Avatar of clericbeast
  • Last Seen: 8 yrs ago
  • Joined: 10 yrs ago
  • Posts: 142 (0.04 / day)
  • VMs: 0
  • Username history
    1. clericbeast 10 yrs ago

Status

Recent Statuses

9 yrs ago
Current *crawls out of hell* ayy
1 like
10 yrs ago
going on a hiatus due to an unexpected shitstorm. not sure for how long.
10 yrs ago
responsibilities more like *punches myself in the face*
10 yrs ago
using numbing mists in bloodborne pvp more like please do n ' t
10 yrs ago
my friend showed me a picture of her cat sitting in a tub full of water, looking entirely disillusioned with humans and their bullshit, and now i'm unreasonably happy

Bio

Who's This Chode?


Yo. I'm Alexa, and, as you might surmise from my username, I'm both eternally enamored with and eternally enraged at From Software's Bloodborne. I aspire to be the sort of writer that can wrench your still-beating heart from your chest, crush it completely with eloquent, tragic prose, and make you want to come back again and again, begging for more. (。◕ ‿ ◕。)

Also, I really love dogs.

Most Recent Posts

@Palindromatic

Thank you so much for being so understanding - it's really nice to see there are people like you still out there in the world. I hope you guys have a truly phenomenal role play - hope it lasts as long as it rightfully deserves!

@Prisk

I've gotten a start on Aurelia's post, if it's any consolation. I'll certainly have it up today - although it may technically be past midnight, which would make it tomorrow, but let's not quibble over the details.
<Agent Profile - CLASSIFIED>


“Let’s see you talk shit with your teeth in your stomach!”
Alice

Name: Alice Volkov
Code Name: “Wild Card”
Age: 19
Gender: Female

Appearance:

  • Long, side-swept sandy blonde hair spills down Alice’s back in layers. A choppy fringe falls across her forehead, occasionally tumbling in front of her eyes. Alice absolutely refuses to pin it up or crop it functionally short; she hasn’t quite grasped the concept of professionalism or maturity. Or not looking like some scruffy vagrant that just stumbled in off the street.
  • Biracial; born to a Russian father and Chinese mother.
  • Rarely found without some sort of bandage or gauze plastered to her cheek or across the bridge of her nose. She may be a “professional” now (and that term is used both very, very loosely and with great caution) but still can’t resist getting into the occasional scrap. (The term “occasional” is also used quite hesitantly.)
  • Her features are soft and youthful, granting her the unique ability to be carded for alcohol until age 42. Small, delicate lips twist into a cocky, cyanide sneer that tries to smother all the hurt and remorse wide, expressive eyes betray. Those eyes are the textbook example of natural selection; the brown hue is so intense, so dark, it devours any and all flecks of other colors that might try to poke through.
  • Collarbones that could open letters and hipbones that could cut glass emphasize Alice’s slender physique. While narrow, she’s still relatively toned, though geared more towards deft, agile maneuvers than anything dwelling even in the same realm as bodybuilding. She’s lithe, not ridiculously scrawny but not desirably full-figured, either, and she has that tense sort of slouch one adopts after years of acting on the “fight” side of the “fight or flight” instinct. She’s got the posture of someone who’s just trying to get through life; the skulky, tentative sort of swagger that implies Alice’s cocky, arrogant disposition runs a little shallower than first glance might suggest.
  • A flippant, devil-may care shrug here and a sharp, brash laugh there try their damndest to compensate for nights spent staring at the ceiling, eyes burning and throat tight and lips aching from the weight of unspoken worries. Her voice is low and somewhat husky, elevating into a harsh, aggressive shout when she’s either flustered or angry.
  • Despite not striking a very imposing figure, she’s moderately tall, in comparison to the statistical average, at least, clocking in at approximately 5’6”.
  • The day Alice shows up to an event without scraped knuckles and bruised fists is probably the day the world will break in half.


Psychological Profile:

The art of battle is a delicate one, and has, contrary to popular assumption, little basis in physical ability. It isn’t quite about who can hit the hardest. It’s about who’s absolutely batshit stupid enough to keep clawing and flailing and punching and screaming long after the upper hand’s been ripped from one’s grasp.

Alice is indeed that special brand of batshit stupid. Prancing through life with an infuriatingly cocky grin and enough cheerful arrogance to power a small regiment, it’s little wonder this kid makes enemies nearly everywhere she goes. She’s quick to judge and even quicker to dismiss; it’s this flippant sort of insouciance, especially regarding serious situations, that makes those enemies turn to nemeses. (She’s keeping a running tally of how many people have publicly declared her their eternal archenemy. It’s rather hefty. Again with the outright lack of caring for others’ opinions.) Could this arrogance be some sort of defense mechanism protecting a soft, fragile inside? Not quite, but not entirely false, either. She’s truly afraid of being hurt or abandoned, especially by someone she considers a comrade, so she preemptively tries to scare them all off to eliminate that increasingly real possibility.

