INVENTORY
Food, Resources, Minerals, Tools, Miscellaneous, Crystals, Trash
Food
Apple Berry • Food • +0.2 Hunger • Light
Heart Berry • Food • +0.2 Hunger • Light
Honey Berry • Food • +0.2 Hunger • Light
Shadow Berry • Food • +0.2 Hunger, -2 Health, -1 Energy • Light
Common Dark Mushroom • Food • +0.5 Hunger • Small
Common Pale Mushroom • Food • -2 Hunger • Small
Redshroom • Food • +0.5 Hunger • Small
Glowshroom • Food • -2 Hunger, -1 Health • Small
Blueshroom • Food • -4 Health, +2 Energy • Small
Necroshroom • Food • +3 Health, -3 Energy • Small
Wheat • Food • +0 Hunger • Small
Cane • Food • +0 Hunger • Small
Flour • Food • +0 Hunger • Light - Ground wheat, used to make bread
Sugar • Food • +0 Hunger/+1 Energy • Light - Ground sugar cane, used to make treats
Potato • Food • +1 Hunger • Small
Carrot • Food • +1 Hunger • Small
Tomato • Food • +1 Hunger • Small
Lettuce • Food • +2 Hunger • Medium
Water • Food • +5 Thirst • Small
Milk • Food • +1 Hunger/+2 Thirst • Medium
Raw Silver Fish Variant • Food • +0.5 Hunger • Small
Raw Green Fish Variant • Food • +0.5 Hunger • Small
Raw Spotted Fish Variant • Food • +1 Hunger/-1 Thirst • Medium
Raw Brown Bird Meat • Food • +0.75 Hunger/-1 Health • Small
Raw White Bird Meat • Food • +0.75 Hunger/-1 Health • Small
Raw Jumpy Animal Meat Variant • Food • +0.5 Hunger/-1 Health • Small
Raw Striped Animal Meat Variant • Food • +1 Hunger/-2 Health • Medium
Raw Fluffy Animal Meat Variant • Food • +1 Hunger/-2 Health • Medium
Raw Horned Animal Meat Variant • Food • +2 Hunger/-3 • Medium
Heart Berry • Food • +0.2 Hunger • Light
Honey Berry • Food • +0.2 Hunger • Light
Shadow Berry • Food • +0.2 Hunger, -2 Health, -1 Energy • Light
Common Dark Mushroom • Food • +0.5 Hunger • Small
Common Pale Mushroom • Food • -2 Hunger • Small
Redshroom • Food • +0.5 Hunger • Small
Glowshroom • Food • -2 Hunger, -1 Health • Small
Blueshroom • Food • -4 Health, +2 Energy • Small
Necroshroom • Food • +3 Health, -3 Energy • Small
Wheat • Food • +0 Hunger • Small
Cane • Food • +0 Hunger • Small
Flour • Food • +0 Hunger • Light - Ground wheat, used to make bread
Sugar • Food • +0 Hunger/+1 Energy • Light - Ground sugar cane, used to make treats
Potato • Food • +1 Hunger • Small
Carrot • Food • +1 Hunger • Small
Tomato • Food • +1 Hunger • Small
Lettuce • Food • +2 Hunger • Medium
Water • Food • +5 Thirst • Small
Milk • Food • +1 Hunger/+2 Thirst • Medium
Raw Silver Fish Variant • Food • +0.5 Hunger • Small
Raw Green Fish Variant • Food • +0.5 Hunger • Small
Raw Spotted Fish Variant • Food • +1 Hunger/-1 Thirst • Medium
Raw Brown Bird Meat • Food • +0.75 Hunger/-1 Health • Small
Raw White Bird Meat • Food • +0.75 Hunger/-1 Health • Small
Raw Jumpy Animal Meat Variant • Food • +0.5 Hunger/-1 Health • Small
Raw Striped Animal Meat Variant • Food • +1 Hunger/-2 Health • Medium
Raw Fluffy Animal Meat Variant • Food • +1 Hunger/-2 Health • Medium
Raw Horned Animal Meat Variant • Food • +2 Hunger/-3 • Medium
COOKED FOOD
Bread • Food • +3 Hunger • Medium - requires x2 flour, x1 water
Jam • Food • +1 Hunger/+1 Energy • Small - requires x5 heart berry, x1 sugar, x1 water
Honey • Food • +1 Hunger/+1 Energy • Small - requires x5 honey berry, x1 sugar, x1 water
Honey/Jam Sandwich • Food • +5 Hunger • Small - requires x0.5 Bread, x0.2 Honey or Jam
Cheese • Food • +2 Hunger • Small - requires x4 milk, produces x4 cheese
Beer, Mead, Cider?
