The Principality of Evernyx
(Flag Here)
NATIONAL INFORMATION:
-Population: 21 million. They are mostly made up of humans, Nephthys Elves, the Bastati, and the Dianads
-Faction: Yuwanist
-Capital: Nychta, City of Origin.
-Government Type: Principality
-Government Description: The Nation is ruled over by the Grimoire family. Though theirs is a monarchy, there are no kings, nor even queens – princes and princesses only. Artem is their official Prince Regnant, the ruling prince, given that both his elder siblings forswore the title. Each of his siblings serve critical roles in the defense against the Justinian.
-Head of State: Prince Regnant Artem Grimoire
-Currency: Drachma, a series of coins made of flattened silver or gold. Lower classes will also use the barter system.
-Language(s): Edhelywin Elvish is spoken by a portion of the Elven populace, and the all of the aristocracy. However, they also have their own tongue, known as Nyxtis by the nobility. While ‘shared’ by all citizens of Evernyx, there are subtle differences between the ways the higher and lower classes speak it.
(Short-History Here)
Evernyx once had a King, Fenris Grimoire. It was a small nation once. A small place just barely large enough to warrant notice. For the duration of the First Crusade, by the decree of the King, they had sided with the Justinian forces. But, given that over a third of their population was sent off to battle, and people were still being conscripted and sent off with little more than a pitchfork to fight with, unrest grew quickly. And after the Justinian and Yuwa’s battle was over, their troops were finally recalled. A mere thirty. Thirty men returned to Evernyx.
On seeing this, Princess Rhea could no longer contain her rage. Rousing her siblings, she staged a coup, and slew her father. She then ascended the throne, and proclaimed herself Princess Regnant. Never again would a king or queen step foot in their halls. In the years following, she converted her people to Yuwanism, using a mixture of appeal, threats and preaching.
And once her hold was solidified within her borders, she turned her gaze to beyond them. Evernyx was not the only smaller nation in that region, nor the only one to follow Yuwa. First she began by assimilating those closest to them, through marrying off her siblings and promising great bounty in return for their loyalty. Then it was subtle hints, threats of war, assassinations. The remaining provinces were given the choice of either surrendering to the greatly-increased power of Evernyx, or fighting for their lives. Most surrendered. The rest would fight futilely, like sand against the tide. And on seeing the nation she had created, her hair grey and her face lined with all her years, the Princess Regnant closed her eyes, and rested.
Records of these wars tell of magic Rhea used that would turn a field into an inferno, or armies of creatures that would tear into the ranks of opposing armies, terrifying in power and appearance, only to vanish with the dawn. Though, many of these records were made after the wars themselves, and so their reliability is not certain. However, Rhea does bestow a special kind of power upon those who are most loyal to her. It comes in many forms, and changes with the moon, but is powerful nonetheless.
Evernyx has become recognised as a bastion against the Concilio Union, halting the advance of the false Justice, and as a deterrent for the Empire. Since, their people have grown in number exponentially. An influx of elves from both enemy nations who were willing to sell themselves into slavery in exchange for protection. There was also the migration of the Dianads, a race of canine men from a place far to the north, and the Bastati, felines from the south. While their origins are solely theirs, they are unquestionably loyal, and believe that by serving the descendants of Rhea, they will be rewarded upon death.
In recent years, though, Evernyx has come across several instabilities. Among them was the rise and fall of Prince Regnant Nathair, the breaking of traditions, battles and losses with the Concilio Union and the Empire of Zul. And the new, shaky, alliance of the dragon known as Mania. Both necessity and risk to the other Yuwanist states, they cross several boundaries their allies are uncomfortable or disapproving of, but undeniably needed for the survival of Evernyx.
UNIQUE ATTRIBUTE INFORMATION:
(In here, list a number of interesting factoids about your nation that makes it what it is. This could be specific cultural practices, certain applications of military technology, a unique government form, a signature magic style or certain locations. Overall, here is where you should ‘fluff out’ as well as make note of special advantages or disadvantages you have. It is expected that you should have at least one advantage and one disadvantage. I will monitor this section closely to ensure fairness)
Disclaimer: Your 'unique' attributes may not actually be unique.
