Avatar of Darcs
  • Last Seen: 2 mos ago
  • Old Guild Username: Darcs
  • Joined: 11 yrs ago
  • Posts: 1517 (0.39 / day)
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  • Username history
    1. Darcs 11 yrs ago
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Recent Statuses

7 yrs ago
WHO DAT BOY, 911
2 likes
8 yrs ago
Stop and frisk me, daddy. Unf.
2 likes
9 yrs ago
Organize a strike in your school or workplace on the grounds that it does not satisfy your need for indolence & spiritual beauty.
2 likes

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Most Recent Posts

Interessteeeeedd
Are we doing real locations or fake locations? I ask because I'm having trouble with some of these map coordinates.

Also I am bad at maps.
VitaVitaAR said @Darcs: My issue here is that the descriptions still don't convey what they actually do. Increases defense could mean they get huge suits of armor, or that they get some kind of magical shielding temporarily. "Enemies more susceptible to physical attacks" doesn't really mean anything outside of a context like a video game where enemies can have strict weaknesses and resistances. Unless it's heavily armored or incorporeal, everything's going to be susceptible to physical attacks, and armor can be weakened or worked around. I don't know how these apply to a prose RP at all.

fix'd prose
VitaVitaAR said I don't really know how "lowers attack damage" and stuff like that applies to a prose-based RP.

"A specific fatigue wears on those affected by the hex, they find themselves unable to effectively wield their weapons, they miss more, and the attacks they do land aren't nearly as strong as they would be if they were at full strength. A dark aura impairs magic of any enemies of Isi and her party, combined with the fatigued physical attackers, they find their opponents attacks do less."

It was really a brevity thing, I don't particularly write a unique, fluffed up description for each attack, when I'm going to need to do the same thing, unique to context, every time she uses an incantation in the RP.
Made a CS!

Huh.

I actually don't know...
VitaVitaAR said @Darcs: Okay, um, my only remaining issue is that some of these seem a little "video-gamey"? Mostly Concussion, Jinx, Voodoo, Wrath, though Hex a little too. If you can figure out a way to make these sound more like they fit into a world rather then a video game then they're fine.

Gave the names the spacial/fantasy theme that Isi's character has as well as polishing a few of the descriptions, put it as 'abilities' under my CS.

You guys, I think this is the hardest I've ever worked to be accepted into an RP. I need sleep.
My younger brother got me sunglasses, which are pretty neat. Didn't get anything else, but I honestly didn't want much. I'm not particularly high on the societal class rungs, but I'm pretty comfy.

But I am totally still holding out hope someone will get me a ferret. They're2cute4me
Would you want us to post CSs here or in the OOC?
VitaVitaAR said @Darcs: Um, alright, much better, but I'd like to know the possibilities for her magic before I do anything else.

Samples-
Debuffs:
Crippling Wave: Slow enemies attack speed
Concussion: Enemies deal less damage
Scorpion Sting: Chance to stun
Blinding Flash: Blinds
Penitent Flame: Instil fear
Arcane Mines: Place mines of magical energy
Mass Confusion: Chance to make enemies lose sight of who to attack
Mass Hysteria: Chance to make enemies scatter
Paranoia: Chance to have enemies attack each other
Hex: Curse that wears down enemies stamina over time
Jinx: Enemies take more damage from attacks
Chill: Chance to freeze enemies in place
Poison: Slow acting poison on enemies
Sleep: Chance to put enemies to sleep
Blind: Cast a blinding light on enemies

Buffs:
Aura: Anyone within a certain distance from Isi will slowly gain health
Anti-Aura: Create a circle cannot enter without having their life drained
Tranquility: Increase focus of party and grant peace of mind
Voodoo: increases movement and attack speed
Wrath: party armor up

Blood magic:
Erratic attack magic that uses Isi's blood to deal damage
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