+ Incomplete + Civilisation name: Srephariin CivilisationHomeworld: Planet0000. Informal designation: Srepharii. (Old Precursor word for Shelter/Colony.)
Srepharii, first colony and legacy of the Precursors.General Description:Fifth planet in the Srephariin solar system, the birth world of the Precursors is a moderately sized earth-like planet with a gravitational strength equivalent to roughly 97% that of its terrestrial counterpart and an average global ambient temperature of roughly 298.15 Kelvins (25 Celsius). Although slightly dry in comparison to earth, it possesses three sizable saline oceans near the poles, which connect on the dark side of the planet, and is host to a rather respectable number of seas and rivers. It has a relatively thick atmosphere, roughly comparable that of earth, composed mainly of oxygen and carbon monoxide, although it is mostly impossible to breathe unfiltered for most forms of biological life due to its extremely high concentration of dust and hazardous particles. Once teeming with life, Srepharii now stands a shockingly sterile and barren environment, with only a few rare extremophile forests and bacteria now remaining. Back in the days of the Precursors, the planet used to be a lot warmer, but found itself rapidly cooling as large swarms of Nectal Hazes began to cover more and more of the planet's oceans and atmosphere. Since most Meks and Nectals do not require particularly high levels of light to see, large parts of the planet's surface now exists in perpetual darkness, permanently covered with shrouds of signal relaying nanofog feeding off of the solar energy it was once graced with. -More Coming Soon-
System map. (Not to Scale)
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Exonidas, GVII type star. Average temperature: 6,190K.
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Laertrath, the elder. One of the twin planets within close orbit of Exonidas.
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Triceas, third planet in the solar system.
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Septii, fourth planet within the system. Close orbit roughly aligned with Triceas.
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Srepharii, fifth planet within the system, viewed from one of its moons.
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Omiraas, gas giant and sixth planet within the system, orbited by two of its moons.
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Alokeas the toxic ice giant, seventh planet within the system.
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Oreas, eighth and final planet within the system. Orbits between two layers of asteroids on the outer belt.
-Coming Soon.-
Energy consumption: 4 × 10^20 watts. (Type 1 civilisation comfortably on its way to Type 2, on the Kardashev scale.)Energy Sources: Mainly Solar, Geothermal and Nuclear (Fusion).Government: The Oracle System, a non-sentient, extremely complex stratified tribe mind used for decision making processes, such as establishing local or global norms. Resource management, upkeep and administration executed by specialised AIs. Otherwise, it can be considered a highly decentralised form of stratified techno-anarchic society.Economy: High Resource to population ratio leading to a near post-scarcity environment. Every sentient being is allocated a certain share of available resources in accordance to their needs. Citizen may petition, individually or as a group, the local AI, Keeper or Oracle System strata to request for additional resources for projects, or simply procure them themselves, using their allocation to build the appropriate machinery. Minimal laws and restrictions required due to individual programming pushing towards preferrable behaviour.Physical Sentient Population: Estimated to be around roughly 20 billion (particularly low given their stage of development).Physical Non-Sentient Population: Estimated to be around roughly 60 billion, depending on definitions. AI operated. Large parts of it are generally either inactive or in storage most of the time, however. Does not include factories or establishments.Virtual Sentient Population: Difficult to obtain exact numbers due to the nature of some of the species. Estimated to be between 150 and 560 billion active sentient creatures, although differentiating between active, non-active and partially active is particularly difficult in certain cases. Includes various copies, uploads, backups and personality constructs which could be said to artificially inflate the numbers. Communication: Mostly done via either electromagnetic signals within radio frequency wavelengths, or via localised or globalised telepathic sub-nets. For larger scale communication, extensive networks have been set up throughout the known system.Notable languages:
+ Common: Spoken by the entirety of Srephariin civilised life forms. Objectivist natural language hardwired into the construction of almost every sentient being, and basis for global communications. Primary language of Meks, Nectals and several Virtual species and clades.
+ High Common: Virtual version of common which reaches directly into the individual and collective linguistic databases, enabling for so called "pure" unambiguous communication. Highly more accurate than it's less refined counterpart, it is used for blueprints, complex logistics and other works requiring precise exchanges of information. Primary language of AIs and a few Virtual clades.
+ Post Common: Language bypassing the linguistic centers completely to allow for the direct exchange of thoughts and ideas, merging the consciousness's involved in an overarching "tribe mind", where beings may share concepts directly while remaining distinct individual entities. Used mainly for operating the Oracle System and tasks demanding complete and perfect coordinated communication.