GEOGRAPHIC INFORMATION:
-Major Locations of Interest:
RACIAL INFORMATION:
-HUMANS: 51% - Approx. 12.8 million. The most common race. Roughly a quarter of the human population are slaves, whereas the rest are of varying social status.
-NEPHTHYS ELVES: 11% - Approx. 2.3 million. The majority of the Nephthys elves commonly possess dark hair, extremely pale skin, and slanted eyes that are amber in colour. Most of them are also slaves, due to their origins. The few free elves are among the nobility, though they seem to hold no more love for their kindred than the human nobles.
-BASTATI: 15% - Approx. 3.1 million. (singular; Bastet) While there are no noble Bastati, there are also comparatively few slaves of this race. Bastati generally serve as labourers, transporters or city guards. They were also a favourite of Rhea’s, and so sacrificing a Bastet to her specifically will yield less Theurgia.
-DIANADS: 15% - Approx 3.1 million. (singular; Dianad). You will find Dianad slaves in most social standings – as higher slaves, or low nobility, and all across the common folk. While some hold the respect and love of their human neighbours, others call them beasts. Inherently loyal, as long as there is a bond of trust, they will assist you. Rhea has no strong feelings toward them, but accepts them as Evernyxians.
-OTHER ELVISH: 8% - Approx. 1.7 million. Since Nephthys elves have found sanctuary in Evernyx, and it is often the first stop through to Yuwanist territory, many other elves have passed through in the last three centuries. Some also settled here, and hold similar statuses to their kindred, though more walk as nobility than slaves.
RELIGIOUS INFORMATION:
-State Religion: Yuwanism
-Patron Deity: Rhea, Daughter of the Moon.
-Religion Demographics:
61% Yuwanist
21% Rhean
0.1% Red Pantheon
0.2% Justinian
The majority of Bastati and Dianads are devoted to Rhea more than Yuwa, but comply with Yuwanism since that was Rhea’s own faith. Then the greatest majority of Evernyx follows both Yuwa, and Rhea as her servant. There are a few insurgents, who have converted to Justinianism or to a Fallen Servant, but the Paladins of the Spire are often swift in tracking down these groups and exterminating them.
-Major Holy Relics/Artefacts in Possession:
(There are Bound Artefacts and Masterless Artefacts. Both intensely magical, with Bound Artefacts belonging and borrowing the magic of a still living God, and only working when said God allows it so. Whereas Masterless Artefacts containing the magic of a dead God, can be used by anyone and against anyone. Magical items are useful since they allow the user to cast a spell with absolutely no knowledge of magic and get constant results, with Masterless Artefacts turning the wielder into an inheritor to the Dead God’s craft, and making the Magic His.
Yuwanist Artefacts will mostly belong to your Nation’s respective Yuwanist Patron-Deity rather than Yuwan herself. Each Nation may not possess more than two Holy Artefacts, though if both Artefacts are Bound, you are allowed to take a third one that is Masterless.
Minor Artefacts need not be specified in the NS. I don't feel that a magical sword that cut deeper, or an armor that's more resistant, count as legit Holy Relics.)
-Holy Sites under Control: The Emerald Spire
-Notable Magical Institutions:
Yuwanist magi schools or guilds, Yuwanist universities or magical library-observatories, etc)
-Religious Interpretations/Culture: Most people of Evernyx believe that Yuwa supported, if not directly assisted, Rhea in her formation of the Principality.
(Local views of the religion, possible schisms/heresy, include various local religious-cultural practices, beliefs, traditions, rituals, festivals, etc. Mandatory for anyone playing as Heterodox Justinians)
MILITARY INFORMATION:
(Please note that most names here are temporary and under refinement)
Total Military Size: 130, 000 estimated
Guardians of the Wall: 48, 000
Battalion of the Damned: 30, 000
The Oaken Vigil: Roughly 12, 000
The Dawn Guard: 20, 000
The Dusk Guard: 8, 000
Paladins of the Spire: 12, 000
Listed Heroes:
A young noble girl whose family was killed in a raid by the Empire of Zul. Though she was among the defenders for the attack, she is not graceful in the slightest. But, she knows her fair share of details, especially since she can move among the nobility without them knowing her station as one of the Dusk Guard.
