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    1. Conrad 6 yrs ago

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The howling wind did little to persuade the few armed figures still remaining awake, despite the cold and unsettling sounds of the hissing grass and trees. The atmosphere in the entire camp was quiet and orderly, yet uncertain and frigthening at the same time. Normally, you'd say,trained soldiers would fear little on an ordinary night...but this was no orindary occasion. All men are troubled when their moment has come, and tomorrow that moment would come for each of them. Tomorrow, the hegemonic army was to end the decades long civil war between the Hegemon and the republican loyalists. All that was standing between the Hegemony and total victory was the Pearl of East Canthor itself, the city of Irrida, the last bastion of republican forces. They knew that not all of them would come back after the long campaign and see their families, their homes. Some of the soldiers would find solace in their loneliness by the fire pits after most of their squad brethren fell asleep. Others would just glance at times over the war ravaged hills just outside the city walls. It has been 4 months since the siege started, and everything was set for the decisive stage of tomorrow.

Making his way through the fire pits and scattered tents, with an elegant letter in his hand, Prime Lord Detrius Goran spotted the tent of the Hegemon himself. It was the biggest of them all, heavily guarded and with the color of crimson red, coincidentally fit for the bloodbath of tomorrow. Lord Detrius was the right hand man of the Hegemon, the highest on the political spectrum, in charge of ensuring that the executive orders of the ruler are followed. The dim light of the torches inside the tent gave away the fact that the Hegemon was not sleeping, perhaps troubled himself of the following day? Nevertheless, Lord Detrius approached the entrance and was greeted warmly by the two Ataka guards. Very intimidating judging by their own established reputation, the Ataka were the elite guard troops of the Hegemon. Clad in heavy lamellar armor worn over a heavy padded gambeson with their faces concealed by a chainmail mask and steel helmet adorned with purple feathers, these loyal troops were always present with the Hegemon, becoming universally associated with the hegemonic elite.

Inside, the most important man in all of Canthor was quietly sitting on his wooden chair, by the war table littered with markers and small regiment flags. Lord Detrius swept off the sweat on his forehead and approached the Hegemon, announcing his presence with a slight *ahem*. In the next moment, Nidor Xuleyn rose up from the table in order to face his lesser lord, Detrius...



"Purple silk robes? You've spent so much time in the capital you can't even see beyond your nose now, you snobbish prick." decreed the Hegemon, shifting his cold gaze on the appearance of the lord. Detrius, upon hearing the words of his overlord, replied gently with "Lucky for us, you can see beyond yours, my lord." Nidor's blank facial expression remained the same for the next seconds, as if to comprehend the preposterous words that he's heard from his most trusted man. Indeed, the joke alluded to the fact that Nidor's nose has been bludgeoned years ago, a reminder of the civil war for the rest of his life, and it did little to help the Hegemon's already ugly and rough mug. Come here, you litte shit! yelled the Hegemon with a rather cheerful tone, suddently changing his grim face to a warm and friendly tone. Unbeknownst to many, lord Detrius and the Hegemon shared a strong friendship, developed over the course of the civi war that plagued Canthor for decades. Both of them were born into this war, members of the western noble house of Goran, respectively the eastern house of Xuleyn.

"What brings you all the way here to the east, my friend? said Nidor, placing his gaze on the letter in the lord's hand.

"News from Arkron, my Hegemon. King of the realm, Amon-Mar the Fourth has left this world and his son, prince Rakon-Da, shall be crowned new sovereign. We are hereby invited to attend the coronation in Akronia. I've taken the liberty to..." The lord's announcement was interrupted when the Hegemon dismissively just made his way to the political map of the continent, but not before pouring some fine wine in his silver decorated cup, sliding some gulps down his throat from time to time as he was shifting his gaze from the lord and to the map on the table. "...I've taken the liberty to inform the chamberlain of your highness back in Canthor to prepare everything for the upcoming journey between Canthor and Akronia."

"You're saying I'm forced to go and pretend I love to kiss their arses... replied Nidor, scratching his teeths after each gulp of wine. Certainly, the Hegemon of Canthor wasn't the most elegant and gracious individual. He always despised the high court, and regarded most of the nobles as whiny feminine annoyances. Nidor was a military man of career, and at his 36 years of living, he had only known either the muddy rolling hills of his eastern home and the sound of clashing steel during battle. Some would say it's a miracle this noseless bastard survived this long. Perhaps the spirit of survival and his martial character is what made the previous Hegemon Mikel Quenit choose him as successor on his deathbed. "Very well. What do we know about this...prince? folowed up Nidor, looking straight at the lord.

