“Greeting future hero/heroine. My name is Lucru, and I will tell you about the world of Aeon and her story. Come now child, sit down…
Aeon. A world filled with magic and people that utilized this magic with their technology. At one time, our world was was one; we were united as blood brothers. We looked the same, we had the same ideals, and we were protectors of the Tower of Genesis. Our stories tell tales of green lands and bountiful pastures, a world in which we could prosper and grow happy with our families. This was the era that existed even before the Elyos and Midgarts existed, when we were simply known as humans. Aeon was one. A whole. As we were one with each other, there was no divide, not between our worlds, nor between our people.
Things would soon change though. Little did we know the horror Aeon had in store for us, as our world was about to see a great and lingering nightmare come crashing down, baring vicious teeth and an uncontrollable thirst for war and greed. I still remember the day when they had gripped Aeon with death. They were ungodly creations who murdered and had no conscious what so ever; the Drakens. They were scaly, cold-blooded, and had hearts of black. Their desire for power was insatiable; entire species withered and died under their fury as the Drakens descended. They brought burning infernos with them and in their wake left little more than charred and ruined lands. Not only were they ruthless; they were also intelligent. Their technology rendered ours useless, as they had a better grasp in the Aether magic.
We were all helpless. We, the Elyos, watched the Midgarts become consumed by such wretchedness. I am ashamed. I wasn’t able to help my blood brothers or blood sisters. I couldn’t save them from the terror and let them be jerked out of our hands. The Tower of Genesis was broken. Our connection was forever severed.
Generations of war has wrecked our worlds. The Drakens are all over the place, and are constantly seen in the Upper World (Elyos). However, the Midgarts are a different story. The Lower World is completely wrecked, and many refugees have fled to the border cities of the Upper World. [Brusthonin, Pandaemonium.] You are now chosen to fight over the Tower of Genesis; whether you’re a Elyos, Midgart, or a Draken. Your only goal is to secure the Tower of Genesis.
Aeon hangs in the balance. What will you do?”
PLOT: This takes place 5,000 years after the Drakens arrived. MC will be creating a legion to set out in a journey to the Tower of Genesis and (maybe) eventually kill the Draken King. We will all meet up in the Upper World, Ishalgen.
If you plan on playing as a Draken, you’ll have to be creative in trying to fit in.
Ishalgen: The very center of this city is a great tree that is infused with Aether. The lands around Ishalgen are green, and many live in peace around this part.
Elyos: Appears like a regular human.
Midgarts: Appears like a regular human. Many Midgarts are enslaved by the Drakens and are used as puppets.
Drakens: Has characteristics of a snake or a dragon. They are ultimately evil in this plot, but one can use this race as a character.
Located between the Upper and Lower Worlds. It is believed that this Tower of Genesis is what controls the flow of Aether. Control over this Tower will give one ultimate power. The Elyos are currently fighting against the Drakens and the controlled Midgarts to protect the Tower.
”Ancient people believed that all beings reproduced themselves through the energy of Aether. Considering Aether to be the key to creating life, Ancient alchemists focused on extracting pure Aether in liquid form for that purpose. Though their knowledge has largely been lost, golems and gargoyles would seem to be the results of these efforts. Though animate, these creatures are not quite alive. I would think that Aether is not a simple chemical component of life. It was then that scholars came to theorize Aether’s spiritual properties. “Aether, as a spiritual force, is present in all things in the world. It is the harmonious influence on all living things.”
Every living being is able to control Aether depending on their innate ability or practice. In our current world, we store Aether in the form of keys to activate our Aether Technology. There are also teleportation devices powered by Aether.”
“These are mechas; piloted by the one who has control of the Aether key. The Aether mecha amplifies ones’ fighting ability. They can be easily summoned by the Aether key. (e.g: These mechas vary in color and weapons, totally dependent on the users’ class. It is highly recommended to always keep an Aether key near you.
