@Cyclone@BBeastMay I suggest an alternative?
I deeply enjoy the topology of a strict hierarchy, but BB is right in that it needlessly restricts player freedom without adding to the game
too much. This is my solution.
Spheres are arranged as a strict hierarchy,
however it is possible to bypass other spheres by investing the might to create a portal. A portal magically links two spheres and exists in a fixed location on both spheres it exists. Normally, like BB said, this would eliminate the point of a strict hierarchy, however my alternative is to make it possible for gods and any sufficiently power entities to traverse from one sphere to another that borders it
without using might.
Naturally this restricts some gods ability to access Galbar without might, but honestly
i like that. In fact, it plays a larger part in this idea. Why don't we have it that Spheres are not static? Based on a gods level of connection with Galbar Spheres can rearrange themselves, those who forge the most intimate connections being drawn in closer to the world?
This doesn't have to be a physical happening, we can just say it happened.
As for new players, Honestly I don't think accommodating them is that difficult. Just have it so *nobody* starts out directly connected to either the barrier/core or Galbar and that whoever of the celestial/underworld gods invests the most time on Galbar will take that position near it. Nobody
needs to border the barrier and new gods can start on the outside after everyone works out their neighbours.
Bordering other spheres and an ability by gods to pass into other neighboring spheres freely (albeit maybe weakened) without a portal adds some celestial drama and politics. I'd hate to see that go.