"Surprisingly not too much, my Hegemon. Rumors are that the prince has been seen less and less in public, avoiding plain view. said Detrius.

"In any case, we've got more pressing matters on our hands than Arkron. Tomorrow, if Shanna wills it, we shall end this destructive war once and for all...and my rule will be unchallenged all the way from the borders of Rhaetia to the mountain borders of Abiat and the steppes of the east. Shanna wills it. replied the Hegemon, adjusting his golden nose piece strapped to his face. A spark of flame was burning in his eyes, and the gleaming fire in the tent made it look all the more obvious.

-----------------------------------------------------




The battle horns loudly broke the silence of the rather enjoyable early morning. Not even the sun's rays could manage to peek over the horizon yet and the drums of war began to display their unsettling chant as a wave of soldiers approached the scarred fields outside Irrida. The Hegemon and his retinue of Ataka rode through the ranks, issuing to each regiment officers the orders and rode off afterwards to the camp's hill, overlooking the entire siege. For Nidor Xuleyn, it was a most glorious moment.

The first stage of the siege saw the rain of arrows coming down upon the hegemonic infantry as the soldiers climbed the outside ditch surrounding the walls, struggling to maintain their shields over their heads. The professional soldiers were lucky enough to escape death by arrow heads, courtesy to their heavy padded gambesons beneath the chainmail, or simply because of their shields, but many perished from this frontal attack, especially the republican soldiers from previous campaigns, who were conscripted as slaves and promised freedom if they survive the siege. It took three days of non-stop catapult fire, mound building and assault by siege towers and multiple attempts by forcing down the front gate with the battering ram before the hegemonic forces could succesfully gain a secured entrance into the stronghold. When Nidor's forces managed to break down the gate and win the surrounding sections of walls, the invasion of the stronghold could proceed as planned, and as such, the atmosphere quickly changed to the deafening sound of clashing swords and cries of war as the hegemonic soldiers began the battle with the severely weakened garrison of republican forces.

Within mere hours, the remaining contingents of republican forces were either broken or in the course of being broken. The Hegemon and his retinue made their way through the main street, reaching the castle tower in no time and giving little attention to the mindless plundering happening around them. The dirty streets were full of looted goods from the surrounding houses, as the hegemonic soldiers wasted no time to take whatever they could. The only limit to this chaos was the Hegemon's order of not killing any civillians inside, which saved countless families from a gruesome demise.

Inside the castle walls, the republican council of elders was holding their last ritual of prayer to goddess Shanna. Some pleaded for mercy, others reconciled themselves with the situation. Nevertheless, the Hegemon offered each of them a merciful fate: the republic is to cease all existence with immediate effect, any remaining enlisted troops are to be dispersed and present themselves at once to the hegemonic conscription centers for identification and evaluation for incorporation inside hegemonic armies, all senators and elders of the council will accept early retirement and exilation to assigned monasteries in the farthest reaches of the realm. As expected, some outright refused the Hegemon's offer, choosing instead the gallows waiting for them outside the stronghold's walls. Those who accepted were spared, as promised. The hegemonic government has triumphed over the republican forces and now the Hegemony of Canthor is in full control over it's old borders.

While the entire army was celebrating outside on wine and whores, the Hegemon and his emissaries were working tirelessly to prepare a draft for the official proclamation of the Hegemony of Canthor and the reestablishment of diplomatic relationships with all other nations. The previous 50 years were marked by a chaotic civil war that put a halt to the external diplomatic life of Canthor. While both sides requested help, the ultimate decision belonged to the Kingdom of Arkron, and as such, Akronia saw no reason to spend carelessly the lives of their soldiers and drain the treasury into intervening in a civil war of one of their vassals, not to mention the fact that a weakened vassal was certainly a good thing for Akronia, especially if another rebellion would surface.


Name:
Hegemony of Canthor

Flag:
A golden shiled and sword over a purple background.

Quick description of your nation:
The Hegemony of Canthor is the latest political entity in line formed around the banks of the twin rivers: West Riveran and East Riveran, who split the nation into Western Canthor and Eastern Canthor. At the banks of the wide estuary connecting the open sea and the twin rivers, overlooking the Gulf of the Twins, the capital of Canthor emerges on the horizon, with it's strong stone walls and famous citadel giving a breathtaking view of the city's panoramic from the main hill on which the city's sprawling streets and houses have formed along centuries of unbroken inhabitation. A nation composed of former river warlords, with plenty of hills, farmlands and rolling mountain forests and peaks, Canthor can be counted among the richest of Arkron's vassals.

