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    1. Cube 7 yrs ago
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7 yrs ago
Been on this site for about a month now, and only now figuring out how to make a status. Nice.
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Bio

Of all the things I can write, a bio has got to be one of the most difficult.

I'm a writer by trade, and use roleplay as a means of honing my craft while also getting to write about things I genuinely enjoy, and not just the ones that pay the bills. As such, you can expect lengthy, detail-driven posts from me on a semi-regular basis. I love to roleplay, but unfortunately having a life outside the internet means I likely won't be able to respond more than once a day, so keep that in mind if we are roleplaying together!

My RP-based interest are mostly within the realm of fantasy and science fiction, though I am not entirely opposed to more modern settings if I like the idea. But generally, I'm more inclined to participate in a roleplay that exists outside the setting of our own world.

Oh, and I'm also Canadian. So yes, I will be putting the letter U back in words like colour or favourite, where they belong. Deal with it. ;)

Most Recent Posts

Just a little side note to everyone playing/planning to play beastkin characters: It'd be great if you could make sure to remind us every now and then in your IC posts (call them capybkin or some such not-so-subtle hint) what kind of animal your character is based on. I understand we've now got a capybara and a cougar, which isn't difficult to remember, but if more furred friends join the fray, it may be difficult to keep track of who's what. Just a suggestion!
Yeah, I didn't get home until around 11:00 p.m. last night, so I used my small amount of spare time to write that up. Re-reading now to check for any spelling errors, haha.

Glad to see things are starting to move forward here!
Just posted Duren's intro. There may be some typos, I'll have to have a look through it tomorrow. However, right now, I'm just too tired. So hold off on the verbal beating until the morning, please? Hahahaha.
Duren Ghedic

Early morning, The Moving camp


The morning sun peaked over the vast mountaintops that circled The Moving's current location. A fair spot it was, and the bitter winds reminded Duren of his home - the dwarven city of Bhornbadir, which lay only half a day's journey south of the northern mountains that many mountain dwarves call home. As a highland dwarf himself, he never particularly loved the cold, but he always said that if he had to pick one or the other, he'd much sooner freeze to death than die of a heat stroke in some seemingly endless desert.

However, the old dwarf was certain his death would come today, and at the hands of something completely unrelated to the temperature, for this morning, like many mornings, Duren was suffering the ill effects of a hangover. His brain felt as though it had grown too large for its skull-prison and had begun to beat against the walls in a desperate attempt to escape. Likewise, with every slight movement of a muscle, he felt as though the containments of his guts would rush up through his throat and out his mouth. He never liked vomit, but his love of alcohol overpowered that distaste tenfold. As a result, he found himself facedown in a barrel more often than he'd like to admit.

Years of practice seemed to only to do the highlander an ounce of good, though, as the hangovers never got any better, no matter how many pints he drank in rapid succession. The small rays of sun that beamed in through the seams of his tent felt painful rather than warm, and his normally soft bedroll felt as though it was getting tighter with each movement, like quicksand in some strange cloth-like form. Slowly, he opened his eyes, blinked, sighed, and rubbed his face in a lame attempt to wake himself up.

"Soddin' booze ain't killed me yet," Duren murmured to himself, chuckling as a faint smile formed behind his thick black beard. However, the pain involved in moving even these small muscles meant that this smile was short-lived.

No doubt, the dwarf was in a rough state this morn. Rougher, one might say, than most mornings. It did little, however, to quell Duren's optimism, and despite the surging pain, he managed to pull himself from his bedroll and do his best to clean himself up. Highland dwarves took pride in their cleanliness when compared to their mountain kin, but since leaving his home to pursue life as a traveler, he's noticed an even higher level of expectation when it came to living amongst humans. Bathing every morning seemed almost counterproductive to him, but he did not question it. After all, he was in the business of protection, not investigation.

Preparing himself for a blast of sunshine to worsen his state, Duren approached the small entrance of his tent, pulling the cloth door to one side. To his delight, heavy - almost black - rainclouds approached from the west. Rainfall always did a hungover soul well.