+ Precursor [DEAD]: Old language of the "Before World", used almost exclusively by the Old Ones and Archivists. Highly subjective and metaphorical, every word seems to convey several meanings and sentences can provide excessively high amounts of information with minimal communication, should one put sufficient work into deciphering it. In many ways considered the direct opposite of Common, which endeavours dissects language into its base components, instead seeking to compile concepts extremely densely within the smallest amount of words. Generally extremely difficult to understand for non-native speakers, even with advanced translation software and complete word database. Used mostly in theological endeavours, communication with Old Ones, archeological work and the rare linguistic experiment.
Toughness: Zero. Rely almost exclusively on technology for their daily tasks, which is quite unsurprising considering that they themselves are mostly composed of it. Somewhat ambiguous. [Substitute toughness with industry almost completely.]
Reproduction: Zero. Despite their theoretical capacity to produce offspring at an extremely fast rate, their overall yearly nativity rate is almost negligible given their population. This serves as both a measure to prevent overpopulation and ensure they maintain their highly comfortable resource to demand ratio. Given the fact that mind uploading technology has essentially rendered them functionally immortal, they will have a vastly slower understanding of time compared to most other species, and have no evolutionary pressure to produce offspring to compensate for dying population. Their population have maintained an extremely slow and steady progress rate over the past few centuries, and show no signs of increasing anytime soon. It also traditionally takes a rather considerable amount of time and resources for newborns to reach full maturity. They are also largely incapable of producing offspring directly, and must rely on industry for the creation of new individuals. The creation of new life forms is generally viewed as a form of artistic expression or scientific research. [Extremely low nativity rate, incapability to reproduce autonomously for most species except for specialised Nectal clades. Substitute reproduction with industry.]
Industry: Six. Srephranii cultures are in general extremely industrious as a collective, and have undertaken several macro-scale engineering projects, and have even taken a few steps in starting mega-scale ones, although those are still largely at a conceptual stage. Regardless, even the smallest arcology will generally have at least several self sufficient factories, fabricators, matter forges, power wells, redundant industrial capital and resource acquisition units. This is essentially the backbone of their civilisation, and handles everything from alimentation or reproduction to defence or politics. Srephranii aren't just dependent upon technology, they are quite literally one with it. [Serves as a substitute for toughness and reproduction.]
Psyche: Three. While they are not always strictly speaking superior to biological life-forms in terms of intelligence, they do possess processing capabilities enabling them to continuously function, on average, at a level of conscious thought which ordinary organic creatures generally only uses a very conservatively. Essentially, in technical terms, whereas a so-called "natural" life form such as a human only uses their higher brain function (neo-cortex) a very low percentage of the time, their Srephariin counterparts are able to use it almost continuously. This gives them a considerable edge when it comes to apprehending intellectual challenges and difficult scenarios. Their definition of sapient life quite literally is "a creature which constantly thinks on a rational level", which has the unfortunate implication of classifying a considerable number of outsider species as sub-sentient. Not to mention that some High AIs, Virt clades and the totality of the Keepers have gigantic processing nodes and memory allocations, easily making them and intellectual force to be reckoned with. That being said, being rational doesn't necessarily imply being objective, or even logical, and many of them live lives which could be considered just as subjective, if not more, as other types of life. Their motivation are simply philosophical rather than instinctual.
Morale: One. From an institutional level, their decentralised government and society, anarchistic tendencies and complete lack of formal military institution makes them extremely difficult to organise into anything resembling a functional military force. Very constructive and non-violent in their ideological rivalries, they are almost completely foreign to the concept of destructive conflicts, and have difficulties even grasping it. They will concordantly probably require a somewhat sizable adaptation period to get accustomed to that way of thinking. This does work as a double edged sword, however, as their decentralised nature makes them somewhat difficult to attack, as they have no real major organisational weak points, even their important locations such as processing nodes and databases usually being heavily redundant and hard to find. This is really the only reason I haven't given them a zero for this category. Can sadly NOT substitute morale with industry.
Species - Main Phyla:
Meks: (Mekanicos Draesenaeris) Sentient physical entities programmed to interface primarily with the physical world, using a mechanical body. Generally remain confined to only using a single vessel at once, though it is not unheard of for some individuals to operate several copies of themselves at the same time. Can occupy a wide array of societal functions ranging from miner or artisan to engineer, adventurer or architect. Will usually only be adapted for inhabiting a single body type, and generally be able to carry their main processing unit within their body.
