@DLL
I understand that being told something along the lines of "hurr durr you're shit because you use guns" is grating, but here's the thing: that's not what I'm saying, so while I agree that it's entirely unfair for someone to have that attitude, I don't think it has much of anything to do with what I've been saying in my posts. I've never dismissed guns as an entertaining and legitimate tool for characters to use, all I've said -- for the entirety of my posts -- is that, given the way they operate, they're not fair for mild powers play. So, while I sympathize with people getting shat on just because they like playing with firearms, that's not really what's happening in my posts. I don't possess or promote that attitude. Never have.
Is it possible to have a mild powered gun fight? Yes. Is it possible to gear and tool two mild powered characters specifically to have some kind of running gun-fight? Sure. Both of these things are entirely possible. I would even encourage people to do so, if that's what they want to do.
That's not how we dictate when something is or isn't fair, though. It's not a question of possibility or probability. I come from a community that cohered strongly around tournaments, so I'll use that as an example, but you can apply the same reasoning to entire communities:
Let's say I'm running a mild-poweres tournament. Thirty-odd people submit character profiles for the event. Chances are, I already have a fair gauge of where the community plays at, and now I have access to their profiles. If I look through them and I see that 28 out of 32 characters are in no way, shape, or form equipped to reasonably deal with gunfire, then I can draw the conclusion that firearms wouldn't be a fair inclusion for the tier of power the tournament is playing at. When I said "reasonably deal with", what I'm really looking at is how much of an advantage the firearm will provide, and in mild powers, a firearm is really an ability-set that can fire projectiles without a cooldown or prep, so it's a little too advantageous. It'd be like someone's profile saying they can shoot 200mph fireballs every turn for ten turns in a row. I wouldn't think that's acceptable at mild powers any more than I would consider firearms balanced.
The same thing goes for communities at a macro level, and that's where the issue comes from: most characters in that community might not be equipped to reasonably deal with firearms at that level of power. That doesn't mean it's not possible to gear a character specifically for that purpose. It doesn't mean that you can't make it work. When you're discussing if something is fair or balanced, it's more a question of how it's going to function against most characters, not against a few who fit into a specific niche. In the majority of communities I've seen where mild powers is de rigueur for fighting, the characters aren't really built to handle a gun-fight. They're built, as you said, to handle a magic-duel-street-brawl sort of rumble.
Every tier of power is like that. Once you go high enough in power, most of the characters in lower tiers become more or less inconsequential. On the reverse, the lower in power you go, the more effective certain powers and pieces of equipment are.
Again, it's not that firearms are impossible to use at mild powers, it's that they're going to be too much of an advantage against a majority of characters, at least in a specific community. So while I can appreciate that people are a little tired of the condescendingly dismissive attitude that they get from some people, I also don't think it has much bearing on what I'm saying because there's been nothing insulting in my arguments, and it's not systemic abuse for people who play at a specific tier of power to disallow items that give too much of an advantage at that tier.
If two people get together and said "We're going to have a mild powers gunfight" and they set-up their characters for it, or if someone wanted to run a tournament where it was mild powers + guns under the premise that participating characters are designed for that niche, then more power to them. I'd support the latter -- I pretty much support any tournament that's run with an eye for detail. Both of those things are well and good, but it doesn't change the fact that people have valid, understandable reasons for keeping firearms outside of mild powers.
On that note, even though I'm busy with my own project: if someone does want to run a tournament centered around characters who are designed to fit the mild powers niche with the addition of gunplay in order to let people play with the idea, I'd be up for helping hammer out the rules and/or provide some brainstorming on what kind of characters could work in that niche. Just because I think firearms are inbalanced for most mild powers characters doesn't mean I'm not happy to see someone play with the specific niche where they can work. I'm basically all-for any kind of competitive event provided it's operated properly.
I understand that being told something along the lines of "hurr durr you're shit because you use guns" is grating, but here's the thing: that's not what I'm saying, so while I agree that it's entirely unfair for someone to have that attitude, I don't think it has much of anything to do with what I've been saying in my posts. I've never dismissed guns as an entertaining and legitimate tool for characters to use, all I've said -- for the entirety of my posts -- is that, given the way they operate, they're not fair for mild powers play. So, while I sympathize with people getting shat on just because they like playing with firearms, that's not really what's happening in my posts. I don't possess or promote that attitude. Never have.
Is it possible to have a mild powered gun fight? Yes. Is it possible to gear and tool two mild powered characters specifically to have some kind of running gun-fight? Sure. Both of these things are entirely possible. I would even encourage people to do so, if that's what they want to do.
That's not how we dictate when something is or isn't fair, though. It's not a question of possibility or probability. I come from a community that cohered strongly around tournaments, so I'll use that as an example, but you can apply the same reasoning to entire communities:
Let's say I'm running a mild-poweres tournament. Thirty-odd people submit character profiles for the event. Chances are, I already have a fair gauge of where the community plays at, and now I have access to their profiles. If I look through them and I see that 28 out of 32 characters are in no way, shape, or form equipped to reasonably deal with gunfire, then I can draw the conclusion that firearms wouldn't be a fair inclusion for the tier of power the tournament is playing at. When I said "reasonably deal with", what I'm really looking at is how much of an advantage the firearm will provide, and in mild powers, a firearm is really an ability-set that can fire projectiles without a cooldown or prep, so it's a little too advantageous. It'd be like someone's profile saying they can shoot 200mph fireballs every turn for ten turns in a row. I wouldn't think that's acceptable at mild powers any more than I would consider firearms balanced.
The same thing goes for communities at a macro level, and that's where the issue comes from: most characters in that community might not be equipped to reasonably deal with firearms at that level of power. That doesn't mean it's not possible to gear a character specifically for that purpose. It doesn't mean that you can't make it work. When you're discussing if something is fair or balanced, it's more a question of how it's going to function against most characters, not against a few who fit into a specific niche. In the majority of communities I've seen where mild powers is de rigueur for fighting, the characters aren't really built to handle a gun-fight. They're built, as you said, to handle a magic-duel-street-brawl sort of rumble.
Every tier of power is like that. Once you go high enough in power, most of the characters in lower tiers become more or less inconsequential. On the reverse, the lower in power you go, the more effective certain powers and pieces of equipment are.
Again, it's not that firearms are impossible to use at mild powers, it's that they're going to be too much of an advantage against a majority of characters, at least in a specific community. So while I can appreciate that people are a little tired of the condescendingly dismissive attitude that they get from some people, I also don't think it has much bearing on what I'm saying because there's been nothing insulting in my arguments, and it's not systemic abuse for people who play at a specific tier of power to disallow items that give too much of an advantage at that tier.
If two people get together and said "We're going to have a mild powers gunfight" and they set-up their characters for it, or if someone wanted to run a tournament where it was mild powers + guns under the premise that participating characters are designed for that niche, then more power to them. I'd support the latter -- I pretty much support any tournament that's run with an eye for detail. Both of those things are well and good, but it doesn't change the fact that people have valid, understandable reasons for keeping firearms outside of mild powers.
On that note, even though I'm busy with my own project: if someone does want to run a tournament centered around characters who are designed to fit the mild powers niche with the addition of gunplay in order to let people play with the idea, I'd be up for helping hammer out the rules and/or provide some brainstorming on what kind of characters could work in that niche. Just because I think firearms are inbalanced for most mild powers characters doesn't mean I'm not happy to see someone play with the specific niche where they can work. I'm basically all-for any kind of competitive event provided it's operated properly.