Avatar of Corporal Lance
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    1. Corporal Lance 11 yrs ago

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7 yrs ago
Current They all laughed at Billy Joe and his accent until he drew his Holy Adjudicator bathed in light and fire. The "I Reckon-ing" was upon them.
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7 yrs ago
Burn the land, boil the sea... K-I-S-S-I-N-G?
2 likes
7 yrs ago
"I wonder why my shirts have holes toward the bottom?" I think to myself, wrapping my shirt around another twist-off bottle cap for leverage.
5 likes
7 yrs ago
Feelin' like a newb again
9 yrs ago
Man, Zelda can be SCARY when you learn how to use her. Dem heels doe...

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Sweet! Looks like this is getting some traction!

If you're interested, betelgeuse, I've got some Mutants and Masterminds (D20 Superheroes) books I could share with you for a broader range of powers if you don't feel like doing all the legwork yourself or run out of things to think of.

I had a few questions, though:

Can we have multiple characters? I've got an old standby I like to stick with for superhero types of games (a gravity manipulating young adult) but have a few other characters I'd like to pass by you.

Also, should we wait until the OOC is up to post characters or no? Character thread, maybe?
Dare I say that you have my attention. Looks like quite the ambitious project you have here, mind if I'm a part of it?

I particularly enjoy open sandboxes, and have some ideas for possible locations... map help is beyond me, sorry (I'm a general kind of guy, specifics send my head spinning). If you're looking for a name, I can suggest those, but it would depend on how the city would end up lookin'. Big name city with tall buildings like New York? Something that pops and sounds fancy, like Verelle, Iambic City, or St. Navarro. Justatown? Something plain, like Saxton or Southwick or Bricksvale. Industrious boom town choked with smokestacks? Make it sound like it relates in a way like Eastport, Marquee, or Central Junction. Dilapidated hellhole? Rotterdale, Blackwood, Crampton, or something shady like that.

Cities I can name all day. Feel free to steal what you want from the list or ask me for something else. I can also give very general help with the map, such as interesting locales and around where they should be in relation to each other, maybe in what cardinal direction, but nothing with drawing tools.
I'm seeing some really good stuff so far, I can feel the differences of the contrasting characters and it's all enjoyable read! Three quick announcements/comments:

1. To anyone who has already posted, could you please go back and edit your post at the top to denote locations such as Six and I have done? Thank you.

2. For anyone waiting (cunfuzzler, Tatsu) on the medical lecture (Holobunny) to begin to post, I will give inaction until Wednesday. From that point onward anyone waiting for it to begin can either a) wait some more or b) be involved in something else. By Saturday morning, if everyone hasn't posted, we're moving forward.

3. Nuthin'. I just wanted to give everyone a pat on the back on the posts so far. Really interesting reading! And man oh man have I got some missions y'all are gonna love...
Timezone? Eastern. I think. Or Central, I dunno. I'm in Virginia, just coming from Japan, I don't know what any time is anymore. I've still got my alarm clock, laptop, phone, and watch all on different times anyway (laptop's right, everything else is off by a few minutes. Phone is 5 hours slow for some reason and won't change back...) But like cunfuzzler, I'm up at all hours of the day and night, so it doesn't matter to me, really.

Thanks for the list, Romano! I'll definitely look into it for the demons, although less so with the aliens.

The specific aim of the Reptilians and the Greys is to take over planet Earth through covert mind control methods, much like the Illuminati and Secret Government is trying to do on Earth.


If ever you sense them around, just pray, affirm, and visualize protection for yourself. Your connection with God and the Masters will bring you immediate protection. The only true hope for this planet is a mass spiritual awakening which, in truth, is beginning to occur. This spiritual awakening must also lead us into political action to remove the Secret Government and Illuminati from power. It is these beings that are controlled and manipulated, implanted, and hypnotized by the negative extraterrestrials.


...unless I'm going to do an impersonation of a conspiracy theorist nut-job. Although they'd be technically right about the Secret Government controlling the world. That'd actually be you guys.
For those attending the medical lecture, yes. Because of course, the teacher should be there for the students to have input on his analyses. This would be Holobunny as the doctor, and cunfuzzler and eventually Tatsua as the students.

