knowledge about Runes that come from an older eras. Those with knowledge of Primordial Runes can also make use of the classic Rune Magic.
A: Brynhildr was taught the original runes by the Norse Gods, and was skilled enough in their use to teach even Sigurd the language of the Gods. Though there use requires sealing her second Noble Phantasm, she is an extremely proficient Master, capable of negating the spells of Caster-Class Servants and empower her already tremendous might. Her proficiency is such that she could theoretically erase the population of an entire city.
Mana Burst(Flames): A version of Mana Burst that infuses weapons with Magical Energy that imparts a flame effect.
B: Brynhildr is capable of imbuing her weapon and armor with ghostly fire, as if moonlight itself was burning within them. It increases the destructive capabilities of her weapon and makes it more difficult to attack her directly. These flames are hot enough to melt concrete within two seconds, drenching an entire area in a sea of flames and even evaporating large bodies of water just from being invoked.
Hero's Bridemaid: Allows for the viewing of another Heroic Spirit's legend.
N/A: It is only natural for one meant to watch over hero's to be able to see their legend. Seeing another Servant's skills and identity causes her to adore them if their legend had love in it. Unfortunately, due to being summoned in the Berserker-Class, this skill is no longer usable.
Noble Phantasms:
Brynhild Romantia: Until Death Divide the Two Apart Type: Anti-Unit Rank: A Range: 2-10 Number of Targets: 1
The "spear of love and hate" of Brynhildr. Rather than being a true spear, it is a manifestation of her deep affection and hatred towards Sigurd having morphed with the mithril spear she used in life. Due to the betrayal of Sigurd and the subsequent damage to her honor and reputation, it was used out of revenge against him.
The spear grows larger and heavier in direct relation to the amount of affection Brynhildr feels for her target. In fact, against some she harbors hatred for it would be rendered entirely unusable. Yet the more her affection for the target rises, the more she loves them, the larger and more destructive Brynhild Romantia becomes. She clings to her old lover, harboring an unbroken, unyielding love for him even past their deaths. Due to being summoned within the Berserker-Class, it is only usable on those who possess a property that can be linked to Sigurd. If she were to encounter such a foe, Brynhild Romantia would be several tons heavy, a flick of her wrist capable of rending space itself, shredding an entire street if she so desired. A single target struck by the lance would simply be disintegrated, while a structure like the Temple of Ozymandias would be shaken to it's foundations. In addition, it's destructive power can be further enhanced through the use of her Primordial Runes and Mana Burst to destroy her target completely, leaving nothing but ashes. Under the right circumstances, if her love is strong enough, it is said to be capable of slaying even a God.
However, against those she genuinely hates, it would have no effect at all.
Brynhild Komedia: A Journey to Shoel Only for Me Type: Anti-County Rank: A++ Range: 1-999 Number of Targets: ---
A Noble Phantasm that invokes the Goddess Freya and allows the Valkyrie to tap into her true potential as a demigodess. It reflects her deep connection to Freya, the Norse Goddess of Fertility and Love, as well as her own status as an incarnation of War and Death through Love. It also refers to her end, wherein she invoked her powers to destroy every last remnant of Gudrun's family while taking her own life in an immense inferno. It is typically bound by her Primordial Runes, increasing their power while restricting it's use. In the Berserker-Class, it is practically sealed, and can only be unleashed via the use of a Command Spell. It's brilliance conjurs up an image of Venus itself, creating a solid, flaming image of the celestial body in a declaration of dazzling victory that is launched at whatever may lie before Brynhildr.
It is a Noble Phantasm that requires roughly two hours to prepare, as it unravels the sealing by weakening her Primordial Runes and drawing from her core to invoke her power as a Valkyrie. This process slowly assembles a flaming celestial body, reminiscent of the planet Venus, roughly the size of the moon and scalding like hot lava. It is tied directly to Brynhildr, causing her to radiate intense heat, even beyond the norm. Though it will dissipate if she if killed before the preparations are finished, when fully formed it would be capable of whiping out an entire population, erasing a city like Tokyo from the map, while killing billions in the process. Needless to say, it is without a doubt among the greatest Divine Miracles and a true last restort, that would destroy Brynhildr's spiritual core if she used it. In other words, this Noble Phantasm goes hand in hand with her death.
Name Hatem Atyeh Ghannan El Sadat Gender Male Age 22 Personality Upon first meeting him, it wouldn't be strange for one to consider Hatem 'inhuman'. He always seems to hold his own composure and manages to appear like the outside world has no influence on him. He shows little to no expression when in public, has no fear and even the biggest mistakes or problems don't concern him. In truth, he is slighly paranoid. He treats everyone around him as a potential enemies, as expected of a man raised to be as absent from the world as possible and to never show any weakness.
