Avatar of Darkmatter
  • Last Seen: 5 yrs ago
  • Old Guild Username: It starts with a D and rhymes with sharkmatter.
  • Joined: 11 yrs ago
  • Posts: 1233 (0.31 / day)
  • VMs: 0
  • Username history
    1. Darkmatter 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current Currently buried in a number of things which I hope will benefit the Guild.
9 yrs ago
In some ways, the guildfall was a blessing. It makes it harder for my original 2009 RPing to be found...
1 like
9 yrs ago
I've finally returned to the Guild. Many months of much RPing ahead.
10 yrs ago
A thousand things to be done; plenty motivation.

Bio

Aeronautical Engineer
Irish
TV and Film addict

Been here on the guild since April '08, seen a lot of change but still love it. I've been on and off, I've GM'd fantastic projects and train-wrecks, it all comes with the territory. I once tried to make a YouTube ad for the guild because I'm slightly insane. In a weird place with the Guild right now, seems like so many names I knew are gone, but more than happy and ready to meet new people. Been writing casually for over a decade, a lot of that practice has been here. I have some small short sci-fi stories printed in anthologies but those are so heavily edited they don't even feel like mine any more.

When not on the Guild I'm most likely working, playing FFXIV or the Souls series or (insert recent must play video game).
Anyone with a passing interest in sci fi needs to read Saga by Brian K Vaughan.

Most Recent Posts

I added my sheet to the character tab, glad you liked it.

As for the setting, am I correct in assuming that knighthood doesn't really exist in Vrent at this point? I would imagine that a more modernized society with a standing military wouldn't be caught up in that kind of antiquated lord/vassal/fealty business when a more straightforward method of military organization is available. Is the title of "Sir" even used anymore, or is it more common to refer to high ranking soldiers by their rank? Is knighthood at least a familiar concept to the people of Enduwin? Is it still prevalent in some of the less developed areas, or has everyone moved past it at this point?


It would still be prevalent elsewhere for sure, but likely has never been a concept in Vrent as feudalism was never really a part of their history. The word knight is probably used in the vernacular and its meaning well known.
@MelonHead
The northenmost town is a port, but it is the northermost part of Vrent if that makes sense, not the land itself. The mountains on which Vrent sits extend to north and east for miles and miles so it geogrpahically makes sense.

I think the idea is a good fit! I added some more thoughts on the character to the OP, if you want to look, but essentially I like the character.

Perhaps a very rudimentary map would help everyone.

Also for @Everyone, I added the majority of my own character's sheet, with just the fluff to come.
@MelonHead

Will look over it in a tick!

Would you like to just verbalise any issues you have with the setting and I'll do my best to answer and accommodate!

I'd also like to take a second for everyone's sake to once again highlight: this will be story driven, and have central mystery, combat/battles will feature of course, but in no way should be considered the main driving force of the RP!
WIP


Name: Eolas Cuvvakht

Race: Ventus

Sex: Male

Age: 51

Appearance:
Eolas has the appearance of a rather standard Ventus, albeit and aged one. When standing straight, he reaches 7'3" but rarely does he walk fully upright these days. His skin is a slight purple-hued off leather color, somewhat similar to that of humans from the tropical reaches of Enduwin. His Adhark, the cartilage structures on his head, curve several inches up from his skull and are rather pronounced, something that comes with age. Wizened as he is, a small silver beard has set in around his mouth, though it is well kept.

As for attire, Eolas is almost exclusively seen adorning robes with an over cloak. Practical, many-pocketed clothing that's also relatively cheap. A thin oak walking stick is Eolas' eternal companion on his travels. His travelling bags too, are an ever present sight and contain coin, food, tomes, and a few odd artefacts.

History:
Born into a well-to-do family involved in Ozgart's main mining operation, Eolas certainly had a significant head-start to life in Vrent. The second of four siblings, Eolas had a sheltered but well taught childhood. Early in his teens, in emerging as his own person, he showed a bright spark for academic learning. His parents supportive of their child, and well aware how valuable a technical mind would be for their industry, Eolas was pushed to really pursue his studies. Straining the limits of his aptitude to learn early on, he quickly decided that pure academics were of greater interest to him. Eolas wasn't particularly close to any of his siblings. They all formed a happy family and he loves them dearly, but both of his brothers and his sister had wildly differing interests and opinions to him.