Everyone else can post as they see fit.
Alright folks, IC is up!

Tatsu, you're character sheet is good, but I'll require you to post it up in the OOC before you can play.

Everyone else is free to begin. Holobunny will have to start posting for those in on the medical lecture to start with, but both our ace pilot and those guarding the smoke monster Roman have been given scenarios with which to play out. Anyone on on-site liberty can do as they see fit, like be catchin' some shuteye or grabbing lunch at the mess or hitting the facility gym or whatever.

Feel comfortable to get as free-style as you want with it, as long as you stay within your scenarios you're golden. My personal favorite character is Walker, based off of one of my buddies, but Dizzy gets a close second.

...but there's some bad news as well. With the player count including Tatsu, we've got too many players for the two missions I have planned, so I'll need to construct a third one. What does this mean? Nothing much, just that the "getting familiar with each other" posts might drag on a little longer before we get to mission time. I'm pretty sure I still know who's doing the combat one, but I'll need to invent a new one. Got an idea cooking for some good ol' fashioned X-Files like detective work. Stay tuned.
Paranatural Countermeasures Conglomerate Headquarters North Arctic, Thompson, Canada - 1352 hours, February 7th, 2013

Far out in the woods, in the middle of nowhere it sat, the dilapidated warehouse. Far out in the Canadian boonies, A single snow-covered road paved the only path to reach it, a road seldom taken to anyone's knowledge. It was a large, grey, imposing group of buildings with a set of towers dwarfing the rest. The paint had been whitewashed away from cruel winter after cruel winter, except for the crude graffiti, and some of the windows had been long broken. Pallets of decaying steel sat around in heaps of the white stuff, red as a lobster with oxidation, and equipment lay helter-skelter around the snow drifts. Trash built up around the bases of the ruined chain-link fence, bent over like old men in certain places with chunks missing in others. It was easy to miss, hidden in the trees that overgrew it. A relic of time, forgotten and abandoned. A streaked, faded iron sign stood sentry outside of the broken, padlocked gate, like a tired soldier in need of a changing of the guard.

Thompson Steel and Aluminum Plant

CLOSED - Manitoba Regional Committee

CAUTION
WEAK STRUCTURAL INTEGRITY
TRESPASSERS WILL BE FINED


The text, once red, was now a darker shade of white than the rest of the ancient warning. But in this lonely, snowy thicket, someone was watching. Big Brother was always watching. There were a host of sensors, security cameras, and snares in layered rings around the collapsing plant, hidden well from the naked eye. If anyone were to approach, they would be challenged by "park rangers" on their intentions, possibly detained for questioning. But they wouldn't have to go far. A ways back from the sign was a tree with a camera in its branches. Most trees had cameras in their branches around here, but this one was specifically designated to be watched for entrance. All it would take for someone to enter would be to find this camera, have the required ID card and RFID signature, and give a visible password in sign language chosen on a weekly basis for the platform to raise to the underground facility below.

