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1 yr ago
Current But are there Whalers on the Moon?
7 yrs ago
Obi Wan Kenobi in Battlefront 2: "It's over Anakin. I purchased the high ground in a Loot Box."
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7 yrs ago
You sure your dog isn't just a fish?
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7 yrs ago
The Plot of Lost: A plane crashes on a hot island so people are always sweaty. The island has a ton of MYSTERIES, chiefly that somehow all the women still have access to razors for their armpits.
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7 yrs ago
I've gotten weirdly into Synthwave lately...
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Not gonna lie. I'm a bit hyped to get into this.
@Flynn Nice! Thank you oh kind and wise GM.
---Character Bio---

Name: Follows-the-night-winds

Race: Ajzahki - More commonly known as Dunewalkers by the other denizens of the desert, these nomadic people appeared more and more often in the years after the Sands came. A race of dark skinned and red eyed semi-humans, the Dunewalkers are perfectly suited to life in the desert. They possess a wiry strength and a special bladder in their upper abdomen for storing water. During sandstorms a secondary set of transparent eyelids cover and protect their eyes without sacrificing vision. They are a Matriarchal race with the females acting as leaders, wise women, and hunters, while the males defend the tribe, and handle child-rearing.

Age: 24

Appearance:


Reason for leaving her tribe: To prevent inbreeding, when female Ajzahki reach maturity they must leave the tribe and wander the desert alone until they find another tribe.

Skills:
Master Hunter - From the moment she could walk, she was taught to hunt, tracking the telltale signs animals left in the ever-changing sands.
Desert Survivalist - Part of her hunter training included learning to recognise edible desert herbs from dangerous ones, and finding sources of water.
Sandstar Expert - The traditional weapon of the Ajzahki, the Sandstar is a quad-bladed throwing weapon that returns to the wielder if thrown correctly. It may also be used as a close combat weapon.

Motto/Catchphrase: Surrender to the Sand, for it cannot be mastered.
@Flynn

Done. Have a look, but I'm not expecting anything. I just wanted to get the character written up somewhere.
Name: Follows-the-night-winds

Race: Ajzahki - More commonly known as Dunewalkers by the other denizens of the desert, these nomadic people appeared more and more often in the years after the Sands came. A race of dark skinned and red eyed semi-humans, the Dunewalkers are perfectly suited to life in the desert. They possess a wiry strength and a special bladder in their upper abdomen for storing water. During sandstorms a secondary set of transparent eyelids cover and protect their eyes without sacrificing vision. They are a Matriarchal race with the females acting as leaders, wise women, and hunters, while the males defend the tribe, and handle child-rearing.

Age: 24

Appearance:


Reason for leaving her tribe: To prevent inbreeding, when female Ajzahki reach maturity they must leave the tribe and wander the desert alone until they find another tribe.

Skills:
Master Hunter - From the moment she could walk, she was taught to hunt, tracking the telltale signs animals left in the ever-changing sands.
Desert Survivalist - Part of her hunter training included learning to recognise edible desert herbs from dangerous ones, and finding sources of water.
Sandstar Expert - The traditional weapon of the Ajzahki, the Sandstar is a quad-bladed throwing weapon that returns to the wielder if thrown correctly. It may also be used as a close combat weapon.

Motto/Catchphrase: Surrender to the Sand, for it cannot be mastered.
@Flynn

Ok so I'm aware that this rp is in fact closed, however I've read through all of the OOC and IC and I find this very interesting. The creative juices started flowing and I couldn't stop them. For the sake of my sanity I'm going to let my creativity loose and post a character. Now should the GM decide to allow my character in then great, maybe to crew can meet them in the city. If not, then at least my creativity is satisfied and maybe, should an opening appear, I can get in then.

Anyway, I'll get started before my ideas get too impatient and disappear altogether.
Kitten is a bit of a meek person, though she undergoes a bit of a personality change when on Psycho. Let's just say it...

"unlocks her potential"
Kitten turned to regard the man as Davis returned with her drink and the carton of Fixer. The name Jack Cobalt was familiar and it took her dulled mind an extra few seconds to to make the connection with his reputation. Three Dog was always talking about him. 'Wait he just said that, didn't he...' She picked up the glass and drained it in a single mouthful before picking up the carton of addiction pills and reading the box.

"You wanna hire me as a merc?" She asked a little doubtfully. Usually people hired Kitten because they had no choice, not because they actually wanted to. "Well as long as you have caps I'll do whatever you want me to..." She turned the box over and started reading the back. "...I'm Kitten." She mumbled as she focused on the words. Apparently the pills were for people who wanted to detox and get over additions quickly, good for helping people stop using Chems. Only Kitten didn't want to stop. When she stopped the memories started coming back. She suppressed a sudden shudder and reflexively reached for one of the Med-X syringes on her belt but stopped herself. Even she realized that mixing Chems was a bad idea, not to mention that she had to make them last until she could visit the local dealer.

She turned and handed the box of pills to Jack, giving him a weak smile. "I appreciate your concern, but it's better for everyone if you just leave it alone..." Really it was just better for her. "I'll still work for you, though."
---Character Bio---

Name: Kitten
Age: 17
Gender: Female

Appearance:


Home: The Carolina Wasteland

Skills:
-Melee Weapons
-Guns
-Lockpicking
-Sneak
-Survival

Background: Kitten's family was murdered by a gang of Raiders when she was barely more than a toddler, young enough that she would eventually forget the name her parents had given her. The leader of the gang ended up taking her as a living trophy and she grew up amongst them, renamed "Kitten". As Kitten got older she endured beatings and worse at the hands of the Raiders and ended up using chems as an escape. In bouts of Psycho-induced rage, she'd even take part in her captor's raids.

When the Raiders inevitably turned on each other over a particularly big score, Kitten used the chance to run away, eventually ending up in South of the Border. She still had a chem problem that needed funding and intended to get work as a mercenary but, while she'd escaped the Raiders, she hadn't escaped the reputation she'd gotten while with them. Not many people would hire the "Murderous Raider Whore" so, in between those scarce mercenary contracts, she was forced to find other less savory ways to support her addictions.

Equipment:
-9mm Pistol
-Switchblade
-Jet Inhaler
-Med-X Syringes
-Psycho Injector

Other: Kitten always seems to have heavy bags under her eyes.
@Levythelevy No she's wearing basically what she's got on in the picture, though the clothing's quality is likely more lacking than portrayed in the picture.
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