Avatar of Cruallassar
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    1. Cruallassar 9 yrs ago

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I'm not sure what everyone's opinion is on making OCs from pre-established worlds or universes, but I've been having the feeling lately to make an OC Zealot from Starcraft just for fighting.


I've been thinking about doing the same thing...or maybe a Dark Templar...I already came up with an awesome backstory.
Hmm...I might use my current only character in its original non-magical form and by a part of this...
@Cruallassar Me.


Excellent. I believe my character is ready to do battle, if you wish.
So, having updated my character a bit...who was I going to fight?
Yeah there are way too many people here so I'm not going to bother quoting anyone...

Hmm. I see. Then I came up with another idea for my defense technique, which is far more...explainable in terms of effect. Also more limited, but I was limiting myself anyway...time to make an edit...
@Cruallassar I have to interject on that last part. Magic is not a separate entity from physics, but simply another side to it. Science and magic are more closely related than you may think. Magic, on most occasions simply manipulates physics and interactions between objects that give the appearance of outright defying them, but most of the time does not actually break physical laws.

To increase the 'energy' of a sword strike, you'd need some form of increase in speed or mass, because an objects energy is determined by those two factors. There are many ways to increase an objects damage potential with magic without just saying 'cuz magic', because while it might be magic, every action in RP still needs to be at least somewhat logical.

just thought I'd give my two cent.


Fair point. Though in that case, perhaps it would be possible/appropriate to modify the laws of physics to conjoin with magic...such as
F = (MA)(magic)? After all, magic routinely generates more energy/obtains more energy than it could possibly obtain via conventional means, why not use that energy to generate force, the same as telekinesis or other techniques? Also, that enchantment isn't actually meant to deal more damage for the most part...while it can, I intend to be using it as a defensive parry technique.
<Snipped quote by Cruallassar>

Certainly, but there still are a few bits missing. First, the size of the fireblast is quite an important factor in determining the amount of damage done; second, the exact effects Shadow-weaving are still unclear (to me, at least); and finally, the power of his enhancemet abilities still remains undefined. I would also once again suggest you add a cooldown to his teleportation ability, since having him be capable of avoiding any sort of attack he can perceive is pretty OP.

well, and i can't help but point out that you can't have an increase in force without either mass or acceleration increasing as well. maybe what you're looking for is some sort of forcefield that envelopes the object and pushes away anything else that comes in contact with it. that would make a bit more sense - though ultimately, this is a negligible detail.


Regarding that teleportation bit...what I actually intend is...basically a 2-3 second cast time on the teleportation, plus a second or so completion time, (see Starcraft Zeratul's blink ability from which this was in part based off of) with much faster .5-1 second dimensional shift for the shadow travel ability, (based in part off of the flying thing the Harry Potter Death Eaters do, where they turn into dark magic and fly around, or the zippy lightstream flight form that the angels in Diablo do, for reference). So he is reliant on pure speed and reflexes if attacked with an ethereal attack, as opposed to a physical one, which assuming he had half a second to react, he could dimensional shift and evade. Please note that while ethereal, he can't attack either, and has to...at least in part...come out of shadow-travel, (which is visible) to attack. At all, not just physical enemies...he can't use his ethereal attacks either while shadow-traveling, while magically-based enemies can attack him with ethereal attacks, among other things/enemies. That seem like a suitable set of limitations? High cooldowns aren't exactly well-fitting on this character...

Also, regarding that negligible detail...I am aware of F=MA, however that is why this is magic, not science, it defies the laws of physics. The force-field idea you had is what I use for my sci-fi tech.

I'll have a few more edits made by the time you finish reading this.
<Snipped quote by Cruallassar>

There are no concrete boundaries as of now, and i think you've already got the gist of what there is to the levels system.

And indeed, it's the detail you're lacking.


I've made a few edits to it...would that be something along the lines of better?
@Cruallassar Wonderful. Ranked or unranked?


And I'm going to make a decision I'm probably going to regret and say...ranked. Just as soon as I finalize my character.
Ok, here it is. Don't mind my dry and possibly snarky tone, i never intend for it to be insulting.

<Snipped quote by Cruallassar>

Keep in mind, teleporting is considered pretty high-level stuff, and for a good reason, so you might want to slap a cooldown, since it seems that you were aiming for a low-powered character here.

<Snipped quote by Cruallassar>

These two abilities lack any description of their power, and thus, there is no indicator as to what kind of damage you expect them to deal: whether the fireblast can roast a man inside a suit of armor, or just leave a painful, but ultimately survivable burns - this sort of thing. Also, you and your opponent might have a different understanding of what 'mid range' may be, so i suggest you be more concrete here as well.

<Snipped quote by Cruallassar>

The shadowcloacking part is clear, but the telekinesis is slightly confusing. Does it mean that he can move around shadows, or does it mean that he can turn the shadows into some sort of tangible object than can move around other objects? Or maybe even something else entirely?

<Snipped quote by Cruallassar>

Again, you need to specify the exact magnitude of these effects: 'utterly supernatural' and 'a substantial amount of force' can be interpreted in a variety of ways.

'running at 700 meters per second', 'lifting a ton overhead' and 'strong enough to bend a horseshoe with their hand' are the most commonly used descriptions for a character's physical capability, but similar measurements can apply to their abilities as well: 'with enough power to punch through 2 inches of solid steel', 'hot enough to boil iron'.

Also, can't help but point out that increasing force applied would increase an object's speed, which in turn, would increase its kinetic energy, thus, making these abilities almost entirely the same thing.

(F=ma, where 'a' is acceleration; v=at and E=1/2*mv^2, where 'v' is velocity)

You mention that I seem to be going for a fairly low level character. I see a pointless comment and a question that should be brought up here. The comment is...I am waaaaay too used to my previous RP environment where realistically powered characters are required, and where more than one type of magic added to physical aptitude is heavily frowned upon...I should fix that...and the question is, what defines a low/mid/high level character? I assume low-level is something around the level of normal people, while high ranks as high as ultra-powerful demons, angels, and other beings challenging the limits of destructive godhood, but there are probably some almost-clearly defined transitions?

As for the rest, I'm actually trying to go for a somewhat mid-level character, but I may have to up his power levels a bit for that. That said, it seems like the major bit I need to improve here beyond that is details, am I correct?
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