However, having been a part of The Moving for several months now, Duren also knew that a hangover was not an excuse for laziness, especially not in a community such as this that had so graciously taken him in. He had a duty to these people - their protection. His skills as a guard during his time in Bhornbadir served these people well, even if his days consisted mostly of fending off hungry animals as the people of The Moving moved throughout the wildlands of Allaria. It was a job, and one Duren took pride in. Seeing the world was just an added bonus.

Letting the remnants of the sun's light illuminate his tent before the clouds took over, Duren prepared himself a light morning snack - just something to keep his stomach settled - accompanied by a portable mug of tea. The recipe for the beverage was one his great-grandmother, Gorinara, taught him when he was a small lad. Of course, like any good dwarven brew, the drink was spiked with a small spoonful of whiskey. Nothing truly cures a hangover like more alcohol in the system, after all.

With his whiskey-tea in tow, Duren donned his dwarvencrafted armour once more, slung his grand-pappy's shield over his shoulder, and clipped his waraxe to his hip. An intimidating sight, to be sure, but anyone who knew the dwarf knew that his jolly personality abandoned his menacing appearance, and that anyone looking to brighten their day could rely on Duren to do just that.

"G'morning to ye', lassie!" Duren shouted, raising an arm to wave at Linda, a young human woman, aged only 23, that Duren had grown to appreciate as if she were a member of his own family. She, in turn, treated him as something of an adopted uncle, and the two could often be heard deep in conversation, and it was not rare to see Linda approach Duren during guard duties with freshly baked goods, and sometimes a little extra liquid courage, to help get him through the day. With only a few months under his belt as a member of The Moving, Duren had come to appreciate Linda's hospitality, and she in turn seemed to appreciate his friendship.

As Linda saw Duren, she returned the warm gesture, approaching him from across the community's small marketplace, nearly forgetting to pay for the light foodstuffs she'd purchased from an old vendor.

"Someone's looking a little worse for wear," the woman said, giving Duren a playful nudge on the shoulder. The dwarf stood at about half his friend's height, though the wrinkles that lined his face did little to hide the fact that he's lived twice as many years as she. Linda observed the dark circles under Duren's eyes - a clear sign of his state. She chuckled, knowing there was little she could do to help at this point. "I nearly had to drag you from the tavern-tent last night, you old boozebag. You and that Szazah were having quite the conversation, hm? Something about snow elves, or some such nonsense."

"Szazah?" Duren replied, after returning Linda's nudge and taking a sip of his tea. The morning whiskey really did hit the spot. The name Szazah, however, did little to clear the fog of his memory. "I dinnae r'member. Th' snow elves is just a legend, anyways. T'ain't no truth to it."

Linda nodded her head in agreeance with the notion, and handed Duren a plum. The purple fruit looked about as ripe as it could get in this part of Allaria, and Duren knew that such a thing would have cost the girl a pretty penny. Clearly, his look abandoned his thoughts.

"Don't worry," Linda said, with a mischievous giggle. "All it cost me was an innocent smile, and a single loosened button. Take it, it'll do your old bones some good to get something other than bear meat and ale into your system."

Duren chuckled in return, taking the plum with no more hesitation. "Yer' a sly one, girl."

"Yes, and you're going to be a late one if you don't get a move on. What would we do without mighty Duren to save us from malnourished coyotes?" Before Duren could reply to the snarky remark, however, Linda's giggles trailed behind him. He laughed as well as he watched the young woman head off to carry out the remainder of her morning routine with one hand on his pounding forehead, while the other one rolled the new addition to his meal in his callused palm.

Noon, The Moving camp entrance


As the morning passed, the rain kept falling. The drops were heavy and thick, and Duren could feel each one beat against his forehead, and the smaller drops of the splash that followed each plop. Water beaded off the ridges of his brow, falling in front of his eyes and onto his puffed cheeks. He'd be lying if he said the weather did not help soothe his hangover, but the cold was starting to get to him, and he could feel his thick fingers begin to shake underneath his steel gauntlets.

But such was the life of a guard. Some days, the sun shone brightly, while others, she hid behind the clouds. Likewise, some days the community made nothing louder than a peep, while others would be spent tracking down thieves and other ne'er-do-wells. Each day was new, and that's something Duren had learned to accept in his 47 years of life.