He is always observing. Hatem is not the type of person to put himself under the spotlight or present himself in public. He doesn't approach people directly, but is always held back, watching and observing what those around him are doing, not once thinking about starting an interaction. He is akin to a ghost when in public, never talking but always watching, never closing his eyes, never opening his mouth and never letting his attention lose it's focus.
Everything he does is a calculated act. From his actions to his speech to his body language, all are the result from his inner calculations, aimed to bring about a desired reaction and produce the best possible outcome to any situation. Naturally, it doesn't always work out perfectly. Though he tries his best, at times he lacks the ability to take human emotion and non-logical reactions into account.
When he does speak, he is straight forward and to the point. He dislikes explaining things, and will simple express his opinions and thoughts without hesitation. He is also surprisingly honest, only ever lying if the situation demands it. This is most likely something inherited from his mother, who believed in walking into every conversation with her head held high and speak honestly to her heart's content.
Biography and Family History The El Sadat are a relatively young family, founded roughly 200 years ago when an El Sadat astrologist married a young woman who hailed from the Atlas Academy. They are relatively minor and unimportant, though there is the infamous tale of Karim Mifsud El Sadat, who attempted to create a mystic code, only to be killed by his own creation.
Though traditionally headed by men, the last head of the family was a woman. Marwa Handal El Sadat was a prodigy by all accounts, a well respected woman who excelled and was known for her unerringly accurate prophecies. Hatem is her only son, someone expected to become a great man from the moment of his birth. Even though he had a mother, he never the experienced the benefit of having a father. His only relative was his mother, a woman impressed him even as a child. Marwa raised him alone and taught him everything there was to know about his family's heritage and all of their knowledge.
His youth wasn't particularly entertainment. Like the majority of children born into a Magus Clan, it consisted of learning and discovering while working on his own alchemic abilities, which had to flourish for the El Sadat's heritage's sake. Marwa was a harsh teacher who always seemed distant, yet they were undeniably close. Though she never smiled or even hugged him, she always wanted him to enjoy the good things the world had to offer. Some secrets were kept from him in order to protect him from fear and despair, like one of her first prophecies. Whenever they talked, she always tried to keep her son from finding out about things he should not know. Their bond was strong. The time they spent together was long. Her lectures had an effect on the boy, and he found them more enjoyable than the teachings of his Atlas professors. It was not a miracle than he grew into a decent man with decent abilities, maybe even surpassing his own mother. At least that's what was expected of him. He was never capable of fully understanding his mother's method of prediction, so he was never able to surpass or even reach it. For some this failure could have been depressing, but for Hatem is was only logical that he - even if his alchemic abilities were superior to her - would never be as gifted as she was.
He obtained the crest very early in his life.
One of their travels led them to the top of a mountain range in the north of Africa. There they sat down to watch the stars. It is one of the few memories Hatem enjoys even today. Just the two of them sitting there, watching the stars and trying to predict what was ahead of them. The emerald green eyes of his mother, glowing, smiling for once while he talked about his assumption. Where they good? He isn't entirely sure. Then she told him something. Something important that he needed to keep in mind. Someday he would have to look for a book, written by her alone, hidden somewhere in a small mountain village. There he would find something called she called 'the truth'.
When he reached the age of 19 she died, at the exact time she predicted. It was nothing special, just a disease, which killed her. Hatem was left alone. It was painful. Nobody saw him for months. He hid himself in the family home, studying and trying to overcome the pain. How many words were there to describe his feelings? Dozens? A hundred? A thousand? Tears were unusual for him, yet he couldn't stop them form escaping. He was alone.
He decided to look for the book his mother told him about. He searched and searched. It wasn't easy, but he found. It was a book filled with all the discoveries she had made during her life. However only one prediction was transcribed. A single sentence, at the very end. A single sentence that both impressed and terrified him.
"My son will die at the age of 22"
She was hiding it from him and had now left him the task of preventing his own death. But how? Nothing was written about the circumstance of his demise, not even a date. Only an age.
Was it a coincidence? Somehow he had been chosen to participate in a competition of Magi. A so-called 'war'. It was funny, really. He had turned 22 just days before arriving in Judea, right into the heart of the Holy Grail War. So will this war be the death of him? Or is there really a way to prevent the predicted dead end? It is possible.
