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    1. Cryptiic 11 yrs ago

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Animus said
Puhleeaze do not criticize my short post. I don't have a standard post size so they're usually based on how much stuff I need to say.In which case, not a lot. Unless I go through the troubles of re-enacting all the introductions which Crypty took the liberty of doing.Crypty reminds me of Cormac.


Hehehe... ^_^
Yeah, I sort of have a tendency to get a little in character OOC from time to time... You should have seen me with a creepy/disturbing nihilistic weirdo character... à_à
Not to mention that some aspects of Cormac's personality are loosely derived from some of mine...

Anyways, yeah, as Asuras said, it's perfectly fine... XD
However, might a suggest a time skip to Tower 89F? From Asuras' description, it doesn't sound like there would be a lot more time for a discussion in the elevator or during the transport...
Also:
Asuras said
True, but I don't believe it was stated that kinetic energy specifically was what is being resisted, just that currently bullets cause bruises instead of holes and profuse bleeding. Superman-like toughness inevitably leads towards being resistant to nearly everything, electricity, acoustics, and lasers included. :p


You're the GM, you get to decide that sort of things... XD
Besides, how many times was superman knocked down by things which reasonably shouldn't have hurt him just for the sake of plot convenience? :P
Hrm... I'd advise you to at least browse through the thread for a basic understanding of what happened, but basically, in short bullet points:

+ Students get picked up at their home by bus.
+ Bus drives them to launching station.
+ Students go through a basic scanner without much trouble, then board the designated spacecraft. (Except for Cormac, since he was carrying all the suspicious items ever.)
+ Spacecraft departs.
+ Journey lasts several hours. Some sleep, some stare out the window, some socialise.
+ They arrive at space station. Get their luggage.
+ They are brought to a large elevator room which looks a lot like a movie theater. It begins to rise.
+ Most students begin socialising.

+ The elevator stops and a squadron of intimidating looking men in power armour carrying rifles come.
+ They are soon joined by a woman in combat fatigues with a cape over one shoulder, clearly their general.
+ She gives a breaking speech, clarifying that this station is more a prison than a school.
+ She and the soldiers leave, and the elevator continues its ascent.

+ Students continue socialising, with varying degrees of calmness, eventually forming into groups for the most part.
+ Elevator arrives at their containment area, Tower 89F.
+ The veteran residents of said tower welcome them with a discipline reminiscent of a pack of feral apes on hallucinogens.

(Plus a whole bunch of character development, introduction, wonderful scenery description, potential plot points, etc... <sarcasm> But that's not very important.. :P </sarcasm>)

Edit: Oh, and for a little more depth in terms of who interacted with whom:

Cryptiic said
Basically, the students simply began forming into various groups:
+ March began interacting with Cormac, and was subsequently joined after the speech by Kirill (who had been watching silently until then), Rhys and Lucas. They were followed shortly afterward by Shane and Madeline (the character with the shoulder cape that Asuras mentioned earlier).
+ Randal got into a brief verbal disagreement with Isabelle, who then went on to begin a conversation with Lucas' sister, Sophie.
+ Brook and Kalk are still slowly striking up a conversation, and have yet to make their post in response to the speech.
+ Barbara is still on her own.
+ Nikki and Michael approached Lukas, and are about to start a conversation.
+ Finally, Eva and Desmond got acquainted.

So yeah, interesting stuff... :D
Crazy Guy said
Cool. So, where's the Second Academy at? What's happening currently in the IC (assuming we're acceptados)?


Asuras said "Of what was revealed to the students by staff, the most interesting point was that the academy was located in space, owned by a corporation facilitating its operations. Floating amid the inner ring of the solar system's asteroid belt, it was far and away from the traffic of other stations in the system..."

(Yes, I am excessively lazy tonight... XD)

And I'm afraid you'll have to wait for Asuras to respond for the history...
Asuras said
Moderately better than the best humans of each characteristic. IE slightly better than the fastest human, slightly stronger than the strongest one... With such a range of abilities, you can't be having levels in each that exceed those of individuals who work single powers alone.