Nobody knows her face. Nobody knows her real name. But she is one of the Dusk Guards’ deadliest weapons. She is only deployed in the most serious of circumstances.
The so-called ‘Grand Enforcer’. As a member of the Dusk Guard, he serves to gain information and suppress attacks. A harsh taskmaster, he’s led several response teams against slave rebellions in his day, before they ever came to light.
One of the four generals of the Wall. She has command of the First Legion, where the fighting is often tough. Despite many offers of marriage from prestigious aristocrats, she has always turned them down. No soldier will disobey her.
One of the four generals of the Wall, commander of the Second Legion. Unparalleled in his mastery of the griffon’s reins, he will often be found on the outskirts of the battle, where he can assist and direct wherever it is needed.
One of the four generals of the Wall. He commands the Third Legion. He looks to the advice of his subordinates and tacticians often, and from it, crafts battle plans for many situations.
One of the four generals of the Wall. Commander of the Fourth legion. To most people, he is a commanding figure, who is not easily disobeyed. Despite being one of the less attacked sectors, he is nonetheless a strict taskmaster.
One of the most competent of the Dawn Oaths’ captains, she serves at the City of Tueor. She has been tested in battle a multitude of times, but her true mind lies in strategy.
Tyro’s station is the city of Frysta. While his methods do not always garner the approval of his guardsmen, they say that his arrow flies true. He has endured hardship as a Bastet in power, but as his name gains ever more renown, fewer try his patience.
Luna is new to her station. She is a skilled swordswoman, but commanding paladins is not easy for her, given her youth, and her low birth. She will defend Rhea’s name whenever it is called for.
A noble-born elf, nobody truly expected it when he signed up for the Paladins of the Spire. He was an object of interest for a while, given that he is certainly no Nephthys elf. Mentioning this to him causes a strange reaction in him, and he will leave the room.
Unlike most members of the Battalion, Ser Keran went there willingly. Young and fresh-faced, he believes it is imperative that the line is held. His charisma and courage often inspire the men to greater feats.
A past member of the Dawn Guard, she was given an honorable discharge after taking a bad wound against bandits. Three years later, just as she was about to take up arms again, the order came to divert the guards to the main towns and cities. Enraged by the aristocracy for leaving the people defenseless, Risa became one of the three founding members of the Oaken Vigil.
A man with a mysterious past. He was only shadow and rumour to begin with – a solo fighter with nothing to lose, throwing himself against highway men and bandits whenever encountered. Directly after the dissolution of the village and town guards, Risa and Julian sought him out to ask for assistance in defending Evernyx. Though it took much convincing, he eventually agreed to become one of three founding members of the Oaken Vigil.
Military Doctrine:
Military Units:
DRAMATIS PERSONAE:
[Notable characters go here, including national leaders/royalty, military leaders, commonly depicted heroes and other people of interest. This can be expanded in the future if players want to cut down on too much information at the start. The character sheets can either be proper character sheets or short paragraph-based]
Third child of Prince Nathair, to the Concubine Thea. The current ruler of Evernyx. Stern and tactical.
First child of Prince Nathair, to the Concubine Mala. General of the Bastion Guard. Fiercely loyal to his soldiers, and hardened by war.
Second child of Prince Nathair, to the Concubine Alessa. Serves as the official diplomat of Evernyx to Yuwanist allies.
Fourth child of Prince Nathair, to the Concubine Azure. Slave-master. Hot-headed and rude.
Fifth child of Prince Nathair, to the Concubine Huli. Twin of Leah. She runs the intelligence service throughout Evernyx. Cunning and flirtatious.
Sixth child of Prince Nathair, to the Concubine Huli. Twin of Shara. High Priestess, the voice of religion. Unafraid of the obstacles in her path.