Despite this, the weather was the last thing on the dwarf's mind this morn. In fact, he had been wracking his brain during his entire shift, ever since Linda had mentioned it, wondering just what he could have been talking about with Szazah, and why she thought they had mentioned the Shadowwald. Surely, if a race elves who called the tundras home did exist, they would not have managed to survive for so long, completely undetected by other civilizations. Surely, Duren thought, they were nothing but a myth. Surely.

But, to his great frustration, Duren could not pull the unusual memory from his mind-bank. Had Linda even truly seen and heard what she thought she did? Perhaps she had mistaken the man's identity, and it was indeed just another commoner. Duren couldn't imagine a reason for he and the man named Szazah to converse so openly, especially about a topic as bizarre as the Shadowwald.

With his free hand, Duren stroked the braided bits of his long beard, overlooking the mountainous scenery that surrounded The Moving's newest landing. It was quite the sight, though Duren dreaded the treks across the mountains - his legs were not quite as long and travel-ready as these humans', and especially not of certain beastkin he had seen. Indeed, some of them spanned double his height, and then some. Despite having been away from dwarven lands for over two years now, he still had trouble accustoming to the significant height differences. If anything, that was what he missed from Bhornbadir - a true sense of fitting in.

Realizing how far his thoughts had wandered, Duren gave his head a slight shake. Rainwater splattered in all directions, like that of a dog fresh out of a lake, as his coarse facial hair swung from side to side.

The dwarf reached down to grab his plum, taking a hefty bite. By the time the sour juices of the fruit reached his taste buds, the water pouring down from the heavens had conglomerated between his beard hairs once more. This time, he let it remain as he chewed. What harm could rainwater do, after all?

Late afternoon, The Moving camp


As Duren's shift slowly came to a close, the rain began to ease up. Just in time for the residents to come out in the open, and, with any luck, join together at the tavern-tents for some ales and tales. The perfect way to end a day, as far as Duren was concerned.

Footsteps, about as heavy as Duren's own, but much more sparse, could be heard approaching the dwarf from behind, within the walls of the traveling community. As Duren turned to look, he saw Airic, who became more and more clear the closer he got, eventually close enough for Duren's poor eyesight to make him out completely clearly. Adorned in silver armour with a menacing blade bouncing upon his thigh with each step, Airic approached Duren looking about as clean-cut as the dwarf had earlier in the morning.

"Don't laugh, you're the one who did this to me," Duren's guardmate said, pointing and trying his best to hide his laughter behind a poorly disguised smirk.

"Aye? An' I must'ave knocked ye' out an' dragged ye' down to the aletents, then, did I?" Duren replied, followed by a bout of laughter. There was a certain level of amusement the dwarf found in the longer-lasting effects alcohol had on humans as compared to dwarves. Both creatures certainly experienced hangovers, but the poor humans were known to suffer for entire days at a time, while the stouter dwarves were ready and willing to go for round two after only a few hours. In the past two years, Duren's learned to appreciate this fact more and more.

"Stuff it, dwarf," Airic replied again, laughing alongside his companion. "Any sign of trouble this morn?"

"Nay, not a sign o' bandit nor bear. Not ev'n a bird in th' sky, today."

"That bodes well for me, I suppose. I'd rather be bored than sinking my blade in some poor sap's gut. Blood is a real pain in the arse to wash."

"Aye," Duren replied behind a chuckle. Airic had a dark sense of humour, undoubtedly, but humour is humour, and dark is quite a common choice among guardsmen.

"So, have you heard the news?" Airic questioned his short friend, as he readied his own gear in preparation of taking over the guard's duties once Duren's shift ended. "Your bar-buddy got the go-ahead for his little expedition. I suppose we'll have to find someone else to cover guard duties until you come back, hm?"

Airic's words did little other than confuse the old dwarf. He had claimed it were news, but all it did was create more questions to bounce about in Duren's mind.

"You been drinkin' that goblin juice again, lad? Whate'er ye' be talkin' about?" At this point, Duren's head had turned to face his fellow guard once more, watching him sharpen a couple arrows that sat in his quiver. Airic returned the stare, and before long, a wide smile creeped across his face. Yellowed teeth revealed themselves to the lighter drops of rain, and Airic went on to laugh through his thin nose, the air pushing away the sparse hair that grew in small patches on his upper lip.