If you don't mind me saying, I actually find flying bricks to be relatively well balanced. I mean, sure, in a direct confrontation they might be a little stronger and more durable, but that really shouldn't pose too much of a problem for other people as long as they aren't invincible. I mean, just using the first examples to pop in my head, an electrokinetic could probably knock them out using a sufficiently high voltage, and a person like Kalk could easily cause them significant damage. Heck, even Cormac could probably disable one using a small high-powered dazzler/acoustic cannon. Not to mention what someone like Teeth/Desmond might do to them... They might be immune to kinetic energy and a few other forms of damage, but many things still work quite well on them, including most forms of energy weapons.
Crazy Guy said
Question: It's 2182. Any tech advancements in the last 168 years?


Asuras said
The technology is pretty advanced, even for a "realistically assumed" year of 2182. The presence of "super-mind" heroes and villains before their subjugation allowed for an accelerated development of technology in nearly all fields; though military tech received the brunt of it for obvious reasons. However this surge in speed has since halted, and is now progressing at "human velocities". Commercial, private, and civilian-owned space travel is wide-spread. Advances in medicine allows for a rather unfortunate birth:death rate in the favor of rampant overpopulation. Human beings survive well into 200 years old, thankfully so considering immortality has been achieved but strictly banned. Quantum computing allows for AI, though the viability of rampant AI is impossible given proper programming protocol. Laser beams. Pew pew. Though kinetic weapons are still preferred.

Spaceship propulsion varies, with the more advanced ones utilizing Diametric Drives for yaw and pitch, and quantum vacuum plasma propulsion for forward and reverse movement. Less expensive (read: civilian-owned) use quantum vacuum propulsion alone for all directional movement.Space colonies extend well into the outer reaches of the solar system, and several interstellar expeditions have been sent off, though none have reached their destination point yet. Mars has been terraformed into one with an atmosphere, though still requires the wearing of breathing apparatuses due to the thinner air outside. Most space colonies orbit around the gas giants, utilizing the minerals found in their rings to fuel expansion.Graviton manipulation allows for the creation of artificial gravity in space without the need for centrifugal forces.

Politics with space colonies ultimately breaks down into corporations brawling with one another. Most, if not all significantly sized space stations are owned by megacorporations, though some are owned by governments (who cannot afford such large establishments on their own). If you live on a corporate-owned station, you are eithera) A worker for the company or one of its many smaller variantsb) Richc) One of the many civilians given an opportunity to live there by way of lottery.

Automated space colonies exist generally, again, around the gas giants. They act as AI-controlled mining stations with only a few human hands to fix things that break down.

Hope that answers your questions.
XD Dear gods, I just launched what must be the most absurd and ridiculous roleplay I've ever contemplated...
Asuras could perhaps feed him vague hints of plot twists to come from time to time? Honest, seems rather feasible to me.
:: Dungeons and Discourse - A Philosophical Dungeon Crawl Roleplay ::


Those of you familiar with the wonderful Dresden Codak comic or, better yet, the subsequent spinoff roleplaying universe will probably know where I am going with this, but for those of you who aren't, here is the basic premise:

The world that this story takes place in isn't like the one we know.
No, it is a world of concepts and ideas, a world where metaphors are literally true.
It is a world where one might encounter such beings as Darwinian Demons, Schrödinger's cat or Jungian Shadows,
a world where one may venture deep within the confines of Plato's Cavern, or explore Davy Jones' proverbial locker...
Wield such items as Ockham's Razor or Damocles' sword as you make your way through the world of Deixis..


Essentially, in the setting of this role play, you will be playing the role of a philosopher in a world where all metaphors are literally true and peril lurks in every corners...
The empires of Logos and Ethos continue struggle for dominance in the ever-lasting conflict between faith and reason, while trouble lurks in the proverbial north. Keep your wits about you, for this is a world where everything is true and nothing is to be trusted...

