Avatar of Crow
  • Last Seen: 3 yrs ago
  • Joined: 9 yrs ago
  • Posts: 329 (0.10 / day)
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    1. Crow 9 yrs ago
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3 yrs ago
Current We're all Yu-Gi-Oh! cards here.
1 like
3 yrs ago
One of my favourite things to do on this site is just refreshing the page and getting a new ad. Sometimes it's an NFT thing.
3 likes
3 yrs ago
What he said.
3 yrs ago
HEY YOU WATCHA GONNA DO
3 yrs ago
I've been keeping this avatar because I forgot who the artist was, but now I can just search for shark vtuber fanart and find him. Suggest a replacement avatar.

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Most Recent Posts

Applications are in order! Fill, fill, fill!

(Insert Picture Here)

Name: Begin with IGN/HMS/KMS or all that stuff. That's to make up for the 'Nation of Origin' segment. If the ship has been through many alliances e.g. the Hibiki to the Verniy, start with the ship's first ever name.
Class: Well, I did say I was under the assumption that whoever's in this is either a Shipgirl or Ship enthusiast, so... well... you know how this goes. If you don't, ask with your SENCO's name.
Type: Destroyer, Aircraft Carrier, what are you?
Equipment: Well? What's on you? Refer to the ship types segment and select only three pieces of equipment.
Appearance: Describe any details not listed in the above picture, as well as your outfit and the armaments that decorate you. For height, use human ranges. Just because we're shipgirls doesn't mean we're ship-sized.
Personality: Paragrah minimum, three paragraphs max.
History: Just so I know what you know about the character you're playing.
Other Information: Well?
The pages of war, something to learn from indeed.

After all, what's the point of history if you do not learn from it?

History has many wars - wars on land, wars in the sky, and most importantly...

... wars at sea.


Welcome aboard, girls. Perhaps your last memory is being sunk, being scrapped, either way, you have returned as S.E.N.C.O. - Sentient Engaging Naval Combat Organisms. To simply put it... well... look in the mirror.

See, physically, you all look like humans. You have their eyes to see, ears to listen and mouth to speak, and you're of a more compact size than you were in your past life, makes it a bit easier to move around, doesn't it? And I guess I should mention your newfound legs, that can move on land, and on water, well, I'll go through that later.

Ah, I forgot to introduce myself, I'm your Commander. And I guess I should introduce you to the rest of the main crew, as well as the reason why you're here. It's going to be a bit hard to absorb after a whole century or so of being out-of-loop with time, so...

Alright, time to get out of character.

Basically, in this Roleplay, your character is a female anthrpomorphic ship. This Roleplay is based on Kantai Collection, Azur Lane, and the gorillion shipgirl games lying around in the mobile gaming market inspired by KanColle. That latter part is what lead me to go 'Hey, what if I made my own?'.

And here we are.

There's also the part where I had to make my own due to how if we used original characters based on ships not yet introduced in the above games but then during the RP's run the game introduces them - you get my point. Things get very confusing when you use the canon of a constantly-updating game.

If you came from the Interest Check, you'd know what I mean. When I say anthropomorphic, I don't mean this, I mean this. Human in appearance with a few traits in their apparel and armaments that attribute to warships, maybe a few subtle physical traits such as their ears being modified.

The shipgirls in this little RP are known as Senko/Senco/SENCO/S.E.N.C.O.. I totally did not pull this out of my ass in 10 seconds.

SENCO carry the memories and the soul of their past lives, their very last memory being their deaths, be it their sinking or scrapping, or their permanent hibernation in or as a museum.

What is the goal of this Roleplay? What is the plot? There are warships, what are they fighting, if they're not fighting each other? All will be revealed within the Roleplay itself.

Note: If you are participating in this Roleplay, I will assume you are either into the games mentioned, into World of Warships or are a ship enthusiast. If you are not, do tell.


There are as many SENCO types as there are ship types. These are the playable ones. There are non-playable types in existence, such as Repair Ships, but we'll get to that in time to come.

If you have a warship type you believe needs to be included, do tell, but only if it's intended for a player character.