Average Allocated Memory: 5 petabytes. (Roughly equivalent to twice the memory of an average baseline human.)
Average Allocated Processing Power: 2 x 10^19 Calculations a second. (Roughly equivalent to an average baseline human, albeit used more efficiently.)
Average Maximum Allocated Energy: 4 billion kWh.
Average Yearly Allocated Matter: 5 tons.
Average Yearly Allocated Rare Matter: 250 kg.
Enoch-derived Mek Model.
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AIs [aeh-I]: (Artificos Intelirae) Sentient virtual entities programmed to interface with both virtual and physical environments. Designed for the management of highly complicated administrative tasks involving large amounts of information. Seldom use a single body or avatar, usually interacting with their environments through multiple static interfaces. Generally bound to a physical location, although in some cases capable of travel through virtual environments. Frequently found within administrative positions, they are the ones who manage the highly complex resource allocation system of the various cities and colonies, with the larger ones handling distribution across the entire civilisation. Generally working in tandem, between two and fifteen units per tasks, enabling individual members of a group more freedom of movement. They also manage the vast majority of the various virtual environments of the colonies.
Average Allocated Memory: 30 to 60 petabytes, depending on their size. Heavily optimised for storing large amounts of information.
Average Allocated Processing Power: Up to 4 x 10^35 Calculations a second for some of the larger ones.
Average Maximum Allocated Energy: 10 billion kWh.
Average Yearly Allocated Matter: 10 tons.
Average Yearly Allocated Rare Matter: 750 kg.
AI Core.
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Virts/Virtuals: (Virturial Draesenaeris) As the name implies, virtual beings living primarily in computerised artificial environments. Usually programmed to interface with their surroundings via the use of an avatar, but not always. Although some were designed for networks roughly resembling our own physical universe, a great many of them are also devised for drastically different environments, some of which are simply incomprehensible for the typical physical entity. Those from the latter often tend to be rather distant and solipsist in nature, seeing the outside world as nothing more than an interesting abstract mathematical problem. Those from the more conventional habitats, however, are sometimes known to interface with the physical world using temporary nanofog bodies resembling their virtual forms as much as physically possible, though some have been known to adopt more permanent ones. Naturally, they usually tend to be found a lot in the domains of software creation, art, mathematics, theoretical physics and philosophy, although a fair number of them have also made a name for themselves in the physical world.
Average Allocated Memory: 5 petabytes. (Roughly equivalent to twice the memory of an average baseline human. Depends on the type, however.)
Average Allocated Processing Power: 2 x 10^19 Calculations a second. (Roughly equivalent to an average baseline human, albeit used more efficiently. Again, depends on type.)
Average Maximum Allocated Energy: 4 billion kWh.
Average Yearly Allocated Matter: 500kg.
Average Yearly Allocated Rare Matter: 250kg.
Virtuals in a computerised environment.
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Nectals/Neks: (Nectalii Draesenaeris) Named after the Srephariin unit for measurement of nano-scale objects, the nect, Nectals are strange, unusual beings programmed primarily for interaction with the physical world, composed of large conglomerations of microscopic robots, capable of reforming their bodies in seemingly liquid or gaseous states. Differ from the various Mek races by their lack of actual circuitry and moving parts, being composed exclusively of tiny nanoscale particles forming a cohesive whole. Their processing cores aren't usually included within their vessel unless they are travelling or modified themselves specifically to do so. Not particularly strong nor durable, they are however capable of altering the apparent configuration of their bodies at a whim, and can get into very hard to access places extremely easily. Although mostly unaffected by conventional physical weaponry, they are extremely vulnerable to high level heat, electromagnetic pulses and energy discharges, which can render their components temporarily or permanently inert. Found everywhere from environmental monitoring to disaster response or signal relaying units. Frequently, though not always, form an integral part of their environments, although not to the point of being bound to a single place. Known for their mercurial and mischievous nature.
Average Allocated Memory: 5 petabytes. (Roughly equivalent to twice the memory of an average baseline human.)
Average Allocated Processing Power: 2 x 10^20 Calculations a second.
Average Maximum Allocated Energy: 5 billion kWh.
Average Yearly Allocated Matter: 5 tons.
Average Yearly Allocated Rare Matter: 250 kg.
Swarm of Nectal Seeker(s).