Seventh child of Prince Nathair, to the Concubine Rua. Skilled in magic, and their leading researcher. Quiet and thoughtful.
EXTRA INFORMATION:
[optional stuff you may add]
Full History: (Your nation’s history following the major eras/cycles. Remember to align it with the settings history, as it is hard for nations to live in an isolated bubble here)
List of Historical Grievances: Given its location, the Principality of Evernyx has long bordered both the Concilio Union and the Zul Empire. The recent, relatively catastrophic battle is just one example of the many clashes between the three.
Relations:
Lamash: Allied. Evernyx received military support from Lamash as means of further securing the northern frontiers. However, tensions have become a little higher, given that the soldiers sent five years ago were lost in battle. However, twenty five thousand soldiers have been stationed in Evernyx since, and another contingent are en route.
The Republic of Drakma: Tense. The people of Evernyx are familiar with kobolds… given that the Union hosts them. And given that Evernyx will sacrifice or enslave most kobolds that are not killed in battle, many of the Drakman kobolds tend to be a little tense around them.
(What are the established relations at the start of the RP; this can either be simple as “Hostile, Cold, Neutral, Warm, Friendly” or a detailed explanation of each relationship per nation)
Cultural Notes: (Anything cultural of note or unique about the nation that isn’t mentioned under religious interpretations/culture)
(Flag Here)
NATIONAL INFORMATION:
-Population: 21 million. They are mostly made up of humans, Nephthys Elves, the Bastati, and the Dianads
-Faction: Yuwanist
-Capital: Nychta, City of Origin.
-Government Type: Principality
-Government Description: The Nation is ruled over by the Grimoire family. Though theirs is a monarchy, there are no kings, nor even queens – princes and princesses only. Artem is their official Prince Regnant, the ruling prince, given that both his elder siblings forswore the title. Each of his siblings serve critical roles in the defense against the Justinian.
-Head of State: Prince Regnant Artem Grimoire
-Currency: Drachma, a series of coins made of flattened silver or gold. Lower classes will also use the barter system.
-Language(s): Edhelywin Elvish is spoken by a portion of the Elven populace, and the all of the aristocracy. However, they also have their own tongue, known as Nyxtis by the nobility. While ‘shared’ by all citizens of Evernyx, there are subtle differences between the ways the higher and lower classes speak it.
(Short-History Here)
Evernyx once had a King, Fenris Grimoire. It was a small nation once. A small place just barely large enough to warrant notice. For the duration of the First Crusade, by the decree of the King, they had sided with the Justinian forces. But, given that over a third of their population was sent off to battle, and people were still being conscripted and sent off with little more than a pitchfork to fight with, unrest grew quickly. And after the Justinian and Yuwa’s battle was over, their troops were finally recalled. A mere thirty. Thirty men returned to Evernyx.
On seeing this, Princess Rhea could no longer contain her rage. Rousing her siblings, she staged a coup, and slew her father. She then ascended the throne, and proclaimed herself Princess Regnant. Never again would a king or queen step foot in their halls. In the years following, she converted her people to Yuwanism, using a mixture of appeal, threats and preaching.
And once her hold was solidified within her borders, she turned her gaze to beyond them. Evernyx was not the only smaller nation in that region, nor the only one to follow Yuwa. First she began by assimilating those closest to them, through marrying off her siblings and promising great bounty in return for their loyalty. Then it was subtle hints, threats of war, assassinations. The remaining provinces were given the choice of either surrendering to the greatly-increased power of Evernyx, or fighting for their lives. Most surrendered. The rest would fight futilely, like sand against the tide. And on seeing the nation she had created, her hair grey and her face lined with all her years, the Princess Regnant closed her eyes, and rested.
Records of these wars tell of magic Rhea used that would turn a field into an inferno, or armies of creatures that would tear into the ranks of opposing armies, terrifying in power and appearance, only to vanish with the dawn. Though, many of these records were made after the wars themselves, and so their reliability is not certain. However, Rhea does bestow a special kind of power upon those who are most loyal to her. It comes in many forms, and changes with the moon, but is powerful nonetheless.