Destroyer (DD), Light Cruiser (CL) & Heavy Cruiser (CA)
The three Escort types. Destroyers prioritize speed and are highly maneuverable. They are faster than both Light Cruisers and Heavy Cruisers, but are more fragile than both, and thus rely on their speeds for evasion. Heavy Cruisers tend to rely on defenses rather than speed, but are still fast enough to move and turn. Light Cruisers are the perfect balance between the two.
These three main Escort Classes are generally able to equip Torpedo Mounts & Anti-Air Guns, as well as DD Guns, CL Guns & CA Guns respectively. With their quickfire offenses, speed maneuverability, they take the frontal stage in battles.

Battleship (BB)
A Capital Ship type. Heavily-armoured and heavily-armed, these SENCO, while slow compared to the Escort Classes, hold great firepower and defenses.
Battleships can equip BB Guns, Anti-Air Guns as well DD or CL Guns.

Battlecruisers (BC)
A Capital Ship type. A type of Battleship prioritized for speed and, while possessing less defenses than their more armoured counterparts, are made to run faster and are just as offensive. Their speed in between those of Battleships and Heavy Cruisers. Their equipment lineup is identical to those of Battleships.

Aircraft Carriers (CV) & Light Aircraft Carriers (CVL)
A Capital Ship type. SENCO that carry aircraft and can unleash them upon opponents. These aircraft mainly consists of Bomber Planes, Fighter Jets & Helicopters. They carry Aircraft Deployers, a type of weapon that can boost the speed of an aircraft in its initial phases of launch, taking the form of projectile weapons such as warbows and Special Aircraft magazine guns. Their Aircraft Harmonicas that allow them to command their aircraft do not count towards the weapon limit.

Submarines (SS)
While normal SENCO cannot breathe underwater and can only operate above it, Submarines are able to stay down and breathe for as long as they desire. Submarines are stealthy buggers that hide underwater, ready to strike from beneath. It would take a bit to be detected. Submarines can equip multiple Torpedo Mounts, as well as a single set of DD Guns.


Before the Roleplay can officially begin, I would prefer if it there were at least two Escort types and two Capital types within our cast. Submarines are optional for beginning the RP. For the time being, I would prefer it if one Roleplayer played one SENCO, but that may change in future.

Also, I would prefer if we had at least four different nations of origins within our cast, three if that's too much. I don't want 6 IJNs or 5 USSs.
Original stuff it is, I would conclude.

I can make the thread on the weekendos, which is very soon.

So, should we have players playing Commanders & ship women alike or have one GM-run Commander & every player character is a ship woman?
How much are you willing to mess around with the established backstory of both settings?


That, in all honesty, remains to be seen. I'm probably not going to follow Historical events, for a start, and make some new ones for a new age instead. The World Wars are a part of the ship girl's memories.
I'd mention Victory Belles, but let's be honest, who even played that? You? You? That guy in the back over there? Heeello~

Jokes aside, here's the thing.

I'm just thinking of making one of dem Warship girls RPs, where Warships are depicted as anthropomorphic girls. No complex backstory. I just do. Plus I haven't seen one around, not counting Arpeggio RPs.

Now, I can't do Kancolle. Don't want to act out-of-character with them. If you're willing to make one, more power to you. I can do Azur Lane, a bit more confident in the characterizations.

So basically, the choices I present are an outright Azur Lane RP which mixes preexisting characters with new ones, or an all-original Warship girl RP which has characters we can customize freely. Make your own Laffey, make your own Sea Dragon, make your own Queen Elizabeth Class Battleship Warspite.

I am looking for 3 to 5 Roleplayers, not including myself, so that's 4 to 6 roleplayers.

So, who's up for it?
I'll consider. Just need time to decide on who or what to go with.

Also, will canonical characters be bumped into along the way?
Taking inspiration from RE:Monster? Does this encompass its evolution system?
@Crow yea I'm hoping after the elite four or contest champions are beaten


If that's the case I'll likely consider Magnemite.

How many characters per person? If two, I'll have the second have a Cubone.
@Crow it's gen one for now


So, will later-gen mons be available later on?
@Denny How many characters per person?
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