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    1. craptonofgames 11 yrs ago
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The settings are going to be more player based. There will be some more locations that I create, but players are recomended to submit land ideas as well.
Alphakoka said



3x Accepted. New acceptance record!
Schradinger said
Though would it be alright to have a two-post cooldown on the teleporting instead of a one-post charge? True, it can be used to avoid an attack, but he would have to know the attack is coming and he can only use one ability per post (so if he was using awareness to sense the attack, he would have to wait until the next post to teleport away from it).


Make it a three post cooldown and we have ourselves a dealio.
Cake said
[hider=Character name:SheakaAliases and/or titles:Age:19Height;6'4"Weight:180lbsBody type (lean, muscular, heavy, etc.):Lean There should be a slight purple tint to her skin as well.Powers:Equipment-A steel dagger, Leather armor, and string of belts that can hold 25 poison vials over all.Any relevant weaknesses:Although resistant to poison, and acid.Some diseases, and venom still effect her.Personality:A very passionate and strong willed woman who doesn't know the meaning of mercy.History/Backstory:TBR[/hider]


2x Accepted
LuciansMentor said



Accepted
Cake said
Character name:Sheaka


None of that putting your opponent to sleep, rendering them unconscious, and paralysis. Those are simply too good. Beyond that, it's pretty good.
Alphakoka said
Okayy, adding this line if you agree:"severity of the diseases caused by the miasma depends on how much charge(s) used before releasing it. Niks can also opt of adding another symptoms rather than the severity of the disease. The severity and disease stack on the victim unless cured. In case of paralysis, it stacks from localized numbness (like anesthesia or being slapped really hard for single charge) to complete paralysis (require 5 charges).


I like this a lot.
LeeRoy said



Accepteded.
Schradinger said
A) Essence Shift.
B) Essence Binding.
C) Essence Transfer.
D) Demonic Awareness.
E) Pistols.
F) Armor.


A) Please add a minimum one post charge timer to this, as it could otherwise be used to insta-dodge.
B1) As it stands, the amount of pounds of binding force is a wee bit strong, so please mark it down to 50 lbs per 1% energy expenditure.
B2) Also, if an object is bound to itself, the best I can allow is an effect that acts like a net surrounding the object, not a paralysis effect.
B3) Every one of his posts, he'll have to pay the energy cost again, as this is an extremely powerful ability in combat.
B4) If he himself is one of the objects being bound, it'd be too useful for the costs to be as limited as they are. Keep the same pounds of force formula as the rest of the ability (50 lbs per 1%) and he'd still have to pay it each of his posts. The area of effect would still be not applicable, however.
C) As it stands, six tons of impact force is a wee bit too strong, seeing as he can already do so much (don't forget that the maximum potentials for each power/ability is supposed to lessen the more powers/abilities they have). I can reasonably agree to 50 lbs of pressure per 1% expenditure, as that will still be 3.5 tons of impact force.
D) Upgrade the incredibly useful time-slowing ability to 40% and you're good.
E) Well, once more, the level of this ability is a bit too high. Being able to penetrate 5 centimeters of steel will be able to penetrate 99.999% of people's armor and selves.
F) No on the bracers, as the strongest of demons would be level 9.5-10 and having armor that can take blows from beings that strong is too tough for fighting peers.
Okie Dokie
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