The side your nation was on during the 3th rebellion:
Officially the throne, however the civil war paralyzed much of Canthor's military and political aid to their arkronite overlords, rendering the vassal almost useless in the rebellion.

Population/races:
Human majority, with small pockets of minorities such as elves, dwarves and others. Surrounding nations most likely have their races living at the canthorian border. A sizeable population of arkronites are present in many of the nation's urban centers.

Culture/society:
Canthorian culture is highly based around the twin rivers, with all of the human population on all sides of the river banks sharing a high degree of cultural similarity, be it dialect, religion or traditions, with small regional exceptions. Along the banks of the two main rivers, there are a myriad of villages and small settlements, not to mention military and commercial outposts. Several prominent urban centers are located at strategic points, and have over the centuries developed their somewhat distinct cultural identities and lifestyle. There is, however, a big difference between West Canthor and East Canthor. West Canthor, with it's lush farmlands and rolling plains, is and remains the original homeland of the Riveran people, with the oldest settlements located there, including the capital of Canthor. Although the eastern banks have been settled for over a thousand years, the steppes, hills and rugged mountain frontiers of the far Eastern Canthor have been colonised by riveranians only a mere 400 years ago, in the aftermath of the First Rebellion.

There is quite a difference between the urbanized and rich West and the rural and rugged lands of the East. The western riveranians see their eastern brethren as rather brutish simpletons who shun the finer tastes of life. Even the western peasants are somewhat better dressed and mannered than those 'pesky' colonists. The eastern riveranians, likewise, view the westerners as a bunch snobbish feminine courtesans, who can only use their silver tongues to get out of the hardships of life. Contrary to these differences, the bulk of the riveranian culture and society remains the same in both regions: the common folk are destined to a life of labour, the nobles highly value chilvaric code and increasingly adopt arkronian civilized customs and the burghers and traders continue to scheme and get rich fueled by the profitable river and coastal commerce between West and East.

Religion:
Riveranian religion is heavily centered around the mythological figure of Shanna, the primordial mother of mankind and all other related humanoid races. There is no other comparable god in the riveranian mythology, except her brother Aedir. Together the two represent the antithesis between good and evil, light and dark. Shanna is the embodiment of good, the warm benevolent mother, and Aedir is the embodiment of evil, the cruel father. The riveranian mythology starts with the creation of the mortal realm, when Shanna and Aedir jointly created the races of the world by giving breath to the continents through the rivers of the lands, from where the waters of life have formed all of today. The Twin Rivers are widely worshipped as the primordial homeland of all mankind.
The creation of the mortal realm required a counterparts of two immortal planes for the souls of the departed to come to rest for all of eternity, and so the task of creating such an immortal realm for the souls of their children fell on Aedir. By tapping into the essence of time and space, Aedir successfully created the Underworld, where the souls of the deceased mortals would come to rest for all of eternity, leaving way for new souls to come unto the world. However, very soon their creation began to exhibit what scholars describe as "The primordial sins". Cruelty, murder, greed and corruption. Thus, Aedir became more and more disappointed with his creation. It is traditionally believed that strong emotions associated with hate led to the corruption of Aedir, when the primordial father unsuccessfully attempted to tap into the life essence of his children in order to try and remove these sinful sentiments.
Hate gradually corrupted Aedir, until the primordial father became so dissatisfied with his creation that he tried to eradicate it, only to be stopped by his sister, Shanna. Shanna's love for her creation drove her to challenge her brother's dominion over the immortal realm, and a great battle between the two gods took place, where the followers of Shanna and the demonic creations of Aedir clashed together, effectively breaking the immortal realm into two. The aftermath of the battle saw the victory of Shanna over her brother, who was cast away into the depths of the Underworld, along with his demonic servants. The other remaining part that broke from the Underworld became Shanna's heavenly dominion. Seeing what the sins of her creation led to, she established the Conduit of Life, where every soul in life is to be judged according to their righteousness and valour. Good shall be rewarded with eternal life in her heavenly dominion, and evil shall be cast away into the Underworld, where they will eternally fight against hordes of tormented demonic forces, the remnants of Aedir's armies.
Following the great battle, the primordial power diminished so much that both Shanna and Aedir became locked inside their respective realms, unable to directly intervene into the affairs of the mortal realm, unless certain individuals imbued with unnatural characteristics are eligible to become avatars of good or evil, carrying the celestial essence of the two primordial gods. Ever since, the official religion of Canthor is the worship of Mother Shanna, and her myriad of deified martyrs, legendary semi-historical characters. The Cult of Shanna maintains a strong presence in all territories of Canthor, with countless places of worship of Shanna scattered in both cities and villages, together with secluded monasteries in the wildest territories of the Hegemony.