A rapier wit and sharp tongue deftly craft unique insults, and as Alice is quite the wordsmith - albeit not in the conventional sense - also bestow inventive, if not a tad bit vulgar, nicknames on most of those with whom she’s acquainted. Things such as “joyless shitpail” or “ass-for-brains” number amongst her favorites. Further expanding on Alice’s list of negative qualities is her love for the profane; she speaks in a crass, disrespectful, gruff sort of manner unbefitting of someone in her position.

She’s also hopelessly naive, interpreting everything at face value. She’ll rarely pick up on a hidden meaning or double entendre, leaving her rather oblivious to the subtleties of human nature. She’s still not convinced that the worst monsters out there aren’t the ones with fur and fangs and wings.

Alice tends to tackle life with the sort of naive, enthusiastic optimism only a child could procure. Despite her truly rotten personality, she does tend to look on the bright side of things. Or, at least views everything as a challenge she will overcome. Nothing’s insurmountable in her mind, not even the strongest person with the biggest army. (She practically subsists on defiance and determination alone; her willpower is truly staggering.) As such, she tackles life with a cheerful sort of zeal - whether it’s true bravery or simply idiocy is a matter of heated debate. She’s also quite excitable, particularly when the prospect of anything she considers “cool” - such as explosions, or train heists, or hostage recovery - rears its tantalizing head.

Yet another one of Alice’s downfalls - this erring more on the side of a fatal flaw than any of the prior - is her aggressive disposition. Governed almost completely by the side-effects of her bloodline, she absolutely loves to fight - loves the dizzying, intoxicating rush she gets whenever the adrenaline starts coursing through her veins, loves the flutter she gets in her heart when she thinks she’s about to die, loves the thrill of the danger - of the possibility she might lose. Nothing gets that infuriating grin of hers going more than a proper brawl. She’s an adrenaline junkie born and bred, and she’s yet to realize that just because no one’s died doesn’t mean it can be considered a victory.

She’s a stupid kid playing pretend in the world of adults, and one day, that eagerness to fight and lack of maturity is going to get her killed.

Specialty: Assault - Melee
Alice has a soft spot in her heart for beating people into the ground, and it’s something she’s rather good at. Tactics and strategies crumble in the face of improvisation - it’s why she’s only got one small, flimsy little weapon. The element of surprise, raw determination, and a good offense are the only defense she boasts she needs.

Skill Appraisal:
<Lethal Combat> <S>
<Non-lethal Combat> <S>
<Interrogation> <B>
<Covert Infiltration> <C>


Bloodline: <Lü Bu> - <Berserker>

With each blow Alice endures that spills her blood (as in a cut, contusion that splits open, or particularly nasty break), her strength and agility magnify. In layman’s terms, with every lacerating hit, she grows stronger, going from struggling to shove someone back to being able to punch a hole through someone’s chest. Her constitution is relatively sturdy, enabling her to absorb damage without flinching or faltering up to a certain point. The more serious the injury, the quicker the “strength” regeneration, making her difficult to overpower and kill - but not impossible. However, it’s not like the increase in power is infinite; there’s a cap, and it’s lower than one might think. It’s directly linked to the amount of damage she can take without dying. The longer this bloodline is evoked, the more exhausted she’ll become - there’s a very real possibility she’ll collapse mid-hit, fall comatose after a grueling battle, or simply bleed out in the middle of a fight and die.

Because of her unusual bloodline, and because even she’s not stupid enough (or bound by a code of honor) to wait for the enemy to inflict some sort of wound on her to “power up”, she’ll often bite at the side of her hand or drag the blade of her weapon across her palm before things get heated.



Weaponry: Ever the fan of all things showy, needlessly brutal, and wholly unnecessary, Alice’s weapon of choice is a set of spiked brass knuckles. That are mounted on a knife. Certainly not quite the armaments one might expect a member of a branch of law enforcement to carry, but they get the job done nonetheless.