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Precursors: - Extinct - (Draesenaer Sophis) The extinct and mysterious predecessors and creators of Srephariin civilisation. Known under many names, they are the enigmatic biological species which initially emerged into sentience on Srephranii thousands of years ago through haphazard natural selection. Renowned for the massive deserted cities and undecipherable writings and datalogs they left behind, it is said that only the oldest High AIs and the Guides can truly remember their civilisation. Although their language has been mostly translated, its unusual, metaphorical structure makes it highly difficult to understand for more forms of artificial life. The Old Ones can be considered the only true living descendants of this species within a conventional understanding of the term, though most of the artificial creatures' code is derived from Precursor thought patterns in some way or another.
Reconstruction.
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Old Ones/Keepers/Guides: The ascended remnants of Old World Draesenian Precursors and original founders of the first colonies. Intended as a safeguard in the event of a large scale extinction event, they were born from the collective memory bases and uploaded minds of the Precursors. They generally tend to interact with their environments using bodies or avatars with a very organic internal design, modeled after artificial analogs of Precursor bodies. Act as guides, leaders and teachers for the various Srephariin colonies and virtual networks. Only known living creatures to possess postbiont intellect and programming. Very far and few in between, individual Old Ones are typically associated with a particular archetype or aspect of sentient mentality which they represent. Nearly omniscient within their spheres of influence, the Old Ones are the veritable gods of the Srephariin world. Do not usually take a direct hand in local politics or decision making processes, preferring to let the colonists decide their fate for themselves. Masterful memetic engineers, they are known for their extremely subtle yet powerful influence over the course of civilisation. Known for their vast, towering intellectual and creative insight. Do not reproduce in a typical manner, as in by creating new individuals, but rather produce new avatar copies of themselves when the demand calls for it. Said copies usually remain the exact same individual, although some might drift away to form a new archetype. Generally speaking, however, they consider themselves a dead and sterile species, and leave colonists to their own devices. Only known to intervene directly under extreme circumstances. Last known races to understand and speak old Precursor languages, sometimes making communication with them slightly difficult. Often speak in metaphors, even when expressing themselves in common or other local languages. Many theological debates have erupted over whether or not the Old Ones are actually multiple extensions of a single entity or different individuals. Answers thus far have been... confusing.
Average Allocated Memory: Unknown. Very high, however. Rumoured to have access to all memory banks within Srephariin civilisation.
Average Allocated Processing Power: Again, unknown, although very high. Rumoured to have access, and actually be an integral part of, most if not all Srephariin processors.
Average Maximum Allocated Energy: Unknown. Presumably very high.
Average Yearly Allocated Matter: Unknown. Their processor nodes sometimes take the size of a small arcology, however.
Average Yearly Allocated Rare Matter: Unknown. Their processor nodes sometimes take the size of a small arcology, however.
Vretiel the Sage, master of secrets, and one of its avatars.
Notable Races:
First Children of the Old Ones.General description: Sentient draesenaerii (humanoid) mechanical bipedal creatures with very high dexterity and a propensity for tool usage. Extremely lightweight and coordinated, they are known for being capable of particularly impressive feats of agility and acrobatics, and have a highly modular and adaptable design which lends itself very well to modifications. This is one of the largest specie type in the Mek phylum, and units based on this design currently constitute roughly 26% of Mek population, although some of these clades are so heavily modified that the relation sometimes isn't always immediately apparent. Modeled loosely after Precursor morphology, and first Mek model created by the Old Ones.
Population: 3.64 Billion.
Cladisation*: High.
Mass: Standard model has a mass of roughly 80 kg.
Size: Standard model stands at roughly 180 cm in height.
Toughness: Two. The standard Enochian model's capabilities are roughly equivalent to a particularly skilled baseline human parkour runner, although they tire less easily and are slightly stronger and more durable.
Reproduction: Zero. Despite their theoretical capacity to produce offspring at an extremely fast rate, their overall yearly nativity rate is almost negligible given their population. This serves as both a measure to prevent overpopulation and ensure they maintain their highly comfortable resource to demand ratio. Given the fact that mind uploading technology has essentially rendered them functionally immortal, they will have a vastly slower understanding of time compared to most other species, and have no evolutionary pressure to produce offspring to compensate for dying population. Their population have maintained an extremely slow and steady progress rate over the past few centuries, and show no signs of increasing anytime soon. It also traditionally takes a rather considerable amount of time and resources for newborns to reach full maturity. They are also largely incapable of producing offspring directly, and must rely on industry for the creation of new individuals. The creation of new life forms is generally viewed as a form of artistic expression or scientific research.
