Avatar of Dazed
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  • Old Guild Username: Ishnorb
  • Joined: 11 yrs ago
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    1. Dazed 11 yrs ago

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If you feel my character sheet is out of line. PM me with some suggestions to make it more Cannon. Instead of leaving the rp entierly. Converse with me about it. I'm more then willing to update this guy for more fluency with this rp. I am very unfamiliar with this universe/lore. So forgive me if I'm not a hundred percent accurate with the cannon aspects of this rp.
Sorry for the wait. Its about damn time I posted this beast.

Appearance:



Name: Ansurr (Norse for "To be responsible")

Role: Servent/Beserker class

Who is their Master: Undetermined (not chosen yet in OOC)

Class (servant only): Beserker

Weapon(s): fists are his basic weapons.

Noble Phantasm: Thor's Hammer, Mjolnir

Noble Phantasm description: Baron utilizes the power of Norse god of thunder Thor. It is a massive, ornate hammer that requires a massive arm of great strength in order to wield. It is a powerful weapon, and it can be thrown with great force. It uses the power of lightning in order to attack once activated as a Noble Phantasm, but its full power cannot be utilized inside a building. It is still overwhelming in such a state.

Raising it towards the sky outside causes lighting to strike it, doubling its potential power. If more lighting is called forth, it increases even more in power, changing its shape as it takes in the lightning.

Magic: Mad Enhancement

Personality (can be left blank): Ansurr shows to be blank with emotion, except for outbursts of rage or psychosis. His loss of sanity can be present even when not enduring his Mad Enhancement ability.

Bio: Spending time in the wild Ansurr was A legend to Norse Mythology. Living off of nature and the wilderness at first Ansurr was considered a monster or savage to his people that now give him heroic status. Though his rough lifestyle and mystery did not stop him from becoming A Heroic Spirit. During A great and dark time in Norse history, Ansurr was a renown hero, being the thunderous light that glemmed in times of unforgiving darkness. His countless perilous acts throughout his time in history, saving innocents and other historic warriors or figures throughout time is what indefinitely granted him Heroic Spirit status.His fame and legend shot through the roof as he established the his name as A beserker class servent. Proving to be incredibly fearful and dangerous as an opponent.

Due to his legacy in Norse history, Ansurr was gifted with Thor's Hammer Mjolnir as his Noble Phantasm. This causes the arm that wields Mjolnir to be intensely stronger then the free arm. Causing his right arm to be significantly larger then the left.
Another good way to put it, that I thought of while working today.

Take A first person shooter as an example......

A magic user is like an Assault-Rifle. Long-range, High damage output and low fire rate/amount.

A tech user is like A Sub-Machine Gun. Short range, High fire rate/amount and lower damage output.

Each weapon/user has their own set of advantages and disadvantages.
Gravislayer said
Then for the whole stamina thing..i do like the thing stamina over sheer power but in rp fights it tends to be really unfair. Just a huge opening attack will destroy a Tech user completly and with magic being able to enchant weapons, to be manipulated by thoughts and to be controlled more freely i see a huge disadvantge in being a tech-user.A tech can just do what it was designed for... Like shooting a lightning...like creating a flame... a mage which would specialize in being a fire mage could do more! The whole thing about stamina would then be completly useless since creative and unknown patterns would then win.I am not trying to change your rp here, i am just trying to get more people in being a tech user ....which is currently only me.....because i see a huge lack in being a tech user....


Someone may see a disadvantage to being A tech User. The idea of A magic user doing A one shot death to another, or anyone for that matter, Is not going to happen, end of story. The only possibility for a one hit k-o is if the owner of the character permits it.

As for your thoughts on seeing the huge lack on Tech users. Tech users naturally have a set-back in life, they need a crutch to use abilities that A magic user can do with free will. That is a factor of life. Either way if people choose a lot of tech or magic users. I still will fill whichever is lacking with Npc's throughout the storyline. And if there is a major lack of Tech users, when my Magic user antagonists enter. We will just have a period were less tech users are around. No biggie. These two factions are not against each other religiously, so size of each 'faction' holds no value. They are just two options of characters, just like the races. If no one picks A certain race, expect to see me playing them more, or not see them at all. It is what it is.