Evernyx has become recognised as a bastion against the Concilio Union, halting the advance of the false Justice, and as a deterrent for the Empire. Since, their people have grown in number exponentially. An influx of elves from both enemy nations who were willing to sell themselves into slavery in exchange for protection. There was also the migration of the Dianads, a race of canine men from a place far to the north, and the Bastati, felines from the south. While their origins are solely theirs, they are unquestionably loyal, and believe that by serving the descendants of Rhea, they will be rewarded upon death.
In recent years, though, Evernyx has come across several instabilities. Among them was the rise and fall of Prince Regnant Nathair, the breaking of traditions, battles and losses with the Concilio Union and the Empire of Zul. And the new, shaky, alliance of the dragon known as Mania. Both necessity and risk to the other Yuwanist states, they cross several boundaries their allies are uncomfortable or disapproving of, but undeniably needed for the survival of Evernyx.
UNIQUE ATTRIBUTE INFORMATION:
(In here, list a number of interesting factoids about your nation that makes it what it is. This could be specific cultural practices, certain applications of military technology, a unique government form, a signature magic style or certain locations. Overall, here is where you should ‘fluff out’ as well as make note of special advantages or disadvantages you have. It is expected that you should have at least one advantage and one disadvantage. I will monitor this section closely to ensure fairness)
Disclaimer: Your 'unique' attributes may not actually be unique.
GEOGRAPHIC INFORMATION:
-Major Locations of Interest:
- The Emerald Spire – The resting place of Rhea, first princess Regnant, and now her place of divine residence. It is also the Paladin’s base of operations.
- Nychta – Capital city of Evernyx, and location of the royal palace.
- Serpents’ Woods – Forbidden to most of the population, the Serpents’ Woods is rumoured to be one of the few places that the ‘Overlays’ still exist in Evernyx. In reality, the Serpents’ Woods is the main base of operations for Princess Shara and the Dusk Guard.
- The Fortress – The location of the great battle five years ago, known as the Fortress of Norsal to some. Though technically still within the Principality’s borders, they lost control of it alongside the skirmish.
RACIAL INFORMATION:
-HUMANS: 51% - Approx. 12.8 million. The most common race. Roughly a quarter of the human population are slaves, whereas the rest are of varying social status.
-NEPHTHYS ELVES: 11% - Approx. 2.3 million. The majority of the Nephthys elves commonly possess dark hair, extremely pale skin, and slanted eyes that are amber in colour. Most of them are also slaves, due to their origins. The few free elves are among the nobility, though they seem to hold no more love for their kindred than the human nobles.
-BASTATI: 15% - Approx. 3.1 million. (singular; Bastet) While there are no noble Bastati, there are also comparatively few slaves of this race. Bastati generally serve as labourers, transporters or city guards. They were also a favourite of Rhea’s, and so sacrificing a Bastet to her specifically will yield less Theurgia.
-DIANADS: 15% - Approx 3.1 million. (singular; Dianad). You will find Dianad slaves in most social standings – as higher slaves, or low nobility, and all across the common folk. While some hold the respect and love of their human neighbours, others call them beasts. Inherently loyal, as long as there is a bond of trust, they will assist you. Rhea has no strong feelings toward them, but accepts them as Evernyxians.
-OTHER ELVISH: 8% - Approx. 1.7 million. Since Nephthys elves have found sanctuary in Evernyx, and it is often the first stop through to Yuwanist territory, many other elves have passed through in the last three centuries. Some also settled here, and hold similar statuses to their kindred, though more walk as nobility than slaves.
RELIGIOUS INFORMATION:
-State Religion: Yuwanism
-Patron Deity: Rhea, Daughter of the Moon.
-Religion Demographics:
61% Yuwanist
21% Rhean
0.1% Red Pantheon
0.2% Justinian
The majority of Bastati and Dianads are devoted to Rhea more than Yuwa, but comply with Yuwanism since that was Rhea’s own faith. Then the greatest majority of Evernyx follows both Yuwa, and Rhea as her servant. There are a few insurgents, who have converted to Justinianism or to a Fallen Servant, but the Paladins of the Spire are often swift in tracking down these groups and exterminating them.
