Avatar of Darkraven
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    1. Darkraven 11 yrs ago
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8 yrs ago
Current The hidden benefit of wearing 8 rings total? They double as a pair of brass knuckles in case you get into a fight.
8 yrs ago
Just as we would turn around and condemn or laugh at our ancestors for their barbarism, our descendants will do the same.
9 likes
8 yrs ago
I'm happy with participating in a single RP - Something tells me I'm the only one?
8 yrs ago
In Batam for a month after quitting my job. Been powering through my writing since. I guess this is where I call myself a full-time professional writer.
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Most Recent Posts

@Mokley Alright, point taken. These discussions did bring out alot of possibilities though, which is awesome. There are alot of things to consider. I will probably forgo magic altogether, the character's never intended to have it. At the most, he's probably going to own a trinket or two, or blessed water, but that's it really XD
So all our characters would have some knowledge of magic? If my pikeman knows some magic, he'll probably know the least amongst everyone in the group. He's a pikeman, but he's also a town guard and therefore a volunteer with a domestic occupation that he's equally capable in. So the magic he knew will probably have a civilian/domestic origin and use, just that it would have to be bent towards use in the field. I'm thinking he could have a relative who was a healer and he/she'd taught him a bit of it. Either that, or I'm thinking he could be a shopkeeper, and peddles trinkets amongst other things like tools and wares, and some of those trinkets could be protective charms, which would make him an enchanter, but by no means a powerful or even adept one.
In No Hope 10 yrs ago Forum: Casual Roleplay
No arguments there. I guess I'll wait too.
I just hope that this magic doesn't make things too simple and easy.
In No Hope 10 yrs ago Forum: Casual Roleplay
Well, I could theoretically keep going and going actually. But it would be more fun if Tomebinder is involved XD. I guess let's just say there's no rush? I was just worried that instead of going slow, we're in a complete stall D:

Worse come to worse, I could always throw a few curveballs at ourselves if you guys want :)
@Mokley Basically, I'm in this other roleplay about zombies in which the GM is the Dungeon Master. He's basically the one who'd move the story along when a scene is done/beginning to stagnate, and whenever he feels proper, would start an event or drop a bombshell on us XD. Is that what you're thinking?

As for quitters, basically, he'd just kill their characters very quickly so that it doesn't bog down the RP.
In No Hope 10 yrs ago Forum: Casual Roleplay
So this RP dead?

Is anyone going to post? Because I think I've posted way too often.
@Mokley Gotcha. Things just keep getting interesting. So no good quality stuff then. I'd say my dear pikeman's disadvantaged then, since he'd be more of a town guard than anything. At the most, he'd just be a trusted home grown warrior, so the maximum he's going to get is a skull cap and leather/chainmail combination vest. Weapons wise, a pike would make sense I suppose as wood wouldn't be hard to get, and the spear point for the pike doesn't need alot of metal. A short sword's requirements is similarly economical, as a long sword would have taken up way too much resources.

I'm really hoping this RP won't die on me, because you've got something here.
I have an idea for a character: Basically a pikeman from one of those towns still left standing. He'd be rather condescending to nomads and tribespeople/cavepersons, but not to the point of arrogance. He just can't understand nor connect with them as there would be more differences than similarities between him and them. He's also supposed to be middle-aged, straddling the line between being young/ignorant and being experienced/wise. In other words, he'd be wise and experienced in his own way but bigoted and ignorant in his own ways too.

In combat, since he handles a pike, he's used to being defensive and letting the enemy come to him. His good armour helps with that too. However, if you tell him to charge and try to break the enemy... Well... He could try but will flee if things go bad. He'd have a short sword for backup but that's it really.
Not exactly roleplaying etiquette, but more like something to keep an RP up that I'd learnt through years of roleplaying and brief stints in GMing that didn't go down well.

Simplify!

In one word, your chance of success could increase dramatically. The few RPs I tried to run didn't work because the systems I put in place was incredibly complex and thus taxing to run, hard for players to digest and overall the RPs died quickly.

It's the same with writing. You take out stuff that you don't need or will straight up damage your story.
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