This time duth and arch are left out since they are just conversing
And thus I shed many tears! Since I'll be trying to copy him just now! xD (Arch's also refraining from stabbing him after the HIGHLY IN DEPTH EXPLANATION because he has nothing to stab with.)
"I could teach you..." Arch pondered for a few moments... many moments actually. He rubbed his chin and scratched his forehead a few times before saying, "I could teach you how I wander around. It helps around when hunting and not being hunted. If you have the right weapon, can also help you get the first strike in." He pauses for a few moments, "I am sure that it can be helpful to you."
"Meanwhile this..." He motions to the rock, "This could truly help with distractions, you move a rock towards the enemy coming from a direction you aren't. And then you attack." He nods thoughtfully as he brings his fingers together, "This way even sneakier attacks could be made."
Arch explains to Zats about what he could teach in exchange, and gives an idea of how to use his own ability.
EXP: 90
Inventory: - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Primitive Surgery: This goblin has gained some small understanding into physiology and as such can perform minor medical actions like setting broken bones, stitching deep cuts, creating slings (for broken arms and legs). - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
Titles:Fire Dampener: Higher resistance to fire and fire magic.
"Now... this is a very interesting." It was definitely very good that he could fix up the goblins if they got too hurt. Even broken bones now, he relaxed a bit on the pew he was sitting on. He hmms, looking from the book to Zats, "Did you..." Arch's eyes pop open as he notices the rock and Zats focus on it, "How are you doing that?" He quickly places the book back onto the shelf before wandering over to Zats.
Arch finishes reading the book and goes chat with Zats, asking about his abilities.
EXP: 90
Inventory: - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Primitive Surgery: This goblin has gained some small understanding into physiology and as such can perform minor medical actions like setting broken bones, stitching deep cuts, creating slings (for broken arms and legs). - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
Titles:Fire Dampener: Higher resistance to fire and fire magic.
Worship, ooh of course. It's not as if Zats while accepting the Three are powerful is agnostic as mentioned in his profile and doubtful of their status as Gods. *shifty eyes.*
Shhhhh, he just has to preach for nature and be tell the younglings to pray at the right shrine. >.>
@Darked13 Well zats might be willing to teach him in exchange for stalking stance, option to leant earth call (lesser) in exchange for helping Zats with one of your character's skills applies to anyone interested. And of course he can't stop anyone from watching and copying him
Stalking stance? You mean the art of just walking instead of stomping so loudly everything notices? <.<
That is totally a fair trade, and they are friends in worship!
You guys want to know what's been on my mind lately? We have only just started but I've already seen you pair off or go solo. Goblin grandpa is the eldest of course but he is more like a sage, good for info and knowledge but not a leader. So here's what I've been wondering, who would take the rank of leader in this family? Will it be the elder hobs that already aware strong, or will the new blood try to take the throne, or will you completely surprise me and instead create a committee or democracy. I can't wait to see
Everyone alive gets a vote. If someone disagrees with you, kill them and resume voting until you win!
Having finished his prayers, Hobgoblin Arch sat a pew thoughtfully for a short while. He looked at his younger siblings who were still around preparing for their hunt and to goblin Grandpa who was about to given them a lesson. The information regarding their evolution was welcomed... but given how widely different some hobgoblins were from each other, he already thought that such differences would only grow.
Seeing Hob Luz leaving, Arch looked back at her and nodded. He went over to the books and began to look through them, looking for one that might be easier to understand. Once he found one that at least had images on them, he'd read better through it. He might not be able to read the characters (and likely couldn't learn them by himself), but he could at least still try to decipher these pieces of knowledge, bit by bit.
Arch quietly listens to the explanations of Goblin Grandpa and gives Luz a nod before she leaves. He spends the rest of his time trying to find and read a book that has pictures on it.
EXP: 90
Inventory: - Earthen Weave: This bracelet is a constant conduit to the Goddess Shirila, allowing him to be protected even when alone, so if need be, he could speak to Shirila should the situation call for it.
Acquired Skills: - Duelist's Stance: This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - Gravekeepers Spirit: Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - Intense Strike: Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - Knowledge of the Three: Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - Primitive Medicine: The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - Stalking Stance: Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks.
Titles:Fire Dampener: Higher resistance to fire and fire magic.
Considering what you guys could end up becoming throwing a tree will eventually be child's play. Hell maybe if this group reaches the point to have offspring their kids will literally play with trees
I should have gotten to posting a fevv hours earlier in that case. xD