(NEW APPLICANTS MAY JOIN)On September 27th, as a last resort, Polish general Juliusz Rómmel signed all documents to approve the foundation of a civilian resistance group called Służba Zwycięstwu Polski (SZP - Service for Poland's Victory). Warsaw, however, was captured a day later after massive bombings by the Nazis, and the SZP went underground.
Poland officially surrendered on October 6th. It was left naked, in shambles, and divided between the Soviets and the Nazis. The SZP would, slowly but surely, evolve into the Armia Krajowa - The Home Army, providing the allies valuable intel, sabotaging Nazi transports, raiding weapon depots, aiding the Red Army, and, on 1944, conduct the Warsaw Uprising, a one month long massive riot, against the Nazis, which would dissolve the Armia Krajowa and render the city of Warsaw inhabitable.
This RP is focused on the main Polish resistance movement, the
Armia Krajowa (AK), from its creation in '39 as the SZP to its dissolve in '44-'45. Players will take the role of historical or custom members of the resistance in various jobs, all to drive the oppressors off their land.
This RP will initially be historically accurate, but this RP adapts to player choice, and may shape Poland differently. The tone will also be driven by player actions: from a pitch black comedy to a heavy, almost historically accurate simulation of What If. While it is not necessary to learn about the resistance, its acts and the period, it helps to immerse yourself and provides a more believable RP experience.
Firing at an enemy or sabotaging transports won't resolve immediately - The GM will roll a dice roll for firing. Your chance to hit will change according to the number of shots you've fired, weather, wounds and imminent danger. Sabotage will succeed the more you plan for it and the more trained you are at combat.
Character Sheet Thread
Name:
Age:
Country of Origin:
Religion:
Division: (List Below)
Appearance: (an image and/or a written description)
Personality:
Flaw: (No one's perfect - this field is for a personality flaw your PC has)
Nothing's written in stone, and you may interpret and play with these definitions as you like.
Organization: Managing personnel, conserving peace within the group, law and order, religious and administrative matters.
Intel and Counter-Intel: Managing intelligence to the allies and specific personnel, and keeping communications safe from the public eye.
Operations: Coordinating and planning operations, sabotages and raids.
Logistics: Scavenging and managing equipment, including making deals and trading for weapons and ammo.
Comms: In and out communication (mainly with Western Allies), including coordinating attacks and air drops.
Kedyw: Polish for Special Ops. The executive branch of the AK. Specializes in combat, conducting sabotages, and armed action against the Nazis.
Misc: Individuals working for the uprising without an official title listed above, e.g. Scouts and Medics. List your custom job on the character sheet if you wish to pick this "division".