"You don't remember, do you?" Airic asked, answering Duren's question with a question of his own. The highland dwarf shook his head, one eyebrow raised to mould a suspicious expression.

"You and that old Szazah - the man that's had the whole Moving going on about the Shadowwald? He wants to go on some insane journey to find the 'snow elves?' Any of this ring a bell for you? No?" Airic chukled again, shook his head, and took a seat on the opposite side of the gate. Duren stood up from his own seat, his belongings slung hastily over his shoulder. Again, he shook his head, and again, he could not help but feel as though both Airic and Linda had made some strange mistake.

However, Airic's words soon put an end to Duren's confusion.

"You damned fool. Szazah had you all up in arms all night, going on about his plans to discover the Shadowwald. Had you convinced they were real, and everything."

Airic's story, slowly but surely, began to form pictures in Duren's hazy memory. It was as though the syllables were gusts of wind in his mind, blowing away a dense fog that hid the memories from Duren's mind's eye.

"Before any of us knew it, you'd pledged allegiance - some sort of dwarven honour, you were going on about - to Szazah's grand delusion. Said you'd be honoured to act as a guard for him on his journey. I bet he's waiting for you right now. I saw two other folk enter his tent on my way here."

As Airic finished speaking, Duren's eyes grew wide. His mind had suddenly cleared, and any trace of the fog that once guarded his memories had all but faded. Now, he could remember very clearly how he had promised Szazah to aid him on his quest to discover the Shadowwald. He had sworn it, in fact. Sworn on his grand-pappy's beard that he'd help Szazah find some kind of answers to his questions, for the betterment of The Resistance.

With a sloppy smack, Duren's hand came up hard against his forehead. The dwarf facepalmed, shaking his head in his soaked palm as the memories finally dawned on him.

He wasn't disappointed to hear the "news," however. In fact, behind the rough hand, a smirk began to form.

"Aye, ye're right. I remember now," Duren said to Airic. He approached the man and lay a hand on his shoulder, the clink of wet steel on wet steel overpowering the lightened rain. "I s'pose tha' means I'm off, then. 'Ave fun wit' th' malnourished wolves, eh lad?"

With a wink, followed by a nudge, Duren took off back into the community, one arm swinging back and forth while the other kept a firm grip on the bottom of his shield to prevent it from bouncing too much on his back. A dwarf's honour was on the line here - namely, his own honour - and what's a dwarf without honour? A criminal, usually, and Duren had spent 30 years as a guard fighting against the actions of those who would go against the law.

Before long, Duren was at the entrance to Szazah's tent, huffing and puffing as he swerved in between the townsfolk. His hair was matted to his scalp as the rainwater kept it moist, and the bottoms of his steel greaves were coated in mud from the splashing of the mucky earth beneath his hurried footsteps.

Without hesitation, Duren swung open the tent doors, nearly collapsing through the entrance. Inside, he was met with the sight of Szazah himself, alongside two fellow members of The Moving - a human man, and a beastkin man, though Duren was unfamiliar with what animal he was, exactly. Some kind of rodent, no doubt.

"Ye' best not be leavin' on an adventure without a dwarf in yer' midst, eh?" Duren shouted, likely interrupting any conversation within the room. "Not to worry, laddies! Duren is 'ere, and t'ain't no gettin' rid o' me once ye' got me," he said, chuckling. With each laugh, the dwarf's black beard bounced in unison with his stomach. The dwarf swung his knapsack from his shoulder and down onto the floor of Szazah's tent, pulling a couple bottles of brownish liquid from the bag's various compartments.

"Now, who wants ale, hm?"

-----


Summary: Drunk dwarf makes wonderful first impression.
I don't have Discord. Not entirely sure what it is, to be honest. Hahahah.
Hey all!

I actually joined up here about a week ago, and have since joined a roleplay. However, I thought it might be worth my time to properly introduce myself.