If you fear the level of strength between individuals characters, making the role-play unfair. This role-play isn't about fighting each other. Sure a lot of violence will occur and blood will be shed. But Esailia makes an excellent point. (Ty by the way.)
Esailia said
Magic users are sprinters. tech users are long distance runners. That is their advantage. Magic users need to pick and choose how they use their mana. Tech users, however, can use their weapons more freely.


Also, yes regaining mana or stamina in this universe takes a very considerable amount of time. Manium Crystals have been used in near death situations and etc. To aim to boost themselves to get them out of danger and into safety. (The chances it working like that is usually slim. Due to the aggression and loss of reason one has when boosted by Manium Crystals.)
Saying this is more related or similar to FMA is a good example or point. Because due to the high level of technology and Magic, it does seem a lot like that realm/universe.

Only pick up trucks and cars will be available to the public. Something on par with the size of a short-bus or bigger, like a semi. Would require A Pilot or be found very useless for something like Demonspade64 is looking for. The idea of A vehicle running on limited fuel would work just fine. Why would A magic user want to continue to spend outrageous amounts of currency. When overall less currency can be spent if A small truck is bought for personal use? Allowing you to pay one large sum, then periodically pay for gas. Instead of paying (the amount of the truck.) insane amounts every time you go somewhere via pilot travel.

So due to the cost it would be more efficient to buy A car/truck. (If you are not insanely rich that is.) While, distance can be covered immensely faster or more efficiently when someone employs A pilot.

Speaking of currency I forgot to put this down.

Currency is done by gems. This is how it goes.

10 Emeralds make 1 Sapphire. (5mill Emerald make 1 Manium Crystal

100 Sapphire make 1 ruby. (1 Ruby is also equal to 1 Obsidium, 500k Sapphire also make 1 Manium Crystal)

50 Ruby make 1 diamond (5 thousand Ruby make 1 Manium Crystal.)

100 diamond make 1 Manium Crystal
hermijouji said
Name: Lind TaylorAlias/Nick-name: Chakram casterAge: 16Race: HumanGender: MaleAffinity: MagicTitles/Occupations: AssassinEquipments: 1. A pouch full of manuim crystal.2. Hooded cloak. He uses it to hide his identity.4.Long knife.Abilities/Skills: Lind's main element is electricity, which means he can convert his mana into electricity, as well as he can absorb electricity to restore his mana. Using his element he can move fast and silently, teleporting from place to place, although has limitations in distance, making him kill his foe easier and silently with a knife and escape from danger easily. Lind is an excellent chakram user, using his ability he can create a string or chain of electricity to bond his hand and the chakram, making it function like a yoyo.Bio: I'll finish it later, my brain is still empty -.-Other: After consumption of manium crystal, Lind's electricity changes it's color into red and becomes stronger.


This is what I would like to discuss more on. Or expand on this topic.

hermijouji said Using his element he can move fast and silently, teleporting from place to place,


Teleporting from one place to another is kind tricky in a roleplay environment on the factor of being fair. Also the amount of stamina to do this teleportation would be incredibly high even with mastery. Also the movements wouldn't be teleportation, merely moving so fast from point a to b that it seems like you disappear momentarily. Due to peoples eyesight not being fast enough to comprehend it.

The only way I would allow a teleportation type attack, is if it is in straight lines and cannot have things blocking the path. So it would just be a straight shot of moving super fast, the stamina/mana would be terribly costly for the ability as well.

Reminder: It is incredibly rare that someone can indulge in manium crystals and maintain their self. The more someone boosts with Manium Crystals the more they forget their true identity. Only seeking to obtain more power and more manium the higher amounts they consume throughout their life. When in this boosted state, people that have known each other for ages have turned on each-other and murdered one another. Thus people are well known to attack their allies to further their missions of gaining manium. Because mental states of pshycosis and beserk can occur when boosted by Manium. Meaning someone can become a mindless/thoughtless murdering machine, killing any and all who they see. In hopes they are holding manium to further consume. Or simply just for amusement.