History:
Before the arkronite arrival, the twin rivers were engulfed in constant tribal warfare for the control of resources and the river trade. Countless tribes rise and fell, with armies scorching the lands. This period saw the rise of legendary figures, generals and tribe leaders. Among the riveranian tribes, several city-states began to form, and in mere centuries proto-nations started to form along the banks, with a centralized state and distinct dogmas. Within this period, the city-state of Canthor, an oligarchic republic, achieved political status as one of the strongest among the riveranian city-states, primarly because of the strategic control of the estuary between the rivers and the Gulf of the Twins which has allowed Canthor to facilitate and control a big chunk of the regional economic trade, filling it's coffers and financing war and infrastructure. In a few generations, Canthor annexed and vassalized a number of neighbouring city-states, forming the Canthorian League. With many of the past opponents out of the way, the only remaining equal rival to stand against Canthor was Waxthor and it's allies, located on the banks of East Riveran. The war that followed between the two powers is known to scholars as the "Half-Century War', for lasting 50 years and engulfing all of the riveranian civilization in a bitter and destructive conflict.

The Half-Century War finally ended with the arrival of the arkron settlers. When the Kingdom of Arkron became a mighty power on the continent, the Canthorian League was suffering severe drawbacks and war exhaustion, it's dominions reduced only to a small territory beyond Canthor's walls. Facing extinction, the republic sought the arkronite financial and military aid, promising unprecedented political and economic concessions to Arkron. With the unexpected aid of Arkron, the tide of war turned in favour of Canthor, and Waxthorn was defeated. In the peace negotiations that followed, neither Canthor or Waxthor could protect their interests as the war left both nations with an empty coffer and decimated armies. To settle the riveranian conflict once and for all, Arkron demanded one nation become a vassal of the other, among other economic and political concessions. Waxthor almost succeeded in gaining the upper hand at the diplomatic table when the queen of Arkron offered her hand to the king of Arkron, essentially forming a royal partnership between the two nations. As Canthor was a republic, the only option for survival was to counter offer a 'lifetime of vassalization' to the arkronite crown, if the crown accepted the total canthorian annexation of Wexthor. Facing military conquests elsewhere along the continent, and the fact that Wexthor in it's current state after the war was of no use, Arkron accepted the canthorian subjugation of Wexthor in exchange of Canthor becoming a vassal of Arkron and a very generous and outrageous money tribute. Thus the most violent and turbulent era of riveranian history has come to an end.

An era of relative peace and prosperity followed, and the riveranian civilization adopted much of arkronite technology and ways of life, becoming a stable and rich vassal, with the arts and culture flowering to an unprecedent apex. The First Rebellion saw Canthor answering the arkronite call for help, and the rebellion was swiftly crushed and much of Canthor spared of devastation. The Second Rebellion, however, had much drastic consequences on Canthor, and the riveranian renaissance was swiftly ended. The republic was split between crown symphatisers and rebels. Only at the direct intervention of Arkron and the purge of rebellious elements within the republican council could Canthor finally respond to the vassal call of war. The late intervention of Canthor into the war on the side of the throne did little to aid Arkron, and Canthor itself was defeated several times due to divided political leadership, resulting in heavy devastation of the land. After the Second Rebellion, Arkron lost much of it's confidence in the canthorian republican government, and an era of uncertainity followed, characterized by decadent and corrupt republican senators and government officials and overall poor life standards for the population.

The Third Rebellion once again saw Canthor paralyzed due to internal fighthing. High General Mikel Quenit took the opportunity to rally his troops and, with the blessing of Arkron, fought a short civil war with the republican faction in order to secure the rule of Canthor, declaring himself Hegemon over all of Canthor, forming a military junta government. By the time Canthor was one again stable, the rebellion ended, further putting a stain on the arkronite opinion of Canthor, with the riveranians gaining a reputation of 'useless infighthing imbeciles' who do not understand statecraft and are of no use to Arkron, but the hegemon rule over Canthor proved to bring order back to the realm, and the arkronite overlords allowed Hegemon Mikel Quenit to continue his campaign against the republican faction, who was now on defense. The next 50 years since the Third Rebellion were marked by gradual hegemonic reconquest of various republican loyal outposts, strongholds and cities. The legacy of Hegemon Mikel Quenit was taken on by his most trusted military advisor and general, who now became Hegemon Nidor Xuleyn.

