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    1. Daniel Plainview 10 yrs ago

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Name: Rakgan Shieldhewer

Race: Dwarf

Age: 95

Gender: Male

Appearance:


Clothing/Armor: Rakgan's clothing is generally the same every day. He almost always wears his horned helmet which partially covers the top of his long red hair. His armour consists of an iron torso guard along with iron boots. His leg guards are just regular trousers as he woke up halfway through a thievery and failed to chuck his hammer at the thief before he got away. He has leather bracer's that protect his wrists.

Weapons: (Describe the weapons your character carries with them on a regular basis. You may include pictures if you wish, although as long as you’re clear enough it’s not entirely necessary. In this section, you must also describe where your character keeps their weapons. In case your character is caught off guard or restrained in some way, it’s much more believable that they could quickly draw their dagger if it was sheathed at their waist than if it was at the bottom of a cluttered backpack, after all. This is for the sake of consistency. For weapons like bows or crossbows that require bolts or arrows, make sure to note how many arrows your character keeps on them on a regular basis and where.)

Skills/Abilities: (Describe your character's abilities, if applicable. This will often outline your character's profession, too. This includes combat ability (weapon proficiency, martial arts etc excluding magic) as well as general trade skills like blacksmithing, carpentry, farming, hunting, fishing, tailoring, and medicine (to name just a few). Basic skills like cooking or sewing, for example, need not be listed here unless your character is exceptionally good at them. Miscellaneous skills and attributes that are unique to your character should also be listed here. If you have any questions about what should and shouldn't go here, ask a GM.)

Magic: (If your character possesses magical or supernatural abilities, please describe them here in detail. There are many different methods of spellcasting in the fantasy genre, but feel free to use DnD's mage archetypes as a baseline for inspiration. Please make sure to describe the source of your character's magical abilities, whether it be their own internal "mana", magical runes, alchemical ingredients, wands, spellbooks, artifacts, talismans, or some contract with a deity or spirit (these are just a few examples). Certain magical abilities are generally considered off-limits for the sake of balance, such as time manipulation, teleportation, invincibility and total mind control. You can include a spell list, but this is not by any means required and you may take a more general approach to this description if you wish.)

Inventory: (List what your character currently has on them and regularly carries around, excluding weapons, armor, and clothing (see above). Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, pack light. It may be wise to organize these items in a list, as you will be editing this section frequently as your character acquires more items. This section should also include how much money your character has in their wallet. The currency of Daiar follows the traditional DnD system of copper, silver, and gold coins. 10 copper pieces are equivalent to one silver piece, and 10 silver pieces are equivalent to one gold piece.)

Backstory: (In at least two decent length paragraphs, detail your character's life up until this point. Make sure to explain why your character is in Estermere at present. If you wish to keep your backstory secret, you must message a GM about it beforehand to ensure it's reasonable and acceptable.)

unfinished
Diminuendo said
@Daniel Plainview: Um, not trying to be rude or anything, but what's your point?


My point is asking for good grammar and then not demonstrating good grammar isn't a great starting point.
Diminuendo said
@Daniel Plainview: Um, not trying to be rude or anything, but what's your point?


My point is asking for good grammar and then not demonstrating good grammar isn't a great starting point.
Jenniferloveshp said
Hallooooooo, does anyone wanna do a fandom based roleplay? My requirements: Please don't abandon the roleplay. If you plan on ditching it in a week, please just save me the heartbreak and don't start one with meHave good grammar.

I get people make mistakes with grammar at times, but overall please have good grammar :)

Atleast write 3 lines, no leads please unless it is something that doesn't need detail.Have fun. I don't want to force you into anything you dont feel like doing. Last but not least, make sure I know your limits. Like if you don't like self harm or dark subjects or dirty, please let me know so I can avoid it. The fandoms I cover:*Percy Jackson*Harry potter (Marauder era and golden trio era)*Supernatural ((the television show))*Doctor Who*Sherlock ((the BBC television series))*The Mortal Instruments*The Gone Series*Divergent Playbys I like to do: *one direction*five seconds of summerI like to play as female OCs and I like to pair them with male canon characters so please be willing to play a male canon. I like to do romantic plots and I do not mind dirty. We can double if you'd rather. I am open to other suggestions and I AM ALWAYS LOOKING FOR SOMEONE TO ROLEPLAY WITH!! I get that having a life is hard so don't feel I am rushing you but please give me a heads up If you are going to be off for a day or two at a time :) I do FxF and MxF BTW. I usually do roleplays on PM but I can make a thread if you would like :3



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