Underneath the abandoned plant resided a sleeping giant, a honeycomb of manmade tunnels, office spaces, storage facilities, garages for vehicles of all kinds, research labs, power blocks, servers, living spaces, the whole nine yards. And it was home to a single organization who, much like the "park rangers", didn't actually exist. The Paranatural Countermeasures Conglomerate, Northern Arctic Branch . The PCMC. The underground lair spread for miles in every direction and almost a full mile down, interconnected by a magnetic rail system designed for quick travel using a system that wouldn't be invented for another two years and mastered and utilized for a decade after that. A full community dwell below the surface, completely independent and self-sustaining. Everything from advanced science laboratories to armories and personnel barracks were present, linked together with systems of tunnels that reached as far as the Hudson Bay. Experimental fusion generators were used for an endless and reliable supply of energy, providing artificial sunlight deep within the bowels of the Earth through intermittent false windows, necessarily breaking up the sterile white hallways and checkered tile floors. Cameras loomed at every turn, documenting every interaction and every living thing within the hive as individuals in lab coats, power suits, and combat fatigues scurried about like termites in a hill. A paranoid schizophrenic's dream if there ever was one. And it didn't stop there. Established in the 1950's, it was the PCMC's duty to the world at large to prevent the misunderstood, the foreign, and the dangerous from threatening the human race, and even the knowledge of such entities could cause irreparable harm and cause entire countries to collapse. A shadow organization, the PCMC was given authority above all of Earth's governments combined to enact and follow procedure to prevent the unthinkable from happening, using any and all means at their disposal.
A PCMC Headquarters existed in every region, with multiple in the hot zones. The one in question below Manitoba, just off site from Landing Lake, was the PCMC Northern Arctic Branch, the second in all of North America, the other lying in the desert sands of New Mexico. Landing Lake was a fit enough title. The still winter air filled itself with a subtle buzz as the trees around the lake swayed and protest of the sudden draft. Ripples formed on the pristine water below as the sky above distorted and warped in an outline akin to some sort of unidentified flying object. Out of the depths below rose a platform, and the false floor of that platform opened itself to reveal a marked landing pad. The hazy object touched down gently, and the both of them disappeared below the lake. Stillness once again returned to the Canadian wilderness, as if nothing ever happened. Because nothing did.
"Well that was a fun one," spoke the pilot in a slightly Scottish accent. The woman was clad in a full flight suit, albeit a futuristic one with a rounded helmet. The mystery aerial vehicle was a bit more visible with its mimetic camouflaged disengaged. It looked like the unholy union between an Osprey, a Dyson desk fan, and something from a 90's Saturday morning cartoon. The pilot put two fingers to the side of her throat, and her closed jaw could be seen moving. Although she never spoke a word, her voice could be heard within the Vulture.
"This is your pilot speaking, we have now arrived at Nowhere. The time of day is a feeble mental human construct used to grasp something it doesn't truly understand and the weather is a balmy who fucking cares? Please wait until we arrive at the designated gate to disembark and go see the gate to make sure you're not a fucking... vampire or some shit. Thank you for flying UFO Airlines and get your sorry arses outta my bird." She'd delivered her line like an airline stewardess, fake enthusiasm and all. The back of the stealth helicopter opened up and a threesome of agents began to pile out, only to be met by other agents in tactical gear with handheld scanning devices. The pilot removed her helmet to reveal a freckled, delicate face and sandy blonde hair done in a french braid. Upon closer inspection of her green eyes, ghostly reflections of nonexistent computer screens could be seen.
"I'm thinkin' steak wraps for lunch, if they let us leave the fucking hanger this time. Sound good to ya?" she inquired her copilot before tucking her helmet under her arm and standing. The smooth, reflective glass of the cockpit slid back nearly instantly, and she dangled her short legs over the side of the aircraft before dropping to the landing pad. Another tactical goon caught up with her as soon as her feet touched the metal platform.
"Name?" he asked as he began to run her up and down with the device in his hand.
"Agent Samantha Patterson," she sighed passive-aggressively, complying with his procedure.
"Cargo?"
"Five live ones, one cold, pilots included."
"Favorite food?"
"Your dad's pecker." The agent folded his scanning device and took a step back.
"Check's out. Welcome back, Diz."
"Shut the fuck up feed my bird, Myers," she snapped. The agent in tactical gear made a talking motion with his hand as he was walking away, breaking into a jog for the main platform when he was done mocking her. Returning agents all went through a similar test whenever they completed a mission, including scans for the RFID tag, body signature, brain waves, voice recognition, and a knowledge check based on random pre-selected security questions. Diz, otherwise known as Dizzy for her penchant for making the newer agents barf in the aerial vehicles, or Samantha Patterson to those that didn't know her, was a pilot for the PCMC, going on three years.
"And if I find anything in the seat again when I get back I'll gouge your fucking eyes out!" she called after the jogging agent angrily. Dizzy was well-known for being a bit of a foul mouthed bitch, but her piloting skills couldn't be questioned. Dizzy could land an F17 on a pickup truck in a sandstorm, and she tended not to respect anyone without similar levels of her skill in any equivalent fields. She was generally much nicer to other pilots that could prove themselves or people who were obviously smarter than she was, but outside of that everyone was on their own.
"You gonna sit in the co-pilot's seat all day or are you gonna get some damn lunch ya moron? Clock's tickin'," she spoke, knocking on the side of the Vulture with the helmet.
A haunting song wafted down the hallway, all the way to the man-trap door, loud enough to enter the cell of one Jack Romanov and his parasitic partner Rin. It was about fifty meters of stark white, concrete walls, with security cameras and doors at both ends. Although it was obvious which was the cell and which was the exit. Both doors were identical in nature, thick with rubber sealing around the frames, deadbolts that jammed nearly a foot into the resulting concrete, with biometric keypads. But one door had a designator on it, "Subject 14791", and a posted list of warnings beside the door. It said common sense things such as Attending personnel must be escorted by armed sentry and some less obvious things like Gasmasks are to be worn upon entrance. A quartet of agents stood in the hallway, decked out head to toe in tactical gear and holding combat shotguns, one on either side of one door and mirrored on the other.