Other relevant information:

  • Her hobbies include sleeping during case briefings, heckling her enemies, heckling her crushes, heckling her friends, spontaneous, wanton destruction, violent video games, laughing at whiny twelve-year-olds on aforementioned violent video games, picking fights, and overcompensating for an alarmingly small sense of self-worth.
  • In terms of attire, Alice’s clothing preferences are decidedly conventionally “masculine”. When told to dress up formally, she would go for a dress shirt and slacks before the thought of wearing a skirt would even begin crossing her mind. Typical garb, especially while on the job, consists of a button-down shirt, fitted pants, with some kind of hooded sweatshirt thrown over the entire ensemble.
  • Surprisingly enough, Alice can cook like a fiend. Culinary prowess is the only aspect of her life that she’s willing to invest actual time and effort.
@JJ Doe

I want 10 of those. It's so impractical I feel like I ought to buy the laws of physics a nice steak dinner as an apology for the blatant violation.
@Reaper

Out of idle curiosity - what is the general public's attitude toward the Butei?
<Agent Profile - CLASSIFIED>


“Let’s see you talk shit with your teeth in your stomach!”
Alice

Name: Alice Volkov
Code Name: “Wild Card”
Age: 19
Gender: Female

Appearance:

  • Long, side-swept sandy blonde hair spills down Alice’s back in layers. A choppy fringe falls across her forehead, occasionally tumbling in front of her eyes. Alice absolutely refuses to pin it up or crop it functionally short; she hasn’t quite grasped the concept of professionalism or maturity. Or not looking like some scruffy vagrant that just stumbled in off the street.
  • Biracial; born to a Russian father and Chinese mother.
  • Rarely found without some sort of bandage or gauze plastered to her cheek or across the bridge of her nose. She may be a “professional” now (and that term is used both very, very loosely and with great caution) but still can’t resist getting into the occasional scrap. (The term “occasional” is also used quite hesitantly.)
  • Her features are soft and youthful, granting her the unique ability to be carded for alcohol until age 42. Small, delicate lips twist into a cocky, cyanide sneer that tries to smother all the hurt and remorse wide, expressive eyes betray. Those eyes are the textbook example of natural selection; the brown hue is so intense, so dark, it devours any and all flecks of other colors that might try to poke through.
  • Collarbones that could open letters and hipbones that could cut glass emphasize Alice’s slender physique. While narrow, she’s still relatively toned, though geared more towards deft, agile maneuvers than anything dwelling even in the same realm as bodybuilding. She’s lithe, not ridiculously scrawny but not desirably full-figured, either, and she has that tense sort of slouch one adopts after years of acting on the “fight” side of the “fight or flight” instinct. She’s got the posture of someone who’s just trying to get through life; the skulky, tentative sort of swagger that implies Alice’s cocky, arrogant disposition runs a little shallower than first glance might suggest.
  • A flippant, devil-may care shrug here and a sharp, brash laugh there try their damndest to compensate for nights spent staring at the ceiling, eyes burning and throat tight and lips aching from the weight of unspoken worries. Her voice is low and somewhat husky, elevating into a harsh, aggressive shout when she’s either flustered or angry.
  • Despite not striking a very imposing figure, she’s moderately tall, in comparison to the statistical average, at least, clocking in at approximately 5’6”.
  • The day Alice shows up to an event without scraped knuckles and bruised fists is probably the day the world will break in half.


Psychological Profile:

The art of battle is a delicate one, and has, contrary to popular assumption, little basis in physical ability. It isn’t quite about who can hit the hardest. It’s about who’s absolutely batshit stupid enough to keep clawing and flailing and punching and screaming long after the upper hand’s been ripped from one’s grasp.

Alice is indeed that special brand of batshit stupid. Prancing through life with an infuriatingly cocky grin and enough cheerful arrogance to power a small regiment, it’s little wonder this kid makes enemies nearly everywhere she goes. She’s quick to judge and even quicker to dismiss; it’s this flippant sort of insouciance, especially regarding serious situations, that makes those enemies turn to nemeses. (She’s keeping a running tally of how many people have publicly declared her their eternal archenemy. It’s rather hefty. Again with the outright lack of caring for others’ opinions.) Could this arrogance be some sort of defense mechanism protecting a soft, fragile inside? Not quite, but not entirely false, either. She’s truly afraid of being hurt or abandoned, especially by someone she considers a comrade, so she preemptively tries to scare them all off to eliminate that increasingly real possibility.

A rapier wit and sharp tongue deftly craft unique insults, and as Alice is quite the wordsmith - albeit not in the conventional sense - also bestow inventive, if not a tad bit vulgar, nicknames on most of those with whom she’s acquainted. Things such as “joyless shitpail” or “ass-for-brains” number amongst her favorites. Further expanding on Alice’s list of negative qualities is her love for the profane; she speaks in a crass, disrespectful, gruff sort of manner unbefitting of someone in her position.