I'm Cube. I've been roleplaying on various smartphone apps for about a year and a half now, and ultimately decided that the communities on those apps just weren't for me. Too many people looking for single sentence roleplays (not judging, just not for me), or the same generic roleplays over and over and over and over.

So I decided to take my roleplaying hobbies to the internet. Or, at least, a different part of the internet. So here I am!

I'd definitely consider myself to be in the "advanced" tier, judging by the different sub-forums here, so that's likely where you'll find a majority of my posts. I'd much rather write and read several paragraphs, rather than a couple sentences here and there.

Medieval fantasy is my thing, as well. I'm always game for a good ol' DnD or LotR-esque universe. Hopefully there are plenty of like-minded roleplayers here!

That's the basics, though. I'm looking forward to getting started in the roleplay I joined recently, and possibly even starting my own. Seems to be a good community of people here, for sure.

Cheers!
Looking forward to the companionship, then! Hahah.
Aaaand, done!
Duren Ghedic




Race

Dwarf

Age

47

Deity

Abbathor

Spirit Animal

Elephant

Class


Major: Guardsman
Duren lived the majority of his life serving the dwarven city of Bhornbadir as a guard - standing watch at the city’s gates, patrolling the streets, and breaking up drunken brawls - or, at the very least, dragging away unconscious bodies, post-drunken brawl. He’s known hardly anything but life as a line of defense, until recently, and puts his knowledge of protection at the forefront of his mind during his travels across the world.

Minor: Brewmaster
Despite a life devoted to the protection of Bhornbadir, Duren, like anyone, maintained a hobby in his off-time. Like many dwarves, this hobby just so happened to involve alcohol. Brewing various beers, spirits, and the occasional whiskey or rum, Duren has become something of a professional in the art of brewing, and something of an alcoholic in the art of drinking. Known to be drunk more than he is sober, his state of sobriety is often a clear indicator of his talents as a brewer.

Personality


Duren is, and always has been, a relatively jolly man. Never one to be pessimistic, the dwarf prefers to look on the bright side of things, and have a laugh at the turns his life takes. To some, his overly positive outlook on life may be a tad bit immature, but the eternal smile forever plastered on Duren’s face would suggest he cares little about the opinions of others. The same smile may also suggest that Duren is not sober, though it is often hard to tell the difference.

With a downright cheerful attitude and welcoming demeanor, Duren sometimes acted as more of a greeter than a guard when it came to watching the gates of Bhornbadir. A joyful “good morning” or “good afternoon” could be heard nearly every time Duren turned a corner in his hometown, as he greeted nearly everyone he saw, be they friend or stranger. Duren was often told it would one day land him in trouble, though he’s yet to receive a jab in the gut for his greetings in his 47 years of life.

Duren’s positivity may not be entirely natural, however. The old dwarf’s love of alcohol has likely altered his outlook on the world, along with his physical well-being. Riddled with the internal effects of long-term alcoholism, Duren suffers from poor eyesight, and a fair affinity to common illnesses. This may be something a common man would look to remedy, however, Duren’s apparently eternal drunken state has him smiling through the pain, instead.

His charming (by dwarven standards) personality has made him quite the celebrity at local taverns and pubs. Always seen with drink in hand, Duren can, and will, talk the ears off of a fellow tavern-goer, regaling them with tall tales about his great grand-pappy and how he could single-handedly slay 40-foot long dragons. Seemingly no matter how often such stories are told, the cheers from his fellow dwarves reassures Duren that it has yet to get old.

However, despite Duren’s undying love for his home and his fellow dwarves, he feared the life of a true dwarven elder. Those who had lived far longer than he, who survived by nothing other than Abbathor’s will and the aid of younger dwarves, lived and exemplified a future he knew he wanted no part of. To lay dormant, unmoving, yet conscious, and breathing - this was not in Duren’s life plan.

Now, he travels the world as a mercenary, having long abandoned his life as a dwarven guardsmen. Now, he seeks adventure, and stories to rival that of his grand-pappy’s. If death comes at the claws of a dragon, or the club of an ogre, then so be it. He’ll be ready.

