Avatar of Cruallassar
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    1. Cruallassar 9 yrs ago

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Um...wait what...
@Cruallassar
I like to just go with the flow and see what happens. It's great to have a tough challenge, helps a fella to work on his critical thinking. But, even when paired with the weakest character, it seems nearly impossible to stop Crual.
Basically, whenever he is in a tight spot he can just shadow away to safety. It's like an absolute defence. Not that I'm complaining. The same might be said of Shashous-Throth's offense, since even a single nip or scratch from him can result in eventual death and madness, albeit it can take a good while for the toxins to kick in.


Well, that is his...well...only defensive option. Other than dodging. I made Cruallassar as a pretty solid glass-cannon character, he can dodge and evade your attacks all day...but get one good hit in and it will do damage. And it IS possible to get that hit in...you already did it once with your poison mucus. But yeah, he was also designed to be especially good vs enemies that rely on purely physical attacks, and suffers greatly against mages and other magical enemies because that defense of his doesn't work. So...yes, he is very strong, but I put him here in a fight that nearly perfectly suits him.
@Cruallassar
Sorry for the late reply to your request of proof. Now I might've misinterpreted something here but this I view as meta-gaming. But the fact your character just automatically assumed he was heading to his lair, instead of just retreating to try and get an advantage elsewhere. Like granted he went, hmm retreating? Trap?
But then he jumped straight to lair, how did he know that he didn't the thing wasn't just retreating to somewhere else? Like yes, I understand the reasons which were named but he didn't think there was somewhere else in the forest he could've been luring him to?


I fail to see the difference in those two options. One is his lair, the other is...simply a lair-like place. I assume that if he is planning on retreating and setting up a trap, he would do so where he is strongest. That is his lair, unless he has somewhere else special in mind. Especially since other creatures have a habit of doing similar things. The place where he can best gain an advantage, set up a trap, retreat to, etc...would be his den. So...he could have been luring me elsewhere, but then I'd simply assume the elsewhere is his lair, whether it is or not. That is how I see it.

And yeah...what Vordak said is what I've been going on. High tier is angels, demons, and star-killing robots duking it out on fields filled with the bloody piles of the corpses of their disposable minions. Or so I would guess. And besides...I would say it is pretty much balanced out. I'm pretty sure Cruallassar is the most powerful person here, and yet he is teamed with the weakest. Which means the teams are basically even.
I concur. I actually had kinda thought that had happened for a minute...but then Shash was only playing dead, and the battle suddenly went on.
@Cruallassar
Excuse me but your etherial vision SHOULD NOT be able to map that, it is neither magical nor living. And I must ask you to refrain from meta-gaming.


"along with the shadows of physical objects in the ethereal plane."
Not as well as my natural vision, but still doable. However if you get me into actual combat, I will in fact be impaired due to the difficulty of seeing my surroundings.
Also, I didn't believe I was...could you clarify?
The creature was very right about its thoughts that no wise man would follow a bear into its lair...but no mere wise man was this Ranger, and no bear had ever survived an encounter. The four pools of shadow that kept pace would not escape the Ranger's sight, and yet he could do little about them for now. Unfortunately, the creature had gone to ground...and though he could possibly follow the beast, Cruallassar had no intention of taking that risk. But his Ethereal sight could and had mapped the cavern, seeing through the ground to make out the faint outlines of the tunnel the beast had entered. His sight would be...inhibited underground, as far as the environment was concerned, due to it's non-magical nature...however not impossible, and his ability to map and memorize the environment beforehand would serve in good stead. He dives into the ground, his ethereal nature allowing him to phase directly through the solid rock, until he materialized at a slightly wider part of the tunnel, facing the direction the monster must of necessity pass through. At that point, he takes two arrows and fires them, one after the other, down the tunnel. They could not turn corners...but what they could and did do, was spread a fine and very strong netting across the narrow passage. By coming down this way, though it was inconvenient to himself as well, the monster had constricted its maneuvering ability. Cutting the net would never work, it would only further enmesh it...and two nets would double the problem. After that, it would all be over but the cleanup...and the shadow-wielder he was certain wasn't far behind.
Huh. That would be problematic. Luckily it is no longer a factor.
The Ranger re-materializes on the ground, somewhat surprised at the beast's sudden retreat. Trying to escape? Trying to lure him into a trap?
Both. Many monsters, intelligent and animalistic, tend to go to ground when threatened or cornered. Their lairs are where they are strongest, where they are in home territory and anyone foolish enough to go in after them with anything less than a really huge shield and a huger fireball spell would die, either very quickly or very painfully...but equally hopelessly. Which means that if the thing got to its lair...it might be possible for him to take him out even so, but it would be easier if he could keep him out of it. Ideally, it would be a good thing if the monster were confined...but in its lair, the Ranger would be equally confined, and it would be a tough job to root it out. He turns ethereal again and blasts along close over the monster, a few more arrows close to hand and scanning the ground ahead for anything that looked remotely like...well...a monster-hole. Or a hole period along their path that was large enough to accommodate the thing.
Name: Jacos Tevaldras
Quote: There is nothing to fear but one's own self.
Gender: Male
Race: Human
Age: 32
Appearance: Heavily muscled, with silvery hair, blue eyes, and a face that no one sees because he is usually wearing a helmet.
Class: Warrior

Outfit/Equipment/Weapons:
Armor: Jacos wears heavy Adamant armor with gold trimmings and emblems and enchanted with spells to shield it from both physical and magical attacks, and increase it's durability and it's wearer's physical strength. This armor can tank being hit by a semi truck on a freeway. It is complete with a red cape and surcoat with the elven rune for Stalwart embroidered into them, and a full helmet with a T visor that extends downward to protect the neck. Naturally this means that Jacos can have trouble looking down...luckily, he isn't doing this much.