-Major Holy Relics/Artefacts in Possession:
- The Eye – This relic, pictured in Rhea’s portrait, can grant wisdom and knowledge to whoever uses it. By Rhea’s grace, she will set out a path to follow in order to obtain the answers you seek. It can also grant various other powers, such as the ability to scry and divine without having to learn the spells to do so, and to see what lies beyond mortal sight.
(There are Bound Artefacts and Masterless Artefacts. Both intensely magical, with Bound Artefacts belonging and borrowing the magic of a still living God, and only working when said God allows it so. Whereas Masterless Artefacts containing the magic of a dead God, can be used by anyone and against anyone. Magical items are useful since they allow the user to cast a spell with absolutely no knowledge of magic and get constant results, with Masterless Artefacts turning the wielder into an inheritor to the Dead God’s craft, and making the Magic His.
Yuwanist Artefacts will mostly belong to your Nation’s respective Yuwanist Patron-Deity rather than Yuwan herself. Each Nation may not possess more than two Holy Artefacts, though if both Artefacts are Bound, you are allowed to take a third one that is Masterless.
Minor Artefacts need not be specified in the NS. I don't feel that a magical sword that cut deeper, or an armor that's more resistant, count as legit Holy Relics.)
-Holy Sites under Control: The Emerald Spire
-Notable Magical Institutions:
Yuwanist magi schools or guilds, Yuwanist universities or magical library-observatories, etc)
-Religious Interpretations/Culture: Most people of Evernyx believe that Yuwa supported, if not directly assisted, Rhea in her formation of the Principality.
(Local views of the religion, possible schisms/heresy, include various local religious-cultural practices, beliefs, traditions, rituals, festivals, etc. Mandatory for anyone playing as Heterodox Justinians)
MILITARY INFORMATION:
(Please note that most names here are temporary and under refinement)
Total Military Size: 130, 000 estimated
Guardians of the Wall: 48, 000
Battalion of the Damned: 30, 000
The Oaken Vigil: Roughly 12, 000
The Dawn Guard: 20, 000
The Dusk Guard: 8, 000
Paladins of the Spire: 12, 000
Listed Heroes:
A young noble girl whose family was killed in a raid by the Empire of Zul. Though she was among the defenders for the attack, she is not graceful in the slightest. But, she knows her fair share of details, especially since she can move among the nobility without them knowing her station as one of the Dusk Guard.
Nobody knows her face. Nobody knows her real name. But she is one of the Dusk Guards’ deadliest weapons. She is only deployed in the most serious of circumstances.
The so-called ‘Grand Enforcer’. As a member of the Dusk Guard, he serves to gain information and suppress attacks. A harsh taskmaster, he’s led several response teams against slave rebellions in his day, before they ever came to light.
One of the four generals of the Wall. She has command of the First Legion, where the fighting is often tough. Despite many offers of marriage from prestigious aristocrats, she has always turned them down. No soldier will disobey her.
One of the four generals of the Wall, commander of the Second Legion. Unparalleled in his mastery of the griffon’s reins, he will often be found on the outskirts of the battle, where he can assist and direct wherever it is needed.
One of the four generals of the Wall. He commands the Third Legion. He looks to the advice of his subordinates and tacticians often, and from it, crafts battle plans for many situations.
One of the four generals of the Wall. Commander of the Fourth legion. To most people, he is a commanding figure, who is not easily disobeyed. Despite being one of the less attacked sectors, he is nonetheless a strict taskmaster.
One of the most competent of the Dawn Oaths’ captains, she serves at the City of Tueor. She has been tested in battle a multitude of times, but her true mind lies in strategy.
Tyro’s station is the city of Frysta. While his methods do not always garner the approval of his guardsmen, they say that his arrow flies true. He has endured hardship as a Bastet in power, but as his name gains ever more renown, fewer try his patience.
Luna is new to her station. She is a skilled swordswoman, but commanding paladins is not easy for her, given her youth, and her low birth. She will defend Rhea’s name whenever it is called for.