Extended periods of use or extended uses in general, can cause the person to become savage in nature, losing their sense of reasoning and intelligence. This doesn't make them entirely stupid, but obvious wrongs would of been right if someone wasn't indulging in Manium. Cyrus only consumed manium because he had no other choice. He almost died and if it wasn't for the manium he was accused of stealing still being in his possession, he would be dead. Also if it wasn't for A pretty astounding healer. (that is no longer alive o.o )
demonspade64 said
Appearance: Appearance note: Has elf earsName: Simon JohnsonAlias/Nick-name: The FisherAge:22 Race: AugnorGender: MaleAffinity: MagicTitles/Occupations: Bounty Hunter.Equipment: A white holster belt custom made to carry his Water Canisters instead of guns. Pretty much strap on to his holster for both safe keeping and easy access. Usual kept on the back of his pick-up truck both back up uses and unavoidable outdoor battles. His main mode of transportation while on the job it is mainly used to both transport his larger Water Canisters and the suspects he catch alive, unfortunately it bare no Obsidium. Pretty much keep with him to restrain crooks and likely suspects with bounties. Pretty much like ones Carson made, only different that it doesn't decapitate the wear but shocks them when they get to far from him.Abilities/Skills: Simon's primary element, he mostly use this magic to manipulation near by bodies of water and used them as his tools. It also should be note that his Water manipulation is effect by the moon. When he outside when the moon is out it take less mana to use this ability, and the fuller the moon the more his abilities is effected this way Simon can harden the water he controls in order to weaponize it. With this ability the simplest splash to the face from the water in his canister could knock someone down. Simon can also use this ability to walk on water. Simon can completely freeze nearby bodies of water in 5 second time spam. Simon and melt ice as fast as he can freeze it.Bio: Coming soon(Want to see what you think first.)Other:


You are the first person to have a vehicle in any way shape or form involved with your cs. Whether its owning it or simply having one in your bio. lol

I like the whole cs so far. Maybe it should take a little longer to freeze and unfreeze water. Generation of the element water takes a signifigant amount more stamina then with water that is already there. Though I feel as though you instinctivly know this lol. But just keep an eye on, or, keep in consideration the amount of water you control/manipulate in the same day as rapidly freezing and unfreezing water. I feel the combination of manipulating water to attack a foe, while freezing or unfreezing water, can quickly rack up a toll on your stamina/mana.

As for the collar, I was thinking high ranking Enforcers (The Elite Enforcers.) Would be the only ones with those. I also think people wouldn't take kindly to someone that possesses A neckles that removes their ability to cast magic or use tech. I truly see the worth of the collar for your characters occupation. However I don't feel other people will enjoy the op factor. Which is why I was implementing this collar as A major pivital plot point. Only used by npc's and only put on peoples characters if that person and I discuss it. (However if situation or rp calls for it. I may pressure someone to let their character get A collar put onto them. They can be removed, just the right person needs to do it.)

So you should probably remove the collar from your cs. One last thing to mention. Your character is not a Pilot, so the truck is just a truck. I want ordinary vehicles in this universe, however I want pilots to have a great amount of use as well. So trucks and cars are ok, but thats as far as anyone who is not a Pilot can go vehicle wise. Pilots do not have weapons on their Vehicles just like no cars or trucks will possess weapons or Tech weapons on it. To avoid tanks and all that nonsense.
demonspade64 said
What are the penalties for handing in a wanted suspect dead?


Depends greatly on the bounty. The bounty on the individual will say dead or alive depending on why the person had a bounty on their head. For example, if their offence isn't incredibly terrible. It will say wanted alive. While in Cyrus' case, where he was framed for stealing Manium Crystals, Cyrus is currently wanted dead or alive, it does not matter.

