Avatar of Corporal Lance
  • Last Seen: 7 yrs ago
  • Old Guild Username: Corporal Lance
  • Joined: 11 yrs ago
  • Posts: 417 (0.11 / day)
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    1. Corporal Lance 11 yrs ago

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7 yrs ago
Current They all laughed at Billy Joe and his accent until he drew his Holy Adjudicator bathed in light and fire. The "I Reckon-ing" was upon them.
6 likes
7 yrs ago
Burn the land, boil the sea... K-I-S-S-I-N-G?
2 likes
7 yrs ago
"I wonder why my shirts have holes toward the bottom?" I think to myself, wrapping my shirt around another twist-off bottle cap for leverage.
5 likes
7 yrs ago
Feelin' like a newb again
9 yrs ago
Man, Zelda can be SCARY when you learn how to use her. Dem heels doe...

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Our story begins in Valinea, a monarchy known for its rich heritage, full fields, welcoming monasteries, and the its national treasure: the Fire Emblem. The Royal Family has kept safe this sacred artifact for generations since time immemorial, protecting it from the evils that would seek to abuse its power for their own glory. And such a thing has happened.

To the East lay Laruca, a righteous military nation, prideful in its might and honorable way of life. Laruca has been involved in every major war since man was fighting them with sticks and stones, and it is a sacred duty of the Emperor of Laruca to steer their forces toward the benevolent side of good. This time is different. This time is wrong. The Emperor has made his intent well and clear on the Royal Family of Valinea:

"Give to us the Fire Emblem, and your country will be spared."

The Royal Family declined and did not waver in the face of these threats, and so the armies of Laruca did march. They stormed through Enoa to the Valinean border, conquering, razing, and vanquishing all that stand in their way. Even now the forces of Valinea hold Laruca at their borders, though some trickle deeper to wreak havoc. This is where the mercenaries come in.

Malakaya's Mercenary Corps, one of the more competent and respected of the region, has been besought by the Valinean military to provide support in this time of need, offering a fair share of gold and glory for a steady hand behind a sword. And so it has gone, recruiting done, training conducted, convoys moved. Malakaya's Mercenaries are responsible for those soldiers that slip through the cracks, defending the supply shipments from vicious raiders that would prey upon them, and holding away forces many times their own company from claiming another town.

Whether for country or gold, you are among them. This is where our story begins.

I'm here, I'm queer, get used to it.

Thinking about making a redneck "Walker" but don't have an idea fully cemented yet. It made sense that someone who's been surviving the zombie apocalypse for nine months would probably be one of those paranoid fuckers with an armory in their cellar. Not a complete idea yet, we'll see how things go.
@AzsethI read it, you've got me.

Looks like a blast, really glad this isn't starting right away either. I'm going to be elusive come toward the end of the month/beginning of next month and it's spotty the rest of the time, but I usually check in on my phone and I don't like to leave things lie.
In Ascension 9 yrs ago Forum: 1x1 Roleplay
"Oh, uh, Hope Thomas. And, uh, Phantasm," came the young woman's muffled, distorted reply.

She'd bounced ideas back and forth between Deidre and Lynn all week and that's the best she thought they came up with. Although Lynn said 'Phantasma', but Hope had thought that sounded too feminine, like someone would expect her to run around in a skin-tight cat suit or something stupid like that. Hope's super heroine uniform was... actually pretty ghetto. She couldn't afford anything slick and high-tech like some of her blue-blooded competition and had to get an advance of pay to get what she did manage to scrape together... but it had a certain look to it. The soon-to-be super heroine was sporting a black armored vest with a high collar and green accents a la the Sidewinder motorcycle company, with shoulder, elbow, and knee pads for added protection. It wasn't much, but it'd protect her from getting thrown around and it'd probably stop a knife. Probably. Around her waist was a military belt from police surplus with pouches and holsters for different things, and her black hiking pants offered a few more pockets along with being breathable and sturdy, with a simple cloth green tee to follow with the black/green motif. Neon green TruSport running shoes were strapped on her feet for mobility and she kept MMA gloves on her hands, well, more for a look than anything practical but they'd probably serve a purpose at some point.

The standout feature of her patched-together uniform was the mask that she wore. It was a functional gas mask with a green reflective anti-fog eyepiece with an installed vocal modulator that scrambled Hope's voice. Most of the time it was inert and didn't impede breathing too much, but if she so chose she could spin one of its dials and filter the air for a couple of hours. Pretty useful when working with tear gas, she thought she'd need it at least once. She also thought it'd look pretty badass. All in all she looked more the part of a villain than a hero, but Hope didn't really care about that so long as the police didn't shoot her on accident.