Thus, at the age of seventeen, when formally finishing his basic studies, he choose to pursue a path in the Vidril Of Knowledge. Though mildly disappointed in losing such an asset for their company, his parents were thrilled their son had carved his own path in life. The scholarly life suited the young Ventus, he worked many hours alongside teachers, researchers and field agents for the Vidril. Eolas had the greatest interest, in studying the Rapture, its causes and effects, though this was a great task, with so little information readily available. His formal apprenticeship with the Vidril lasted just over a decade, as was the norm. Entering into his own after, three years on he was given the full position of researcher with field duties for the Vidril of Knowledge.

The next two decades of his life are rather mundane, and not worth telling, as Eolas himself says. Some failed lovers, endless nights buried in ancient texts and a slow but respectable climb up the internal hierarchy of the Vidril. Indeed, only ten years into his tenure and his knowledge of the Rapture had grown enough for him to be considered the leading expert on the topic in Vrent. Though many refuted the validity of pursuing such knowledge, Eolas was well respected by both peers and students alike. When the then Speaker Of Knowledge chose to step down from the position to pursue her own personal life, Eolas was the 'in' shoe-in to take the position. Though, ultimately not becoming the Speaker, those close to him are aware he was offered the position, but is one of he only people in history to decline the role.

Fast forward to the present and Eolas has left the Vidril. Six months ago he signed his early retirement parchment, taking a small final lump endorsement and choosing to independently teach at a small facility in Sfel. Since then he has become a respected member of the local community in the port, a new and well-liked teacher for the town's children. In his own time, he still stays in contact with his family via letter, and spends many hours doing field work in a nearby set of ruins, thought to be the reason for his relocation.
While I initially expressed interest, this seems to have lost focus, and with nine people having written CS's already, I'm sorry to say I feel like this will crumble under its own weight before it gets going. I've seen it enough times to know.

I of course wish ye the best of luck, but I shall not, as initially said, be taking part.
Want to give us a quick run-down of the alternate names? Or is it first person to play one gets to name it?


Ones I've used can fill in gaps as needed, but player creation is favoured. I'd like everyone to feel they own a piece of the RP instead of just taking a passenger seat!

@Lutalica & @Lutalica
I'll be heading into my office soon, so I'll grab a quick cup of coffee then leave my thoughts for the CS's here along those for @Chanda.

Welcome guys!

Edit To Original Post
Added religion and magic info for Vrent, again this is specific to our narrow setting.
Added the Ventus and Ulla, two races whom along with humans are most seen in Vrent.
Any player info/races can also be added here. :)

I think I'll refrain from adding much more to the OP. I don't want info overload before we even begin!
Character Feedback ~

First off some general thoughts on all three. All are accepted with flying colours, though I will need some kind of basic backstory for Brevana, though I am sure it is on the way!

These characters turned out perfectly for where I wanted to go with this. A hodgepodge group, and they all have something about them which will really mesh with some of the plot twists I have in mind.

On that note, I do have a very specific route I'd like this to go. I do have a 'big twist' that I would love to see come to fruition. As such I will be pushing us along at a nice pace for this and can't wait to see how these character's develop. I'll be doing out my own CS shortly.

Oliver
Straight up love where this character went. Initially I was like "oh, an old school knight, that's pretty cool I guess." Of course, his actual background and the way he's human to a fault is great. Much more likeable and interesting character than I thought it at first would be and what's any expedition without a thief!

Hector
Great addition also! I'd love if you'd like to write a quick little blurb on Herwen that we can include in the OP, with you credited of course. I would say though, Herwen you said is 'across' from Vrent. I'm going to assume you meant across and ocean/body of water as geographically, a desert right next to fertile valleys and mountains isn't realistic in the distances involved! I really enjoyed the tribe's interpretation of magic users being deemed to weak to survive without magic. It's a different but logical viewpoint. I will say however, that matter-crafting unlimited arrows would be extremely time extensive and physically exhausting within the bounds of magic in this world. It's completely fine, just be aware it wouldn't be a throw-away task. The character immediately adds diversity to the mix!

Brevana
Very cool character to have in the RP. A heretical monk in Vrent. Always good to have an older, world-wise character in the mix also. I'd love to see more information on her order and homeland and reasons for hatred of Yvazgrul if it's something you'd like to expand on now. Of course if you'd rather leave that exposition until the IC, that's great too!
@Chanda
I'll read it first thing in the morning it's just after midnight here and I need sleep

@Arawak
Sounds Great!

@MelonHead
The ventus aren't humans they're humanoids though. I'll stick to the classic thing of stereotypical fantasy race archetypes just don't call them actual elves and centaurs.