Government:
The government is composed of the Hegemon, who is the autocratic ruler of the realm and who has tremendous legal and executive power over all branches of the state. In turn, the Hegemon is aided by and advised by a military council formed of his generals and governors, who all happen to be noble lords. The Hegemon is also regarded as the spiritual representative of Shanna on the mortal plane, and thus, is also legally indentified with the cognomen of "High Priest", providing him with quite a strong influence over the religious affairs of the state.

Economy:
Mainly agrarian, with a big portion of the economy based around river and coastal trade.

Military:
Since the formation of the Hegemony, the military has now been reformed. Armies are now semi-professional, centered around geographical regions of the realm, split equally in three regions: Western Riveran, Middle Riveran and Eastern Riveran. Seasonal campaigns would see the bulk of the army composed of levied peasants for the infantry, primarly armed with inexpensive spears and square wooden shields, wearing little to no armor or pikes in the arkronite fashion. As every region is split in multiple estates of their own, each estate lord is required to provide a set quantity of levies, with the cost supported by the lord. There are also special legal rules that apply to convicted invididuals and slaves, whereas special penal regiments are used in warfare. If they survive, they are granted their freedom. Such types of penal regiments are used exclusively for frontal attacks or baits, wearing down the enemy before the elite troops can maneuver and engage. Same can be said about the peasant levies too, but commanding officers tend to be more careful and strategic in using them.

The professional military armies of Canthor have only recently developed, courtesy of the ongoing 50 years campaign of hegemonic reconquest of the republican loyalist strongholds. Canthor now have now three established professional armies: the Western Regional Army, the Middle Regional Army and Eastern Regional Army, each capable of quick mobilization in times of warfare in their respective regions, with all expenses sustained by the state treasury. The main component of these armies is the medium armed infantry called "Skuta", armed with swords, spears and pikes. The elite calvary of the armies is the cataphract, the heavily armored shock knights of Canthor. In addition to these elite troops, there is also a considerable amount of mercenary ranged units and mobile units.

Territory:
Lower continent, in purple.

Factions:
- Hegemonic administration, the symphatizers of the Hegemon and the military central government in Canthor.
- Republican loyalists, the symphatizers of the old government.
- Cult of Shanna, the clergy and main religious authority in Canthor.
- Canthorian Magisterum, the official authority representing the mages of Canthor.

Characters:
- Nidor Xuleyn, the current Hegemon of Canthor.
@Conrad Looks good but there is one elephant in the room that needs to be addressed.

<Snipped quote>

<Snipped quote>

The military part is not really in line with the guidelines for nation creation. Can you rewrite that section without using numbers? I like the splitup between regions. Something along the lines of "Each army consists primarily of infantry supported by some cavalry and specialist auxilliary forces." will do.

There is also another question I have. You've said you wanted to extend your territory but never posted a new map. Can you do that so that I can adjust the map?


Sure thing, my bad that I forgot this RP is not focused on resource but on story telling, I'll rewrite everything according to the rules and guidelines and post it.

I saw somebody else trying to claim the swampy area in blue on the map so I decided to renounce my claims and leave the borders as they are.
Name:
Hegemony of Canthor

Flag:
A golden shiled and sword over a purple background.

Quick description of your nation:
The Hegemony of Canthor is the latest political entity in line formed around the banks of the twin rivers: West Riveran and East Riveran, who split the nation into Western Canthor and Eastern Canthor. At the banks of the wide estuary connecting the open sea and the twin rivers, overlooking the Gulf of the Twins, the capital of Canthor emerges on the horizon, with it's strong stone walls and famous citadel giving a breathtaking view of the city's panoramic from the main hill on which the city's sprawling streets and houses have formed along centuries of unbroken inhabitation. A nation composed of former river warlords, with plenty of hills, farmlands and rolling mountain forests and peaks, Canthor can be counted among the richest of Arkron's vassals.

The side your nation was on during the 3th rebellion:
Officially the throne, however the civil war paralyzed much of Canthor's military and political aid to their arkronite overlords, rendering the vassal almost useless in the rebellion.

Population/races:
Human majority, with small pockets of minorities such as elves, dwarves and others. Surrounding nations most likely have their races living at the canthorian border. A sizeable population of arkronites are present in many of the nation's urban centers.