"When in walked a man, with a gun in his hand, and he was lookin' for-a you know who."

One of the guards was singing along out of tune, tapping his boot on the tile next to his discarded helmet. The tall, blond bearded man bobbed his head to the music as he sang.

"Gimme three steps, give me three steps a-mister, give me three steps toward the door!"

The man not so much sung as howled in a natural, southern drawl. A battery operated CD stereo was sitting in the corner, a little now-ancient piece of technology that he had brought in to relieve the boredom. They'd been there for three hours already, and had another three to go before the shift change went underway. He continued to bob his head to the beat of the music, escalating from merely tapping his toe to sliding his feet back in forth in a shuffling dance. Another agent on the far side of the hallway just smiled and shook his head. The dancing man was Agent Eric Parker, or as most called him, Walker. Walker was a good ol' boy from Texas, politically correct and rough around the edges, but damn if he wasn't everyone's friend. People called him Walker because he was a former Army Ranger before being scouted by the PCMC. He'd been with the Paranatural Countermeasures Conglomerate for over a decade and hard to believe from his current foolish behavior, is the manager of Bravo Tactical Team, the most elite tactical team in PCMC North Arctic. Informally known as "Plan B", Walker's team was usually called in when one of the other tactical teams had been wiped out. His team holds a record for maintaining the longest retention ratio of agents, with the least injured or killed in action and has never been fully wiped out as long as Walker has been a member.
"You know the Director can see you if he wants, right?" came a deep, throaty call from across the hallway. Walker responded by singing into the stock of his shotgun like a microphone while shaking his legs in an impersonation of Elvis Presley. The other agent couldn't help but just chuckle and shake his head.
"You're crazy, man."
The other agent was Agent Anthony Stone, a dark-skinned man with a clean shaven face and a deep voice that would make Barry White seem a little less manly. Stone's been in for almost nine, working mainly as an intel analyst with his share of fieldwork. He came from the FBI after a coordination sting with the DEA went sour. Instead of cocaine, the found an organ processing lab. But the organs weren't human. Or the organ dealers. Stone's a generally amicable fellow, a little on the serious side, but pretty nice to everyone he meets. Stone let his laugh and his smile pass and spoke up.
"Alright, it's chow time. Who's going out and who's feeding the subject?"
Sixsmith said
I'm going to get Nereid and Nerendier mixed up so much in this RP. Not the characters, since they're differences are distinct. You know... cause one flies planes and the other is a cop who knows her forensics.


How the Hell do you think I feel? Heh, just joking, but seriously, when I was giving one of the last quickie updates I thought I fucked up Nereid's name when I saw a new post by Nerendier. At least you only have to keep track of who your own character is interacting with, I have to keep track of everything.

So I've updated the OP to include accepted players and the posting rules, I strongly suggest that everyone read them. Accepted characters will be tracked on what they're doing so everyone knows who's doing what, and I've gone ahead and put where everyone is at the beginning of the RP. To clarify, stationed guard duty is something that all agents from intelligence analysts to medical professionals to the tactical teams do, and when your number comes up you go stand duty. On-site Liberty is essentially an agent's free time during their work hours, like a two hour lunch break where they can go get stuff done, the only caveat is that they can't leave the headquarters during this time.

Now I know that I put it in the OP, but I'll go over who's doing what again here. Dr. German Crazy Pants is giving a lecture to several agents concerning a new alien species recently discovered with our epileptic psychic in attendance. Our demonically possessed Russian is currently in his cell, under strict watch from Michelle Rodriguez, Daniel Craig, and two other NPC agents to be identified in the IC. They're in the same block, but they don't have to be directly watching him/them if their respective players don't want them to. M16 man of mystery and our red-headed former cop have the afternoon to do whatever it is they want in Headquarters.