Appearance


Duren is about average height for the common dwarven male - he stands at around four-and-a-half feet tall, with all the typical dwarven male features. His black hair, which is slowly greying with age, is fashioned to sweep to the left side of his head and back some, staying well out of his wrinkled fac3. His beard, with its matching hues, stays braided on either side. A long scar runs down the center of his left eye as a reminder that although he holds a deep appreciation for his past career and fellow guardsmen, it isn’t all sunshine and rainbows.

A heavy smoker to match his drinking habits, Duren’s voice is deep and scratchy, making no effort to mask his years of tobacco and alcohol abuse. Despite this, Duren holds a jaw full of healthy teeth - something he attributes to his homemade brews, no matter how unlikely this statement may be. Nevertheless, his warm smile is only strengthened by his almost unnaturally white teeth.

Duren has a relatively stocky build. Like most dwarves, muscle mass comes quite a bit easier due to their smaller frame, though Duren’s near constant drinking has resulted in something of a pot belly as well, which is often at the butt of many of his self-deprecating jokes.

Equipment



  • Before leaving Bhornbadir, Duren had a fine set of dwarven plate mail made specifically for his travels - tailored to be sturdy, yet relatively light for plated mail. That in mind, the deep silver armour is still quite hefty, and clinks with every step. It does its job, though, as one would expect from dwarven smiths.
  • A single-handed waraxe. Supposedly belonged to Duren’s grand-pappy.
  • A mighty shield, awarded to him for his service as a guard - large enough to properly shield a dwarf, and about half of a regular-sized human.
  • A pouch of tobacco, with a long pipe to match. Old habits die hard.
  • A multitude of flasks, bottles, and skins - all filled to the brim with various sorts of alcohol. Older habits die harder.
  • Matches. Used to light his pipe, or a homemade molotov - whichever the situation calls for.
  • Various foodstuffs, including some dwarven treats he cooks himself - likely unfavourable to anyone of non-dwarven heritage.
  • Various clothing and portable bedding, for occasions that don’t require skills as a warrior.


Skills


Major: Guard’s Duties
Duren is, first and foremost, a guard. He’s well-trained in the art of protection and, despite his poor vision, can still block an arrow, or a blade, like the best of them. Used to being on the front lines, Duren is a fearsome foe for anyone looking to engage him in melee, as his shield becomes not only a part of him, but a part of his allies as well. Dedicated to not only his own survival, but his friends’, Duren’s likely saved more lives than he could count - if he was sober enough to count in the first place.

Minor: Liquid Courage
Duren’s love of intoxication has led to an interesting battlefield tactic, useful when a fight calls for more than a sturdy shield. Duren can down a flask of booze like it was water on a hot summer’s day, and, as a result, can throw himself into something of a drunken stupor on the battlefield. Ditching his knowledge of defense, Duren allows himself to be thrown into a fury of merciless swings of his axe, slashing at anyone in his path. Likewise, if he sees fit, he can ignite a bottle and cloth, lending him the ability to lob a makeshift molotov cocktail at his foes. Last, but certainly not least, his skill as a brewer comes in handy most of all after a long day’s work, where he’s more than happy to drink away the remainder of the night, and likely entice his fellows to join him.

Magic


Perhaps unsurprisingly, Duren, like most dwarves, doesn’t know the first thing about magic. How it works, what it can do, or where it even comes from, are all questions that would cause Duren to draw a blank. Dwarven society rarely calls for the use of the arcane arts, and so Duren’s only ever experienced the craft a handful of times in his life. Mixing a lack of knowledge, and lack of experience, Duren hardly trusts magic. The sight of a man holding flame like a ball of snow is nothing short of unnerving to the retired guard, and if he can, he’d much prefer to stay well away from those who dabble in the stuff.

Strength


Duren feels at home in two places - the bar, and the battlefield. If one can endure the old dwarf’s constant ravings, tall tales, and drunken blabbering, they’ll find nothing short of a lifelong friend, and one that would die to protect them, no matter the cost. His skills as a defenseman are undeniably his greatest strength, and one who finds themselves toe-to-toe with the dwarf would be lucky to get a hit past his towering shield. Mixed with the skillful swings of his axe, he can be quite the foe in a fight. This, along with his bizarre, yet charming, personality, Duren is a strong ally to have on one’s side when traveling. Lucky for them, traveling is exactly what Duren has set out to do.