:: A few things to keep in mind: ::
+While it will be inspired by the roleplaying universe, it will most certainly not be he same, and players are permitted, nay, encouraged, to participate with their own ideas and concepts.
+Although some degree of philosophical knowledge will be useful, this roleplay is open to anyone who wishes to join, and can actually prove to be a surprisingly effective learning tool for those interested in learning more about the subject.
+As of now, the plot isn't currently set in stone, and people who wish to contribute are more than welcome to do so. I aim to make this story as open to input as possible, despite not being a sandbox.
+Players will be free to make whatever sort of character they can imagine, from an irreverent cynic or a dreamy existentialist all the way to a stern utilitarian or a an eerie transhumanist. Both western and eastern philosophies of thought are welcome, though the current plot will take place mostly in a western setting.
+This roleplay will be of High Casual/Advanced level, and thus will require a rather decent level of writing. While I don't expect an encyclopedia out of you at each post, I'd expect a least a few paragraphs out of everyone involved, except during conversations of course. Players are encouraged to write collaborative posts in events including multiple characters.
+Bear in mind that nothing is truly set in stone in regards to the roleplay at the moment, and that every suggestion counts, so don't be shy, participate.
+Most importantly however, have fun. :D

(PS: For those interested in learning more about the source material, here are a few links:
Here
And here. :D )


:: Those interested should post on the following thread in the advanced forums. ::
:: Dungeons and Discourse - A Philosophical Dungeon Crawl Roleplay ::


Those of you familiar with the wonderful Dresden Codak comic or, better yet, the subsequent spinoff roleplaying universe will probably know where I am going with this, but for those of you who aren't, here is the basic premise:

The world that this story takes place in isn't like the one we know.
No, it is a world of concepts and ideas, a world where metaphors are literally true.
It is a world where one might encounter such beings as Darwinian Demons, Schrödinger's cat or Jungian Shadows,
a world where one may venture deep within the confines of Plato's Cavern, or explore Davy Jones' proverbial locker...
Wield such items as Ockham's Razor or Damocles' sword as you make your way through the world of Deixis..


Essentially, in the setting of this role play, you will be playing the role of a philosopher in a world where all metaphors are literally true and peril lurks in every corners...
The empires of Logos and Ethos continue struggle for dominance in the ever-lasting conflict between faith and reason, while trouble lurks in the proverbial north. Keep your wits about you, for this is a world where everything is true and nothing is to be trusted...

:: A few things to keep in mind: ::
+While it will be inspired by the roleplaying universe, it will most certainly not be he same, and players are permitted, nay, encouraged, to participate with their own ideas and concepts.
+Although some degree of philosophical knowledge will be useful, this roleplay is open to anyone who wishes to join, and can actually prove to be a surprisingly effective learning tool for those interested in learning more about the subject.
+As of now, the plot isn't currently set in stone, and people who wish to contribute are more than welcome to do so. I aim to make this story as open to input as possible, despite not being a sandbox.
+Players will be free to make whatever sort of character they can imagine, from an irreverent cynic or a dreamy existentialist all the way to a stern utilitarian or a an eerie transhumanist. Both western and eastern philosophies of thought are welcome, though the current plot will take place mostly in a western setting.
+This roleplay will be of High Casual/Advanced level, and thus will require a rather decent level of writing. While I don't expect an encyclopedia out of you at each post, I'd expect a least a few paragraphs out of everyone involved, except during conversations of course. Players are encouraged to write collaborative posts in events including multiple characters.
+Bear in mind that nothing is truly set in stone in regards to the roleplay at the moment, and that every suggestion counts, so don't be shy, participate.
+Most importantly however, have fun. :D

(PS: For those interested in learning more about the source material, here are a few links:
Here
And here. :D )


(If this actually hits off, I will be very thoroughly surprised... XD)
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