Notice that I left everything sufficiently ambiguous. Holobunny is free to detail any type of alien he wants, for example, and the agents are pretty much free to do as they please within the scenarios they've been given. After I give the first IC post, I'll let everyone have a round or two to get acquainted before the missions start.

Nerendeir, you're CS is good and you're accepted, but I have a slight problem to bring up. Could you possibly add a line of spacing between "Medical History" and "Technical Proficiency"? It was initially hard to pick out the two. I've yet to add him to the "Accepted Characters" list, but I'll do that as soon as possible.

Currently working on the 1st IC post as I speak. Thought up a couple of missions that I think you all should be sufficiently happy with. One is a combat-heavy mission, the other focuses more on intel gathering. Both will be followed by debriefing and intel analysis, and I've already got which players are going on which mission (hint: Players assigned to similar starting scenarios will most likely be going on the same mission).

Now, before I go back to it, I thought I'd supply y'all with a little more info regarding the agents, their behavior, and their skills:

The Agents of the PCMC


An agent of the Paranatural Countermeasures Conglomerate is the best of the best, the cream of the crop, and specially selected from various pools of talent worldwide. Each agent, once selected, will attend 4 months of training covering everything from combat to surveillance to standard procedure and undergoing medical procedures. They will become acquainted with low-level anomalies and paranatural entities and threats overtime throughout this training until their first mission where they will be placed upon a team with senior agents to face no more than a Gamma-level threat. They will be evaluated on their performance in all aspects to include conduct, analytical skill, level-headedness, decisiveness, awareness, and the end-of-operation report they generate. Every agent receives basic training over all aspects of field and support level work and is deemed to be competent in all areas, although every agent has a technical specialty in which they will mainly work.

Every agent receives a standard set of augmentations upon joining. These augmentations include safety measures such as neural implants and drug therapy to prevent mental invasion and mind control, anti-possession runes and charms that may be visible or invisible tattoos or even embedded into bones or branded into skin, inoculations against devastating diseases, and more. They also receive a set of mission operable operations to include GPS tracking chip embedded in the brain stem, RFID hardware device in the brain to allow or deny access to different parts of headquarters and send agent vital status to computers designed to read them, radio communications implanted into inner ear for private communications with a corresponding voice-box responder to allow for wordless and silent vocal communication. Agents may receive more or less augmentations based upon their mission, duties, and proficiencies, but these are the standard suite of medical operations every agent endures.

Agents are assigned a new identity upon joining the PCMC, and their old one is consequently erased. This is achieved by faking their death, although there are options to include close family such as spouse and children into the PCMC community, of whom will have to sign an NDA. An agent will go by their assigned name from then on, but original names may be used when among other agents. It is considered professional to use assigned names when working with other members of the PCMC and informal to use their original names. An agent's original name is to never be uttered outside of PCMC HQ walls.

An agent is expected to know at least the basic details of widely released threats, of which are updated frequently as missions are conducted. There are a pool of known entities and threats that are made known across the PCMC as a whole, but others are restricted to agents of a certain job, rank, or involvement. These special threats, entities, and information are to never be spoken of in front of other agents not involved or in an area where others uncleared to listen can hear. Agents can freely speak of general and widely known paranatural entities in secure locations when appropriate, such as in the HQ or sitting in a PCMC mode of transport like a jet or convoy, but it is forbidden to speak of them outside of these, even in the middle of nowhere or a soundproofed room, as bugs and listening devices are to be suspected. An agent is to speak in code instead, and when referring to anything of a tactical nature is to use noiseless vocal communication with their inset radio comm devices. If an agent is speaking out of turn with regards to classified information, is it encouraged for other agents to tell the offending agent to zip his or her lips. Consequently, it is socially acceptable for the offending agent to give thanks and drop the subject.