So the dead or alive concept of returning a bounty. Would depend on the person who made the bounty. Or your employer.
Gravislayer said
Well I guess I throw my bones in here as well.1) Ral is now an old creep T-T2) About the Techs, I do get the point with mastering a tech but in a world where people are so short lived who would go through the difficulty mastering a tech which most likely takes years? I would then rather wield a lot of them to be prepared to fight also half baked persons like oneself than studying it, even if there would come a tech master to challenge you....ypu just have your variety.This bring me to part three.3) The elements: while I do like the avatar concept here I must firstly destroy the druid circle of elements for my characters sake xD.In a just plain scientific view it does firstly seem that every element has a connection with each other but then~There are plants who does not need water, they feed on insects to maintain their household, fire which equals heat....now there are plants resisting the cold harshness of tundras. Air, said to be the base of everything, sadly shamans here only the whole lot, forgetting it is a mixture of many seperated gases.I know science and nature, an ongoing war.All that aside, while creating Ral i did not stick to nature mana cycle but rather to personalities fitting for someone.Fire= hot blooded, passsionedWater= calm, wild,deep with a nick of changing moods quicklyEarth= static, unbending will, calmWind= quick to act, intelligent, sneakyLight= happy, outgoing, carelessDark= moody, grumpyThe other, sub categories are adding extras to the bases I mentioned above.Like lightning, while Ral is not hot tempered he sure is passionately and here cones lightning.He is jumpy, while advancing for his goal he will make many steps to the left or right to just see what's there and what's not, in the end for him the way itself was the goal.A quote fitting for him would be "The only opportunity worth taking, is the one with unknown outcome" He will explore everything, swooping the "what could happen aside". He does not care about consequences and if they are bad, he has to dealt with it.That's were I decided to get my ideas from.Now what I originally wanted to say is: in a world of magic, where magic is forged by ones imagination, I personally think the spectrum of personalities are defining what magic a person can do or not, it would be weird to act or think against your own nature and so the spell would cost an high amount of stamina or would crumble.Here I am saying that person could still learn more than their element and their sub-class but that it would need a lot of energy and concentration.That is my opinion, also I have to say that when magic can influence weapons, tech users are highly disadvantaged.Here I mean that a magic user than do the very same as the tech user. Why not crossing the "one element" rule for tech users? Here people are infusing mana to a tool. Sure the right amount and the "how" has to be get the nick of to master it but still.....what element the weapon is gaining would mostly come from the techno an who developed that tech. There is no imagination behind, no emotion!


The idea of having one element is for specific reason. I thought of Tech users having multiple elements, but decided against it like I did for magic users. Duel elements could be done, the only problem would be, someone who trains two elements would never reach goals that one would if they trained an element solo. However in contrast certain caliber of magic obtained by two elements, could have results that are dire/incredible.

Mastery speed of tech is to avoid one person possessing incredible amounts of tech. Someone could learn another tech. Though the creators base element would be greatly taken into consideration. A dark Tech user is not going to be able to produce a weapon that light users can weild However A fire Tech user can make tech for other fire tech user. People can see immediate progress with learning to use A tech. It doesn't take months to get little progress.

The major difference between Magic users and Tech Users. Magic Users may have more brute power magic wise. However A tech user in the long run, can activate mastered tech in a manner that long outlasts A magic users stamina. Meaning Cyrus may have powerful magic that depletes his stamina quickly. But A tech users depletion of stamina through his tools, most likely is significantly less then A magic users stamina depletion during spells. (Thus making Magic users generally more powerful per individual. While Tech users tend to have a significantly larger bank of mana/stamina.)

Also the life expectancy is rather short in this world. Meaning the actual speed for learning tech isn't truly all that slow. Its just the amount of time in a life a person has in their life to learn. ^-^ (Ral may be 'old' by standard of this universe. But that doesn't mean a whole lot. Other then some of my npc's may call you old man when taunting you lol.)
Updated the third post in the OOC. Made it fancy and added a section for those who reserved spots for the RP.
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