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    1. Darth 9 yrs ago

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Well, lifting weight without any mechanical aid (e.g. a lever of some kind) is the best measurement of strength, but the bench press isn't the right tool. If you wanted to really gauge someone's overall strength, you'd have them deadlift; it utilizes the most muscle groups of any lift and, mechanically speaking, an athlete should be able to deadlift more than they squat or bench. At my best as a powerlifter, my deadlift max was 200+ lb pounds heavier than my bench because bench press only uses a few muscle groups.

If someone wants to accurately describe their character's physical power/strength, they should use "lifting from the ground" as the means of measurement. It's also going to be the most common form of strength used in a fight anyways, because almost all fighting utilizes things like hip drive and the posterior-chain, which are essential to squatting and dead-lifting.

That being said, using bench press as a means of measurement isn't the issue. The issue with that example is that the person who came up with it didn't know enough to realize that benching 300 lb =/= running 60 mph. I bench pressed 405 lb for two reps when I powerlifted, but I don't know anyone alive who can run 60 mph. Bit of a difference. That's what I mean though; lot of systems are vague or just.. not put together particularly well.
I think a lot of people have that issue because most tier lists are kind of vague. I remember one from AL that equated bench pressing 300 lb with running 60 mph, which is absurd. Running 60 mph makes you more than twice as fast as Usain Bolt, bench pressing 300 is something that tens or even hundreds of thousands of strength athletes have accomplished. I made one several years ago that I repost on occasion for people to use, although I never got around to really refining it.



It needs to be edited and rewritten, but there's the raw base of the scale.

I've made dozens of characters over the year, but I only played one consistently from late 2007 on. I usually make characters because I fhink of an interesting idea or concept that I want to put down on paper and fiddle with, but then I never play the character. It's just an exercise in balancing, I think.

And there's nothing wrong with any particular level of character power. People play what they want, and I've found that different communities have different preferences. When I first started roleplaying, there was an enormous trend in my community for very high powered characters, but then the trend reversed in the other direction and now the fighting community there is almost entirely centered around mild powers. To be fair, that focus also stems from the fact that we fixate a lot on tournaments, and mild powers is easier to balance for competitive play when you're trying to grade/review anywhere between 30 and 100 profiles.

My main character can scale up pretty high, but I do like playing the powered brawler archetype. He's at the same level as, say, Daredevil or another sort of "street level" hero. Some metahuman powers, but nothing so awe-inspiring that someone couldn't crack him across the teeth with a baseball bat and end the fight. The story behind his metahuman powers does allow him to go right up to the other end of the scale though, or anywhere in-between.
<Snipped quote by Enki>
(Do bad guys still wear black?)


According to Pantera, yes.
The most basic systems are a charge and a resource-pool system.

A charge system would be that you generate a charge or "prep" in a single post. Any given ability costs X or Y preps/charges. Expend charges, use abilities. Depending on the ruleset for the community, you may or may not be able to fight while generating a "charge", but in my experience, it's considered acceptable to generate a "charge" as long as you aren't using an ability that spends charges or taking damage, and you're actively acknowledging in your post that your character is doing something to generate said charge (via ki, magic, technology or what have you).

A resource-pool system would be something like a "mana pool" for a spellcaster. I'll use that example, just to stay consistent. They start the match with 20/20 mana points. Each of their spells costs X or Y mana points, which depletes their pool until they reach 0 and cannot use any more abilities. This system also tends to have a use-per-day or a cooldown system attached so that someone can't just spam the same ability every post. They may or may not regenerate a small number of points per "passive" post when they aren't actively using abilities.

That being said, your character comes first. Develop the system to fit the character, not the other way around.
Well, there isn't just one single fighting community. Never has been. It's always been groups of varying sizes, each on their individual sites, often unaware of one another.

The community I played in - and still hang around - is still fairly populous. It's de-centralized though, we only come out of the woodworks for tournaments. Our community ran an annual team tournament with sixty-four participants, and we'd often get as many as 100 or more people trying to enter with their friends. The group was never static; people came and went, but we always had at least thirty-two people for our 1v1 tournaments and usually sixty-four. You could probably tap somewhere between 150-200 fighters if you really went searching for them.

On the other hand, other communities are remnants of chat-rooms and only have ten or fifteen people. A lot of these communities do dwindle over time, simply because they don't draw in new faces. That happened somewhat with my home community. We had the old guard from 2006-2008, then the new guard (including myself) stepped in at 2008 and began running tournaments. Around 2011/2012 we became too busy with RL and there wasn't a "third wave" to replace us.

I think the reason RPGuild's arena community is so small is that it doesn't have much traction with the rest of the site. I mean, there's 60,000+ users - if even half of those are active accounts, you'd think there'd be more fighters.
I routinely go missing for months or years at a time from Guild, so I'll take your word for it.

That being said, new people should always be considered a boon for a fighting community. More people, more matches.
Yeah, I read it as "I don't necessarily want to bring in people from off-site" not "I don't want to bring in people from off-site because they're BADDIES."

Although @Enki could probably be forgiven for that interpretation because, from a cursory glance at the last few pages, he's one of those aforementioned off-site players.
<Snipped quote by LeeRoy>

Though I'm not particularly inclined to bring in people from other sites, I'd be willing to join a group if one needs more members.


Considering the anemic condition of the fighting community on RPGuild, an infusion of fresh faces is probably warranted. You can only fight the same people so many times; without new players, things will stagnate. A group of ten or twenty people isn't especially sustainable in this particular context.

I've always promoted cross-community interaction. I used to site-hop all the time; that's how I came to the old RPGuild a few years ago. Laying down lines of communication between various communities and sites allows you to draw on a much larger potential pool of participants. Insularity is fairly harmful to any arena/fighting community in the long run.
I keep forgetting this place exists.
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