Runeblade: Jacos bears a large hand-and-a-half sword with a blade four feet in length, inscribed with elven runes and enchanted with spells to ensure the sword will not break, nor will ever lose it's keen edge. These enchantments are bound to the bright red, shining, star-like orb floating in a gab in the center of the guard.

Shield: Jacos bears a large, vaguely triangular kiteshield, red with the same elven rune that his cape and surcoat bears, which is enchanted to be practically unbreakable. (By practically unbreakable...the person carrying it will be either sent flying a mile or crushed into paste on the ground before it breaks unless the spells are removed.) It is also enchanted to protect anything behind it from directed spells and conductive attacks. (As in, electricity will not be conducted through it, and it will not heat up past tolerance levels, or freeze below them. It also negates offensive magic spells which strike it, such as hexes or hostile enchantments.) It too has a star-orb in a gab near the upper edge of the shield to which the spells are bound.

Physical capabilities: Jacos possesses abnormally high strength and endurance, able to withstand impacts that would crush an average man's bones and jump right back into the fray, or lift nearly a half ton unaided. Although having little more speed than an average person, he does possess a high (.15 second) reaction time that does a good job of compensating, along with his other skills.

Skills/abilities/training:
Tier 0:
Sword combat: Jacos could make a sword sprout legs and dance if it was physically possible. It isn't, so he settles for the next best thing...guiding it through the bodies of his enemies. He is equally adept at both one-handed and two-handed sword combat, generally alternating between using his hand-and-a-half runeblade in both hands, or one hand with a shield in the other. He also tends to use the shield as a weapon as much as the sword, battering his enemies into the ground with it or impaling his enemies on the point at the bottom.

Tier 1:
Charged slash: Jacos can charge his runeblade with magical energy, then release it in a crescent-shaped arc along the path of a slash or thrust, where it continues for a short path until its energy is expended on either distance or solid material, the amount of energy depending on the charge time, maximum of two seconds. (Two second charge will send a blast slicing through a thick stone wall. Half-second charge will cut through most armor.)

Shield repulsion: Jacos can charge his shield with magical energy for half a second, then smash it outwards, forcefully blasting anything nearby in front of it up to twenty meters away.

Concussive strike: After charging his armor for half a second, Jacos can deliver melee blows that deliver nearly five times more force than a normal attack, able to smash through walls or send people flying, plus a concussive blast at the moment of impact. (Increase in mass at the moment of contact, plus concussive shock.)

Personality: Aggressive and fixated in his views of honor, the way of a warrior, and chivalry, Jacos can seem like a powerful leader at the best of times, and a naive idealist with a big sword at the worst. Luckily, those who would view him as the naive idealist aren't likely to survive long. He will never back down from a fight, never suffer being accused of cowardice or dishonor, and never surrender to a foe. He will, however, give his respect to an honorable and/or skilled opponent. He also accepts surrenders, but only from enemies he deems worthy to live. (Unholy demonic vampire snake monster? Yeah, no quarter will be given.)

Theme music: youtube.com/watch?v=_Wpt-BejQhA
It is that time of the year again...the time when the world turns white, the rain turns to ice, and shivers become the normal social behavior. And while our story today bears some of these characteristics...the place in which our story takes place bears them year-round, whether festive fire hazards are in the town squares or not. Driving snow blow the white dunes from place to place, like slow white waves at sea over rocky shoals, or their more stationary and treacherous sandy brethren. Black-grey rocks dot the landscape, breaking it up like the bones of long forgotten beings, lying defeated beneath the ever-present snow. And atop a tall crest of the frozen landscape, what looked to be a temple...with many icy and treacherous stairs leading up to a seeming mausoleum, crowning the bleak wasteland. The temple bears a single arching dome, over a single cavernous room, magical were-lights giving it a cold, somber illumination. At the far end, another narrow flight of steps lead into dark depths beneath the ice and snow, with unknown mysteries promised below.

And the inhabitants of such an unforgiving and foreboding place? There is only one, and he isn't shivering festively. A single figure...though seemingly larger than life, a suit of silver plate armor standing alone at the top of the wide temple stairs before the huge steel doors. A T-shaped visor hides all but icy blue eyes, the only sign betraying life in the statuesque figure, while a huge shield and sword stand before him, gripped each in one of the armor's gauntlets, set one behind the other and centered between the shoulders-width apart feet. A red cape blew in the wind, and a golden sigil shone on his red surcoat and bright shield. The man stood waiting...waiting for any comer desiring to test his worth in pursuit of the treasures of the temple. For none would enter who did not first prove himself worthy.

@Laach
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