Hey people. The people you've been waiting on have posted. Time to resume activities.
Though Nivi...you're going to have to post again now, you've been addressed.
Though Nivi...you're going to have to post again now, you've been addressed.
<Snipped quote by Cruallassar>
Need a cattle prod?
I have told Nivi on Skype to reply to which I received the word "fine" as a response. So hopefully we should be able to get a reply sometime soon....
That said, I have recently obtained a copy of the Star Wars Roleplaying Game, and am starting my own campaign with blokes who are near me, and was wondering if anyone had any advice to give?
I am planning to have the campaign take place during the waning years of the clone wars, the game starting proper during the battle on Coruscant, the tutorial of sorts more or less being the battle on the ground and into space, and climaxing with the CIS flagship exploding, while Obi-Wan, Anakin, and Palpatine still on it.
After that I intend to have the war continue, since without the Sith lord's hands upon the strings no quick end would occur as it had.
I turn to you, my internet roleplaying friends and colleagues, for suggestions on both how to run the game, what if any other changes to the timeline I should have, and your thoughts on the ramifications of Palpatines death at that point in the story.
Mind, I still need to figure out also the exact order of events that took place on the ship, for Obi-Wan and Anakin to fail, for the ship to explode, and for Dooku to survive, and he would need to because without him the CIS wouldn't last long enough to be good villains.
So, thoughts? Or perhaps I asked the wrong people, and should deal with my problems on my own. Either way, asking doesn't hurt I hope.
<Snipped quote by Cruallassar>
There's a word you don't see every day.