An agent is always alert and aware of their environment, always on the lookout for anything suspicious and out of the ordinary. It is this aspect that make PCMC agents valuable as the first line of defense for humanity. An agent also has humanity's survival and the success of the mission on the forefront of their mind, and morality second. An agent would strangle his or her own son with their own hands if instructed by Mission Control. It is this instant obedience to command and harsh suspect of all sources that border on paranoia that make an agent a successful and valuable asset. If an agent is aware or strongly suspect that another agent has been compromised in some way, they are instructed to focus on them as the threat first and take whatever action appropriate, for a compromised agent's knowledge and skill is more dangerous than anything short of an Omega-level reality-ending threat.


I may post or link this in the OP later, but it stays here for now. Back to work on the IC for me.
Howdy y'all.

So, weekend plans seem to have fallen through. I kinda walked in on a conversation with some chick and my drinkin' buddy, sounded serious, I heard him say the words "I'm sorry" at least once, and they shut up as soon as they noticed me. Afraid to ask what the deal is because it's frankly none of my business, but I think bar hopping's out. But it's still Friday, so I think I'm going to crack open a six pack and drink at home, maybe do some Sec+ study, probably watch scary movies. Now for anything I missed...

Six, you're CS is still outstanding, and I've gleaned over it in more detail. Totally good, no worries. And yeah, you totally nailed that reference. :P

Nereid, your character's good as well, I like her contrast to the other characters. She feels a little bit on the "lighter" side, y'know? The mermaid thing is a nice touch, but I'll add that the classic human myth of mermaids most definitely be the kind of mermaids that exist in the world. A little more amphibian, but that's not to say she'll be a hideous monster or a freak. Think "alien race from Star Trek/Gate".

Romano, still owe you a PM, workin' on it after this and a beer run.

Thanks, Gravislayer. Cool beans.

Cunfuzzler, I'll be honest and shameful and say that I'm not privy to the Hellboy comics. I'm an impure heathen and got my comparisons from the movies (both the two live action and two animated ones... at least two to my knowledge). And I get the drinking thing, Hell, everyone was an alcoholic out in Okinawa because that was the best thing to do on the weekends (can't be in town past midnight, can't drink out in town, bunch of young 20-somethings crammed into one building, is anyone really surprised?). Pretty sure I was one of the worst offenders, not the craziest or loudest drunk, but definitely the most frequent one. I could count on one finger how many days a week I wasn't walking around with some Captain Morgan or a Corona after work.

Alright, so it might take me a while to craft the OOC considering that we have too many agents to send out on a single mission, so I'll need to make 2-3 relevant and interesting ones, group people together by strengths and personalities, I'll also need to update the OP to include all the accepted characters, make the opening, and all that jazz. I'll have another OOC post up after the IC is done alerting everyone that I'm finished, but I'll also go some more stuff that might also go in the OP, like certain known technologies, threats, and how agents are expected to be trained or behave or whatever. Give me time, and I'll get this done.
Okay, I'm here, I'm keeping up... sort of... not really.

When I said it's late before, it's really friggen late now. I'll get to everything in the morning. Romano, I owe you a PM detailing countermeasures against Russian guy and smoke woman devil thing. Six, I was particularly impressed with your CS and you can consider yourself accepted until further notice (read the backstory and all, didn't get an in-depth look at the sheet). Confuzzler, what's BPRD (I hope to God that's in the right order, I'm not taking the effort to scroll up again)? Tatsu, yep, it was one of those two. I think you were in one of the Still Mortal reboots I ran with TwistedShadow. Neriender, I could probably think of something, like a dedicated extraction/infiltration transport, fire support when shit hit the fan, active aerial surveillance, or bombing runs on a failed mission. Might be able to work it in, but it would help to broaden what you mean by "pilot" and possibly give the character a few other strengths to draw on.

If I forgot anyone, I'll get back to you. The IC will definitely be up by Saturday, but tomorrow is National Get-Fucked-Up Day... otherwise known as Friday for you boring folk. Peace out and good night.
Alright, I'm on, so let me sort through these responses and generate replies. Starting with the character sheet approvals and comments wrapped in quotes for easy reading, and moving onto other things...

To Holobunny:
The mad doctor is shaping up to be good so far. I know this is but a draft, but nonetheless, I've got a few edits for you.

-There's no "attached photo" section, so we don't know what he looks like. That's a bit important. If he's horribly disfigured or doesn't show his face or whatever, I'll let you get away with it, but it has to be expressed somehow in the CS.

