Gravislayer said
Then for the whole stamina thing..i do like the thing stamina over sheer power but in rp fights it tends to be really unfair. Just a huge opening attack will destroy a Tech user completly and with magic being able to enchant weapons, to be manipulated by thoughts and to be controlled more freely i see a huge disadvantge in being a tech-user.A tech can just do what it was designed for... Like shooting a lightning...like creating a flame... a mage which would specialize in being a fire mage could do more! The whole thing about stamina would then be completly useless since creative and unknown patterns would then win.I am not trying to change your rp here, i am just trying to get more people in being a tech user ....which is currently only me.....because i see a huge lack in being a tech user....
Esailia said
Magic users are sprinters. tech users are long distance runners. That is their advantage. Magic users need to pick and choose how they use their mana. Tech users, however, can use their weapons more freely.
hermijouji said
Name: Lind TaylorAlias/Nick-name: Chakram casterAge: 16Race: HumanGender: MaleAffinity: MagicTitles/Occupations: AssassinEquipments: 1. A pouch full of manuim crystal.2. Hooded cloak. He uses it to hide his identity.4.Long knife.Abilities/Skills: Lind's main element is electricity, which means he can convert his mana into electricity, as well as he can absorb electricity to restore his mana. Using his element he can move fast and silently, teleporting from place to place, although has limitations in distance, making him kill his foe easier and silently with a knife and escape from danger easily. Lind is an excellent chakram user, using his ability he can create a string or chain of electricity to bond his hand and the chakram, making it function like a yoyo.Bio: I'll finish it later, my brain is still empty -.-Other: After consumption of manium crystal, Lind's electricity changes it's color into red and becomes stronger.
hermijouji said Using his element he can move fast and silently, teleporting from place to place,
demonspade64 said
Appearance: Appearance note: Has elf earsName: Simon JohnsonAlias/Nick-name: The FisherAge:22 Race: AugnorGender: MaleAffinity: MagicTitles/Occupations: Bounty Hunter.Equipment: A white holster belt custom made to carry his Water Canisters instead of guns. Pretty much strap on to his holster for both safe keeping and easy access. Usual kept on the back of his pick-up truck both back up uses and unavoidable outdoor battles. His main mode of transportation while on the job it is mainly used to both transport his larger Water Canisters and the suspects he catch alive, unfortunately it bare no Obsidium. Pretty much keep with him to restrain crooks and likely suspects with bounties. Pretty much like ones Carson made, only different that it doesn't decapitate the wear but shocks them when they get to far from him.Abilities/Skills: Simon's primary element, he mostly use this magic to manipulation near by bodies of water and used them as his tools. It also should be note that his Water manipulation is effect by the moon. When he outside when the moon is out it take less mana to use this ability, and the fuller the moon the more his abilities is effected this way Simon can harden the water he controls in order to weaponize it. With this ability the simplest splash to the face from the water in his canister could knock someone down. Simon can also use this ability to walk on water. Simon can completely freeze nearby bodies of water in 5 second time spam. Simon and melt ice as fast as he can freeze it.Bio: Coming soon(Want to see what you think first.)Other:
demonspade64 said
What are the penalties for handing in a wanted suspect dead?
Gravislayer said
Well I guess I throw my bones in here as well.1) Ral is now an old creep T-T2) About the Techs, I do get the point with mastering a tech but in a world where people are so short lived who would go through the difficulty mastering a tech which most likely takes years? I would then rather wield a lot of them to be prepared to fight also half baked persons like oneself than studying it, even if there would come a tech master to challenge you....ypu just have your variety.This bring me to part three.3) The elements: while I do like the avatar concept here I must firstly destroy the druid circle of elements for my characters sake xD.In a just plain scientific view it does firstly seem that every element has a connection with each other but then~There are plants who does not need water, they feed on insects to maintain their household, fire which equals heat....now there are plants resisting the cold harshness of tundras. Air, said to be the base of everything, sadly shamans here only the whole lot, forgetting it is a mixture of many seperated gases.I know science and nature, an ongoing war.All that aside, while creating Ral i did not stick to nature mana cycle but rather to personalities fitting for someone.Fire= hot blooded, passsionedWater= calm, wild,deep with a nick of changing moods quicklyEarth= static, unbending will, calmWind= quick to act, intelligent, sneakyLight= happy, outgoing, carelessDark= moody, grumpyThe other, sub categories are adding extras to the bases I mentioned above.Like lightning, while Ral is not hot tempered he sure is passionately and here cones lightning.He is jumpy, while advancing for his goal he will make many steps to the left or right to just see what's there and what's not, in the end for him the way itself was the goal.A quote fitting for him would be "The only opportunity worth taking, is the one with unknown outcome" He will explore everything, swooping the "what could happen aside". He does not care about consequences and if they are bad, he has to dealt with it.That's were I decided to get my ideas from.Now what I originally wanted to say is: in a world of magic, where magic is forged by ones imagination, I personally think the spectrum of personalities are defining what magic a person can do or not, it would be weird to act or think against your own nature and so the spell would cost an high amount of stamina or would crumble.Here I am saying that person could still learn more than their element and their sub-class but that it would need a lot of energy and concentration.That is my opinion, also I have to say that when magic can influence weapons, tech users are highly disadvantaged.Here I mean that a magic user than do the very same as the tech user. Why not crossing the "one element" rule for tech users? Here people are infusing mana to a tool. Sure the right amount and the "how" has to be get the nick of to master it but still.....what element the weapon is gaining would mostly come from the techno an who developed that tech. There is no imagination behind, no emotion!