Culture/society:
Canthorian culture is highly based around the twin rivers, with all of the human population on all sides of the river banks sharing a high degree of cultural similarity, be it dialect, religion or traditions, with small regional exceptions. Along the banks of the two main rivers, there are a myriad of villages and small settlements, not to mention military and commercial outposts. Several prominent urban centers are located at strategic points, and have over the centuries developed their somewhat distinct cultural identities and lifestyle. There is, however, a big difference between West Canthor and East Canthor. West Canthor, with it's lush farmlands and rolling plains, is and remains the original homeland of the Riveran people, with the oldest settlements located there, including the capital of Canthor. Although the eastern banks have been settled for over a thousand years, the steppes, hills and rugged mountain frontiers of the far Eastern Canthor have been colonised by riveranians only a mere 400 years ago, in the aftermath of the First Rebellion.

There is quite a difference between the urbanized and rich West and the rural and rugged lands of the East. The western riveranians see their eastern brethren as rather brutish simpletons who shun the finer tastes of life. Even the western peasants are somewhat better dressed and mannered than those 'pesky' colonists. The eastern riveranians, likewise, view the westerners as a bunch snobbish feminine courtesans, who can only use their silver tongues to get out of the hardships of life. Contrary to these differences, the bulk of the riveranian culture and society remains the same in both regions: the common folk are destined to a life of labour, the nobles highly value chilvaric code and increasingly adopt arkronian civilized customs and the burghers and traders continue to scheme and get rich fueled by the profitable river and coastal commerce between West and East.

Religion:
Riveranian religion is heavily centered around the mythological figure of Shanna, the primordial mother of mankind and all other related humanoid races. There is no other comparable god in the riveranian mythology, except her brother Aedir. Together the two represent the antithesis between good and evil, light and dark. Shanna is the embodiment of good, the warm benevolent mother, and Aedir is the embodiment of evil, the cruel father. The riveranian mythology starts with the creation of the mortal realm, when Shanna and Aedir jointly created the races of the world by giving breath to the continents through the rivers of the lands, from where the waters of life have formed all of today. The Twin Rivers are widely worshipped as the primordial homeland of all mankind.
The creation of the mortal realm required a counterparts of two immortal planes for the souls of the departed to come to rest for all of eternity, and so the task of creating such an immortal realm for the souls of their children fell on Aedir. By tapping into the essence of time and space, Aedir successfully created the Underworld, where the souls of the deceased mortals would come to rest for all of eternity, leaving way for new souls to come unto the world. However, very soon their creation began to exhibit what scholars describe as "The primordial sins". Cruelty, murder, greed and corruption. Thus, Aedir became more and more disappointed with his creation. It is traditionally believed that strong emotions associated with hate led to the corruption of Aedir, when the primordial father unsuccessfully attempted to tap into the life essence of his children in order to try and remove these sinful sentiments.
Hate gradually corrupted Aedir, until the primordial father became so dissatisfied with his creation that he tried to eradicate it, only to be stopped by his sister, Shanna. Shanna's love for her creation drove her to challenge her brother's dominion over the immortal realm, and a great battle between the two gods took place, where the followers of Shanna and the demonic creations of Aedir clashed together, effectively breaking the immortal realm into two. The aftermath of the battle saw the victory of Shanna over her brother, who was cast away into the depths of the Underworld, along with his demonic servants. The other remaining part that broke from the Underworld became Shanna's heavenly dominion. Seeing what the sins of her creation led to, she established the Conduit of Life, where every soul in life is to be judged according to their righteousness and valour. Good shall be rewarded with eternal life in her heavenly dominion, and evil shall be cast away into the Underworld, where they will eternally fight against hordes of tormented demonic forces, the remnants of Aedir's armies.
Following the great battle, the primordial power diminished so much that both Shanna and Aedir became locked inside their respective realms, unable to directly intervene into the affairs of the mortal realm, unless certain individuals imbued with unnatural characteristics are eligible to become avatars of good or evil, carrying the celestial essence of the two primordial gods. Ever since, the official religion of Canthor is the worship of Mother Shanna, and her myriad of deified martyrs, legendary semi-historical characters. The Cult of Shanna maintains a strong presence in all territories of Canthor, with countless places of worship of Shanna scattered in both cities and villages, together with secluded monasteries in the wildest territories of the Hegemony.