Jam • Food • +1 Hunger/+1 Energy • Small - requires x5 heart berry, x1 sugar, x1 water
Honey • Food • +1 Hunger/+1 Energy • Small - requires x5 honey berry, x1 sugar, x1 water
Honey/Jam Sandwich • Food • +5 Hunger • Small - requires x0.5 Bread, x0.2 Honey or Jam
Cheese • Food • +2 Hunger • Small - requires x4 milk, produces x4 cheese
Beer, Mead, Cider?
Resources
Stick • Resource • Small
Branch • Resource • Medium
Log • Resource • Heavy
Tree Trunk • Resource • Extreme
Tree Sap • Resource • Light
Stone • Resource • Small
Rock • Resource • Medium
Large Rock • Resource • Heavy
Boulder • Resource • Extreme
Coal • Resource • Small
Clay • Resource • Small
Sand • Resource • Light
Cotton • Resource • Small
Wool • Resource • Small
Cloth • Resource • Small
Hide • Resource • Medium
Leather • Resource • Medium
Waterskin • Resource • Small
Branch • Resource • Medium
Log • Resource • Heavy
Tree Trunk • Resource • Extreme
Tree Sap • Resource • Light
Stone • Resource • Small
Rock • Resource • Medium
Large Rock • Resource • Heavy
Boulder • Resource • Extreme
Coal • Resource • Small
Clay • Resource • Small
Sand • Resource • Light
Cotton • Resource • Small
Wool • Resource • Small
Cloth • Resource • Small
Hide • Resource • Medium
Leather • Resource • Medium
Waterskin • Resource • Small
Minerals
Tin Ore • Mineral • Small
Tin Bar • Mineral • Small
Copper Ore • Mineral • Small
Copper Bar • Mineral • Small
Bronze Bar • Mineral • Medium
Iron Ore • Mineral • Small
Iron Bar • Mineral • Small
Steel Bar • Mineral • Medium
Silver Ore • Mineral • Medium
Silver Bar • Mineral • Medium
Gold Ore • Mineral • Medium
Gold Bar • Mineral • Medium
Brightstone Bar • Mineral • Heavy
Gems
Amethyst • Emerald • Ruby • Sapphire
Topaz • Obsidian • Moonstone • Diamond
Shard • Mineral • Light
Stone • Mineral • Small
Chunk • Mineral • Medium
Deposit • Mineral • Heavy
Tin Bar • Mineral • Small
Copper Ore • Mineral • Small
Copper Bar • Mineral • Small
Bronze Bar • Mineral • Medium
Iron Ore • Mineral • Small
Iron Bar • Mineral • Small
Steel Bar • Mineral • Medium
Silver Ore • Mineral • Medium
Silver Bar • Mineral • Medium
Gold Ore • Mineral • Medium
Gold Bar • Mineral • Medium
Brightstone Bar • Mineral • Heavy
Gems
Amethyst • Emerald • Ruby • Sapphire
Topaz • Obsidian • Moonstone • Diamond
Shard • Mineral • Light
Stone • Mineral • Small
Chunk • Mineral • Medium
Deposit • Mineral • Heavy
Tools
Tools have two variants: their Material and their Type. Type determines what the tool is used for - and Material decides how long it will last for. Some tools cannot be made out of certain materials.
Material
Wooden • Stone • Copper
Bronze • Iron • Steel
Silver • Gold • Brightstone
Types
Pick • Tool • Heavy - A pick is used to mine stone and ore.
Axe • Tool • Heavy - Mainly for chopping wood, but serviceable in a fight.
Shovel • Tool • Heavy - Gotta dig dig dig.
Spear • Tool • Heavy - Used to poke things, while keeping some distance.
Sword • Tool • Heavy - Not much use for it outside of battle.
Staff • Tool • Heavy - An instrument of spellcasting, but you could hit someone with it if you wanted.
Bow • Tool • Heavy - A ranged weapon. Requires ammunition. Keep your eye on the target.
Shield • Tool • Heavy - Reduces damage taken. If carrying a sword, axe, torch or dagger, add the shield to the same slot.
Torch • Tool • Medium - In the darkest of places, shine a light.
Dagger • Tool • Medium - A dagger can be carried alongside any tool, without penalty.
Arrows • Tool • Light - Ammunition. Stored in a quiver or barrel. Aim carefully.
Material
Wooden • Stone • Copper
Bronze • Iron • Steel
Silver • Gold • Brightstone
Types
Pick • Tool • Heavy - A pick is used to mine stone and ore.
Axe • Tool • Heavy - Mainly for chopping wood, but serviceable in a fight.
Shovel • Tool • Heavy - Gotta dig dig dig.
Spear • Tool • Heavy - Used to poke things, while keeping some distance.
Sword • Tool • Heavy - Not much use for it outside of battle.
Staff • Tool • Heavy - An instrument of spellcasting, but you could hit someone with it if you wanted.
Bow • Tool • Heavy - A ranged weapon. Requires ammunition. Keep your eye on the target.