Weakness


Decades of alcohol and light tobacco abuse have taken a toll on Duren’s health. His eyes suffer from poor vision, and he is prone to common illnesses from a weak immune system. As a result, Duren is restricted to melee combat, and the use of things such as bows or crossbows are almost completely out of the question. His ability as a proper scout is also hindered by his vision, along with his affinity for heavy armours. A thief who clinks with every step is not going to make it far in the business, after all.

While his armour does him wonders in a fighting environment, it is also detrimental to his movement. Scaling tall mountains or traversing through thick snow is a difficult task for one so short and heavy. As such, Duren is much more suited for flat land, where he can put his thick armour to proper use.

History


Duren was born and raised in the dwarven city of Bhornbadir. A fair city, built and developed by generations of various highland dwarf clans, which sits only a few miles west of famed mountain dwarf territory - the city of Gir Daruhm.

Duren was one of many siblings, having multiple brothers and sisters, both younger and older. Some went on to live lavish lives, some left the city gates to pursue new lives, and some live out their lives in drug dens in the city slums. Duren, however, settled for a comfortable life serving his home as a guard. At the age of 15 he held his first duty at the city gates, and for 30 years he proudly served his home.

Duren is, and always has been, a jolly dwarf. His optimistic outlook on life is almost contagious, and his wheezy laughter embeds itself in the memories of his friends. Almost nightly, the dwarf could be found at the tavern, sharing drinks and stories with his fellow Bhornbadir civilians. His jokes, be they simple or crude, never failed to put a smile on the faces of those who would listen, and the old dwarf’s warm smile almost forced a mirrored grin out of onlookers, whether they understood the joke or not.

However, despite what Duren may lead one to believe, life as a guard was not all it was cracked up to be. Often, he found himself in the midst of a battle, clamouring to protect his friends from loosened bolts or sneaky knives. The noble nature of dwarves did not always ring true, and crime was unfortunately rather common in Bhornbadir - which often resulted in a fatal end of the lives of those who would go against the city’s laws.

Duren’s devotion to his people kept him moving forward. However, a particular love of alcohol is what really kept him going. A sober Duren likely would not have endured 30 years of slaying ne’er-do-wells, and so ale he drank, and spirits he drained, as both a means of suppressing the nasty bits of his career, as well as a means of maintaining his cheerful perspective of life.

As Duren grew older, he began to notice his once jet-black hairs begin to fade. Before long, groups of strands that were once black as night had taken on a grey hue, with some turning as white as the snow that coated the northern mountains.
Age was creeping up on Duren, and fast.

As he observed his fellow dwarves, he began to make note of those that were too old to care for themselves. Senior dwarves who could do nothing but breath and stare, who relied on women to feed them and change their clothing. Was that the life he wanted? Did he want to rely on the compassion of his neighbour to carry out tasks as simple as walking to his front door?

No. He did not.

So, after regaling the tale of his grand-pappy’s dragon slaying for perhaps the thousandth time in his favourite tavern, Duren decided that he had had enough. If death was on his schedule, he would welcome it with open arms, not fight it with every lame breath as a useless bag of bones.
On his thirtieth anniversary as a guard of Bhornbadir, Duren resigned from his position. Weeks later, with his booze, axe, and ceremonial shield in hand, Duren left the city, permanently, for the first time.

Following in his grand-pappy’s footsteps, Duren began to travel, offering his services as a trained guard to traveling merchants and any others who would otherwise perish at the sight of an armed highwayman.

The dwarf made many enemies outside the walls of Bhornbadir, but made twice as many friends. Now, two years later, Duren is certain he can find old friends in nearly every corner of Allaria.

However, lately, his travels have taken him in a direction that not even he could have seen coming. Now a part of the resistance, aiding in the plight against the Apotheosis, Duren is preparing for the next chapter in his life - the protection of one man, Ssazah, on his journey to contact fabled snow elves.

Oh, how his drinking buddies back in Bhornbadir will love this tale.

Huge apologies - I have about 80% of the character sheet completed, but this weekend wasn't the best time for me to buckle down and do much writing. I promise it'll be done tomorrow night.
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