History:
Before the arkronite arrival, the twin rivers were engulfed in constant tribal warfare for the control of resources and the river trade. Countless tribes rise and fell, with armies scorching the lands. This period saw the rise of legendary figures, generals and tribe leaders. Among the riveranian tribes, several city-states began to form, and in mere centuries proto-nations started to form along the banks, with a centralized state and distinct dogmas. Within this period, the city-state of Canthor, an oligarchic republic, achieved political status as one of the strongest among the riveranian city-states, primarly because of the strategic control of the estuary between the rivers and the Gulf of the Twins which has allowed Canthor to facilitate and control a big chunk of the regional economic trade, filling it's coffers and financing war and infrastructure. In a few generations, Canthor annexed and vassalized a number of neighbouring city-states, forming the Canthorian League. With many of the past opponents out of the way, the only remaining equal rival to stand against Canthor was Waxthor and it's allies, located on the banks of East Riveran. The war that followed between the two powers is known to scholars as the "Half-Century War', for lasting 50 years and engulfing all of the riveranian civilization in a bitter and destructive conflict.

The Half-Century War finally ended with the arrival of the arkron settlers. When the Kingdom of Arkron became a mighty power on the continent, the Canthorian League was suffering severe drawbacks and war exhaustion, it's dominions reduced only to a small territory beyond Canthor's walls. Facing extinction, the republic sought the arkronite financial and military aid, promising unprecedented political and economic concessions to Arkron. With the unexpected aid of Arkron, the tide of war turned in favour of Canthor, and Waxthorn was defeated. In the peace negotiations that followed, neither Canthor or Waxthor could protect their interests as the war left both nations with an empty coffer and decimated armies. To settle the riveranian conflict once and for all, Arkron demanded one nation become a vassal of the other, among other economic and political concessions. Waxthor almost succeeded in gaining the upper hand at the diplomatic table when the queen of Arkron offered her hand to the king of Arkron, essentially forming a royal partnership between the two nations. As Canthor was a republic, the only option for survival was to counter offer a 'lifetime of vassalization' to the arkronite crown, if the crown accepted the total canthorian annexation of Wexthor. Facing military conquests elsewhere along the continent, and the fact that Wexthor in it's current state after the war was of no use, Arkron accepted the canthorian subjugation of Wexthor in exchange of Canthor becoming a vassal of Arkron and a very generous and outrageous money tribute. Thus the most violent and turbulent era of riveranian history has come to an end.

An era of relative peace and prosperity followed, and the riveranian civilization adopted much of arkronite technology and ways of life, becoming a stable and rich vassal, with the arts and culture flowering to an unprecedent apex. The First Rebellion saw Canthor answering the arkronite call for help, and the rebellion was swiftly crushed and much of Canthor spared of devastation. The Second Rebellion, however, had much drastic consequences on Canthor, and the riveranian renaissance was swiftly ended. The republic was split between crown symphatisers and rebels. Only at the direct intervention of Arkron and the purge of rebellious elements within the republican council could Canthor finally respond to the vassal call of war. The late intervention of Canthor into the war on the side of the throne did little to aid Arkron, and Canthor itself was defeated several times due to divided political leadership, resulting in heavy devastation of the land. After the Second Rebellion, Arkron lost much of it's confidence in the canthorian republican government, and an era of uncertainity followed, characterized by decadent and corrupt republican senators and government officials and overall poor life standards for the population.

The Third Rebellion once again saw Canthor paralyzed due to internal fighthing. High General Mikel Quenit took the opportunity to rally his troops and, with the blessing of Arkron, fought a short civil war with the republican faction in order to secure the rule of Canthor, declaring himself Hegemon over all of Canthor, forming a military junta government. By the time Canthor was one again stable, the rebellion ended, further putting a stain on the arkronite opinion of Canthor, with the riveranians gaining a reputation of 'useless infighthing imbeciles' who do not understand statecraft and are of no use to Arkron, but the hegemon rule over Canthor proved to bring order back to the realm, and the arkronite overlords allowed Hegemon Mikel Quenit to continue his campaign against the republican faction, who was now on defense. The next 50 years since the Third Rebellion were marked by gradual hegemonic reconquest of various republican loyal outposts, strongholds and cities. The legacy of Hegemon Mikel Quenit was taken on by his most trusted military advisor and general, who now became Hegemon Nidor Xuleyn.

Government:
The government is composed of the Hegemon, who is the autocratic ruler of the realm and who has tremendous legal and executive power over all branches of the state. In turn, the Hegemon is aided by and advised by a military council formed of his generals and governors, who all happen to be noble lords. The Hegemon is also regarded as the spiritual representative of Shanna on the mortal plane, and thus, is also legally indentified with the cognomen of "High Priest", providing him with quite a strong influence over the religious affairs of the state.

Economy:
Mainly agrarian, with a big portion of the economy based around river and coastal trade.