She’s also hopelessly naive, interpreting everything at face value. She’ll rarely pick up on a hidden meaning or double entendre, leaving her rather oblivious to the subtleties of human nature. She’s still not convinced that the worst monsters out there aren’t the ones with fur and fangs and wings.

Alice tends to tackle life with the sort of naive, enthusiastic optimism only a child could procure. Despite her truly rotten personality, she does tend to look on the bright side of things. Or, at least views everything as a challenge she will overcome. Nothing’s insurmountable in her mind, not even the strongest person with the biggest army. (She practically subsists on defiance and determination alone; her willpower is truly staggering.) As such, she tackles life with a cheerful sort of zeal - whether it’s true bravery or simply idiocy is a matter of heated debate. She’s also quite excitable, particularly when the prospect of anything she considers “cool” - such as explosions, or train heists, or hostage recovery - rears its tantalizing head.

Yet another one of Alice’s downfalls - this erring more on the side of a fatal flaw than any of the prior - is her aggressive disposition. Governed almost completely by the side-effects of her bloodline, she absolutely loves to fight - loves the dizzying, intoxicating rush she gets whenever the adrenaline starts coursing through her veins, loves the flutter she gets in her heart when she thinks she’s about to die, loves the thrill of the danger - of the possibility she might lose. Nothing gets that infuriating grin of hers going more than a proper brawl. She’s an adrenaline junkie born and bred, and she’s yet to realize that just because no one’s died doesn’t mean it can be considered a victory.

She’s a stupid kid playing pretend in the world of adults, and one day, that eagerness to fight and lack of maturity is going to get her killed.

Specialty: Assault - Melee
Alice has a soft spot in her heart for beating people into the ground, and it’s something she’s rather good at. Tactics and strategies crumble in the face of improvisation - it’s why she’s only got one small, flimsy little weapon. The element of surprise, raw determination, and a good offense are the only defense she boasts she needs.

Skill Appraisal:
<Lethal Combat> <S>
<Non-lethal Combat> <S>
<Interrogation> <B>
<Covert Infiltration> <C>


Bloodline: <Lü Bu> - <Berserker>

With each blow Alice endures that spills her blood (as in a cut, contusion that splits open, or particularly nasty break), her strength and agility magnify. In layman’s terms, with every lacerating hit, she grows stronger, going from struggling to shove someone back to being able to punch a hole through someone’s chest. Her constitution is relatively sturdy, enabling her to absorb damage without flinching or faltering up to a certain point. The more serious the injury, the quicker the “strength” regeneration, making her difficult to overpower and kill - but not impossible. However, it’s not like the increase in power is infinite; there’s a cap, and it’s lower than one might think. It’s directly linked to the amount of damage she can take without dying. The longer this bloodline is evoked, the more exhausted she’ll become - there’s a very real possibility she’ll collapse mid-hit, fall comatose after a grueling battle, or simply bleed out in the middle of a fight and die.

Because of her unusual bloodline, and because even she’s not stupid enough (or bound by a code of honor) to wait for the enemy to inflict some sort of wound on her to “power up”, she’ll often bite at the side of her hand or drag the blade of her weapon across her palm before things get heated.



Weaponry: Ever the fan of all things showy, needlessly brutal, and wholly unnecessary, Alice’s weapon of choice is a set of spiked brass knuckles. That are mounted on a knife. Certainly not quite the armaments one might expect a member of a branch of law enforcement to carry, but they get the job done nonetheless.


Other relevant information:

  • Her hobbies include sleeping during case briefings, heckling her enemies, heckling her crushes, heckling her friends, spontaneous, wanton destruction, violent video games, laughing at whiny twelve-year-olds on aforementioned violent video games, picking fights, and overcompensating for an alarmingly small sense of self-worth.
  • In terms of attire, Alice’s clothing preferences are decidedly conventionally “masculine”. When told to dress up formally, she would go for a dress shirt and slacks before the thought of wearing a skirt would even begin crossing her mind. Typical garb, especially while on the job, consists of a button-down shirt, fitted pants, with some kind of hooded sweatshirt thrown over the entire ensemble.
  • Surprisingly enough, Alice can cook like a fiend. Culinary prowess is the only aspect of her life that she’s willing to invest actual time and effort.
Today, I learned that this exists. I fear for my country, truly, I do.
Having a bit of difficulty deciding on an ancestor and bloodline. I should finish up soon enough, though.
I'll have a character profile completed tonight or tomorrow.
I'm probably going to write up a response later today. I do have a bit of a busy schedule this weekend, but I'll see if I can't squeeze some writing time in.
© 2007-2024
BBCode Cheatsheet