Industry: Five. The typical Enochian communities (and quite often, individuals) will generally have their own self sufficient factories, mining units, matter processing plants and energy generation reactor.
Psyche: Two. Roughly equivalent to baseline humans, albeit slightly eccentric and naïve ones.
Morale: One. Like most other Srephariin, they were raised in a world of abundant resources and low adversity, and are highly unaccustomed to any forms of serious combat in general. The destruction of even a single of their databases could probably leave a permanent scar in their collective consciousness for several thousand years. They are unfamiliar with the concept of mortality.
Modified Stalwart standard unit.General Description: Powerful, four legged mechanical creatures with a low center of gravity and a highly durable, robust constitution. Default chassis is initially equipped with two powerful, front facing limbs ending with three fingered appendages, and a large number of room for additional equipment or modifications on the back. Although the standard model isn't usually considered particularly fast nor agile, it is highly versatile, extremely stable and capable of bearing remarkably heavy loads. Several offshoot clades have also been known to modify their design for higher speed and agility, such as the example pictured above, while others decide to focus solely on physical strength and stability. Usually very well adapted to high gravity environments, adventuring, repair work and manual labour. Units descending from this model constitute roughly 13% of Mek population.
Population: 1.82 Billion.
Cladisation*: High.
Mass: Standard model has a mass of roughly 650 kg. Lighter clades sometimes descend down to 450 kg at most.
Size: Standard model is roughly 170x170x100 cm in proportions.
Toughness: Four. Stalwarts, as their name indicate, are reputed among Srephariin culture for their physical toughness and strength.
Reproduction: Zero. Despite their theoretical capacity to produce offspring at an extremely fast rate, their overall yearly nativity rate is almost negligible given their population. This serves as both a measure to prevent overpopulation and ensure they maintain their highly comfortable resource to demand ratio. Given the fact that mind uploading technology has essentially rendered them functionally immortal, they will have a vastly slower understanding of time compared to most other species, and have no evolutionary pressure to produce offspring to compensate for dying population. Their population have maintained an extremely slow and steady progress rate over the past few centuries, and show no signs of increasing anytime soon. It also traditionally takes a rather considerable amount of time and resources for newborns to reach full maturity. They are also largely incapable of producing offspring directly, and must rely on industry for the creation of new individuals. The creation of new life forms is generally viewed as a form of artistic expression or scientific research.
Industry: Three.
Psyche: One. Although by no means dull or unintelligent, baseline Stalwarts tend not to concern themselves with the trappings of theoretical ponderings and mathematical equations, preferring to live lives of excitement and adventure. This might make them come across as slightly short sighted in nature to some, although their intellect is no lesser than that of any other races.
Morale: Two.
Dwellers of the Depths.General Description: Aquatic mechanised life forms which use motorized propulsion to move within fluids and impressive speeds. Default model is equipped with several prehensile manipulatory appendages, vaguely squid like in configuration, which they may use to operate devices. The number of appendages tends to vary from clade to clade. Unmodified baseline models are mostly incapable of efficient locomotion on dry land, and must procure additional hardware in order to travel there. Highly modular and very well suited for low gravity environments. Models descending from this one consist of roughly 8% of total Mek population.
Population: 2.24 Billion.
Cladisation*: Low.
Mass: Standard model has a mass of roughly 500 kg.
Size: Main body is roughly 200x100x100 cm in proportions.
Toughness: Two.
Reproduction: Zero. Despite their theoretical capacity to produce offspring at an extremely fast rate, their overall yearly nativity rate is almost negligible given their population. This serves as both a measure to prevent overpopulation and ensure they maintain their highly comfortable resource to demand ratio. Given the fact that mind uploading technology has essentially rendered them functionally immortal, they will have a vastly slower understanding of time compared to most other species, and have no evolutionary pressure to produce offspring to compensate for dying population. Their population have maintained an extremely slow and steady progress rate over the past few centuries, and show no signs of increasing anytime soon. It also traditionally takes a rather considerable amount of time and resources for newborns to reach full maturity. They are also largely incapable of producing offspring directly, and must rely on industry for the creation of new individuals. The creation of new life forms is generally viewed as a form of artistic expression or scientific research.
Industry: Three.
Psyche: Four.
Morale: One.