Military:
Since the formation of the Hegemony, the military has now been reformed. Armies are now semi-professional, centered around geographical regions of the realm, split equally in three regions: Western Riveran, Middle Riveran and Eastern Riveran. Seasonal campaigns would see the bulk of the army composed of levied peasants for the infantry, primarly armed with inexpensive spears and square wooden shields, wearing little to no armor or pikes in the arkronite fashion. As every region is split in multiple estates of their own, each estate lord is required to provide a set quantity of levies, with the cost supported by the lord. There are also special legal rules that apply to convicted invididuals and slaves, whereas special penal regiments are used in warfare. If they survive, they are granted their freedom. Such types of penal regiments are used exclusively for frontal attacks or baits, wearing down the enemy before the elite troops can maneuver and engage. Same can be said about the peasant levies too, but commanding officers tend to be more careful and strategic in using them.

The professional military armies of Canthor have only recently developed, courtesy of the ongoing 50 years campaign of hegemonic reconquest of the republican loyalist strongholds. Canthor now have now three established professional armies: the Western Regional Army, the Middle Regional Army and Eastern Regional Army, each capable of quick mobilization in times of warfare in their respective regions, with all expenses sustained by the state treasury. The main component of these armies is the medium armed infantry called "Skuta", armed with swords, spears and pikes. The elite calvary of the armies is the cataphract, the heavily armored shock knights of Canthor. In addition to these elite troops, there is also a considerable amount of mercenary ranged units and mobile units.

Territory:
Lower continent, in purple.

Factions:
- Hegemonic administration, the symphatizers of the Hegemon and the military central government in Canthor.
- Republican loyalists, the symphatizers of the old government.
- Cult of Shanna, the clergy and main religious authority in Canthor.
- Canthorian Magisterum, the official authority representing the mages of Canthor.

Characters:
- Nidor Xuleyn, the current Hegemon of Canthor.
Anything else I'd like to develop with the RP.
<Snipped quote by Milkman>

Thanks, today in the evening I will claim territory and hopefully post my sheet.



This is my planned territory, in purple. As you can see, in the middle there's a circle indicating my nation's capital, and it overlaps with the other claimed territory. Do tell me if this territory is not free, so I can decide upon another area for my capital, but the rest of the nation's borders will remain the same. If you accept it, then I will begin writing a sheet right away.
<Snipped quote by Conrad>

I had someone drop out. He hasn't posted a sheet yet. So you're lucky :)
All colored placed without names on it are still free.


Thanks, today in the evening I will claim territory and hopefully post my sheet.
<Snipped quote by Conrad>

No. Its currently closed for applications.


Ah. Well, plan on reopening anytime soon? :D
Is it still open for applications?
I'd be down for the dieselpunk NRP, however the first one is also ok.
Solas was a bold dream, an ideal. However, it wasn't the only one, for mankind has been split over the centuries into many different forms, politic or ethnic. Soon, in the wake of Solas, many other settlements began to appear, challenging the young Telios and his civilization in militaristic, cultural or economical terms. Although still primitive in nature, humanity was slowly but steadly progressing. Soon, wood began to be tinkered with more creatively, and clay foundations were replaced by harsh and sturdy rocks. Weapons began to be refined too, with stone being replaced with material such as obsidian and shark tooth, then graduatelly bronze began to be introduced to the wealthiest of men. Chieftains and warlords began to be rivaled by kings and lords.

One night, in his deep sleep, Telios witnessed the first meeting with his father, Alcadeas. The dream sequence saw the champion of Solas floating high above the bright clouds, the breeze gently flowing through his body. The only figure he could lay eyes on was a beautiful, delicate woman, with an equal delicate and beautiful pair of wings that cut through the rays of the sun. Unbeknownst to him, the woman was a gleam of projected pure energy of the Archangel, through which the father could communicate with son.



"Champion of Solas, and son of Archangel Alcadeas. You have been laid upon this world in order to protect and guide mankind. You may not know or see, but your father's eyes will always be upon you, from above or below, from land or sea. Dire times are ahead for mankind, for the God of Nothing, Xanaros, in his hunger to destroy any and all, is silently corrupting your brethen, the men. It is the Archangel's will that you shall, in his name, erradicate any threats for humanity, now and forever..." The sublime voice of the angel swept through the champion's ears, even through he found himself unable to speak, but listen. In a blink of an eye, the dream was over, and the morning rays of the sun once again found their way through the windows.

The power of the prayers and worshipping gave Alcadeas the much needed power in order to become strong once again, after having invested so much into his creations. It was time to turn and face the other nuisances at his door. The meddling of Xanaros could not have gone unnoticed. Alcadeas sought now to outright declare his rivalry against the God of Nothing, and all the godly family would come to know.
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