A noble-born elf, nobody truly expected it when he signed up for the Paladins of the Spire. He was an object of interest for a while, given that he is certainly no Nephthys elf. Mentioning this to him causes a strange reaction in him, and he will leave the room.
Unlike most members of the Battalion, Ser Keran went there willingly. Young and fresh-faced, he believes it is imperative that the line is held. His charisma and courage often inspire the men to greater feats.
A past member of the Dawn Guard, she was given an honorable discharge after taking a bad wound against bandits. Three years later, just as she was about to take up arms again, the order came to divert the guards to the main towns and cities. Enraged by the aristocracy for leaving the people defenseless, Risa became one of the three founding members of the Oaken Vigil.
A man with a mysterious past. He was only shadow and rumour to begin with – a solo fighter with nothing to lose, throwing himself against highway men and bandits whenever encountered. Directly after the dissolution of the village and town guards, Risa and Julian sought him out to ask for assistance in defending Evernyx. Though it took much convincing, he eventually agreed to become one of three founding members of the Oaken Vigil.
Military Doctrine:
Military Units:
The Dusk Guard – As the organization that is behind much of the stability and defenses that Evernyx enjoys, the Dusk Guard is still relatively ‘new’, given its recent power change. They discover the movements of the enemy. They gather information on suspicious characters. And they remove those who are deemed to be dangerous to Evernyx.
Undercover spies. Battlefield scouts. Messengers. That is the purpose of the Arquero. Any stronghold or base the Dusk Guard controls, you will undoubtedly find these units in abundance, given they are the backbone of the organization.
The Mirar, or Mirror Maidens, are women who stand among merchants, nobles, farmers, and even slaves. As with the Arquero, they work undercover, but their purpose is different. Gathering information is where they begin, but their methods differ from agent to agent. And, when it becomes necessary, a Maiden will be sent to eliminate a threat.
This is the more… militant side of the Dusk Guard. Mages. Warriors. It matters not the way they fight. They are trained to quell dissent quickly and quietly, using whatever means necessary. Due to the nature of their mission, and the strength it requires, they are very rarely human. Every order is followed to the letter. Every mission, carried out without fail.
Nightweavers have ever been few in number, but in recent times, they are rarer than ever. Ever regarded with fear even inside the Principality's borders, their magic is a strange art, a secret to all but the highest of society. It will wax and wane with the moon, the spells losing power the dimmer its light – though, this is never spoken of, only learned through experience. Deployed to whatever place the royal family orders, they are said to be able to bring armies to their knees through fear alone – an exaggeration, surely.
The Arquero
Undercover spies. Battlefield scouts. Messengers. That is the purpose of the Arquero. Any stronghold or base the Dusk Guard controls, you will undoubtedly find these units in abundance, given they are the backbone of the organization.
The Mirar
The Mirar, or Mirror Maidens, are women who stand among merchants, nobles, farmers, and even slaves. As with the Arquero, they work undercover, but their purpose is different. Gathering information is where they begin, but their methods differ from agent to agent. And, when it becomes necessary, a Maiden will be sent to eliminate a threat.
The Enforcers
This is the more… militant side of the Dusk Guard. Mages. Warriors. It matters not the way they fight. They are trained to quell dissent quickly and quietly, using whatever means necessary. Due to the nature of their mission, and the strength it requires, they are very rarely human. Every order is followed to the letter. Every mission, carried out without fail.
Nightweaver
Nightweavers have ever been few in number, but in recent times, they are rarer than ever. Ever regarded with fear even inside the Principality's borders, their magic is a strange art, a secret to all but the highest of society. It will wax and wane with the moon, the spells losing power the dimmer its light – though, this is never spoken of, only learned through experience. Deployed to whatever place the royal family orders, they are said to be able to bring armies to their knees through fear alone – an exaggeration, surely.
The Guardians of the Wall – The Guardians are divided into four divisions, with a rigid system put in place to ensure that it is as efficient as possible. With Prince Maron as High General, and the four generals of the wall under his supervision, their main focus is to hold their ground, but do not shy from an offensive if they see the right opportunity.