The young woman was fairly nervous, choosing to cross her arms and lean her body on the counter toward the group behind her. Everyone looked so... professional? Was that a good word? Whatever the case, Hope didn't look like she belonged there with her pieced-together costume. One guy had a jetpack for cryin' out loud! A freakin' jetpack! The most high-tech thing she had was a stun gun. She'd tried to tell herself that grit and motivation would be enough, but now she was beginning to doubt that a little. If only a little. Hope had been boasting about it for months now, how she'd take the test and set records and get her name in the evening news. It was only just before her time to shine that her nerves got the better of her, and she began to tap her foot impatiently. Patience was never her strong suit anyway.

In Ascension 9 yrs ago Forum: 1x1 Roleplay
Name: Hope Thomas

Age: 19

Appearance: Hope is slightly on the taller side for a young woman her age, standing at 5'10" and weighing 142lbs and possesses an arguably athletic frame. An addiction to sugary drinks and snack foods keeps her from looking like a gymnast, but this doesn't make her unfit. Her skin tone is a darkened beige healthily colored by the sun, with marks here or there from bad scrapes and dumb stunts. Hope wears her thin, bleached-blond hair at a length just below the shoulders, straight and wild the majority of the time but will pull it back whenever the mood strikes her or it would threaten to get in her eyes. Her features are soft and unfortunately still plagued with acne, with an expressive face that clearly broadcasts how she feels at the moment... which would normally be mischievous, ambivalent, or defiant. Her eyes are green and flecked with brown, and most people would describe them as "focused". Hope has a loud sort of posture that garners attention and demands respect, as if she's constantly challenging those around her for the alpha position whether or not she's aware of it.

Hope Thomas is active and more tomboyish than most, and wouldn't be caught dead in a skirt. The colors she prefers are normally eye-catching cool shades, such as luminescent blues or royal purple, and she can found wearing them dressed as a thug would in ratty and loose casual clothing. Hope would consider a polo shirt and unripped jeans to be "dressing up" and baggy pants, a faded shirt, and running shoes to be "wearing fuck-whatever".

Backstory: Hope Thomas didn't start out in the slums... but all in all that's where she ended up. Originally born into the lower-middle class, Hope's father walked out of the picture at a young age. Raised by her mother, an RN for Marst Mercy Hospital, money was often tight and Hope was often left unsupervised. For better or for worse this shaped her developing psyche, as she came to be more adventurous from finding things to do and resenting those who would impede her freedom. Hope and her mother never saw eye to eye and the impulsive Hope would sometimes act far outside of acceptable for petty reasons.

During school, this caused problems on more than one front. Hope would begin to skip classes and hang around with the bad crowd. Her marks were low and her future wasn't terribly bright. Hope's behavior began to change for the better after spending a bit of time in highschool and broadening her horizons. She realized that the cliques and social circles were another form of impeding her freedom and treated them how she always had reacted to something like that: by going against the grain. Hope began to do basically what she wanted with little regard to trivial rules nor social norms, but was fortunate enough to have a solid moral center with which to do the right-if-unpopular thing. Her abilities began to manifest at about this time and cemented her sense of importance, that she was meant for bigger and better things.

Prior to graduating highschool Hope was almost kicked out for attempting to stage a walkout after a friend of hers was nearly expelled for violating a Zero Tolerance rule. Luckily the media made a spectacle of it and she was able to graduate with her fellow seniors on time. Currently Hope lives in the slums, however. Choosing to spend her time slacking off, skipping class, being a delinquent and not listening to the rules came back to bite her in the long run. She resides in cramped apartment with two roommates, both college students who decided to take the cheapest housing option to save money for "school books". She works at a gas station on the South side of Marst City, and is frequently on thin ice with her manager for mouthing off and talking back.

Power(s): In all honesty, these 2 powers are just one power with 2 specific uses & caveats for individuality and flavor.

