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    1. Cryptiic 11 yrs ago

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Yeah, can't wait to see how they interact! :D
I'm still working on the massive amount of subtypes my civilisation includes... xD
I posted the Mek races yesterday if anyone is interested (with the grammatical mistakes here and there I am only now starting to spot for some reason).. Hopefully I should have finished tonight.
Also, come to think ot it, I think I actually prefer the new look, Sigma. They look more interesting than the old one.
Sigma said
After some thinking, I decided to change the look of the iskaru. What do you think?


Hrm.. Not quite sure. I rather liked their old look, although the new one is quite good as well...
I was initially aiming for five, although the roleplay could be conceivably launched with four.
Ideally, we would have a slightly larger group however.
Xaxl said
A completely average faction would have 2 in everything, so yes, I'd assume that 2 is "average".


But what would qualify as "average"? Are we going with "baseline humans are the measure of normality", or would we have certain scores at 1 and others at 4 just like any other species?
Xaxl said
I'm just trying not to think too hard about the species templates. The idea that alien life would rigidly fit into the predefined characteristics of Earth life and share unique adaptations within those characteristics is silly.


Agreed. :P
Whew... I'm done for tonight. I'll fill in the remainder tomorrow.

PS: Sorry for the incoming humongous block of text... <_<
I sort of got carried away... XP
Feel free to notify me if you would like for me to shorten it or have any other concerns.
+ Incomplete +



Civilisation name: Srephariin Civilisation

Homeworld: Planet0000. Informal designation: Srepharii. (Old Precursor word for Shelter/Colony.)




Energy consumption: 4 × 10^20 watts. (Type 1 civilisation comfortably on its way to Type 2, on the Kardashev scale.)

Energy Sources: Mainly Solar, Geothermal and Nuclear (Fusion).

Government: The Oracle System, a non-sentient, extremely complex stratified tribe mind used for decision making processes, such as establishing local or global norms. Resource management, upkeep and administration executed by specialised AIs. Otherwise, it can be considered a highly decentralised form of stratified techno-anarchic society.

Economy: High Resource to population ratio leading to a near post-scarcity environment. Every sentient being is allocated a certain share of available resources in accordance to their needs. Citizen may petition, individually or as a group, the local AI, Keeper or Oracle System strata to request for additional resources for projects, or simply procure them themselves, using their allocation to build the appropriate machinery. Minimal laws and restrictions required due to individual programming pushing towards preferrable behaviour.

Physical Sentient Population: Estimated to be around roughly 20 billion (particularly low given their stage of development).

Physical Non-Sentient Population: Estimated to be around roughly 60 billion, depending on definitions. AI operated. Large parts of it are generally either inactive or in storage most of the time, however. Does not include factories or establishments.

Virtual Sentient Population: Difficult to obtain exact numbers due to the nature of some of the species. Estimated to be between 150 and 560 billion active sentient creatures, although differentiating between active, non-active and partially active is particularly difficult in certain cases. Includes various copies, uploads, backups and personality constructs which could be said to artificially inflate the numbers.

Communication: Mostly done via either electromagnetic signals within radio frequency wavelengths, or via localised or globalised telepathic sub-nets. For larger scale communication, extensive networks have been set up throughout the known system.

Notable languages:





Species - Main Phyla:



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Notable Races:



















Planetary History:

-Coming Soon-
Thank you for the notification at least.
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