Making up roughly half of the Bastion, these soldiers are the front line. Often you will find a strange camaraderie between them - off the battlefield, one soldier will hate another with a passion. On the battlefield, they won't hesitate to throw themselves in harm’s way to save him. And should he die... it will be that soldier who died beside him.
The archers of the bastion are divided – and with
I do not care if you are noble born or of common blood, man, beast or elf. Here, on this battlefield, our priority is to stop the Western wretches from breaking us. Evernyx is the first line of defense. It will not do if I lose soldiers simply because you are watching the man next to you for signs of treachery. Because there will come a time, and there is no doubt of this, that your life will depend on the shield he carries.
Bastion Infantry
Making up roughly half of the Bastion, these soldiers are the front line. Often you will find a strange camaraderie between them - off the battlefield, one soldier will hate another with a passion. On the battlefield, they won't hesitate to throw themselves in harm’s way to save him. And should he die... it will be that soldier who died beside him.
Bastion Archer
The archers of the bastion are divided – and with
DRAMATIS PERSONAE:
[Notable characters go here, including national leaders/royalty, military leaders, commonly depicted heroes and other people of interest. This can be expanded in the future if players want to cut down on too much information at the start. The character sheets can either be proper character sheets or short paragraph-based]
Third child of Prince Nathair, to the Concubine Thea. The current ruler of Evernyx. Stern and tactical.
First child of Prince Nathair, to the Concubine Mala. General of the Bastion Guard. Fiercely loyal to his soldiers, and hardened by war.
Second child of Prince Nathair, to the Concubine Alessa. Serves as the official diplomat of Evernyx to Yuwanist allies.
Fourth child of Prince Nathair, to the Concubine Azure. Slave-master. Hot-headed and rude.
Fifth child of Prince Nathair, to the Concubine Huli. Twin of Leah. She runs the intelligence service throughout Evernyx. Cunning and flirtatious.
Sixth child of Prince Nathair, to the Concubine Huli. Twin of Shara. High Priestess, the voice of religion. Unafraid of the obstacles in her path.
Seventh child of Prince Nathair, to the Concubine Rua. Skilled in magic, and their leading researcher. Quiet and thoughtful.
Previous heir to the lands of (Hadden), though he has since been disowned. One of the three founders of, and the leader of the Oaken Vigil. He has encountered difficulty from some of his men, due to his high birth, but given he is one of the few members of the Vigil with formal training, he has yet to be contested.
As the High Commander of the Paladins, Lord Elan serves Princess Leah, and Rhea herself, directly. Unlike most of his predecessors, he takes direct action alongside those under his command. Also unlike his predecessors, he earned his position and was not given it due to blood. There have also been rumours among the court that he and the High Priestess are lovers, despite the rule of abstinence.
EXTRA INFORMATION:
[optional stuff you may add]
Full History: (Your nation’s history following the major eras/cycles. Remember to align it with the settings history, as it is hard for nations to live in an isolated bubble here)
List of Historical Grievances: Given its location, the Principality of Evernyx has long bordered both the Concilio Union and the Zul Empire. The recent, relatively catastrophic battle is just one example of the many clashes between the three.
Relations:
Lamash: Allied. Evernyx received military support from Lamash as means of further securing the northern frontiers. However, tensions have become a little higher, given that the soldiers sent five years ago were lost in battle. However, twenty five thousand soldiers have been stationed in Evernyx since, and another contingent are en route.
The Republic of Drakma: Tense. The people of Evernyx are familiar with kobolds… given that the Union hosts them. And given that Evernyx will sacrifice or enslave most kobolds that are not killed in battle, many of the Drakman kobolds tend to be a little tense around them.
(What are the established relations at the start of the RP; this can either be simple as “Hostile, Cold, Neutral, Warm, Friendly” or a detailed explanation of each relationship per nation)
Cultural Notes: (Anything cultural of note or unique about the nation that isn’t mentioned under religious interpretations/culture)