Shield • Tool • Heavy - Reduces damage taken. If carrying a sword, axe, torch or dagger, add the shield to the same slot.
Torch • Tool • Medium - In the darkest of places, shine a light.
Dagger • Tool • Medium - A dagger can be carried alongside any tool, without penalty.
Arrows • Tool • Light - Ammunition. Stored in a quiver or barrel. Aim carefully.
Gear
Gear is special - while worn, it does not count towards your inventory. While carried, it acts as a 'heavy' item.
Head
Helmet • Gear - Prevents physical damage.
Feather Cap • Gear - Improves accuracy. Can be dyed.
Diadem • Gear - Improves magical Focus.
Hood • Gear - Improves stealth. Can be dyed.
Shoulders
Cloak • Gear - Looks cool, currently no benefit. Can be dyed.
Quiver • Gear - Carries arrows.
Bag • Gear - Increases inventory capacity.
Head
Helmet • Gear - Prevents physical damage.
Feather Cap • Gear - Improves accuracy. Can be dyed.
Diadem • Gear - Improves magical Focus.
Hood • Gear - Improves stealth. Can be dyed.
Shoulders
Cloak • Gear - Looks cool, currently no benefit. Can be dyed.
Quiver • Gear - Carries arrows.
Bag • Gear - Increases inventory capacity.
Miscellaneous
Egg • Misc • +0.5 Hunger • Light
Honey Berry Seed • Misc • Light (seeds stack)
Apple Berry Seed • Misc • Light
Heart Berry Seed • Misc • Light
Wheat Seed • Misc • Light
Carrot Seed • Misc • Light
Tomato Seed • Misc • Light
Cabbage Seed • Misc • Light
Grass Seed • Misc • Light
Flower Seed • Misc • Light
Acorn Seed • Misc • Light
Twig • Misc • Light
Leaves • Misc • Light
Bark • Misc • Light
Pebble • Misc • Light
Flint • Misc • Light
Gravel • Misc • Light
Red Flower • Misc • Light (flowers stack)
White Flower • Misc • Light
Blue Flower • Misc • Light
Yellow Flower • Misc • Light
Black Flower • Misc • Light
Feathers • Misc • Light
Scales • Misc • Light
Fur • Misc • Medium
Gemstone Powder • Misc • Light
Honey Berry Seed • Misc • Light (seeds stack)
Apple Berry Seed • Misc • Light
Heart Berry Seed • Misc • Light
Wheat Seed • Misc • Light
Carrot Seed • Misc • Light
Tomato Seed • Misc • Light
Cabbage Seed • Misc • Light
Grass Seed • Misc • Light
Flower Seed • Misc • Light
Acorn Seed • Misc • Light
Twig • Misc • Light
Leaves • Misc • Light
Bark • Misc • Light
Pebble • Misc • Light
Flint • Misc • Light
Gravel • Misc • Light
Red Flower • Misc • Light (flowers stack)
White Flower • Misc • Light
Blue Flower • Misc • Light
Yellow Flower • Misc • Light
Black Flower • Misc • Light
Feathers • Misc • Light
Scales • Misc • Light
Fur • Misc • Medium
Gemstone Powder • Misc • Light
Crystals
Sparkly Gem • Crystal
Beautiful Jewel • Crystal
Glowing Crystal • Crystal
Beautiful Jewel • Crystal
Glowing Crystal • Crystal
Trash
Broken Pick • Trash • Heavy
Broken Axe • Trash • Heavy
Broken Sword • Trash • Heavy
Broken Shovel • Trash • Heavy
Broken Spear • Trash • Heavy
Broken Staff • Trash • Heavy
Broken Bow • Trash • Heavy
Broken Shield • Trash • Heavy
Broken Dagger • Trash • Medium
Broken Arrow • Trash • Light
Burnt Torch • Trash • Medium
Rotten Food • Trash • Light/Small/Medium
Broken Axe • Trash • Heavy
Broken Sword • Trash • Heavy
Broken Shovel • Trash • Heavy
Broken Spear • Trash • Heavy
Broken Staff • Trash • Heavy
Broken Bow • Trash • Heavy
Broken Shield • Trash • Heavy
Broken Dagger • Trash • Medium
Broken Arrow • Trash • Light
Burnt Torch • Trash • Medium
Rotten Food • Trash • Light/Small/Medium
Excluding their tool, Byu have a number of inventory slots, which can carry items. Crystals do not count towards this - you can carry as many of those as you like. Carrying multiple objects of a kind stacks them, meaning they will only take up one slot. However, weight is a factor. There are 5 kinds of item weight: Light, Small, Medium, Heavy and Extreme.
- Light items (L): Twelve light items to one slot.
- Small Items (S): Eight small items to a slot.
- Medium Items (M): Four medium items to a slot.
- Heavy Items (H): Two heavy items to a slot.
- Extreme Items (E): An Extreme item overrides all inventory spots, and is held.