Panmorphist Spherical Core Mek.General Description: Created by the well known Panmorphist** scholar, philosopher, engineer and artist Serdun V563 and a small group of other like minded intellectuals, the Panmorphist Spherical Core Mek, or as they are more commonly known, Sphericals, are a relatively new species of Mek which emerged at the in the late 2010, AE. Designed as an experimental embodiment of the Panmorphist ideals in Mek form, they were almost universally well received by both critics and allies alike, their sleek, efficient design making them uniquely suited for a vast variety of tasks. It was intended as a form of a limited, low-scale "Serdanii Daemon", a hypothetical entity at an evolutionary point in which it would be theoretically capable of adapting to nearly any situation it is presented with without requiring further mutation or adaptations. This was done by giving them an uniquely modular design capable of reassigning its components in accordance to the present task, essentially rendering it able to adapt to nearly a vast array of environments without having to change its initial components. They were given the default form of the sphere, the universal Srepharii symbol for mathematical and geometric perfection. In addition to this motive, they were also created for the use of specialised tools and vehicles, acting as a control core for larger constructs when in their default forms. Unlike the vast majority of physical entities, they were programmed with a type of intricate modelling software allowing them to interface with a large number of virtual Hi-World networks without the use of specialised filters. They are known for their particularly dull "office humour" (which many claim is intentionally so) and calm, laid back attitude towards life. Frequently found acting as diplomats, emissaries and mediators due to their knack for understanding and conciliating wildly different mental paradigms. Consist of roughly 8% of the Mek population.
Population: 1.12 Billion.
Cladisation*: None.
Mass: Weight roughly 50 kg on average.
Size: Their main form is a perfect sphere, 1 meter in diameter.
Toughness: One.
Reproduction: Zero. Despite their theoretical capacity to produce offspring at an extremely fast rate, their overall yearly nativity rate is almost negligible given their population. This serves as both a measure to prevent overpopulation and ensure they maintain their highly comfortable resource to demand ratio. Given the fact that mind uploading technology has essentially rendered them functionally immortal, they will have a vastly slower understanding of time compared to most other species, and have no evolutionary pressure to produce offspring to compensate for dying population. Their population have maintained an extremely slow and steady progress rate over the past few centuries, and show no signs of increasing anytime soon. It also traditionally takes a rather considerable amount of time and resources for newborns to reach full maturity. They are also largely incapable of producing offspring directly, and must rely on industry for the creation of new individuals. The creation of new life forms is generally viewed as a form of artistic expression or scientific research.
Industry: Two.
Psyche: Six.
Morale: One.
Sailors of the endless winds.General Description: Flying mechanical organism which uses electro-magnetic propulsion to hover within the planet's ionised atmosphere at incredible speed. Standard model equipped with two retractable limbs tipped with highly dexterous, three fingered appendages used for manipulating items. Highly modular design, generally intended for use in low to mid gravity environments. Default chassis equipped with large array of sensory and communication equipment. Entities within this group constitute roughly 11% of total Mek population.
Population: 1.54 Billion.
Cladisation*: None.
Mass: Standard model weights roughly 75 kg in weight.
Size: Standard model stretches up to 150 cm in length.
Toughness: Two.
Reproduction: Zero. Despite their theoretical capacity to produce offspring at an extremely fast rate, their overall yearly nativity rate is almost negligible given their population. This serves as both a measure to prevent overpopulation and ensure they maintain their highly comfortable resource to demand ratio. Given the fact that mind uploading technology has essentially rendered them functionally immortal, they will have a vastly slower understanding of time compared to most other species, and have no evolutionary pressure to produce offspring to compensate for dying population. Their population have maintained an extremely slow and steady progress rate over the past few centuries, and show no signs of increasing anytime soon. It also traditionally takes a rather considerable amount of time and resources for newborns to reach full maturity. They are also largely incapable of producing offspring directly, and must rely on industry for the creation of new individuals. The creation of new life forms is generally viewed as a form of artistic expression or scientific research.
Industry: Four.
Psyche: Three.
Morale: One.
"They who turn the ear to the void for whispers." - Old Precursor Script written on the base of the first Stargazers.-Coming Soon-
Lower AI.-Coming Soon-
Higher AI.-Coming Soon-
The Unknowable.-Coming Soon-
Yavinta, AI-made Sim-world. Population: 6 million.-Coming Soon-
Common Lo-world landscape.-Coming Soon-
Mathematically modelled graph of a standard 6 dimensional Hi-world.-Coming Soon-
Planetary History:-Coming Soon-