Avatar of CyclicCynicism
  • Last Seen: 8 yrs ago
  • Joined: 8 yrs ago
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    1. CyclicCynicism 8 yrs ago

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8 yrs ago
Current I lie sleeping, dreaming of madness and flowers
3 likes

Bio

I guess Im a geek?
I like games, roleplaying, board games, vidya, and even sports occasionally. I've been playing games since I could hold a controller, and Im sure I will be until I cant anymore.
I like to think Im pretty creative. I GM rpgs for my friends in the real world, and have a lot of fun doing that. Im good with numbers, and writing stats or lists for games is a hobby. Im into warhammer 40k and magic the gathering, never really got into other games much past entry level.
Favorites!
-Movie: The Lion King
-Anime: Steel Angel Kurumi
-Cartoon: Gendy Tartakovsky's Clone Wars
-Book: Dead Sky, Black Sun by Graham McNeill
-Food: Curry

And other things I guess. Ill update this as I got, feel free to pm me! I love chatting.

Most Recent Posts

Replying to BrokenPromise, its somewhat blurry with monsters. For me, I tend to emphasize that the players explore alternate routes to a solution. I want them to feel the weight of their actions, a life saved or spared. Monsters can be sentient and in games like pathfinder they often are. So a creature driven to try and kill the party has its motivations for doing so. Sometimes killing is unavoidable though. As a player Im kind of an asshole to myGM about this because I often want to spare a life rather than murderhobo over an intelligent creature.

You're very right, of course, about the grittiness varying by player. Some people want a lighthearted, strike down badguys disney style game. I dont tend to play with people who enjoy that gory, killing is as easy as slicing bread playstyle because it's kind of immature and doesnt lend to an immersive game.

Now, rape, and torture. Torture... it feels like sometimes its kinda necessary, depending on whats happening. Its a frequent part of a fantasy setting. Its just rough, you as a gm have to really draw a line between storytelling and sadism. As for rape, its actually happened in a game I was running, and it was a pc committing it. It was handled well, lent an appropriately dark touch to the game, and the character responsible for it was filled out a bit by the act. But... its a touchy subject. It can ruin an entire game, I think.

Maybe the amount of detail you put into the act of killing and its impact shows the maturity of the player and of the game.
So, to kind of encompass what Im interested in discussing, in most rpgs, killing tends to be a very simple act. Nameless guard charges you, you cut him down, he suddenly fades into nothingness. But I guess the question is, for more experienced GMs and roleplayers, do you believe killing should be relatively simple to ease the player's ability to connect with the game, or should it a much heavier subject to kind of make players feel like they're in a deeper, more realistic world? As well, do you feel like sadistic acts of violence, like torture, or rape, should exist for the gritty sense of realism?

I have many thoughts on the subject but I'd love to hear some responses first.
Vulture top 10 mechs! ;p

Also, Im honestly down for most things. Not into the stuff like supernatural or those fandoms but I love scifi like 40k, mechwarrior, zombies. Fantasy too, mostly oc stuff though. Im pretty good at running with almost anything, do enjoy me the occasional mundane, real life stuff.
I'm glad I found this place. I'm looking to have a fun type RPing with all kinds of people, I really enjoy fantasy or sci-fi and I like 1v1 rps but can do others. I'm literate, but I can rp with anyone pretty much. I've been roleplaying for a long time so I got the xp. Not the fastest hands in the west, but I'd like to think I have a pretty good vocabulary. Ask me anything, anytime, I love talking to new peeps!
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