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AlchemyAn ancient art that defies the laws set by nature and man. Throughout the centuries it has been called Magic, Sorcery, Voodoo. A.M.R.O calles this mystic force alchemy due to the essence of this power, which is to bring about change.
Alchemic DriveIt is the phenomenon of one channeling alchemy which exudes a powerful aura, this experience has been called 'ki'/'chi' by taoists, 'spiritual energy' by monks. The quality and intensity of it often indicates one's control over alchemy and mastery over it has multiple benefits. One can even decipher a type of alchemic attack based on their ability of understanding the opponents' alchemic drive.
Alch-SpecsThis is the alchemy an Asylum is best adept at, while it is true Alchemists can use multiple forms of alchemy an alchemic specialization is the type that, said Asylum has shown prowess in wielding.
Alchemic Potiental The degree of potential one has in regards to the raw alchemic power they can channel
Alchemic Prowress The actual ability and limitation in using and channeling alchemy
Anti-Alchemy PoisonAn advance weapon developed recently by A.M.R.O that has a degree of nuetralizing capabilties when injected into the blood stream. It prevents the use of complicated forms of alchemy such as, self healing, teleportation etc.
AMROAn organization whose sole purpose is to monitor and control alchemists around the world in order to prevent the spread of insannadiction and chaos.
AMRO Online (aka A-O)A.M.R.O's online portal, only acceible from it's head quarters or bunkers, it offers knowledge on various subjects that are alchemy related.
AsylumThe soldiers of A.M.R.O that are trained to be an unstoppable force.
Asylum CodeThe digits imprinted on an Asylum's skin that denotes his legience to the organization. This code also acts as an access code allowing Asylums into A.M.R.O head quarters and bunkers.
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BloodlineThis is reffered to those extremely rare families that have sired multiple generations of alchemists. The older the Bloodline the more potent their alchemy. After the 18th century there have been no cases of new Bloodlines that have survived past a few generations.
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CastingThe process and or action of useing alchemy
The CodeThis is A.M.R.O's greatest and most important creation, the details of the Code are known only to a select few. It is the metaphysichal core, to which all links are connected to. This is the very heart of A.M.R.O
CrestedAlchemists who are not part of a Bloodline but have sweared alligience to it, are reffered to as the crested,
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Director (AMRO)The man incharge of A.M.R.O, known as Mason.
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Fish tanksA regenerative chamber developed by A.M.R.O to heal severe wounds inflicted. Multiple fish tanks are present through out A.M.R.O bunkers and can heal near fatal injuries through rapid stem cell regenation process.
Final Exam (related to training) The notrious exam all to-be Asylums must pass in order to dawn the mantle, not many are said to survive this vetting process.
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HunterAsylums who focus on tracking and trapping.
HybridAsylums who combine elements from the other three specializations. Jack of all trades and master of none.
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InnocenceThe training ground where Alchemists become Asylums.
InsannadictionThe state where one loses their very identity and humanity, becoming an empty husk fueled by a base desire for destruction and chaos. This is the curse inflicted upon all who chose to use alchemy.
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KeepersThey are the human agents of A.M.R.O, while they are not capable of utlizing alchemy, they are trained in various fields neccessary to assist Asylums. They are often responsible for keeping the media and public under control.
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LinkA metaphysichal connection that exists between Asylums, this process joins their sanity hence curbing the adverse affects of insannadiction.
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MotemA style of casting alchemy that is reliant on movement,
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New BloodsThe Bloodlines that were conceived in the 18th century and rose to prominance.
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OverdriveA process where two Asylums merge their alchemic drives, the syncronation creating a form of alchemic adrenaline boost which enhances all aspects for a short duration.
OmertàLittle is known about them aside from the fact that this is a new organization that has come up to oppose A.M.R.O.
OricalchemA fabled element said to have the power to enhance alchemy and even prolong life itself.
Old Bloods The Bloodlines that have existed for over a millenium. All but one have perished, the Laofengs.
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PortersA specialized division of alchemists responsbile for teleporting others over vast distances.
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RogueA derogatory term for ordinary alchemists, used by A.M.R.O.
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SigilumThe process of casting alchemy through signs and wordings.
SilencerA type of Asylum who is specialized in the art of killing, an assassin.
SingularityError: This information is classified
SnifferA type of Asylum who is specialized in the art of manipulation and strategy.
SurgeA phenomenom that all Alchemists experience the very first time they, either accidentally or intentionally, use alchemy. It is a sudden outburst of power that usually takes the form of an explosive force. Surges usually tend to happen between the ages of 2 and 17. While rare, it is also possible for someone to surge from the period of 17 till 21. After the age of 21 however it is near impossible for someone to surge and those that do, experience retardation in their alchemist abilities, most of them tend to perish at the moment of surges and those that survive don't live for long.
SpecializationAn Asylum is trained to be either a silencer, sniffer, hunter or a hybrid. These four are known as Specializations.
SanityThe representation of an Asylum's very identity, his humanity or his soul.
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UnlinkedThose Asylums who have been analyzed as having great potential but unable to have their mind's linked to others. They are often looked down upon by Asylums as they are considered unpredictable and dangerous as they have a greater probability of going insane. Unlinked also go through a form of brainwashing/ institutionalization due to which they tend to be fiercely loyal to A.M.R.O and it's cause.
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VoceumA form of casting alchemy through using your voice and or giving commands.
VoidAn ethereal plane of existence which is the pathway between all minds, some call it the Astral plane.
VF-S (VF-Seeker) --- standard issue trackerThere is a tracker planted under the imprint of the code.
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Zero NumbersAsylums who have gone rogue and or abandoned their duties