-His Medical History is alright, but know what that means. He might be tougher, stronger, faster than most people, but he won't be reaching superhuman levels like Captain America. He's probably strong for his size, profession, and age, but won't be throwing PT Cruisers around. A human jack, maybe, but not a one man wrecking ball. I'll allow accelerated healing within reason as well, but a gunshot wound is a gunshot wound. He might be out of commission for a few days instead of a few weeks if he takes a bullet to the shoulder, but regenerating sucking chest wounds is definitely out of the question. His "powers" are fine, but note the level.

-The BPA (predecessor to the PCMC) was formed in the early 50's, not the 40's. If he was a consultant for the CIA and CDC in the 40's only (and not the PCMC), it should be made expressively clear when he joined which organizations. Outside of that, I know he's lacking a history outside of the PCMC, but seeing how that was past the 40's it's inconsequential anyway. Just make the CIA/CDC bit clearer. A little expansion doesn't hurt, either, but I'm not demanding it or anything.


To Romano:
I'll allow it, you're accepted. Even though you pretty much shattered the CS format I had (something I said not to do) and you're character is far outside the norm... I'll happily let you in. Roman was so well written and his story with Rin matched the feel of the RP so closely you won me over, hands down enjoyable enough a read that I'll look the other way and whistle a happy tune.

HOWEVER.

There are two conditions.
Condition 1. You have to change the "Assigned Name" section. It should be a full name and less obvious to the true identity of the character. I can easily take Roman from "Rome", it's only a single name, and Roman happens to be an uncommon name. "Assigned Name" isn't a callsign or nickname, it's a character's identity they use in place of their own real one.

Condition 2. Note that because of how different your character is, Roman will be treated MUCH differently. He'll be under constant agent supervision at all times, especially out in the field, with countermeasures taken against his escape or Rin's possession of other agents. He'll likely be treated like a weapon or a tool most of the time and likely won't enjoy his position within the PCMC. The PCMC realizes the danger that Rin poses and considers Roman as a from of containment, and one of the only reason he's allowed on field exercises is because of his use, the PCMC's opportunity to study Rin, and a form of appeasement for Rin to prevent her from going rogue. That being said, I not only anticipate but also encourage agent action against Roman or Rin if they become too dangerous, because as far as the PCMC is concerned the two of them are almost equally dangerous to what they'll encounter in the field. I'll PM you more details about this shortly.

Other than that, you're good. Just fix the "Assigned Name" and understand the implications.


To Gravislayer:
Writing this one as I read down the character sheet, so here I go.

-First of all, the picture's okay, but also include some kind of text description with it.

...Other than that, you're good to go. Accepted, but after you add a text description. Something of note, though, I noticed a lot of spelling and grammar errors in your writing. They weren't that bad, but as a whole they added up and became noticeable. I'm not asking you to rewrite it or be perfect, but I am asking you to maybe take a second to proofread and fix the simple stuff on your next big post. Good history, though. Bravo.


To libby:

Perfect. Accepted. You're good. I've seriously got no comments... although I expect her to die very dramatically at a critical plot point. :P


To cunfuzzler:
Accepted. I especially like her personality. Sort of reminds me a little bit of myself, actually... Just a quick few things to note:

-If anyone's curious, cunfuzzler got my permission to make a psychic character beforehand, so Marissa's good to go.

-The PCMC, highly valuing its agents and personnel because it's hard to find people of the level of skill they require and even harder to retain them when the job involves whispering sweet nothings to Death on a weekly basis, wouldn't allow an agent to have such problematic and curable medical conditions. I will go at length to say that they have administered/are administering treatment for her epilepsy, but due to the psychic nature of her brain and the PCMC's inability to study it when faced with the possible preventable death of one of their agents, this is misunderstood and she might suffer from epileptic attacks from time to time. I will also say that she physically wouldn't have tachycardia (the PCMC doesn't need agent permission to conduct operations on them, and this can be done without their knowledge anyway), but the symptoms could be psychosomatic in nature (in her head) and everyone else may either be unaware of this or play along with her belief that she does have it.