After all...no prediction can be 100% accurate. Element Earth Number/Quality of Magic Circuits The El Sadat family is relatively young by Magus standards. Hatem himself possesses only 10 circuits, all of relatively low quality. Additionally the Magic Crest carved into his back grants him a further 4 circuits. Magic Circuit Switch Magecraft Future Prediction The El Sadat family have always tried to understand the universe and it's ways, in order to predict events of the future. In the end they found their way to do so, when entering the Atlas Academy. There their traditional astrology, the science of observing the stars and trying to figure out the connection between events happening in Space and those happening on Earth, was combined with the teachings of Atlas. Like many ancestors, Hatem learned the relations between all the events happening in Space and on Earth, the relation between the movements of each particle and force in the universe and a way to put all the information into calculation, which could make it possible to predict the future. However, this cannot be treated as an easy skill that can be performed instantly. It requires a large amount of information and detail obtained through observation, such as people's behavior, their birthday, the movement of the stars and sky and the surroundings. The calculations needed in order to sum up all the possible outcomes aren't easy as well. Thanks to his by alchemy strengthened brain he is capable of performing the otherwise impossible calculations very fast, yet not absolutely perfectly, as the more detailed and accurate predictions will need lots of time and processing power which could only be offered by a gigantic super computer. In the end Hamet is not capable of predicting exact dates or even times, but rather some happenings and possible outcomes. The closer those things are the easier it will be for him to calculate, however there is always the possibility to be wrong, as no prediction can be a 100% accurate.
This can also be used in confrontations after observing another person's actions. The simpler the personality of a person, the easier it will be to predict their next movement or the right way to work against it.
Alchemy As a man of Atlas, it is only natural that Hatem has some knowledge of Alchemy. Though he specializes in Thought Acceleration he knows the basics of alchemy, capable of coining simple familiars. However, he is far from being a master.
Thought Acceleration The main magecraft of Atlas Alchemists. Thought Acceleration is a 'spell' created by Atlas and used by them in order to make their own brains works much faster than ordinary ones and by that get through every task in the absolutely minimum amount of time. Hatem specializes in this, capable of utilizing his brain in the most efficient manner and solve complex calculation at high speed.
Memory Partition An ability used by the superior alchemists of Atlas. Paired with Thought Acceleration, the very proof that one is an Atlas alchemist, it is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning adds partitions to the one room to create multiple rooms.
It is different than having multiple independent machines in their heads because, while there are multiple processes, they work toward one goal. They manage different problem sets, but work together to generate one overall solution. While machines can calculate on the same level, nothing else compares when used for problem solving. The limit of an average alchemist is one thought into multiple rooms, but superior alchemists can perform first−order tetration of their thought into rooms. The rooms are synergistic, so four partitions allows for 256 thought processes. As they work towards one goal, it does not allow for 256 separate calculations.
Hatem can be considered a genius in this skill, capable of partitioning his brain into five 'rooms'. Mystic Code/Equipment Ird Aqd The Mystic Code created by Karim Mifsud El Sadat is a small pendant containing a blue gem. It's purpose was to become the storage for family's obtained knowledge of astrology as well as for all knowledge his and his children's memory contained. The idea was simple; the user used magic to fill the jewel with coded memories - a code that only he and his sons would be able to read. In the end, when channeling magical energy through the pendent, light would be emitted similar to a flashlight by the gem. By using the information carrying character of light, the information would be sent to another person's brain through their eyes. The brain itself would just read all the information given and by that earn all the stored knowledge in coded form.
When attempting to access the saved up data for the first time, a problem appeared. When looking at the light, the brain will be flooded with an uncontrollable stream of information. Only a single glimpse would be enough for most to endure, especially when being confronted with the El Sadat's codes. A person would be unable to work through all that information and the brain itself will reach it limits, causing severe pain and the sensation that one's brain is being torn apart. At first there is only a devastating headache, but the longer you are receiving the endless mass of instant information the more will affect your brain, until it forces it to shut down, causing death. This was the unfortunate fate of Karim.
Though it was sealed away after Karim's death, Hatem's mother Marwa freed the pendant and took it as her own, passing it to her son when she died.
Non-Magecraft Related Skills Qital Sariea A fighting style created by and taught to Hatem by his mother, who believed it was important for magus, especially an alchemist, to be able to defend themselves. The fighting style itself is built to make use of the body's ability to move quickly and skillfully. It revolves around the user moving as fast as possible, while trying to forsee the enemies attacks and striking only at their weak spots. All in all the style is quiet simple: Trying to evade as much physical contact and damage while waiting for the perfect opening to attack in a fast and brutal manner. However the style is quiet taxing and is only suitable for small bouts.