“One can also be capable of not fighting in Aether mechas. Instead, their weapons would be infused with Aether magic, with similar purposes as the Aether mecha.
Armor is divided into three groups; Cloth, Leather, and Plate. [See hider: Classes] for more information. Weapons are also limited depending on class.
“You shall start as either a [Warrior, Warden, Mage, Priest]. When you have reached [5] level, you will be able to chose your second tier class in any city. You are given the choice to change your class.
* Warrior: Warriors are ruthless combatants who use devastating attack skills with their chosen weapon.
[Plate Armor :: One handed sword & shield / Mace / Spear]
* Blademaster: While some fighters rush headlong into battle, Blademasters focus on using intricate sword techniques to thwart their opponents.
[Plate Armor:: Dual blades]
* Berserker: Berserkers wield a terrifying greatsword and boast the highest attack power of any class. Although slow, they are able to deal a tremendous amount of damage.
[Plate Armor :: Greatsword]
[Notes: For this class; when in an Aether mecha; the weapons shall take respectably take forms of cannons/guns/rocket launchers.]
* Warden: Rangers are skilled at performing long-range silent attacks. No strangers to adversity, Rangers can perform ranged attacks in virtually any situation.
[Leather Armor :: Bow and Arrow (Longbow)]
* Assassin: A flashy class that specializes in melee-range skills. Assassins are the fastest and most technical of all the classes.
[Leather Armor :: Dual-daggers]
* Scout: Scouts use traps and a wide range of long-ranged attacks.
[Leather Armor :: Bow/Cannon and variety of traps]
* Mage: They are able to deal out terrifying, awe-inspiring levels of damage at range, while taking little in return. Mages have command over the elements, summoning raging fireballs and chains of the coldest ice to wreak havoc over ranks of the enemy.
[Cloth Armor :: Staff/Wand]
* Reaper/ess: The Reaper/ess attacks quickly and viciously with their trademark scythe, but they have few evasive skills. They incorporate magic with their attacks.
[Leather Armor :: Scythe]
* Summoner: Magicians who are able to call upon spirits of Wind, Water, Earth, and Fire to aid the in combat. At times, the summoner can even borrow the strength of a spirit and channel it as their spells.
[Cloth Armor :: Staff & Orbs]
* Priest: The backbone of any party; the Priest is capable of stitching up wounds and aiding their allies in battle. However, one should not underestimate these Priests. All though they have few offensive abilities, they are able to dish out damage.
[Plate Armor :: Mace/Staff]
* Templar: A mix of a Priest and a Warrior; the Templar is a ruthless mix of a fighting and support character. The Templar is able to dish out melee damage as well as heal.
[Plate Armor :: One handed sword & Shield / Two handed or One handed mace]
* Bard: A musician able to skillfully control Aether. Can use a variety of ranged spell attacks and are able to aid allies in combat.
[Cloth Armor / Harp / Lute]
“If you choose to be a Draken; take in mind, you appear like a dragon/snake. However, unlike the Elyos or the Midgards, you are strong and capable. Some innate abilities for this class would be ; Night Vision and Enhanced Endurance. You are only allowed to pick those classes below:
* Dragon Rider: You can ride a dragon! Your selected dragon will be able to wear aether armor, but can only do so much as to gobble your enemies, breathe fire, and fly. As a Dragon Rider, you are a skilled combatant in the air.
[Plate/Leather Armor :: Two-handed Axe / Spear]
* Gladiator: A champion who is agile and able to dish out large amounts of damage.
[Plate Armor :: Polearm]
* Monk: A purely melee played character; your only weapon is your body.
[Light/Leather Armor]
“This will be purely dependent on the amount of creatures you kill. Parties automatically share EXP, however everyone gets the same share of it. It will be completely dependent on the creatures that are slain and the GM will announce it In Character along with the creatures’ stats.”
*If you feel like there is a better way of doing the level system, please tell me!”