To Six, of course you can join, let's see what ya got. I'm not imposing a player limit here because the RP will be mission based, with singular agents, duos, or groups sent out to different places at different times.

To everyone else, I'll announce my findings and general thoughts.

I can see an obvious trend towards combat here, with most agents including it within their skills or even as their main technical specialty. I'm a dynamic sort of GM, so the focus will change to reflect this, but there will be other scenarios to play out mentioned in the mission outside of the "containment and extermination". Some agents may be sent out to do field recon where they never run into a speck of trouble and do more detective work, or they may be collaborating with intel analysts to state come up with theories and SOPs (Standard Operating Procedures) based on what they encounter in the field, and this won't even be all of it. But it's noted, and I'll be sure to add a healthy amount of run 'n gun scenarios for the action hungry.
I'll also state that as an agent, all characters will be capable of all aspects of field work. What does this mean? It means that even if your character specializes in things like the occult, or surgery, or surveillance, they will at least be capable to functionally clear a building of hostile forces like a SWAT team, engaged in combat with firearms, and survive encounters in unarmed combat with opponents of limited training (like law enforcement). Sort of like the DEA, agents may be desk jockeys but fully able and willing to pick up a gun and fight with trained precision. This also works in the reverse. Trained soldiers and tactical specialists should be able to conduct interviews with witnesses, do field analysis, and work with scientists and analysts in their respective fields to a certain degree. (the exception to all this will be Roman, who has his own skillset and isn't exactly an agent)

I also see a trend towards occults and things like ghosts and demons. Like I said before, I adapt to fit the players, and we'll be seeing more of them as well as where the central plot will fall concerning them.

I'm aware that this OOC is pretty vague, but I left it that way for a reason. I wanted you guys to add things like ghosts and aliens in your CS's so I can gauge how to run things. I now know at what tech level and situational level to comfortably run things. More information will come as the IC comes about, and it'll be easier to ease into it once you get the hang of it. I'm not throwing all the rules of the table all at once, much like the titular MineCraft, I want you guys to jump in and learn how the world works by going outside your comfort zones and thinking of what the world might encompass. Hell, if something seems like a good enough idea and I didn't think of it, I might even incorporate it into the universe. With credit, of course.

To clarify, I won't be playing. Not exactly. I'm not rolling up a character and sending him on missions. I am going to function as the world and play for key NPCs, some of who you will see on a repeat basis like on missions or back at HQ. I'll send one of my own created agents out with the players on their first missions to guide them along how the RP will go a little ("No sir, it is not a good idea to pull your gun on civilians. I don't care if you think he's got that 'possessed' kind of face or not!"), but as the next few go along I'll let you guys loose to do whatever seems like a good idea

And with that, we're pretty much green for the most part. Outside of minor edits, everyone's essentially 95% done and cool. I could start the IC right now if I wanted... but I won't. Not today. It's late, it requires me to think and write, I'm lazy, and I'll give everyone a chance to get those last edits in and for new people to show up before I begin.

Stay tuned.

-------------------------------------------------------EDIT-----------------------------------------------------


It appears I've been ninja'd. So I'll get right on it.

Wondering if I'd gone and died on y'all, eh? Six is correct: I'm pretty busy on the whole. The name "Corporal Lance" ain't for show, I'm in the military and my schedule can be hectic, random, and jam-packed with time-eating goodness. As a rule I try to check once a day and get a post up once every two days if my schedule lets me. If I'm gone for more than three, though, don't be shy about sending me a message to find out where the Hell I went. If I don't reply, I'm gone until further notice, if I do it means that work or my other responsibilities are killing me and things like sleep or errands trump RPGuild. My internet has the nasty habit of cutting in and out as well, so there's that. On that note, never expect to hear anything from me at all on a Monday.

Also, Six, I'll get a look at your CS as soon as a can. Always good to have someone familiar with the SCP Foundation. I'm thinking that's gonna set the tone a lot better than the other sources will, but it'll also draw a lot from what I stated in the Interest Check.

Thank you, Tatsua!! Refresh my memory, I know we've played together and frequently, but did you happen to be in Still Mortal or I'm No Superman way back when? I've got the memory of a goldfish, and I can remember that we've played closely together before the shutdown and my hiatus, but having trouble on the what.
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