  • Telekinesis (Specialty: Strong Force) - Using only her mind, Hope is able to lift and manipulate objects or exude a blast of mental force with destructive potential. Her ability to affect objects or send waves of force is directly tied to how well she can focus and her emotional state. A calmer, more relaxed Hope Thomas can lift more weight with a greater degree of control. An angrier, frantic Hope however is prone to destroying things with her mind instead. Her power is derived from the manipulation of dark matter in minuscule ways that impact the much more tangible world around her, by generating force through small twitches in particles or moving objects through keeping dark matter particles in place or moving them slightly. When Hope "lifts" an object she's not actually picking up that object, she's moving the space around it, although she is completely oblivious to how she accomplishes this.

    Current Power Level: Currently Hope is capable of generating small waves of force capable of shoving things around, but not in a directly damaging way much like a push. To injure someone with this power she would need to have them up towards a surface or knock them over. Fine control is outside of her grasp at the moment and as such she is unable to lift objects with any kind of control, let alone heavier objects or perform complex movements. Hope is able to expend more effort to increase the strength of this power at a drastically increased power cost and minor damage to herself manifesting in headaches to begin with and cranial hemorrhaging at the opposite extreme.
  • Flight (Telekinetic) - With her mastery of mentally lifting objects, Hope can lift herself to allow her to soar through the air. This manner of flight, while similar to some Gened individuals propelling themselves through the sky, is not a natural form of movement for Hope and one she must focus on. Hope, with her telekinetic manipulation opposed to a more natural form of flight, can travel with more control than most other superheroes and will eventually be able to travel at higher speeds by exerting more force into moving herself forward. However, if she loses her focus mid-flight she can fall out of the air, and if she continues to panic she won't be able to engage in flight to save herself from the fall.

    Current Power Level: Hope isn't a fantastic flier yet, and isn't truly capable of flight. More like levitation. Hope is able to consistently hold herself in place in the air and move at slow speeds with intense focus, although this takes a great degree of power on her part and she can't be interrupted or perform any other actions while doing so.


Other

Personality Overview: Chaos is no stranger to Hope Thomas, a self-appointed "cool chick" and a thrill-seeking ledge walker. Hope feels her most content when she's treading a fine line and challenging the status quo. This can make her seem abrasive to those in authority or annoying to anyone with buttons easily pushed, but Hope isn't one to let law stand in the way of what's right. She has a strong sense of freedom and will stand against the powerful and the popular if she truly believes them to be in the wrong, no matter the consequence. However, she can be a little hasty and quick on the temper and possesses a terrible habit of jumping to conclusions and throwing in all her chips at the drop of a hat.

At her best, people would describe Hope Thomas as "determined", "unflinching", and "courageous". At her worst, people would describe her as "destructive", "reckless", and "stubborn".

Why Superheroism?: Hope's thinking in the short term, as usual. Superheroics appeal to her because it's fast, it's exciting, it's dangerous, and it's fun. Not to mention the fringe benefits of a fat paycheck, her face on merchandise, and doing something that actually matters instead of pushing pencils or mixing cement for 10 hours a day.

Notes:
I'd be game if you'd have me. Sounds decently interesting, will it be more comical or serious in nature? I'm guessing a little of both.
Alright, alright, let's get back on track. Let me catch up with everything I've missed first.

First of all, Azi is good, I like the character. I gotta ask though, what's his faith? Not a very big question, but it adds a good amount of flavor.

Cato is also good, and I'm betting we can find a good spot for him to join up later on. Keep in mind that taking double damage with a crazy low constitution score might make him a one-shot-wonder, but a decisive combatant which is what I'm betting something like a Gambler would be good at. I've always been fond of the devilish rogue type of character, to be honest.

Richard is good as well, looks like after all the lance-wielders came in we've had a slew of axes! You did a decent job of personifying him, I can already picture what he looks like.

Now, before we move forward I want to see if I can get consensus from @Penultimate_Pi and @Jinxlynx if we look good to start with or not, and will write up some stuff for the OOC in the meantime. I myself don't want to move ahead because as you all know I'm pretty elusive, but I'll work on getting things prepped and running.

So I'm back for a little. I got held up in DCA, all the flights on the eastern seaboard got moved around and it took me a while to get home.

I'll see to getting back on track tomorrow.
http://finalfantasy.wikia.com/wiki/File:WyrmheroBlade-ffxii.png

try this link


That one works. Also double-posted, mind cleaning it up a bit?
How about now? I put it in an image instead of a link.


Sorry man. I even took your quote text and copied the image URL into a browser and still nothing... but it tells me what you'd want your sword to look like. The Wyrmhero Blade? Try finding another image for it, wherever you're pulling that one from has a broken path.
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