As always I'm open to most ideas.
*Patiently waits for Tech/magic info*

Can we get a link to the original Nation RP? So we could make characters from outside of Vrent?


I don't see the need? I'm taking Vrent and expanding it to a wider world. The small backstory and Enduwin are a new thread of plot. Like I said, feel free to add a nation/area you want for background, I don't think lifting other people's nations is a good idea! Also, I'll add magic and tech information in a tick!

@Minato Namikaze
There's nothing wrong with the quality of your writing, but I will not be accepting the character. It's a straight Mary Sue and I'm not ok with that. I'm more than happy to offer criticism but I'm not going to sit here and tell you without asking of it, I understand some people don't want it.
I'd love to still have you on board, but your character needs work.
“The spiders are restless, stirring, whispering talking; afraid.
When the spiders are fearful it is a portent most dire.
High in the Skrag the Speaker’s Speak and beg the Listener to Hear.
Low in Aumhaft, across the swept plains, tales of flame reach Lords’ ears.
Darkness moves again, it’s said, stirs its head from an age old slumber.”


“Ah! Give in! Quit spooking me kids will ya!” came the yell of the tavern owner. A gruff, slightly greasy man, though bearing a welcoming smile.
Three children all younger than ten, by the stranger’s reckoning, scampered away from the cloaked patron and out the door onto the docks of Sfel. The middle-aged man who’d been regaling the old wives’ tale to them left out a throaty chuckle, clamped by the smoke of his pipe.
“Aye. Another, good sir.” He beckoned to the tavernman.
“They should be arriving shortly.”

♜ ♜


WIP Intro/Info until I feel enough has been answered for players to be satisfied.



Enduwin Chapter 1: The Dark Awaits


Setting

This RP is set in Enduwin, a vast continent afloat a never-ending sea. A land of storied history, Enduwin is home to a wide variety of species and nations and conflicting interests. Hundreds of years ago, Enduwin was rocked by a global conflict known commonly as the Rapture. During this period of thirty plus years, great evil pervaded the land, darkness made corporeal and every nation fought for its very existence against seemingly endless throngs of dark spawn. The darkness was eventually subdued by a group known as the Vindicators of Truth. The details of what occurred and how the day was won are almost non-existent, but a great source of power was no doubt needed. These champions of the living too though, quickly faded to obscurity, lost to the annals of time or perhaps something else? A pyrrhic victory.

However, this came at another great cost and the magic which 'till this point had dominated life on Enduwin began to fade. In the near seven centuries since, tales of the Rapture and the world before it are naught more than legends and bedtime stories, albeit ones with much validity. This Roleplay will take place in the IC timeline of 678 AR, at a fulcrum in Enduwin's history; magic begins to fade completely, and technology reigns supreme. We will begin in a north-western area of the world which is dominated by the mining and industrial powerhouse City-Nation, Vrent.

NOTE: The following is a mild info dump meant to hammer home the setting, read at your leisure but I would suggest at least parsing over all of it!



Information On The RP

The set-up is that a man with a big problem but a lot of coin, has gathered a group of able bodied adventures to meet him at Fish Rest Tavern on the docks of Sfel. They come not knowing what lies ahead but that great wealth has been promised.

I think it worth taking the time to sit down and clarify a couple of things regarding how the game should run. First off, I’d consider myself a very open and welcoming GM. If you have an issue, ideas, anything, then please do just ask and I’ll do my best to answer/accommodate. Likewise, in return, I ask of you the player to respect that at times, as GM I’ll have to push things along to keep things healthy and fresh!

I mentioned and intending on continuing with having behind the scenes ‘game-like’ elements. What I mean by this for example, is say the party finds itself in a town with a problem they need solving. I will have already set out in stone, the effectiveness of various avenues the party can take, and respond accordingly when they do so! Of course , I can’t plan for everything and am more than looking forward to being surprised by the players.

Character Sheets (CS) can take any form you choose, I just what the main information relayed.
The tone will be very mystery orientated, with high fantasy elements. Like classical noir, the plot will centre on our small group. There may be big goings on and gears turning in the world at large, but this plot focuses in on the development of this group.

This is very evidently a a story trying to be told in an established mythos. While I personally have an Enduwin wiki in my head, I understand that players interpret things differently. I'm leaving much intentionally ambiguous and if any player wants to add lore or wants me to elaborate on the history I'd be happy to. I just do not wish to have too much exposition too early on!

This RP is titled 'Act 1' for a very specific reason and that's the concept of future proofing it. I'd very much like to make this RP quick. Not rush through it, by any means, but to not let it just drag on. It will have a middle a beginning and end. At which point, the story of these characters or at least this part of it, will end. I would then love to move to a second Act, possibly a large time jump, continuing to make new adventures in a saga like manner. It sounds maybe a bit too ambitious, but I feel it can really solve the issue of RPs going stale and having nothing happen after a couple months in. Of course this will require a huge effort from me, which I am going to try my best to do, and I'd love to have as many reoccurring players as possible, to share in the saga.

For now, I’ll leave with this information. With enough interest, I’ll elaborate on tech/magic, some race ideas etc. I’d love to hear any questions also!

Magic & Tech Levels

Magic isn't easily explained in this universe. It doesn't fall into schools of teachings and isn't commonplace. It does exist fairly prevalently, but those with powers are often just used for specific tasks and for an average person, it is not something they deal with or think about on a daily basis. Magical potency seems to range by area. Some locations have high concentrations of gifted, others have far few. There seems to be no set pattern and the distribution, by all accounts, seems to have shifted across Enduwin over time.

Some well-know applications of what is called 'magic' in this world include:
Moving objects without physical contact.
Heating or cooling bodies without an apparent source/sink.
Accelerated healing abilities.
Generation of light.
Matter crafting raw material (sand/dirt for e.g.) into a usable substance and form.

With regards technology, an equivalent would be the late medieval period, with some notable differences in that rudimentary steam engines are being experimented with. Magic and attempts to harness it as raw energy have of course impacted the technological timeline of Enduwin. This connection between the two is something we will be exploring in the story. Vrent, is considered the industrial powerhouse of Enduwin, and at this stage would have some very basic single shot gunpowder armaments and some basic steam-driven mining equipment. It is still, across Enduwin as a whole however, the era of sword and board.*

*and lance and horse and bow and longbow and pike etc etc.

Races






Miscellaneous


Character Feedback ~

First off some general thoughts on all three. All are accepted with flying colours, though I will need some kind of basic backstory for Brevana, though I am sure it is on the way!

These characters turned out perfectly for where I wanted to go with this. A hodgepodge group, and they all have something about them which will really mesh with some of the plot twists I have in mind.

On that note, I do have a very specific route I'd like this to go. I do have a 'big twist' that I would love to see come to fruition. As such I will be pushing us along at a nice pace for this and can't wait to see how these character's develop. I'll be doing out my own CS shortly.

Oliver
Straight up love where this character went. Initially I was like "oh, an old school knight, that's pretty cool I guess." Of course, his actual background and the way he's human to a fault is great. Much more likeable and interesting character than I thought it at first would be and what's any expedition without a thief!

Hector
Great addition also! I'd love if you'd like to write a quick little blurb on Herwen that we can include in the OP, with you credited of course. I would say though, Herwen you said is 'across' from Vrent. I'm going to assume you meant across and ocean/body of water as geographically, a desert right next to fertile valleys and mountains isn't realistic in the distances involved! I really enjoyed the tribe's interpretation of magic users being deemed to weak to survive without magic. It's a different but logical viewpoint. I will say however, that matter-crafting unlimited arrows would be extremely time extensive and physically exhausting within the bounds of magic in this world. It's completely fine, just be aware it wouldn't be a throw-away task. The character immediately adds diversity to the mix!

Brevana
Very cool character to have in the RP. A heretical monk in Vrent. Always good to have an older, world-wise character in the mix also. I'd love to see more information on her order and homeland and reasons for hatred of Yvazgrul if it's something you'd like to expand on now. Of course if you'd rather leave that exposition until the IC, that's great too!

Bakk
As above I'd love to see more info on the race itself if you want to provide it! We already had some more wizened characters so someone offering sheer brawn is a welcome addition. The lack of good grasp of the common language might make things a little harder on you but I think it's a great quirk to implement. Overall, happy with the application.

Rules & Guidelines

It goes without saying, this is going to uphold advanced standards.

For reference I can post anywhere from 1000 – 10,000 words per post depending on the pace and placement of the RP. I expect a couple of well written paragraphs from everyone.

However, I’d rather 3 concise paragraphs that advanced the plot and add character development, over 10 paragraphs of superfluous waffle.

Be nice to each other, always remember the Fonz!

Have fun, because ultimately we are here to enjoy ourselves!
© 2007-2024
BBCode Cheatsheet